Wonder Woman 80_Text Logo Horizontal_Final_60412724923777.84128480

So usually, heroclixin’ has this handy checklist ready for release day, which was back in late April. But one thing I hate doing is releasing incorrect information. And, well, WizKids took several weeks to correct a TON of incorrect information on its figures and dials (and the errata is still incomplete).

For example, Ferdinand (Wonder Woman 80th Anniversary 025) has two differing point costs: 30 on his base and 50 on his character card. Which was right? Until yesterday, we didn’t know (It’s 30. The dial was right).

Another: Zeus (Wonder Woman 80th Anniversary 035) has three different costs: 175 and 100 on his card but 200 and 100 on the actual figure. Judging from the above example, one would assume the figure was correct, but no, it’s the card in this case. He’s 175 points on click #1.

There are numerous OTHER errors almost as massive as these in this set. And I’m really tired of them and could help eliminate them, given the chance. I need to put together an actual pitch.

Anyway, here’s a hopefully error-free checklist for your use. The link below has four copies per letter-size paper.

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"They fight...and fight...and fight and fight and fight...fight fight fight, fight fight fight..."

“They fight…and fight…and fight and fight and fight…fight fight fight, fight fight fight…”

So Lenny and I had another of our massive battles a while back: a sort of rematch of one we waged back in the early days of Heroclixin’: The battle for Asgard!

Back in pre-COVID 2020, we did it again using updated rosters of Asgardian heroes and my Asgardian enemies, now led by the Frost Giant king, Ymir. I won map, picking the Necropolis in Wakanda (Loki found a back way into Asgard from Earth but were surprised by the hosts of Asgard).

This was a truncated fight because we were under a time constraint. My pair of Frost Giants from Giant-Size X-Men soaked up lots of attacks and I took a sizeable lead that JUST held when I advanced a bit too needlessly far with Angrir who barely survived Lenny’s attacks of opportunity.

More than a year later, a few weeks ago we did a rematch with revised teams. Lenny built somewhat to counter my GSX Frost Giants — uselessly, because I didn’t field that one again — and I got some newer pieces to try out this time.

Here are Lenny’s…

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…HEROES OF ASGARD

Balder (The Mighty Thor) 80 points

Beta Ray Bill (The Mighty Thor) 225 points

Dino-Thor (Secret Wars: Battleworld) 90 points

Fandral (The Mighty Thor) 60 points

Gharskygt (Hammer of Thor) 61 points

Groot Thor (The Mighty Thor) 175 points

Heimdall (Fear Itself) 169 points

Hogun (The Mighty Thor) 80 points

Iron Man (Fear Itself) 250 points

Lorelei (The Mighty Thor) 45 points

Odin (The Mighty Thor) 230 points

Skurge (The Mighty Thor) 125 points

Sif (The Mighty Thor) 45 points

Thor (Nick Fury Agents of SHIELD) 145points

Thor Odinson (The Mighty Thor) 175 points

Throg (The Mighty Thor) 45 points

Thunderstrike (The Mighty Thor) 115 points

Troll (The Mighty Thor) 60 points

Ultimate Thor (Secret Wars: Battleworld) 125 points

Valkyrie (Avengers Defenders War 065) 75 points

Volstagg (The Mighty Thor) 90 points

vs. my

(RIGHTFUL*) RULERS OF ASGARD

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*(According to Loki. He lies sometimes.)

Absorbing Man (Invincible Iron Man 103) 153 points

Angrir (Fear Itself) 235 points

Enchantress (Avengers Black Panther Illuminati) 135 points

Executioner (The Mighty Thor) 120 points

Fenris Wolf (Thor Ragnarok ) 100 points

Frost Giant (The Mighty Thor ) 300 points

Frost Giant (Giant-Size X-Men G06) 100 points

Frost Giant Champion (Avengers Movie) 100 points

Hela (Thor Ragnarok ) 100 points

Loki (Avengers Black Panther Illuminati ) 170 points + Bearer of the Infinity Sword + 5 points

Nerkkod (Fear Itself) 215 points

Rock Troll (The Mighty Thor) 25 points x2

Storm (WizKids MP19-006) 85 points

Ulik (The Mighty Thor) 100 points

Ymir (The Mighty Thor) 550 points

both within 2500-point build. 10 actions plus Leadership.

