Most clix players like the best figures in the game. But I’m all about F.U.N. here so I care about vibes more.

  • Is this piece Fair?
  • But still Useful?
  • And above all, is it Nifty to me for some reason?

I usually start with a late bloomer from the previous year — one that either came out too late for the list or just didn’t see play until later. For 2024, it’s Mr. Immortal (Next Phase 029).

I got reminded how much I like this ridiculous piece during a Chaos Sealed event at Worlds this past September. With his Plasticity and ability to dodge KOs, he’s one of the best tie-up figs even though he’s easy to hit and can surrender a lot of points even as he denies them, keeping him Fair.

So what about 2025’s F.U.N. faves? As usual, I couldn’t keep them to just 10.

In alphabetical order:

Aero (Smash & Destroy 034)

Telekinesis, Prob AND Perplex? And an auto-breakaway double taxi? With omnidirectional Force Blast — sometimes for FREE? And a free move for certain allies? AND Team Player! At 45 points, she’s not a must-play on any team like the best of the best, but for me, she’s the best.

WHAT WILL THE WIND BRING? HER, I HOPE

——

Aquaman (WizKids DCD24-003)

Aquaman is a favorite character. This one is probably the best-costed version we’ve ever had (60 and 30!), and the water generating/the dolphin bystander mechanic is just sweet. Not a world-beater, but generally Aquaman canonically shouldn’t be.

*VUU VUU VUU VUU*

——

Baron Mordo (Strange Tales 003)

He’s just a common and not really a beloved character. But his trait name, though: “I SCORN YOUR SORCERY!” It’s funny to shout in a game and effective in fighting enemy Mystics TA and Outwit and Prob and Perplex. Add his own Outwit at either cost (80 or 40) for a good piece to build an evil Mystical team around.

HE SCORNS YOU

——

Captain Marvel (Collector’s Trove L054)

Here’s a bit I wrote about this legacy card:

“She gains SHIELD TA, Super Strength, Willpower (and self-healing when she drops a token outside of the clearing phase). Her biggest buff is a new MOVE action option that deals 1 free damage to EVERY enemy she moves through. But she still costs the exact same as before: 150 and 95.”

Some hated how nerfed she is compared to the overtuned original, but I like it. If I were ranking these, she’d be more of an honorable mention, honestly.

STILL HIGHER FURTHER FASTER — NO CAT REQUIRED THIS TIME

——

Dr. Doom (Collector’s Trove 043)

I like him on Magical Book Club theme-y team with other the Darkhold chase pieces in the same set. But the One-Shots thing is mere sideboard — DOOM and his spawning of Doombots (which are not mere robots but extensions of DOOM) are the main draw here. He’s good to me at either his beefy 225 level or more economic 75. The only thing I do not love is the need to field One-Shot cards. But even DOOM must have limits.

“DOOM RULES ALL.”

——

Giant Man II (Smash & Destroy 028a) and Goliath (Smash & Destroy 028b)

I like giants on principle. And though Goliath is my preference, I always look at GM first or in addition.

50-point Goliath getting and giving +1 DV vs. smaller attackers is nice. And his ability to repair broken blocking terrain is nifty and useful. Giant Man comes with that Willpower+placement ability, though, along with mega-Quake — both at his Charging, Invulnerable, team-anchoring Outwit-bearing full cost of 75 or his super-inexpensive 30-point level that’s more tie-up and Empower-focused.

Both having a sculpt that can hold terrain markers is nifty, too.

I CHOOSE BOTH

——

Jericho Drumm, Sorcerer Supreme (Strange Tales 056)

At first, I didn’t think he should make the list. But I tried him and the FREE Smoke into long-range punching (which is a costed CLOSE, so that keeps him fair), along with the immunity to certain damage? In the end, yes he does make the list, at either 100 or 50 points.

LOVE THE VOODOO HE DO

——

Lady of the Forest (WizKids DCP24-022)

This addition to the Dark Knights of Steel mythos was one of my top wishes among the Worlds-debuting con exclusives. The 65-pointer is potentially a highly un-F.U.N. piece, able to attack while hiding in the back row. I usually HATE that style of play. But she is better played in aggressive fashion, IMO, popping into the midst of a fight.

THIS GIRL IS POISONNNN

——

Mysterio (Spider-Verse 059) / Mysterio (Spider-Verse 018) / Mysterio (Spider-Verse 002)

Come on, Mysterio is my all-time fave villain. This 75- or 50-point chase version (Stealth for Syndicates, anti-targeting for foes, Improved Targeting for himself, Mind Control, swapping with Mysterios) is virtually all I ever want in a version of the character. The uncommon at 50 is a great representation, too, and the Expendable Goon variant at either 50 or 15 is just the cherry on top.

OR IS HE?

ARE THEY -ALL- ILLUSION??

——

Slyde (Smash & Destroy 020)

Z-list characters like this frictionless-suited minor baddie getting made is why I stick with HeroClix. He’s a perfect representation: Auto-breakaway, immune to knock back damage, takes just 1 damage in melee, minor Hypersonic, and an oh so F.U.N. 35 points.

“MAKE WAY FOR SLYDE!”

——

Space Ghost (WizKids DCP24-020)

I can’t say I like this BETTER than the previous con exclusive. But I like it a lot. The survivability aspect (can’t be seen except by Improved Targeting, takes 1 damage from first attack) is balanced by the fact that he’s more offense than supporter this time around, regardless of point level chosen (70 or 40)

STILL COAST TO COAST GOOD

——

Spider-Byte (Spider-Verse 019)

OK, I confess, I was so doggone charmed by this character’s appearance in the 2022 Across The Spider-Verse film…

… that I was halfway to loving this fig on that principle alone. But I really do just love this fig and the FREE placement, no-LOF-needed shenanigans she can do with her generate-able or field-able electronic clones, Spider-Byte (003). Whether 60 or 35 points, she’s my top fave fig of 2025, easy.

