No. 75

avas013b

3-D Man [Avengers Assemble 013b] Original rank: No. 7 for 2015

THEN:  He was too close to meta to be among the F.U.N. figs for my taste with his HSS and triple self-Perplex and more.

NOW: Still strong if not fully favored outside of the Agents of Atlas theme.

NEXT: It’s tough to fit primes onto teams sometimes. But maybe I’ll build him on a “Top 10 of 2015” team for a casual game soon.

————

No. 74

wxm034

Magik [Wolverine and the X-Men 034] Original rank: Late bloomer for 2013

THEN: She was the first decent Magik we saw in the game. I liked her super taxi skills and offensive capability.

NOW: She’s been lapped by most every Magik since either having better offense for similar cost or far cheaper expense as a taxi — or both.

NEXT: I want to field a team of all Magik, so she’ll be on that squad. Otherwise, I use her to fill points if the others leave a build way short

———

No. 73

dkr012

Miranda Tate [Dark Knight Rises 012] Original rank: No. 10 of 2012

THEN: She was a prototypical F.U.N. fig; all finesse. And one I always wanted to play, even if she was overcosted.

NOW: Nothing has changed other than she is impossibly overpriced now at 70 points. I wish that in addition to her trait to wildly wildcard team abilities, she could take keywords to fit on more teams.

NEXT: Maybe it’s finally time to let her go? NO, I REFUSE

———

No. 72 (tie)*

Crystal012

Crystal [Avengers Black Panther Illuminati 012] 2019 rank: No. 10 (tie)

THOUGHTS: Flying Sidestep FREE Quake. More F.U.N. than Medusa from the same set. And less than half the cost of the previous favorite Crystal at No. 100 on this countdown.

NEXT: She’s in my “Top 10 of 2019” box of faves and will be played a lot in 2020 accordingly, as will the woman she tied with here…

————

SilverSable

Silver Sable [Earth X 002] 2019 rank: No. 10 (tie)

THOUGHTS: Fills out those odd themes that are 50 or more points short, with her ability to pick a named keyword. Leadership is also good.

NEXT: She’s in my “Top 10 of 2019” box of faves and will be played a lot in 2020 accordingly.

* (It just so happened that these two, which tied in 2019, also fell next to each other in this mega list. And it was REALLY helpful when I realized I’d put two No. 64 rankings lower in the list by mistake)

———

No. 71

gg001

Nova Prime [Galactic Guardians 001] Original rank: No. 5 of 2012

THEN: I thought he was a decent if underpowered representation of this veteran leader of the Nova Corps worthy to lead the theme.

NOW: He has been completely replaced by an equally priced version. Nova Prime’s still good, just supplanted.

NEXT: His version of the “Share Through the Worldmind” common trait name on Nova Corps is pretty neat. I want to run a massive Nova team that leverages ALL the STTW traits

———

No. 70

mos009

Clark Kent [Man of Steel 009] Original rank: No. 8 of 2013

THEN: I liked the odd take on Superman not yet being either the paragon of hope or the clean-cut reporter. He’s a key part of my “Kal-El’s Closet” theme of Superman costume variants.

NOW: At 115 points, he’s way expensive for his early dial to not be a leading attacker. I like it but he’s clumsier than ever to field.

NEXT: It seems clear that I need to play another “plainclothes clix” team of characters in normal attire

————

No. 69

hq060

Sand [Harley Quinn and the Gotham Girls 060] Original rank: tied for No. 6 of 2017

THEN: He was a bit of a disappointment after so many years of being unmade, but was still great F.U.N.

NOW: He’s still great, but I don’t run him much.

NEXT: It’s been a while since I played a big JSA team like the one that he completes.

————

No. 68

wxm011b

Deathlok [Wolverine and the X-Men 11b] Original rank: No. 9 of 2013

THEN: Despite his strength and high AV, this prime’s inability to one-shot foes makes it a lot of F.U.N.

NOW: 154 points is hard to justify no matter how F.U.N. it is, especially if he can’t KO by himself.

NEXT: I have a big illegal team for him. But it’s going to take a special scenario for that to happen

————

No. 67

RedHood

Red Hood [Rebirth 046] 2019 rank: No. 7

THOUGHTS: Outsiders, 12AV, Stealth, Prob, Improved Move, 50% of nerfing a counterattack. So many little boons that add up to a lot despite his inability to KO.