This time we fought on Bifrost. I picked the Asgard side, having stolen the realm from Odin and Co., forcing the Loki’s dotard stepfather and hammerheaded brother to approach from the Midgard side!

…which was the TURNING POINT of the whole game, I’d come to see.

What I saw immediately: With Bill and Heimdall, I was not going to get the easy shots with Ymir and others I was accustomed to having in the first match. So I had a choice: either hide in my starting area or come out and tussle because this was a HeroClix fight.

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Lenny built a bunker of Beta and Heimdall almost right in front of me. And OMG it was the worst. I snuck in a Pulse Wave shot at Jane Thor for a quick KO and lead but lost both generic Frost Giants in single turns to the massive Hypersonic and ranged damage from the hiding-in-plain-sight Asgardians. Nearly the only other attacks I could even make were weak Charges from Hela’s Fallen Warrior pogs.

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Even when I managed a few attacks of my own, the dice just tended to fail. Here’s how badly:

  • After chewing Groot Thor to his last click, I couldn’t hit 16 DV Shape Change in multiple tries. He easily broke away and ran for his life.
  • Absorbing Man finally got a Charge but got hit for 4 finally. That landed him on Flurry to finally begin to deal with Heimdall … who Super Sensed both hits. I’d pushed to make this attack … and rolled a 1, knocking myself out.
  • A badly hurt Executioner, on Flurry, missed a relatively easy second attack. That missing click of Steal Energy healing was the difference between survival and being KO’d the next turn.
  • SO many attacks missed by 1.
  • There was a last gasp by Ymir to use Close Combat Expert against a 17DV: Rolled 3 for a miss.
  • Hela had tons of Rise tokens to generate Fallen Warriors but no Mastermind fodder when she needed it (thanks to Thor Odinson’s final plot ability “God of Thunder” turning all my my actions into double token actions) and got KO’d in one turn.
  • Even my last trick, a revert from Angrir to The Thing (Fantastic Four 036) to bring in Alicia Grimm, left her no one to heal when he got crit hit for just enough to KO!

Just horrible.

But as I noted earlier, I lost this match as soon as I picked my starting area for … story purposes instead of gameplay. The Midgard side has buildings I could have used for shooters and Probbers to have lines of fire to affect Lenny’s many attacks instead of just my far fewer own rolls.

And in classic super-villain self-sabotage mode, I messed up with my very team’s build in a key way. But before that, let’s look at the game …

…by piece

Beta Ray Bill (The Mighty Thor): This was the center of Lenny’s whole game, this piece that prevents him and adjacent allies from targeting at all beyond 4 squares. And it was used MUCH better than last game, I have to say. Salute.

Fandral (The Mighty Thor): In the late game, he served as very effective tie-up.

Gharskygt (Hammer of Thor): One of the few pieces I could even target.

Groot Thor (The Mighty Thor): Protected by Bill, his Giant Reach ruined my meager attempt at a comeback with Storm. (One of those misses by 1 missed him and left her open to that giant Charge.)

Heimdall (Fear Itself): The other center of Lenny’s whole game, he prevents enemies from getting inside of 3 squares of him, preventing my Charge-heavy team from doing much.

Hogun (The Mighty Thor): Timely hits on Absorbing Man with his Knobbed Mace (-2 AV to hit targets) kept me in check.

Iron Man (Fear Itself): A late addition to Lenny’s team, this overcosted Stark shines in a game this big.

Lorelei (The Mighty Thor): Annoying little Perplex piece I couldn’t get to. So glad the power’s changing because she boosted damage a LOT.

Odin (The Mighty Thor): His +1 to Asgardians freed up Perplexers to boost damage. I got the old man to last click twice but those misses by 1…

Skurge (The Mighty Thor): Both an annoyance and a dangerous cleanup hitter.

Sif (The Mighty Thor): Speaking of annoyances, she was one until she scored an improbable hit on Hela’s 18 DV for that one-turn KO.

Thor (Nick Fury Agents of SHIELD 050): One of the few foes I could even target, Jane Foster got completely destroyed without making an attack.