I LIKE GWEN, BUT MARGO IS HER

——

Storm (X-Men ’97 040)

At first, I just thought she was pretty when they unveiled her at Worlds last year (see above). But a top player near me (I think it was newly minted 2025 Teams champ Lucas Van Holland?) immediately saw she was good, too. I came close to winning a championship of my own this past December using her on my meta Cookout team.

Her ability to nerf enemy ranges within her natural 6 range is balanced by her needing to be somewhat nearby (6 is not THAT great). The bonuses for outdoor maps is tops.

A GODDESS

——

Toad (Smash & Destroy 018)

He bounces right onto the end this list as a sleeper fave. The way he can follow adjacent foes around is great. Having his “Terrible Toad King” FREE placement trait is nice, as well. Plasticity + Poison is a super combo, even though all that self-placement of his might keep the Poison from working (but it keeps him fair, too).

THIS TOAD IS NOT TERRIBLE

———

That’s the look back at 2025 — and half the decade’s clix are now in the books. That has me thinking again of my Favorite Clix of the Decade megafeature from five or so years back, and what will be on the list for the 2020s come 2030, Lord willing.

But sooner than that? Probably my usual kitchen table battle between the years. 2025’s list:

  • Aero (sd034) 45 points
  • Aquaman (DCD24-003) at 60 points
  • Baron Mordo (st003) at 80 points
  • Captain Marvel (cltrL054) at 150 points
  • Dr. Doom (cltr043) at 225 points
  • Giant Man II (sd028a) at 75 points
  • Goliath (sd028b) 50 points
  • Jericho Drumm, Sorcerer Supreme (st056) at 100 points
  • Lady of the Forest (DCP24-022) 65 points
  • Mysterio (spv059) at 75 points
  • Mysterio (spv018) 50 points
  • Mysterio (spv002) at 15 points
  • Slyde (spv020) 35 points
  • Space Ghost (DCP24-020) at 70 points
  • Spider-Byte (spv003) 15 points
  • Spider-Byte (spv019) at 60 points
  • Storm (xm97040) 65 points
  • Toad (sd018) 45 points

Sideline: Jericho Drumm (10 points), 1-2 Spell one-shots (10 points total)
= 1300 points.

vs. 2024 (as usual, I allow multiple primes if they made the list)

  • Black Panther (Black Panther 043b) 85 points
  • Donny Blaze (Marvel Studios Next Phase 034) 45 points
  • Falcon and Redwing (Black Panther 044) 40 points
  • The Flash (Masters of Time 041a) 70 points
  • Hadari Yao (Black Panther 052) 100 points
  • Harley Quinn (Masters of Time 061) 30 points
  • Irene Adler (Iconix WKX-006) 50 points
  • Kazi (Marvel Studios Next Phase 007) 40 points
  • K.E.V.I.N. (Marvel Studios Next Phase 068) 40 points
  • King Jefferson (Masters of Time 063) 60 points
  • Mister Mind (Masters of Time 006) 30 points
  • Multiple Man (Deadpool Weapon X 013) 10 points x 3
  • Multiple Man (Deadpool Weapon X 099) 50 points
  • Multiple Man (WizKids MVP-204) 40 points
  • Multiple Man (WizKids MVHR24-002) 50 points
  • Porcupine (Marvel Studios Next Phase 052) 45 points
  • Psylocke (Deadpool Weapon X 033) 75 points
  • Reverse-Flash (Masters of Time 041b) 40 points
  • She-Hulk (Marvel Studios Next Phase 038) 60 points
  • Storm (Deadpool Weapon X 051a/051b) 60 points
  • Titania (Marvel Studios Next Phase 055) 75 points
  • Wakanda Hulkbuster (Iconix MVX-013) 125 points

= 1300 points as well. Could be F.U.N.

2025 was a bad year. But were the clix worse?

One big-time player quipped that a full 75% were the worst of the year — which I guess is true if you’re playing competitive to win prizes. But there are some that make even a mega-casual player like myself wince at the thought of actually fielding them.

In alphabetical order (because there’s no ranking these wrongs):

Cat Familiar (Strange Tales 007)

Yeah, it’s cute. And a tiny Blades/Claws/Fangs fig isn’t worthless. But here’s a Prob Control that only can do it adjacent and self-KOs if you do the special thing. Just taking up space/points. PUT THIS KITTEH DOWN

——

Collector (Collector’s Trove 001) or Collector (Collector’s Trove 099)

The first is 75 hefty points of mediocre unless the opponent brings extra elements. But even maxed out, he’s still just five clicks barely armored withToughness and an easy KO. The LE? A little cheaper at 60 points — until you realize using him effectively means bringing in the Collector’s Case terrain which is 20 points that opps will just smash and score. Play these if you want to COLLECT A LOSS

——

Damage Control Worker (Smash & Destroy 003)

The useful stuff on his dial (Poison, Barrier) is on the back end. He’s just Sidestepping meat shielding until then. DAMAGED GOODS

——

Gambit (X-Men ’97 005)

This was nominated by “Dub” on HCRealms. He’s super mediocre at full points — Perplex is his only good power, and he loses it on low. Otherwise you just have to be losing the game badly for him to work much at all. THE NAME IS GAMBIT … FORGET IT

——

Flash and Green Lantern (Lantern Legacy L048c) 

This was nominated by “Glen Quagmire” on HCRealms. It’s one of the SEVERAL legacy cards in the Lantern Legacy set that broke me from my usual reviews of that game element. So many of the former duo fig’s skills just aren’t worth it.

