Continuing the photographic record of just how each character with the Super Strength power can hold their object token (the old ones, anyway. The newer ones found in the Avengers and Dark Knight Rises starter sets might be too thick) somewhere on the sculpt unassisted.

I was hoping to get a mass update featuring nearly all the Super-Strong characters from both 10th Anniversary (Marvel and DC) sets up today. But my squirrelly camera decided to delete those photos along with some of the photos I actually intended to erase before uploading pics from the camera to the computer.

Below is the ONLY photo to survive.

Thing (10th Anniversary 011) holds a token excellently between the asphalt he’s pulling up and his left hand, which is NOT actually attached to said asphalt! Spider-Man (10th Anniversary 003), on the other hand, doesn’t have a great grip on his token. I used a loop of webbing as a hold. Your mileage may vary.

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This camera failure has put me in a mood. After tomorrow’s Battle Report, look for maybe another Token Totin Thursday and then, on Friday, the start of a series about stuff I HATE about HeroClix…and the F.U.N. way to deal with it!

Played this 600-point theme in a 4-way about four weeks back.

Thundra (Incredible Hulk) 88
Medusa (Incredible Hulk) 82
Spider-Woman (Chaos War 037) 82
Invisible Woman (Chaos War) 80
Wasp (Chaos War 030) 77
Scarlet Witch (Chaos War) 75
Tigra (Chaos War) 57
Wasp (Fast Forces) 50

=591 points. Won map and picked the Dawn of Time with Time Zones, facing a Star Trek Away Team with the LE Mr. Fantastic and Avengers Black Panther to fill points; a New 52 squad anchored by Hawkman, two Green Arrows and some JL Dark folk; and a Hand crew complete with ATA.

Here’s how the figures shook out:

Thundra (Incredible Hulk): Racked up the early kills with KOs of an Arrow and Hawkman (her marked man) in succession. Telekinesis helps her a great deal. She might’ve done even better if not for a late-game misplay pitting her against not one, but TWO figs with Exploit Weakness.

Medusa (Incredible Hulk): The Inhuman queen hardly did more than get an occasional Leadership roll (always apart from her underlings) and take damage. Landed on her glorious Flurry+Blades clicks only to miss badly and get KO’d. A royal disappointment that I hope fares better when I one day run her with her taciturn mate, Black Bolt.

Spider-Woman (Chaos War 037): Her Pheromones SP is clutch. Unlike, say Perplex, which goes away with damage, her stat-modding ability lasts all round. She very much aided Thundra’s early production.

Invisible Woman (Chaos War):  Came soooo close to getting that free heal trait to work. Darn my inattentive placement of Spider-Woman…!

Wasp (Chaos War 030): When this piece showed in the 2012 World Champion match, I was both gratified and unsurprised. She’s fragile as all get out — I lost her in 2 light hits — but can really swing a game your way. I must’ve landed six straight Super Senses rolls. It’s just a shame that she spent virtually 75% of the game tied up by White Tiger and couldn’t back up the rest of my team for the 25% that mattered.

Scarlet Witch (Chaos War): TK, Perplex, PC and Mystics made her the perfect support role player of the ladies. Even her inability to fly proved useful. Expect to see her in a Top Ten list in the future.

Tigra (Chaos War): Her low DV keeps her from absolutely buzzsawing through any game she’s in, including this one. She still racked up more than her point cost tonight.

Wasp (Fast Forces): My mobile Perplex, then Outwit piece. Definitely needed by this sisterhood dealing all-too-ladylike light damage.

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This was a F.U.N. team for sure, with enough juice to challenge all teams — I actually had traction against all thrre other forces — yet with the obvious Neat theme and no unFriendly elements.

I started writing this Top Ten before Dragon*Con (through Labor Day weekend) with no idea of what it’d be on.

I flirted with the idea of griping about the Top Ten un-F.U.N. pieces in the game, which seem to be cropping up with a bit too much regularity in the past few rotations. But that was a bit more negative than I wanted to be on the verge of the nerd prom. I’m definitely not ready for another couple of articles I’m planning to do on the top tie-up or taxi characters.