Thor Odinson (The Mighty Thor): Over and over, he was able to HSS hit and run and hide with Bill. It was gross.

Throg (The Mighty Thor): Another Perplexer. Too much!

Thunderstrike (The Mighty Thor): Completely destroyed without making an attack, but he was only bait, to be honest. And he worked.

Troll (The Mighty Thor): My favorite Asgardian worked against me this time, landing that first Exploit hit on Executioner

Valkyrie (Avengers Defenders War): She never got that crazy “cut through everybody” trait off, but she landed the final blow of the game.

Volstagg (The Mighty Thor): Tied up the dregs of my team.

For my part:

Absorbing Man (Invincible Iron Man 103): Already talked about the horrid dice that took him out. And his low, low DV certainly helped Odinson more than anyone on my team. But I really can’t complain about him; he dodged a LOT of damage across the game.

Angrir (Fear Itself): Barred by Heimdall from making much of an impact until far too late. One of those misses by 1 really cost me.

Enchantress (Avengers Black Panther Illuminati): A key support of my team. But lacking that safe LOF for making attacks or using Prob on non-giants (or defensively at all) meant she was otherwise wasted. Further dice problems: Lenny NEVER rolled a 1 or 2 on his Leadership to trigger her own token removal.

Executioner (The Mighty Thor): Barred by Heimdall from making much of an impact until far too late. And I mentioned his end.

Fenris Wolf (Thor Ragnarok): Barred by Heimdall from making any impact at all. Biggest disappointment of the whole bad matchup.

Frost Giant (The Mighty Thor): A colossal, he was one of the few figs that could actually attack. But though he got points almost immediately, he was felled by 5 Asgardian counterattacks the next turn.

Frost Giant (Giant-Size X-Men G06): Another colossal one-turned.

Frost Giant Champion (Avengers Movie): I needed to use his ability to Battle Infuriate enemy shooters, but Beta Ray Bill prevented him from the needed line of fire.

Hela (Thor Ragnarok): At one point, she had 7 Rise tokens. But she died with 5 remaining due to “God of Thunder.” I kept pushing Fallen Warriors to try to score hits and KOs, to no avail.

Loki (Avengers Black Panther Illuminati): Here’s where that self-sabotage I mentioned happened.

So I wanted to play THIS Loki, right? Not the illusion-creating trickster (The Mighty Thor 002) but this Infinity Sword-wielding god. But:

  • I picked a map side with poor lines of fire, barring his Prob and, later, Outwit, along with his range attacks.
  • I picked the wrong gem to start him with. The Power Gem SEEMED like a good idea (+1 damage, along with RCE and CCE) over the Mind Gem he gets a specific bonus for using, but really any the other gems available to me would have been an improvement: Space Gem to carry Charge pieces to get to Heimdall, Reality Gem for Perplex and TK (REALLY needed here), Time Gem for a range boost, Soul Gem for a DV boost.
  • And, of course, this Loki is riddled with weaknesses that shouldn’t be on a 175-point figure: no move+attack, no armor, no Indomitable, no Outwit resistance…No CHANCE!

Nerkkod (Fear Itself): Barred by Heimdall from making much of an impact until far too late. Also ruined by my non-map choice. Got blasted past all his Revert clicks to boot!

Rock Troll (The Mighty Thor): I used one of these Trolls to wield the Healing Casket to decent effect so I can’t say they weren’t worth their points.

Storm (WizKids MP19-006): Barred by Heimdall from making much of an impact even though she could have been the answer to the Beta Ray Bill problem. (But I would have had to put the Reality Gem on Loki for THAT to work)

Ulik (The Mighty Thor): Barred by Heimdall from making much of an impact until far too late. And when he did have the chance? Missed by 1.

Ymir (The Mighty Thor): The mighty king of Jotunheim was the extent of my offense for many, many rounds. But one can only withstand so many 13-14AV attacks before they start to whittle one down. And so he was.

———

FINAL SCORE: 2570 to 741

We’ve made tentative plans to take this to a final, best-of-three match sometime after the rules change, which will remove Lenny’s Perplex-on-damage tactic used here and make the “God of Thunder” plot ability far less game-wrecking, as well as freeing up our forces from fears of pushing damage. But until then:

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