Their TRAIT? “Friendly Rivalry” requires a teammate (or themselves) to have missed this turn. That’s bad. But at least it might work with their first SP, on clicks 1-5, which reads: “Once per turn, when The Flash and Green Lantern misses, after resolutions they may make an attack.” With their terrible 10 and lower AV, misses are VERY likely.

Even their good AV clicks are undermined by very low DV and lack of moving attack ability.

NOT WORLD’S FINEST AT ALL

——

Spider-Man (Spider-Verse L018)

svc018-2

Only having Sidestep move skills makes it difficult to pull off his de-equip ability — and of course it’s situational as hell. LEGACY LOSER

——

Spider-Clone (Spider-Verse 012)

This was nominated by “2 Gun Kid” on HCRealms. Played alone, he’s hobbled by never getting to use his Maximum Clonage trait. Played in multiples, still maybe not worth it because they have to actually hit and be in close enough. CLONE SAGA STILL SUCKS

——

Star-Lord (Collector’s Trove 017)

This was also nominated by “2 Gun Kid” on HCRealms. He’s just fine at his low dial line, but at full cost, he’s unbelievably worthless. Lack of moving attack is the killer. QUICKDRAW? NAW, SLOW ON THE DRAW

——

Zombie Shark (WizKids WKD24-004)

Man, I wanted to love this, but he needs water too badly. Takes too much effort to work for his points on most maps. BEACHED.

——

OK, that’s the bad stuff. Next post? I share my FAVORITES.

BlackPantherExploit

At last! The final of several posts reviewing Panthers once and future on these metrics:

  • SMARTS:  Outwit is his signature power.
  • SOVEREIGNTY: Leadership is a must.
  • SPEED: Needs Improved Movement:Elevated and good values or powers.
  • STEALTH: ‘Nuff said.
  • STRENGTH: Can he hit for 3-6 clicks on top dial?
  • SURVIVABILITY: Damage reducers and good values.

2024 was a bonanza of Panther pieces — mostly falling short. What will be the THE KING’S VERDICT in 2025?

———

Collector’s Trove 041 Black Panther

cltr041

  • SMARTS: No Outwit at all. Starts with Probability Control and gets Perplex soon after, though, so that’s good enough for B-
  • SOVEREIGNTY: No Leadership at all. F
  • SPEED: He flies with Running Shot and then Hypersonic Speed. A
  • STEALTH: Wakanda TA. A
  • STRENGTH: Running Shot+Pulse Wave used to be better with high damage. But PW paired with Force Blast is strong. And Blades comes later with HyperSpeed. A
  • SURVIVABILITY: Mostly Invincible and Impervious (normal and on STOP) but with some reducer-free Super Senses. Cosmic Energy keeps him from being Outwitted. A-

THE KING’S VERDICT: Somehow not as good as the original Gauntlet Panther from 2018.

Collector’s Trove 041 Black Panther @50 points

  • SMARTS: No Outwit at all and no Perplex this time, either. Prob comes soon but not to start. C+
  • SOVEREIGNTY: No Leadership at all. F
  • SPEED: He flies with Hypersonic Speed. A
  • STEALTH: Wakanda TA. A
  • STRENGTH:  Blades starts with Hypersonic Speed. A
  • SURVIVABILITY: Impervious then reducer-free Super Senses. Cosmic Energy keeps him from being Outwitted at least. And leading with Shape Change is a strong deterrent. A-

THE KING’S VERDICT: And we were doing so well.

———

Last two!

Warriors of Wakanda 001 Black Panther 

MV55-001_BlackPanther_HiresRender_file_1728345000

  • SMARTS: Outwit is present all dial long. A+
  • SOVEREIGNTY: Leadership is on most clicks, and his can remove from non-adjacents, too. Also gives Wakanda TA to keyword fellows. A+
  • SPEED: A few mid-dial clicks of Leap/Climb are not good enough here. C+
  • STEALTH: Wakanda TA. A+
  • STRENGTH: Charge+Blades for most of his long dial. A
  • SURVIVABILITY: Starts with multiple clicks of Invulnerability. A

THE KING’S VERDICT: So close. But the lack of Improved Movement where it really counts is a killer. Not even starting with 3 Vibranium that can reroll his d6 rolls makes up for it.

Warriors of Wakanda 001 Black Panther @ 60 points

  • SMARTS: A+
  • SOVEREIGNTY: He doesn’t get the SP Leadership until back half. B+
  • SPEED: Starts with the clicks of Leap/Climb, so that rates a slightly better grade here. B-
  • STEALTH: Wakanda TA. A+
  • STRENGTH: Missing Charge up top, but still has Blades for first few clicks. B
  • SURVIVABILITY: No reducers, though his Senses SP deals damage on misses. D-

THE KING’S VERDICT: “Is this your king??” No it is not.

———

Warriors of Wakanda 002 Black Panther 

bp002-2

  • SMARTS:  No Outwit, just Perplex. B-
  • SOVEREIGNTY: No Leadership. But she can spend Vibranium (and she starts with 2) to place friends 4 squares, so that’s good for a team. C+
  • SPEED: Completely missing Improved Movement:Elevated. The Hypersonic Speed helps some. B-
  • STEALTH: Wakanda TA. A+
  • STRENGTH: HSS, Precision and Exploit Weakness on top dial is solid. A
  • SURVIVABILITY: No reducers, just Senses. D

THE KING’S VERDICT: Shuri here (with same powers on both 100- and 60-point values) isn’t as good as her brother above. And we’ve established that HE isn’t that good.

