NoMoreSWitch

The WORST worst was 2022’s, which saw a bunch of pandemic-era sets fade to Silver without ever seeing Worlds competition. But here we are a year and some months later, seeing one set phasing out the VERY NEXT YEAR after its release.

I’m speaking of Disney Plus, of course. (Well, War of the Realms, too. But DISNEY PLUS.) The fact that it will have gotten two Worlds appearances softens the blow somewhat. And to be sure, the set has some VERY problematic pieces that have dominated the meta since their release.

  • The Scarlet Witch 050. On the one hand, she’s the badass Wanda we’ve wanted since forever. On the other, that Rune is a major negative play experience for whoever faces her. And she’s already a top-notch piece without ever using it!
  • Sakarrian Iron Man. Another chase fig, and one that’s just way too damn good. Virtually unkillable, he’d be playable at twice his 50-point cost. At least then he’d be worth the effort to KO him.
  • The Vision 043b. A fearsome Super Rare prime that’s also overpowered even if costed accordingly at least.
  • Cape of Levitation. This equip granting Sidestep, Plasticity AND Flight makes so much else in the game better. It’s gotta go.
  • The Darkhold. Half the reason SWitch above is such a problem is this equip she gets for abso-FREAKING free.
  • Agatha Harkness. With higher cost and no armor, she almost seems fair compared to SWitch. Almost. But she packs the same Darkhold and makes the same Rune and has FREE movement on top of it. Hell, you can play them together.
  • Miss Minutes. OK I love her. But she can take Mission Points from a cute little gimmick to “You win/lose by Turn 3” so maybe it’s better she rotates now and becomes Silver Age’s problem to possibly ban.

So yeah. It’s the right move to shelve these after their two Worlds appearances. (This assumes rotation will be post-Worlds from now on. If WizKids switches back to midsummer retirement next year, Imma be upset.)

 

WHAT ALL’S LEAVING …

5-Figure Booster Sets (including Organized Play game elements and incentives associated with each set.)

  • Marvel HeroClix Fantastic Four. Released in the depths of the pandemic, this fantastically F.U.N. set is finally fading into the far-flung fields of Silver and Golden Age. More than any particular fig, it might be the map Aunt Petunia’s House that may be most missed from the meta … or maybe NOT because Door and Window terrain was confusing as heck.
  • Marvel HeroClix Spider-Man and Venom Absolute Carnage. The last of the small-scale fig sets swings off the Modern stage. All-Black The Necrosword is the meta staple that’s done for in Modern.
  • Marvel HeroClix House of X. The House has fallen. Maggott will have his last Modern meal.
  • Marvel HeroClix Fantastic Four Future Foundation. This one was really too much Fantastic Four too soon. Doomswap and Molecule Man are of note here, along with equipment like Emotional Modifier, Silver Surfboard and Radioactive Clay
  • DC Comics HeroClix Wonder Woman 80th. Between this and FFFF, was this when chase sets began grew to absolutely dominate the meta? The Commissioner, Scarab and especially Sky Tyrant just played havoc on competitive — not to mention the Lanterns and their constructs.
  • Marvel HeroClix X-Men Rise and Fall. THE FALL OF X IS HERE. There’s not much to miss aside from Moira MacTaggart cheating out Rally dice and Mimic prime.
  • Marvel HeroClix Avengers-Fantastic Four Empyre. All empires fade. And so Venom Magneto, the first mega-chase to hold sustained $200ish resell price and thus set off an ever-rising cost of competitive in clix, dips out of Modern.
  • Marvel HeroClix War of the Realms. All wars end as well. Not much on the ridiculous meta level is being lost here.
  • Marvel HeroClix Disney Plus. … gets minused. And we saw what was the reasons why, earlier.

Fast Forces Packs. Interestingly, there have been none of these made since. Could fast forces be facing a final retirement? Hopefully so? Because nothing has been very good in ANY of the following.

  • Marvel HeroClix Fantastic Four Fast Forces
  •  Marvel HeroClix Spider-Man and Venom Absolute Carnage Fast Forces
  • Marvel HeroClix House of X Fast Forces
  • Marvel HeroClix Fantastic Four Future Foundation Fast Forces
  • Marvel HeroClix X-Men Rise and Fall Fast Forces
  • Marvel HeroClix War of the Realms Fast Forces

Starter Sets. The deluxe miniature games starting with WW80 in 2021 aren’t listed here but are probably counted as part of their main set.