Most of all, I wanted a topic that wouldn’t take a lot of work…one that I could either write ahead of the convention or easily write afterward.

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#10

Sentry & Void 300
Scarlet Witch (Fast Forces) 50
Mockingbird (Fast Forces) 25 x 2
= 400 points. This one was memorable because of how it managed to fit the most fearsome piece in the game now — Sentroid — and still be a named themed team per this qualifier tournament’s rules. It also threatened to cruise to an easy victory amongst the other teams in the event. But it would be sorely challenged in the finals…

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#9

All-Star Superman (Superman 001) 150 + full Gauntlet 40
AIM Agent (Incredible Hulk) 38
AIM Renegade (Incredible Hulk) 34 x 2
=296 points. This one was memorable first for being the eventual championship team; second, for being, surprisingly, an almost-comic-accurate one, in a roundabout way (Superman standing in for AIM creation Doomsday Man). But mostly, I was impressed that even the repeat champ Cramcompany could take such a fragile team to a 5-0 victory.

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#8

Scarlet Witch and Wonder Man 225 + full Gauntlet 40
Scarlet Witch (Fast Forces) 50
Sharon Carter (Chaos War) 45
Victoria Hand 40
=400 points.
I was gratified to see one of Heroclixin’s Top Ten Duos on the field. I was even more pleasantly surprised to see it in the finals against the Sentroid team mentioned earlier.

At first, I thought Sentroid’s far superior mobility and power would overwhelm the Witch-Wonder duo and support. But on second glance, I realized that the teams were a lot more evenly matched than it first appeared. And in the final result, this team proved it with a victory.

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#7

Commander El 135
Kryptonian Soldier 87 x 3
=396 points. Of all the teams played at its event — 400 point named keyword — it appeared to be the only fully comic-accurate one. It didn’t do too well, ending up near the bottom.

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#5

Black Bolt (Incredible Hulk 10) 133 + full Gauntlet 40
Super-Skrull (Galactic Guardians 20) 100
Xavin 75
Replica 47
= 395 points. I also appreciated any team in this event that wasn’t Avengers-themed (said keyword has become the dominant one in the game at the moment).

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#5

Captain Marvel (Galactic Guardians) 141
Captain America (Captain America 001) 89
Black Widow (Captain America 006) 85
Falcon (Captain America) 79
=394 points. This one got props from me for running Falcon, a piece that I like (good powers, AV) and hate (low DV, 15-20 points too much) at the same time.

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#4

Mr. Sinister (Chaos War) 225
Wolverine (Incredible Hulk) 70
Tarot 47
Roulette 35
=377 points? I can’t recall if there was a Gauntlet on this team. Anyway, I loved that the fun Mr. Sinister was the anchor of the force. That it was played by a young man who used to frequent my venue in years past as a boy was just icing.

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#3

Master Mold 200 + full Gauntlet 40
Scarlet Witch (Fast Forces) 50
=290 points. The colossal robot’s only weakness is his vulnerability to Outwit. Handled, with the Gauntlet. I watched this pair sweep a Sentroid one-man-army twice. As my favorite of the GG colossals, that was pretty gratifying.

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#2

Stranger 213 + Gauntlet w/Time Gem 15
AIM Agent (Incredible Hulk) 38
AIM Renegade (Incredible Hulk) 34
=300 points. Despite lacking a full Gauntlet and being set on its heels by a Morgan Le Fay/Loki duo for the entire game, this team still battled long and was only a couple of clutch hits from getting an unlikely win.

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#1

Clark Kent (The Brave and the Bold 102) 23
Clark Kent (The Brave and the Bold 002) 48
Young Superman 100
Superman Beyond 145
Superman (Superman 057) 160
Superman (Justice League 001)
Kal-L  (The Brave and the Bold ) 254
= nothing, as this event had no build total. Instead, only one piece from seven point brackets occupied the battlefield and swapped in upon taking damage or healing. This team was my favorite of the whole weekend because it was very well-themed.