———

That’s a wrap on this loooonnnng survey of Black Panther pieces in HeroClix. And in the end: I was gonna close with a lengthy “by the numbers” kinda thing but I’m tired.

Number of total Panther dials (including half-dials):

84

Number with straight A grades:

0

Not ONE scored tops on every metric.

But here’s the honor roll of the best Panthers (ones that scored B or higher across the board):

  1. Black Panther 043b Black Panther 85 points
  2. Black Panther 100 Black Panther 65 points
  3. Black Panther 033 Black Panther @75 points
  4. Black Panther 033 Black Panther @50 points
  5. Fantastic Four 013a Black Panther

 

And a few more that had straight A’s except for one or two slots but are still among the very best Panthers out there:

  • Secret Wars Battleworld 061 Black Panther
  • Earth X 014 Black Panther
  • Wakanda Hulkbuster
  • Warriors of Wakanda 001 Black Panther 
  • Fantastic Four 013b Black Leopard

PHEW! That might be the last time I do a review series this big.

Time to get back to My Custom Mods or something

Time to return to the review series! Was 2024 finally the Year of the Panther, with a whole doggone set branded with his name?

Black Panther set logo

 

  • SMARTS:  Outwit. Will he (or she) have this signature power?
  • SOVEREIGNTY: Leadership? The Black Panther is a ruler.
  • SPEED:  Improved Movement:Elevated and good values?
  • STEALTH: …should not be a question mark anymore, because of the brand-new for 2024 Wakanda TA.
  • STRENGTH: Can he hit for 3-6 clicks on top dial?
  • SURVIVABILITY: Damage reducers and good values?

———

2024

Marvel Iconix MICN013 Wakanda Hulkbuster

micn013

  • SMARTS: Outwit to start — and a speed SP limiting foes to one FREE action a turn. A+
  • SOVEREIGNTY: No Leadership. F
  • SPEED: Just Charge, but Great Size (for the IM:Elevated and Giant Reach) make up for the mediocre speed. B+
  • STEALTH: The new Wakanda team ability = Stealth. A+
  • STRENGTH: Giant Reach+Charge+Flurry 4 damage. Also Super Strength. And 4 range! A+
  • SURVIVABILITY: Invincible. Then Impervious. Then Invulnerability. Plus Senses all along. Can also generate a last-click BP upon KO. A+

THE KING’S VERDICT: Technically, anyone can wear this Hulkbuster suit, so perhaps I *could* forgive the lack of Leadership that keeps this 125-point piece from being a best-ever BP dial. But of course, that it’s a variant keeps it from being definitive. Then there’s the 70-point version:

Marvel Iconix MICN013V Wakanda Hulkbuster @70 points

  • SMARTS: Loses the anti-FREE action SP and the Outwit for Perplex. B-
  • SOVEREIGNTY: F
  • SPEED: B+
  • STEALTH: A
  • STRENGTH: Poison+Quake is his new starting SP. It also tokens hit characters, so it’s maybe not the worst downgrade. B-
  • SURVIVABILITY: Impervious is fine. SP Invulnerability nerfs adjacent foes’ AV and DV. A

THE KING’S VERDICT: Not as good but OK IMO.

———

Black Panther 001 Black Panther

MV55-001_BlackPanther_HiresRender_file_1728345000

  • SMARTS: No Outwit or anything. F
  • SOVEREIGNTY: No Leadership or anything. F
  • SPEED: Hypersonic Speed with IM:Characters isn’t ideal — he should run up walls — but it’s not too bad. B+
  • STEALTH: Wakanda TA. A
  • STRENGTH: Full dial Exploit is solid. Also Charge Blades on end dial. A
  • SURVIVABILITY: No reducers. Super Senses that knocks back is his only trick. C

THE KING’S VERDICT: “Is this your king?” No he is not. OK for an 001 common, though, at full 75 points.

Black Panther 001 Black Panther @45 points

  • SMARTS:  F
  • SOVEREIGNTY:  F
  • SPEED: HyperSpeed for just first click. Not ideal, but not too bad. B
  • STEALTH: Wakanda TA. A
  • STRENGTH: A
  • SURVIVABILITY: No reducers. Super Senses that knocks back is his only trick. C

THE KING’S VERDICT: He’s better at this price point. Still just OK and nowhere near definitive.

———

Black Panther 002 Black Panther

bp002-2

  • SMARTS: She’s got the Outwit! And Perplex later. A
  • SOVEREIGNTY: Leadership as trait — with a DV boost if it hits! A+
  • SPEED: Has the IM:Elevated —and— IM:Characters which both balance her kinda poor 8 Charge. B+
  • STEALTH: Wakanda TA. A
  • STRENGTH: Charge Blades. A
  • SURVIVABILITY: No reducers. D

THE KING’S VERDICT: Shuri here is a better Panther in the common slots than her big brother. Play them together to reflect that time she was queen of Wakanda while he was king of the dead in the Necropolis.