  • Marvel HeroClix Battlegrounds: Avengers vs Masters of Evil. This, the first of the new-style starters, was actually the best overall IMO. Price point was just right. And the figs, though kinda way overcosted in retrospect, were still kinda neat. If only that one Iron Man had been error-free.

Micro Sets (including Organized Play game elements and incentives associated with each set)

  • Marvel HeroClix Unpainted Deep Cuts: Fantastic Four. Geez. We’re losing a LOT of F4 in this rotation.
  • Marvel HeroClix Eternals Movie. The redheaded stepchild of all rotating sets. (Except for the actual redheaded child, Sprite 021, whose saw some play in competitive.)
  • Marvel HeroClix Fantastic Four Storyline OP. A LOT of F4. Like, this nixes nearly the whole keyword from Modern.

Convention Exclusives and Limited Edition Game Elements

  • WK20-s001 Tire Stack
  • WK20-s002 Barrel

These two are the only pre-pandemic things in this rotation.

But of course, Silver Age means there’s still a place in competitive for this stuff. Which means, maybe that much of it may continue to be problematic, since MAYBE none of it rises to the level of degeneracy seen in other banned elements in Silver.

We shall see…

Heroclixin’ board member and longtime friend Chadd comes to various Atlanta conventions once a year lately and we have taken to rooming together for big games.

IMG_0608

GAME 1

RED & BLACK & BLUE: DEADPOOL VS. HARLEY QUINN

I forgot to take a full photo, so here’s the detailed 1000-point builds:

CHADD’S MAXIMUM EFFORT

  • Deadpool (X of Swords 048) 40 points
  • Deadpool (X-Men Rise and Fall 100) 60 points
  • Deadpool, Marc WIth A Mouth 70 points
  • Deadpool (Deadpool & X-Force 037a) 75 points
  • Evil Deadpool 100 points
  • Deadpool (Deadpool 101) 130 points
  • Deadpool (Deadpool 019a) 135 points
  • Deadpool (Empyre 063) 175 points
  • Deadpool and Bob 200 points
  • Mjolnir (Hammer of Thor s101) 0 points

 

vs. MY GANG OF HARLEYS

  • Harley Quinn (WW80) @ 50 points
  • Harley Quinn (DC21-004) 45 points
  • Harley Quinn (Batman The Animated Series 014) 65 points
  • Harley Quinn (Batman Team Up 008) 50 points
  • Harley Quinn (Harley Quinn and the Gotham Girls 017) 75 points
  • Dr. Holly Quinn (Harley Quinn and the Gotham Girls 033) 35 points
  • The Harlequin (Harley Quinn and the Gotham Girls 100) 40 points
  • Dr. Harleen Quinzel (Harley Quinn and the Gotham Girls 026) 40 points
  • Legacy Harley & Ivy (BTU L058) 75 points
  • Harley Quinn (Harley Quinn and the Gotham Girls 059a) 200 points
  • Harley Quinn (Harley Quinn and the Gotham Girls 043a) 50 points
  • Harley Quinn (Harley Quinn and the Gotham Girls 043b) 50 points
  • Harley Quinn (Harley Quinn and the Gotham Girls 049) 60 points
  • Harley Quinn (Batman The Animated Series ) 60 points
  • Harley Quinn (The Flash 046) @ 50 points
  • Location Bonus: My Babies Need Their Space 5 points

 

Chadd took an early lead because I neglected to use Harley & Ivy’s FREE Smoke Cloud to hide other Harleys from an alpha strike. Then Deadpool & Bob Super Sensed out of my counterattack. Then I completely failed a Pulse Wave attempt with prime Harley. I was losing pretty much the whole time until I finally got Red Lantern Harley and legacy Harley & Ivy into position while Title Harley called out her Gang of Harley pogs to finish off Bob and Evil DP for the win.

RESULT: HARLEY HAMMER TIME!

 

GAME 2

GANG WAR: GOTHAM UNDERWORLD VS. SINISTER SEVENTEEN

My team was made up of:

  • The original Sinister Six from the 1960s comics (Kraven, Doc Ock, Vulture, Mysterio, original Electro and Sandman)
  • Beetle’s Sinister Syndicate from the mid-1980s (with Rhino, Speed Demon, Boomerang and Hydro-Man)
  • Iron Spider’s 21st-century version of the Six (Davis plus Spot, Hobgoblin, chick Electro, mom Bombshell and Sandman doing double duty here)

all hired by the Kingpin for this GANG WAR

Got a photo for this one because I did.