NEXT: He’s in my “Top 10 of 2019” box of faves and will be played a lot in 2020 accordingly

———

No. 66

sfsm062

Spider-Punk [Superior Foes of Spider-Man 062] Original rank: No. 5 of 2016

THEN: He won a spot by being the alternate universe version of the Prowler and thus a member of the Black Box collection. Oh, and it’s a good dial, too, even if he felt too strong.

NOW: If he had Willpower or were a little more F.U.N., he’d get more play. Still like it though.

NEXT: I want to roll him onto a F.U.N. force of musicians — Pied Piper, Fiddler, Lila Cheney, Dazzler [Mutations + Monsters] and more

———

No. 65

ws044

Rocket Racer [Web of Spider-Man 044] Original rank: No. 3 for 2010

THEN: I found him to be a prototypically F.U.N. choice, requiring finesse to get use out of his nifty existence.

NOW: He’s even more difficult to play, with his very low combat values not nearly up to snuff these days. Still love him to death, though

NEXT: I wonder if I still have all the pieces for a M.O.D.O.K.’s 11?

———

No. 64

slosh015

Timber Wolf [Superman and the Legion of Super-Heroes 013] Original rank: tied for No. 5 of 2014

THEN: I thought he was pricey to be so soft but neat that he was Indomitable and self-healing while fighting.

NOW: His nearly 100-point cost feels even weightier.

NEXT: I still won’t play a Legion team without him, so whatever

———

No. 63

jl52005

Aquaman [New 52 Justice League 005] Original rank: No. 4 of 2012

THEN: A first Aquaman I could use as a front-line bruiser, especially with a Mera pog to sacrifice — though that feels offensive to me.

NOW: There are a lot of similarly or cheaper costed Aquaman figures that fill the role — though he’s still better with the Mera sacrifice tactic, so maybe I oughta just get off my high (sea)horse about it.

NEXT: I want to run a team of nothing but Aquaman! Maybe versus every Namor! Oooo, that’s happening~!

————

No. 62

BlackAdam037b

Black Adam [Rebirth 037b] 2019 rank: No. 9

THOUGHTS: Mobile and hard-shelled, this beastick is what I want in an Adam.

NEXT: He’s in my “Top 10 of 2019” box of faves and will be played a lot in 2020 accordingly. He unfortunately won’t be on my “JSA #50 cover” team because he’s a prime and that team will likely have another prime on it.

————

No. 61

IMG_20190112_135635954

Black Panther [Secret Wars Battleworld 061] Original rank: No. 5 of 2018

THEN: Just being a version of my favorite Marvel character isn’t enough to win a spot. But being this F.U.N. will.

NOW: He’s too many points and too odd a version of BP to be my go-to for the king of Wakanda.

NEXT: I honestly won’t play him much now that he’s “retired” from my Top 10 of the Year box.

————

No. 60

gx054

The Captain [Giant-Size X-Men 054] Original rank: No. 2 for 2011

THEN: Man, did I love the F.U.N. of this figure and its SP that balanced 50% chance of PROTECTED: Outwit, Perplex with a 15% chance of losing all his powers/getting -1 all values.

NOW: He’s pretty overpriced to have that glass jaw AND multiple Earthbound/Neutralized and Battle Fury clicks with bad values. But he’s Nextwave so he remains a fave

NEXT:……WAVE

————

No. 59

an031bb042

Batman [DC 75th Anniversary 031] and Robin [The Brave and The Bold 042] Original rank: No. 2 for 2010

THEN: Though this Batman is one of my very favorites, I can’t play him without a Robin, and this one pairs up SO well.

NOW: Power creep has not been entirely kind to either of these pieces, which still remain either the only representation of the character in the costume (Dick Grayson as Batman) or the most classic (Damien Wayne as Robin) — and, as it happens, my favorite reps as well. But both are still playable.

NEXT: …… ‾\_(ツ)_/‾

————

No. 58

wkDP17-004

Muhammad Ali [WizKids DP17-004] Original rank: No. 5 of 2017

THEN: I thought he was the Greatest F.U.N. a non-superpowered clix could be.

NOW: I have seen him go down on the canvas too many times too easily to use him too often.

NEXT: I have never actually run him with any character named “Superman.” (I wish he’d work with Superman II, but no.)