———

Black Panther 017 Black Panther 45 points

bp017

  • SMARTS: No Outwit again?? Geez. F
  • SOVEREIGNTY: SP Leadership all dial long that not only works on 4-6, but removes tokens from ALL Wakandans in 4 squares on a 6 roll. He can also POWER generate Wakandans under 25 points if a friendly got KO’d last turn. A+
  • SPEED: No Improved Movement. D
  • STEALTH: Wakanda TA. A
  • STRENGTH: Sidestep and no attack ability to start instead of Charge+Blades (click 2-3). Flurry+Precision comes on clicks 4-5, which may be too late. C+
  • SURVIVABILITY: A dial of Toughness, though, means he might see those later clicks if the enemy comes for him. B

THE KING’S VERDICT: Not so good. He’s only 45 points so at least he’s not overpriced.

———

Black Panther 020 Vibranium Man 125 points

bp020

  • SMARTS: No Outwit or anything. F
  • SOVEREIGNTY: …or Leadership. At least he contributes to the initial Vibranium sideline pool like many figs do in this set. D+
  • SPEED: Leap/Climb with Running Shot or Charge is more than good enough. Having the Wall-Crawler trait to FREE place on different elevation within 4 = A+
  • STEALTH: Wakanda TA. A
  • STRENGTH: Penetrating/Psychic Blast first half of dial. Blades with Flurry on back. A
  • SURVIVABILITY: Invincible to start, then Toughness then nothing. Spider-Fam TA. He can self-heal if there’s Vibranium on the sideline. A

THE KING’S VERDICT: An alternate T’Challa where he became sorta Spider-Man instead of Panther somehow. 125 is pricey, though.

Black Panther 020 Vibranium Man @ 60 points

  • SMARTS: F
  • SOVEREIGNTY:  D+
  • SPEED: Only Charge on this line. Having the Wall-Crawler trait and its Leap/Climb helps maintain the A
  • STEALTH: Wakanda TA. A
  • STRENGTH: Charge+Blades+Exploit to start with Flurry on back. A
  • SURVIVABILITY: Only Toughness then nothing but Spider-Fam TA and self-healing. B

THE KING’S VERDICT: Not definitive, of course. But a surprisingly worthy interdimensional T’Challa.

———

Black Panther 033 Black Panther 75 points

bp033-3

  • SMARTS: Outwit tops his dial for several clicks. A
  • SOVEREIGNTY: His Leadership is traited — and he doesn’t need to be adjacent to Wakandans if Queen Storm is on map. He also Enhancements all Wakandans on the map when she’s on it, too. A+
  • SPEED: A solid 10 with Charge and IM:Elevated. B+
  • STEALTH: Wakanda TA. A
  • STRENGTH: Unfortunately, he’s only got Precision to start with his Charge and 0 range — he needs Queen Storm’s Empower to hit hard. Close Combat Expert shows when he loses Outwit. B-
  • SURVIVABILITY: Plenty of Toughness on top and between the soft Senses clicks. More to the point: He has self-healing if his chosen keyword ally is on the map. A

THE KING’S VERDICT: This isn’t absolutely definitive (see the need for his bride Storm) but he’s one of the best Panthers we’ve seen. But if you drop him from 75 to his 50-point level?

Black Panther 033 Black Panther @50 points

  • SMARTS: Outwit still tops his dial, though it doesn’t last. A-
  • SOVEREIGNTY:  A+
  • SPEED: 8 Charge and IM:Elevated is OK. B
  • STEALTH: Wakanda TA. A
  • STRENGTH: Still Precision to start but the rest is Blades. B
  • SURVIVABILITY: Toughness on top. That healing could help — or hurt,  because it’s not optional. A

THE KING’S VERDICT: Not too bad! This might be my preferred level for him.

———

Black Panther 043a Black Panther 75 points

bp043a

  • SMARTS: Several starting clicks of Outwit. A
  • SOVEREIGNTY: No Leadership. But he grants keyword allies the Wakanda TA and adds to the Vibranium pool, at least. C-
  • SPEED: Lack of IM:Elevated is a serious blot on his claim to the throne. C
  • STEALTH: Wakanda TA. A
  • STRENGTH: 12 AV Blades with Charge is great, but he can FREE make Vibranium Weapons for +1 damage. Also he can get Flurry or a FREE range shot via Vibranium. Finally, a low roll on BCF gains him more Vibranium. A+
  • SURVIVABILITY: Starts with Toughness and has Super Senses on trait — with a bonus to the roll if he targeted the attacker since last turn. A

THE KING’S VERDICT: Pretty darn good in some ways but UGH WHY DOES HE MISS SO HARD ON TWO METRICS.

Black Panther 043a Black Panther @40 points

  • SMARTS: Loses Outwit, has Perplex instead. B-
  • SOVEREIGNTY: C-
  • SPEED: His speed value drops. C-
  • STEALTH:  A
  • STRENGTH: Drops to 11 AV. A
  • SURVIVABILITY: No more Toughness. C

THE KING’S VERDICT: Just 40 points, so a drop is expected. It didn’t need to be THIS much.

———

Black Panther 043b Black Panther 85 points

bp043b

  • SMARTS: A couple clicks of Outwit to start, then switches to the ever-useful Prob Control, which he rarely gets. A
  • SOVEREIGNTY: Leadership on 4-6 that adds sideline Vibranium that he can use to save an ally from KO. A+
  • SPEED: Good 10 speed Charge with IM:Elevated/outdoor blocking/characters. He also can move between or after Flurries if he hits. A+
  • STEALTH: Wakanda TA. A
  • STRENGTH: His Charge+Flurry is nice, but Precision Strike instead of Blades on those opening clicks is a weakness (though he gets BCF later). B+
  • SURVIVABILITY: Starts with Invulnerability, and can reduce damage further with Vibranium or when he switches to Reflexes — as well as use it to save himself from KO. Traited Super Senses, too. A

THE KING’S VERDICT: A rare BP that scored higher than “C” on EVERY metric — and an “A” in all but one. It’s problematic that he needs lot of Vibranium (that he might not get). And he’s not quite able to reliably solo foes in his weight class (without help). And the prime slot has lots of competition. But he’s one of the best Panthers to date.