SyndicateVSGotham

Chadd planned to rush me with Clayfaces (each kitted out with Entangle feats) and keep me futilely flailing at them. But PLOT TWIST! I had a lot of Improved Movement and immediately left the ‘Faces in the dust, setting them up for Electro’s repeated Pulse Waves while the others set up to get Joker, who was using the team-up card to give all Batman Enemy characters the Mystics team ability.

I still nearly lost the game when I forgot to use Spot’s Outwit to stop Killer Croc’s Charge. Also got lucky with a miss against Vulture.

Though I failed almost every single Leadership roll — despite having 5 figs with the power on the force, I maybe succeeded 3 times total all game — I finally got through various Barriers and outdoor blocking to one-turn Joker, after which Chadd conceded.

RESULT: SYNDICATE TAKES OVER GOTHAM

 

GAME 3

SCOOBY GANG MEETS BATMAN AND ROBIN TO SOLVE THE CASE OF SCOOBY MONSTERS

So I decided to get these chases because nostalgia:

ScoobyChases

Chadd remembers the Scooby Doo series better than I do and came up with a team of monsters inspired by the cartoon (JL King Shark for the shark god, Zzzax for the electric giant, Sabretooth for the cat people, etc.).

…and Chadd demanded I play the Scooby chases along with a Batman and Robin. I agreed with one condition: to add Ace The Bathound, which I’d finally gotten.

ScoobyVSMonsters

I thought the Scoobys would do OK, but I was not expecting the dominance that happened. Chadd did, though. We still had fun, especially with me playing classic Scooby background music as we went.

RESULT: DARN THOSE MEDDLING KIDS AND CAPED CRUSADERS

 

GAME 4:

HORSEMEN VS. THE HORDES OF ARRAKO

Now this one mattered to me a little more because

  1. I gifted Chadd with a Genesis 210 fig and it would be SOMEWHAT galling to lose to that fig and more importantly
  2. prime Isca the Unbeaten’s record was at stake — I’ve never lost a game with her.

I’d also tried out these Arrako pieces before and BOY are they awkward to field. I had to do a trial run on my kitchen table just to get a feel for how to play the squad I settled on:

  • Annihilation (X of Swords 059) 70 points + Sword Bearer 5 (Light of Galador)
  • Bei the Blood Moon (X of Swords 046) @ 75 points + Sword Bearer 5 (Mercy s001)
  • Famine  (X of Swords SLOP 041) @ 50 points
  • Genesis (X of Swords SLOP 210) @ 35 points +Sword Bearer 5 (Warlock)
  • Isca the Unbeaten (X of Swords 021b) +Sword Bearer 5 (Scarab)
  • Khora of the Burning Heart (X of Swords) 65 points
  • Pogg Ur-Pogg (X of Swords SLOP 208) @ 170 points + Starlight Sword (for free because it’s him)
  • Redroot the Forest (X of Swords 056) 60 points + Sword Bearer 5 (Pogg Ur-Pogg)
  • Solem (X of Swords SLOP 018) + Sword Bearer 5 (Muramasa Blade s002)
  • Summoner  (X of Swords 055) 120 points + Sword Bearer 5 (Godkiller)
  • Tarn the Uncaring (X of Swords SLOP 033) @125 points
  • The White Sword (X of Swords 058) 75 points + Sword Bearer 5 (Purity)

Chadd used Horsemen:

  • Apocalypse (X of Swords 057) 195 points + Sword Bearer 5 (Scarab)
  • Death (X of Swords 026) + Sword Bearer 5 (Black Bone of Amduat)
  • Famine (X of Swords SLOP 204) @ 75 points
  • Genesis (X of Swords SLOP 210) @ 295 points + Sword Bearer 5 (Mercy s001)
  • Mr. Sinister (X of Swords 044) + Protected 8
  • Mr. Sinister (X of Swords SLOP 030) + Entangle 8 + Camouflage 8
  • Pestilence (X of Swords SLOP 202) + Armor Piercing 10
  • War (X of Swords 025) + Sword Bearer 5 (Vermillion)

On the Fiefdom of Amenth map, I sent Annihilation’s Daemon pogs to start. But Pestilence’s Armor Piercing got through even their Invincible. However, there’s no end to the the Daemon horde, so I could keep flooding them out while keeping most of the squad, including the colossal Pogg who was shielded by a water terrain I added, safe and still offensive. When I ended War after her unsuccessful attack, Chadd conceded rather than get swarmed by my Arakkan horde.