————

No. 57

hc_mi_G001

Giant-Girl [Avengers Infinity G001] Original rank: No. 12 of 2018

THEN: She was an instant favorite because I love big girls in clix and IRL, as it happens.

NOW: And I still do and she still is

NEXT: I played her a lot in 2019, so I’m giving her a rest. FOR NOW. But I still have plans for my latest Attack of the 50-Foot Women meta team, soooo

————

No. 56

sog028

Vixen [Streets of Gotham 028] Original rank: No. 1 for 2012

THEN: Both the beneficiary of and reason I ever used an Animal themed team. How I loved her ability to copy any Animal fig’s powers.

NOW: She’s a little bit too pricey at 74 to have such poor combat values (just 10 AV that slips to 8, DV topping at 16) and no Willpower. Still love her — still the best Vixen — but she’s been left behind.

NEXT: But there have been a number of new Animal figs since early decade. Maybe it’s time to pull her out of the bottom of the box…

————

No. 55

xxs056

Dust [X-Men Xavier’s School 056] Original rank: No. 9 of 2018

THEN: A F.U.N. nominee not only from me but from Heroclixin’ board members Taylor and Sceritz, she got on my favorite list for her free Smoke and 11AV Precision and excellent price of 50 points.

NOW: Nothing’s changed. Love her lots.

NEXT: She was on the Top Figs of 2018 team, so I played her a lot. She’s also a go-to X-Men member.

————

No. 54

catws003

Black Widow [Captain America: The Winter Soldier 003] Original rank: No. 8 of 2014

THEN: I love a Widow with the Stealth, Running Shot and IM:Hindering she deserves, even at 114 points.

NOW: There are too many Widows with better cost and range to stick with this one, even if she’s my favorite.

NEXT: But she IS MY FAVORITE so she GONNA GET PLAYED. Probably on a Widows Red Room team

————

No. 53

jw053b

Jakeem Thunder [Joker’s Wild 053b] Original rank: No. 2 of 2016

THEN: Once the most expensive fig I ever opted to buy, and a meta darling, he was most favored by me for his Justice Society connection.

NOW: Since his fall from the meta and the addition of more great primes in the JSA, he’s no longer the must-play even though I still like him a lot.

NEXT: He’ll be the prime on that JSA # 50 Cover team I’ve been wanting to run since I started playing the game.

————

No. 52

catws017

Captain America and Black Widow [Captain America: Winter Soldier 017] Original rank: Late bloomer for 2014

THEN: 130 points is a lot for no Running Shot and duos are tricky to use.

NOW: The cost is still a problem, but duos are better nowadays (no damage modification, easier taxi options) so maybe it’s time for a comeback.

NEXT: The presence of Cap has kept me from using this on a Red Room team forever. Maybe I should allow him anyway. I love this figure.

————

No. 51

fi201

Captain America [Fear Itself 201] Original rank: No. 7 of 2013

THEN: As the much improved version of Bucky Barnes as Captain America, he intrigued me with his mix of +1 DV to pals, auto-hit Support on cheaper allies and perma-bonus stats to an ally after he’s been KO’d.

NOW: He was so clumsy to use that I don’t often. But they’ve never improved on Bucky Cap, so he remains in the collection for a clixy day.

NEXT: I haven’t done a “Star Spangled Man With The Plan” of Captain Americas in ages. Maybe it’s time to pull one together — especially with the new Cap-centric set nearing release.

————

NEXT: Enter the top 50 of Heroclixin’s faves!

No. 100

ca006

Black Widow [Captain America 006] Original rank: No. 7 of 2011

THEN: This was the first time a Widow dial ever felt complete, with the Stealth, Running Shot Leap/Climb and offense powers she deserved.

NOW: She’s been one-upped several times.

NEXT: But still being a complete Widow, she’ll be on every one of my all-Widow teams

——

No. 99

jl52006

Cyborg [New 52 Justice League 006] Original rank: No.6 of 2012

THEN: His anti-Stealth was unusual and welcome on my forces.

NOW: Everyone has Improved Targeting for less than his 100 points.

NEXT: This is another character I dream of running every version of on a squad

——

No. 98

sm048

Aquaman [Superman 048] Original rank: No.  4 of 2011

THEN: The roughest Aquaman to date.