———

Black Panther 051 Phoenix Force Black Panther 175 points

bp051

  • SMARTS: Outwit doesn’t appear until mid-dial. B-
  • SOVEREIGNTY: No Leadership. F
  • SPEED: Hypersonic Speed for several clicks. He’s a flier. A
  • STEALTH: Wakanda TA. A
  • STRENGTH: HyperSpeed then Charge+Blades (with a +1 from middial on) and he deals “splash” damage with his starting SP BCF. A+
  • SURVIVABILITY: Impervious into SP Invulnerability, when he potentially heals on a high BCF or breakaway roll. Reduces penetrating anyway. His SP BCF also gives Poison — a further layer of defense against based foes. A+

THE KING’S VERDICT: Pity about that Leadership and the late Outwit. But this, a T’Challa temporarily given the Phoenix power (because he’s the host she actually wants before settling for Echo), is not intended to be a definitive BP.

Black Panther 051 Phoenix Force Black Panther @100 points

  • SMARTS: Outwit is top-dial this level. A
  • SOVEREIGNTY: No Leadership. F
  • SPEED:  He’s a flier but no Hypersonic. A-
  • STEALTH: Wakanda TA. A
  • STRENGTH: Normal Charge+Blades. The SP BCF shows up late dial. A
  • SURVIVABILITY: One click of Impervious into the SP Invulnerability, A+

THE KING’S VERDICT: Both dials are also immune to Perplex. Not bad. But not the best.

———

Black Panther 099 Black Panther 70 points

bp100-2

  • SMARTS: Starts with some Outwit, ends with some Perplex. A
  • SOVEREIGNTY: No Leadership. F
  • SPEED: No Improved Movement. (Sidestep+Charge SP is a good combo, though. D+
  • STEALTH: Wakanda TA. A
  • STRENGTH: When he hits, he can auto-nix a standard power both on the target and the whole enemy squad. But a dial full of Incapacitate means he can’t leverage it much alone. B+
  • SURVIVABILITY: Toughness for most of dial. B

THE KING’S VERDICT: Someone said his dial is worth a lot fewer points and they’re right. Though he could surprise.

———

Black Panther 100 Black Panther 65 points

bp100-2

  • SMARTS: Outwit to start. A
  • SOVEREIGNTY: Leadership on trait. He also grants theme teams Wakanda TA when they’re in hindering. A+
  • SPEED: His Charge speed is mediocre but he has the requisite IM:Elevated. B
  • STEALTH: Wakanda TA. A
  • STRENGTH: Charge+Flurry+Blades mean massive damage. Lack of range is the only drawback. A-
  • SURVIVABILITY: Invulnerability, Toughness throughout. A

THE KING’S VERDICT: This Panther does nothing fancy and yet is one of the best ever.

———

Black Panther 102 Black Panther 65 points

bp102

  • SMARTS: Outwit on middial. B
  • SOVEREIGNTY: No Leadership. F
  • SPEED: Hypersonic Speed + IM:Elevated is very good. A+
  • STEALTH: Wakanda TA. A
  • STRENGTH: Exploit Weakness+Blades with HyperSpeed? Yes, please. A+
  • SURVIVABILITY: No armor at all. Depends on Super Senses and STOP Regen. C

THE KING’S VERDICT: The missing Leadership and armor keep Shuri from the upper echelons of Pantherhood.

———

Black Panther L058 Black Panther 30 points

adw058

  • SMARTS: Has full-dial access to the power. Better still is his ability to block access to 2 enemy Sideline effects from game start. A+
  • SOVEREIGNTY: SP Leadership. With a Vibranium, he can untoken any friendly for FREE. A+
  • SPEED: Plasticity but nothing else. C-. 
  • STEALTH: Wakanda TA. A.
  • STRENGTH: Offensively very weak. D
  • SURVIVABILITY: No armor, only Mastermind.

THE KING’S VERDICT: This is still one of my least favorite Panthers, but there’s no denying his meta worthiness. I just wish he’d kept the original’s +1 AV to Wakandans!

———

Whew, that was a lot of Pantherness! One more installment left.

 Legacy cards kinda fall into overlapping categories: A) Take an old meta piece and make it right into a new meta piece; B) make a lore-accurate piece fit current/different lore; C) remake an old piece that never really worked right before (or doesn’t anymore); or D) balance an old overpowered piece.
Let’s review SMASH AND DESTROY’s offerings. By set number:

  • L013a Leader
  • L018 Spider-Man
  • L026 Hercules
  • L028 Maestro
  • L030 Juggernaut
  • L032 Wonder Man
  • L033 Green Scar
  • L034 Druid
  • L044 Red King
  • L17-002 Spirit of Vengeance Red Hulk

———

L013a Leader
(The Mighty Thor, 2017)

tmt013a

 

THEN & NOW: He used to be a 60-point double Outwit piece — IF you jumped through a lot of hoops first. Kinda trash. Now he’s lost the SP Outwit for Prob Control that tokens enemy targets. But his main upgrade is a trait to nullify “instead of KO” effects.

F.U.N.? For just 35 points, he’s a “must consider” to counter the “don’t die” meta.