RESULT: ARAKKO IS NOT FOR THE WEAK — OR THOSE WHO CONCEDE

 

GAME 5

CHADD’S OBSESSION vs. THE ULTIMATES

This one was personal. Years ago in the Before Times, I’d played Chadd with one of my favorite comic teams, the Ultimates:

Black Panther, Blue Marvel, Captain Marvel, Miss America and Monica Rambeau.

I can’t recall what Chadd played, but it was some force that had no business making short work of my Carol Danvers. And then Chadd RAN before we could finish the game!

He actually had a dinner appointment. But it FELT like he was running

Anyway, the characters had all been remade at least once, and nearly all were much better:

  • Black Panther (Captain America and the Avengers 037a) @ 85 points + Skybreaker sword 10 points
  • Blue Marvel (Avengers Forever) @ 150 points
  • Captain Marvel (Captain America and the Avengers 054) @ 150 points
  • Miss America (Avengers Forever) 50 points
  • Monica Rambeau (Empyre) @ 150 points

For his part, Chadd was playing favorites himself: Redheads!

  • Daphne (Batman Team Up 010) 50 points + Utility Belt 10
  • Hope Summers (X of Swords) @40 points
  • Jean Grey (X of Swords 029) — 35 points
  • Lady Phoenix @ 125 points
  • Mary Jane (War of the Realms) @ 60 points
  • Phoenix (WizKids MP21-001) @ 275 points
  • Mjolnir relic — 0 points

IMG_0583

I lost Monica really early after being drawn out to try KOing Mary Jane, who was rolling for the Mjolnir relic. But while Captain Marvel wore Phoenix down with free damage, Blue Marvel slipped to the back line to start wreaking havoc with his Pulse Wave. I was on the way to a big win when Chadd requested a do-over: He’d overlooked a token-removal trait that would have kept me from getting the momentum I’d needed. I agreed.

But Chadd made the same error of trying to give MJ Mjolnir and this time, I did NOT overextend.

RESULT: Chadd conceded too quickly when his attacks on Carol — who was already working on Phoenix — failed and he didn’t think to simply Outwit Carol’s speed power to stop me.

RESULT: ULTIMATE REDEMPTION

 

GAME 6

THE CHARLIE

This was the classic Charlie “Rockman” Cates scenario: Seven figs, all in differing point brackets, sit on the sideline. The cheapest fig starts first. When it heals or takes damage, immediately roll d6 and replace it with the corresponding fig on the sideline.

I brought two teams: one full of Sentinels and the other giant-woman-themed. Chadd used a team full of Jeans

  • Jean Grey (Empyre 010) 30 points
  • Jean Grey (Hellfire Gala) @45 points
  • Jean Grey (Xavier’s School 065) @90 points
  • Phoenix (WizKids M19-015) 100 points
  • Phoenix (Uncanny X-Men 053a) 140 points
  • Lady Phoenix @ 175 points
  • Phoenix (WizKids MP21-001) @ 275 points

and chose to face the giants.

  • Giganta (WW80 037b) @25 points
  • Stature (Avenger Forever) @ 50 points
  • Giganta (HQGG 052) @90 points
  • Giganta (WW80 037a) @100 points
  • Power Girl (Rebirth 022) @ 115 points
  • Giant-Girl (Avengers Infinity G001) @200 points
  • Ms. Marvel (The Mighty Thor G005) @250 points

It was a disaster … FOR ME

The plan he’d had for Con Phoenix, to sit and enjoy 22 DV with Prob Control forever, finally was foolproof in this 1v1 scenario. My giant women had no chance.

I should’ve gone with the Sentinels. Still probably would have lost but at least it woulda been a fight!

RESULT: FINALLY a win for Chadd in the end! 

———

It’s always a good time playing these games. Looking forward to his next visit, DragonCon 2024, for more. And yes, we’re already planning them.