NOW: Though his utility for swimming teams is unabated, his 156 points feel even more overcosted than on release. For the collection.

NEXT: He’s still golden on huge Atlantis forces

——

No. 97

Thanks to HCRealms member moonknight2099 for the photo!

Thanks to HCRealms member moonknight2099 for the photo!

Madrox [Giant-Size X-Men 001] Original rank: No. 6 of 2011

THEN: Finally a Madrox who could make dupes in the field after force construction!

NOW: The 5-6 roll required was FAR too unreliable to get any real use out of it. But I still run him on Madrox teams every time.

NEXT: Seriously, that Perplex of his is really useful on Madrox swarms

——

No. 96

slosh031

Chameleon Girl [Superman and the Legion of Super-Heroes 031] Original rank: tied for No. 5 for 2014

THEN: I love her but her 115 price makes it hard to run her.

NOW: Nothing’s changed other than clix are even cheaper points today.

NEXT: One day I’ll get to field that humongous Legion of Super-Heroes force again, including her husband, Colossal Boy [Superman and the Legion of Super-Heroes 032].

——

No. 95

asm202

Cloak [Amazing Spider-Man 202] Original rank: No. 10 of 2013

THEN: His Improved Movement: Everything and wildcard status added to his appeal as an African-American character for my Black Box collection.

NOW: At 85 points, he’s just as unappealing to fit on a team as ever, even though he’s still my favorite Cloak dial.

NEXT: I STILL *WANT* TO FIT HIM ON A TEAM

——

No. 94

wxm004

Mirage [Wolverine and the X-Men 004] Original rank: Late bloomer for 2013

THEN: She fit my Archery and Valkyrie theme teams.

NOW: She’s been supplanted by Moonstar, who does both 10 points cheaper.

NEXT: So I’m running them BOTH on every Valkyrie theme team.

——

No. 93

slosh006

Triplicate Girl [Superman and the Legion of Super-Heroes 206] Original rank: tied for No. 5 for 2014

THEN: Nearly 90 points for 9 AV is bad even though I love her.

NOW: Nothing’s changed other than clix are even cheaper points today.

NEXT: She’ll be on every big Legion force.

——

No. 92

smww019a

Superman II [Superman/Wonder Woman 019a] Original rank: No. 6 F.U.N. for 2015 

THEN: His super Incap is pretty F.U.N.

NOW: I don’t care HOW super the Incap is: If it’s not multi-target, it’s not good. Especially for 150.

NEXT: If I can squeeze him on a Wonders of the World team without the ATA then he’s my pick over his sculptmate.

——

No. 91

sfsm048

Frog-Man [Superior Foes of Spider-Man 048] Original rank: No. 9 of 2016

THEN: Despite being a No. 3 F.U.N. fig that year, he usually got crowded out of the Spider-Fam teams he fit on.

NOW: He is completely crowded out of most teams. Sad. Give Froggy a chance!

NEXT: I really should give him a chance sometime. Probably on a Marvel Morts team of goofy low powered heroes/villains.

——

No. 90

ws051

The Spot [Web of Spider-Man 051] Original rank: No. 10 of 2010

THEN: A solidly F.U.N. fig.

NOW: Lives in the bottom of the box but begs to be played. He’s not really much worse today than when introduced.

NEXT: Aside from MODOK’s 11, I should re-try him teamed with Frog-Man at No. 89.

——

No. 89

cwsop011

Luke Cage [Civil War Storyline 011] Original rank: No. 7 of 2016

THEN: He was a fixture on Anti-Registration teams in the Civil War storyline event that year. Just needed Indom to make him great.

NOW: He’s still a preferred Cage, even though he’s still not great.

NEXT: Great or not, he’s totally in the Cage Match team

——

No. 88

smww061

Batman [Superman/Wonder Woman 061] Original rank: No. 9 for 2015

THEN: I thought he was a weird Batman variant that was nifty but a bit hard to use.

NOW: I STILL can’t seem to find teams to put him on .

NEXT: I take it back. He is totally on a certain explosive team I’ve had planned for some time. Now if only I could find players willing to be exploded.

——

No. 87

nfaos021

Fitz [Nick Fury Agent of SHIELD 021]  Original rank: No. 10 for 2015 

THEN: I liked his Hoverbots but disliked his partner Simmons just enough to knock him to the alternate list.