AM I GETTING THIS? I have the fig. So we’ll see.

———

L018 Spider-Man
(Spider-Man/Venom Carnage, 2020)

svc018-2

THEN & NOW: For 65 points, he could 1/2 speed MOVE and Incap everyone in sight. Somehow that was never quite good enough. Now? He loses both skills (along with his old Sidestep and Plasticity) and instead can once per game force every foe in sight/range to drop their equips and terrain. He’s also got Precision Strike and is immune to enemy Prob. 50 points.

F.U.N.? He’s somehow worse now. Losing the move skills will make it difficult to pull off the de-quip ability. So while he has maybe a niche meta spot, he’s likely to be just a pure F.U.N. fig.

AM I GETTING THIS? Of course, because I collect Black characters.

———

L026 Hercules
(The Incredible Hulk, 2011)

ih026

THEN & NOW: He had to push to get either of his SPs — one for +1 AV vs. stronger foes (but -1 vs. weaker targets) and the other for Willpower and +1 DV vs. range. The legacy gives traited revival of KO’d equipment, permanent use of terrain in CLOSE attacks if he hits (1st SP), and Close Combat Expert/Prob Control (2nd SP).

F.U.N.? He’s for Damage Control themes more than winning. F.U.N. But just 50 points for all those 9 clicks of life is worth a look.

AM I GETTING THIS? I have the fig. So we’ll see.

———

L028 Maestro
(Secret Wars Battleworld, 2018)

swb028

THEN & NOW: Originally sported traited Leadership+Perplex and an IM:Destroy Charge SP (alongside IM:Elevated) and, late-dial, a FREE attack SP for the not-bargain point values of 175 and 100. This modern update cuts both costs to 70 and 50 along with cutting the Leadership+Perplex. Instead, he heals and gets temporary Power Cosmic when he KOs targets — an easier task with his new Phase+FREE punch SP. His late SP becomes penetrating damage with +1AV and damage if the target got damaged this turn already.

F.U.N.? His aggressive costing and the melee-focused meta both mean he could slot into a competitive team. Lacking consistent Outwit protection makes him less than top tier. Low cost means he doesn’t need to be.

AM I GETTING THIS? I have the fig because I collect Hulks. So we’ll see.

———

L030 Juggernaut
(Uncanny X-Men, 2016)

uxm030

THEN & NOW: For 150 points he had POWER: Direct path move and attack everyone he ran through for 3 damage each. He also had a helmet that gave him Willpower and SAFEGUARD: Outwit, MC, Penetrating/Psychic Blast — as well as keeping him from taking damage unless the hit knocked the helmet off. (It’s complicated.) Today’s legacy doesn’t even have a helmet mechanic and he loses the SAFEGUARD:PPB. But he still has the run-over power and gains Willpower and a Mystics-like ability to deter penentrating damage. Slimmed to 80 points.

F.U.N.? Yeah, he’s not really good at all IMO but F.U.N. maybe.

AM I GETTING THIS? I have the fig. So we’ll see.

———

L032 Wonder Man
(Age of Ultron, 2015)

aou032

THEN & NOW: Originally, he was either a short-lived 65-point brick (because the Masters of Evil TA was overcosted) or 120 points for some extra end clicks and Flight and a DV power granting one-time STOP (sorta), Invincible and range. Now he’s only 25 or 50 points! Main reason for the discount is his inability to KO enemies due to his “I’m A Pacifist” trait — which makes him hard to kill.

F.U.N.? Almost pure F.U.N. but he could find a home in “don’t die” strats.

AM I GETTING THIS? I have the fig because I used to hardcore collect Masters of Evil. So we’ll see.

———

L033 Green Scar
(M&M, 2006)

mu033

THEN & NOW: A staggering 230 points only got you 10 AV to start, but his SP POWER of what today would be full-speed Charge with Leap/Climb meant he was hitting for 7 clicks usually. Mid-dial he got Impervious and Willpower — and increased attack values, before sliding to terrible stats by the end. Now, with this legacy card, he drops to 75 points, gets a no-cost attack on a 5 move (with AV and damage bonus for smashing through blocking), and he gets an additional FREE attack if he was hurt or he missed. His mid-dial SP is now Reflexes + Impervious with anti-penetration/Outwit/Pulse Wave.

F.U.N.? Yes, but he will find a place in the meta because of his free attack ability.

AM I GETTING THIS? I have the fig because I low-key collect Hulks. So we’ll see.

———

L034 Druid
(Nick Fury Agent of SHIELD, 2015)

nfaos034

THEN & NOW: 100 points got you pretty much just Enhancement for SHIELD only (and Empower for Secret Warriors) because 9 AV Penetrating/Psychic Blast isn’t good. Midway in his 7-click dial, he could FREE give PPB/IT:Destroy to an adjacent pal. He really really needed today’s upgrades: 1) His first SP grants a number of d6 roll effects ranging from FREE healing to FREE damage to stealing enemy equipment and more. (Other SP is unchanged.) 2) He gets a proper price of 50 points for his support role. 3) He gets a 2nd cost of only 30.

F.U.N.? High key F.U.N. at top dial; the random factor keeps him out of being definitely meta. But some of those effects are really strong if they come at the right times. At low dial, he only has the 2nd SP which could boost any team.

AM I GETTING THIS? I have the fig and would like to try him on an old Secret Warriors theme in Golden Age. So I will actually try getting this one.