 

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play in the final event “Trials of Dragon*Con”:

(1-25) Checkmate Pawn (Black) 25
(26-50) Catwoman (Unleashed) 50
(51-100) Luke Cage (Cap America) 98
(101-150) Monica Rambeau (Giant-Size X-Men) 139
(151-200) Crispus Allen 197
(201-250) Apocalypse (Mutations & Monsters) 250
(251+) Iron Man/War Machine 300

And that wraps up my Dragon*Con bye round teams. Stay tuned to Heroclixin’s battle reports to see which, if any, actually got played and how they did.

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play in the 400-point “Dragon of Dragon*Con” tournament:

Black Rider 100
One of the Nine 100
Ringwraith 100
Servant of Sauron 100
= 400 points, plus the “dragon” Sauron himself!

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play around 9 AM in the 400-point modern Age named keyword tournament:

Vision (Chaos War 100) 185
Giant-Man (Chaos War) 75
Hawkeye (Avengers Movie 208) 65
Sharon Carter 45
Mockingbird 25
+ X-Kryptonite 5
= 400 points, plus all four sideline Morph pieces for Pym.

 

As I said Thursday, I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play around 6 PM in the 500-point Star Trek tournament:

U.S.S. Defiant 100
U.S.S. Excelsior 150
U.S.S. Hood 100
U.S.S. Enterprise-A 75
U.S.S. Equinox 75
= 500 points.
The rules require either all-Federation or all Klingon, and I’ve played all my I.K.S. ships. So it’s the Feds’ turn!

 

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings. I’ve pre-posted my potential teams for each event for your vicarious weekend reading pleasure.

Here’s one of the GREAT teams I’d play in the 1 PM 300-point Golden Age tournament:

THE GREAT TEN

August General In Iron 100
Ghost Fox Killer 68
Accomplished Perfect Physician 51
Seven Deadly Brothers 30
Seven Deadly Brothers 30
+ Yellow Lantern 5
+ Indigo Lantern 5
= 299 points.
 BFCs: Alpha Strike, Ordinary Day, Disbanded

-OR-

GREAT LAKES AVENGERS

Deadpool (Web of Spider-Man) 158
Squirrel Girl 59
Doorman 45
Dinah Soar 25
+ Great Lakes Avengers ATA 12
= 299 points.
 BFCs: Ordinary Day, Armor Wars, Infiltration. Plenty of F.U.N. factor, here.

 

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There’s also the “Court of Owls” game at 600 points at the same 1 PM time. Here’s my team:

The Dark Knight (Collateral Damage) 100
Batman (Fast Forces) 100
Batman (Crisis) 90
The Bat-Man (Superman) 81
Batman (DC 75) 77
Batman (Dark Knight Rises 201) 75
Batman (Arkham Asylum) 64
+ Yellow Lantern 5
+ Red Lantern 5
=597 points.
 It’s actually a “highlander-friendly” Batman team, with each being a different character: “The Dark Knight Returns'”over-the-hill Bruce Wayne, New 52 Wayne, Jean-Paul Valley, Thomas Wayne, Dick Grayson, movie Bruce Wayne, and Terry McGinnis.

As I said Thursday, I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play in the 9 AM 600-point Modern Age tournament:

AQUAMAN & FAM

Aquaman (Superman) 156 + Flashpoint ATA 4
Aquaman (Justice League) 111
Aquaman (DC 75th Anniversary) 106
Aquaman (Brightest Day) 105
Ocean Master 65
Mera (Justice League) 51
= 598 points. F: It’s AQUAMAN. How beast could it be? U: Pretty tough, actually. Enough to threaten many teams at the cost and one that actually benefits a bit from certain characters taking the KO. N: Atlantis teams are one of my favorite things to play in this game, and it’s been too long since the last one.

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There’s also the “Other Age” game at 500 points at the same 9 AM time. Here’s my team:

General RAAM 151
Dee Jay 75
Aragorn 75
Master Chief & Cortana 150
Lt. Hikaru Sulu 40
=491 points. I figure all the “other” ages ought to be represented on the team! Unfortunately, barring a last-moment ruling, the Star Trek Away Team won’t be allowed as it came too late to be included in the tournament rules setup. And I haven’t gotten mine yet, anyway.