NOW: I would probably include him and Simmons as a pair to get him on a Top Figs of the Year list or team even though it effectively doubles their cost. It wouldn’t be the first time I did so with a character I liked…

NEXT: …and anyway, Fitz and Simmons belong together. So it’s happening

——

No. 86

wf040

Element Man [World’s Finest 040] Original rank: No. 4 of 2016

THEN: Also a No. 6 F.U.N. fig that year, he provided a ton of F.U.N. in my meta building. Won me a Top 4 finish in the only ROC tournament I played in 2016.

NOW: Outside of that competitive scene, he’s been buried in the box. I like him still but don’t need to play him, y’know?

NEXT: Speaking of outside, I really need to play an Outsiders team and have him on it.

——

No. 85

IMG_20190112_135653301

Baby Doll [Batman The Animated Series 049] Original rank: No. 14 of 2018

THEN: Found her quirky but tough to work with on most squads. But as a support piece on a big team, she pulled way more than her weight.

NOW: I don’t see myself using her much now that she’s “retiring” from my Top 10 team.

NEXT: I don’t see myself NOT using her on any Gotham Underworld team I ever play.

——

No. 84

avas023

Veil [Avengers Asemble 023] Original rank: No. 10 F.U.N. for 2015

THEN: She’s a F.U.N. fig that I wish fit more teams other than Initiative.

NOW: I feel the same.

NEXT: Guess I’ll have to settle for taking some Initiative to play her

——

No. 83

cwsop029

Goliath [Civil War Storyline 029] Original rank: No. 3 of 2016

THEN: A big target, he was less than great. I had to resign myself to losing him every game without him doing much.

NOW: He stays unplayed a lot because of his weakness, but he is still full of surprises. The key is to not let him get killed too early or too late.

NEXT: I have no idea what team to see him die on next.

——

No. 82

IMG_20190112_135826145

She-Hulk [Avengers Infinity 024] Original rank: No. 6 of 2018

THEN: I’ve wanted a version of her in her lawyer clothes for years and her stat-nerfing SP is great. But it being tied to Close Combat Expert was a problem then and…

NOW: I don’t see myself using her much now that she’s “retiring” from my Top 10 team.

NEXT: It has been a long time since I ran a team of nothing of characters in civilian clothes. She’s a lock for it

——

No. 81

ha041

Molly Hayes [Hammer of Thor 041] Original rank: Late bloomer for 2010

THEN: Hilariously toppling titans many times her point cost, she got me to make a running KO list for her.

NOW: She’s been replaced by far better new versions, but never in my heart

NEXT: I really need to add to that KO list somehow

——

No. 80

jltw201

Aquaman [Trinity War 201] Original rank: No. 6 for 2015

THEN: At the time, 122 points seemed an OK price to pay for an Aquaman who brought his own water with him for Atlantis teams.

NOW: Similar teamworking versions can be had for much less, so he’s mostly shelved.

NEXT: I wonder how big a build it’ll take to run EVERY Aquaman? ‘Cause that’s the next time I run this guy

——

No. 79

avm202

Hulk [Avengers Movie 202] Original rank: No. 8 of 2012

THEN: He was the first green Hulk to feel just right for the character, even though he was too many points even in 2012.

NOW: He’s still potent, but has been done better several times since even by Hulk figs that never had a shot at making my Tops in later years.

NEXT: I have him on a massive all-Hulk squad set to battle every Wolverine I can muster in a Hulk 181 deathmatch

———

No. 78

smww019a

Superman II [Superman/Wonder Woman 6-001] Original rank: No. 8 for 2015

THEN: I thought he was less F.U.N. than his sculptmate (the No. 5 F.U.N. fig of the same year), though, in truth, he’s just a lot less effective despite his lower 120-point cost.

NOW: He hulks up better than his 150-point version despite lacking range and flight (at first). So while he’s not a slam dunk better choice, he’s still considered.

NEXT: Like his twin, he’s for Wonders of the World. But this one makes a great battery for the ATA.

—————

No. 77

ws056

Mysterio [Web of Spider-Man 056] Original rank: No. 4 for 2010

THEN: As I am a mega Mysterio fan, this was the first version to really feel like the illusion master.