———

L044 Red King
(The Incredible Hulk, 2011)

 ih044

THEN & NOW: This old 186-point giant got a then-unheard-of Giant Reach:3 and, after pushing to click 2, KNOCKBACK that dealt extra damage to characters getting shoved into other characters. Now he’s shaved to just 80 points and improved to sport traited Leadership, Sidestep and GR:3. His SP is a much more straightforward Exploit+Outwit but he of course can’t push to it anymore.

F.U.N.? Definitely not meta. Have F.U.N. with him.

AM I GETTING THIS? I have the fig. So we’ll see.

———

L17-002 Spirit Of Vengeance Red Hulk
(WizKids, 2017)

wkMP17-002

THEN & NOW: For some reason all his good stuff was on his low 200 dial (vs. 250 — they really overestimated the worth of Invincible in those days), where his attack SP granted 5 range, 2 bolts, and quasi Incap+penetrating damage. Last 3 clicks’ SP was penetrating damage equal to the target’s action tokens. No, this never combos with the other SP. Great sculpt but lousy value. Now, they’re leaning into his Circle of Four status with a Pilot trait to use Sideline figs’ powers — 4 FIGS for up to 4 POWERS. His late damage SP allows him to generate those Sideliners one at a time on their last click, while his mid (or top, depending) SP is Poison even after moving. Wayyy better at 200 or 125 costs, respectively.

F.U.N.? Looks like it. But 4 STOP clicks, even with a no-healing clause, means he could be competitive, too.

AM I GETTING THIS? I have the fig. So we’ll see.

———

OK. Maybe next post will be a return to the mods, or the Black Panther review series.

[Mod 54]: Little Sure Shot (Cosmic Justice 201)

cj201-2

Although the base Easy Company Soldier is one of the Black phenotype sculpts/characters I’ve vowed to collect, this LE version is not one of them. He’s a Native American.

little-sure-shot_large

So here’s what I did:

  • Repainted skin to better match his Apache heritage
  • Added signature feathers to his helmet

Little Sure Shot mod

There. Now more Sure than ever.

NEXT MONDAY: A smol mod

———

I’ve spent several posts reviewing Panthers once and future on these metrics:

  • SMARTS:  Outwit is his signature power.
  • SOVEREIGNTY: Leadership is a must.
  • SPEED: Needs IM:Elevated and good values
  • STEALTH: ‘Nuff said.
  • STRENGTH: Can he hit for 3-6 clicks on top dial?
  • SURVIVABILITY: Damage reducers and good values.

— both the standards of back in the day to the present — giving THE KING’S VERDICT.

———

2023
Avengers 60th Anniversary 001 Black Panther

av60001-2

  • SMARTS: Outwit to start. A-
  • SOVEREIGNTY: Leadership is missing, but when he rolls well on his Willpower, he also un-tokens a keyword pal within 4. Worth a grade of B
  • SPEED: Traited Leap/Climb is key, but his 8 speed Charge is mid. B+
  • STEALTH: Traited. A
  • STRENGTH: 11 AV Charge + Blades on top, Precision Strike + Close Combat Expert in middle. No range. OK but not great. B+
  • SURVIVABILITY: No reducers, just Senses. C

THE KING’S VERDICT: Middling all around for 60 points. But at 35…?

Avengers 60th Anniversary 001V Black Panther

  • SMARTS: Outwit only on the bitter end. C
  • SOVEREIGNTY: See above. B
  • SPEED: Only has Sidestep until his last click. C
  • STEALTH: A
  • STRENGTH: Not great at all. C+
  • SURVIVABILITY: Just 3 clicks deep. C-

THE KING’S VERDICT: Normally a low dial like this would be all right if he supplied a key power like Leadership or Outwit. But he doesn’t reliably do either. So no.

———

2024 Starter Set M24002A Black Panther 50 points

m24002a-2

  • SMARTS: Outwit nearly all dial. A
  • SOVEREIGNTY: Leadership on most clicks. A
  • SPEED: 8 Charge, no Improved Movement. B-
  • STEALTH: Only on back half of dial. C
  • STRENGTH: 12 AV Blades is nice to start. But he’s got 0 range, despite his “throwing energy daggers” sculpt. B
  • SURVIVABILITY: Bare defense on top, Reflexes on bottom. D+

THE KING’S VERDICT: What a way to start new players with a 50-point Panther who’s ALMOST good. Maybe the 75-point Advanced version below improves enough?

2024 Starter Set M24002B Black Panther @75 points

  • SMARTS: Not only keeps the Outwit but adds a defense nerf to his targets. A+
  • SOVEREIGNTY: See above. A
  • SPEED: See above. Worse grade because he’s way more points. C+
  • STEALTH: See above. Worse for the points. C-
  • STRENGTH: See above. FREE Pulse Wave is nice, but he has to get hurt first, which isn’t nice. B
  • SURVIVABILITY: But at least he has traited Toughness now. A-

THE KING’S VERDICT: Close yet still short by a mile. Same as ever, eh?

———

WizKids WKMV23-008 Black Panther

 

  • SMARTS: No Outwit. F
  • SOVEREIGNTY: Two clicks of Leadership to begin. He also gives Wakanda the Fantastic Four TA for the game. B+
  • SPEED: 8 Speed Charge, 0 range, no Improved Movement. C
  • STEALTH: Traited. A
  • STRENGTH: Blades — with Flurry and Exploit later — that shred through STOP clicks. A+
  • SURVIVABILITY: Zero armor. F

THE KING’S VERDICT: He does ONE GOOD THING but it’s not good enough.

———

Short installment. That’s because the next one might be long: Is 2024 the Year of the Panther, with a whole doggone set branded with his name?