NOW: But he’s too pricey and has been redone better several times, so he’s the first carded Mysterio to go when I have trouble fitting an all-Mysterio team into a build. Wish he had Indom…

NEXT: It’s been a minute since I tried an all-Mysterio illusion team…

——————

No. 76

ws049

Groot [Web of Spider-Man 049] Original rank: No. 5 for 2010

THEN: “HE IS GROOT!” (Translation: He was pricey and slow but workable with his then-limited Guardians of the Galaxy teammates.

NOW: “He is GROOT.” (Translation: He’s been power-leaped a lot by newer versions of the character, many of which share his weaknesses of being a slow target. He’s still relevant by having an actual team ability (Defenders) and clothes.)

NEXT: “HE…IS…GROOT!” (Translation: I’m debating whether to go all Rocket and Groot in a head-to-head match again Inhumans.)

———

NEXT: The next 25

Heroclixin’ has been in existence for a little more than 10 years now, and we just finished off a decade. So here in the dawn of the 2020s, yours truly Heroclixin’ founder and webmaster Rurouni KJS begins a countdown of my favorite clix of the DECADE, where I look back at all of Heroclixin’s top faves and F.U.N. figs since 2010.

What’s aged well?

What’s been power creeped into irrelevance?

What’s even more beloved than the new hotness?

See how the old faves rank now!

Each will be named, along with a notation of how they ranked in my Top Ten faves in their release year. I’ll very briefly write about my impression back during the original ranking, then give an up-to-date opinion before saying how I’d use it next.

A couple of notes:

  • Late bloomers. These are figures that usually were released very late in the year and so didn’t have time to make the needed impression to find a place on the top figs. I would usually introduce the current year’s list of favorites by talking about one of those come-latelys. Sometimes those figures would outshine several of the Top 10 if I had bothered to rank them.
  • Top 10 Team: In recent years, I have pooled my ten-plus favorites into a Top 10 box to either be added to my weekly teams as the build scenario allows, or, even better, as a massive team together.
  • I also tossed in 2019’s Top 10 (except Doctor Octopus [Earth X 034], which was solely Taylor’s favorite, not also one of mine like Red Hood [Rebirth 046] was), though I can’t rightly contrast my old opinions with my new ones yet.

This ranking was done in the HIGHLY SCIENTIFIC process of me arranging them first into tiers of how I feel about using them today, then an EVEN MORE SCIENTIFIC methodology of sorting each figure according to how much I wanna play it compared to others. So this countdown is completely objective for ME, RIGHT NOW.

No. 121

an036

Animal Man [DC 75th Anniversary 036] Original rank: No. 8 of 2010

THEN: A boon to Animal themes.

NOW: Too many points for anemic dial.

NEXT? Nada. It’s gone from my collection and I’m not trying to reclaim it

——-

No. 120

wol053

Swamp Thing [War of Light 053] Original rank: No. 10 of 2014

THEN: Despite a pretty cool trait (make terrain, attack someone through it) It was a miracle he made the list at all.

NOW: 150 points for 10AV and no usable keywords means he’s only for Swamp Thing completists … and I’m not one

NEXT: Hope for a new, better Swampy

——-

No. 119

bb036

Martian Manhunter [The Brave and The Bold 036] Original rank: No. 7 of 2010

THEN: Fun tentpole for JLI.

NOW: 202 points for 10 AV 17 DV with no Willpower? Bleh

NEXT: Not only is this gone from my collection, the game’s brand-newest Martian Manhunter revisits the weird cookie fixation

——

No. 118

lotr005

Gimli [Lord of the Rings 005] Original rank: tied for No. 8 of 2011

THEN: Despite his 9AV, the doughty dwarf clamored to be played.

NOW: 107 points is way too high for that.

NEXT: I don’t think I even own this anymore

——

No. 117

ih027

Amadeus Cho [Incredible Hulk 027] Original rank: tied for No. 8 of 2011

THEN: Very character accurate and inexpensive.

NOW: Too underpowered for 59 points, lives in the bottom of the box

NEXT: Maybe for a “plainclothes clix” theme…

——

No. 116

smwwG005

Titano [Superman/Wonder Woman G005] Original rank: No. 4 of 2015

THEN: He just happened to be the only other colossal from the set’s super boosters I wanted.

NOW: He resides mostly unplayed in my Gorilla Warfare box of ape-themed clix.

NEXT: He’ll be a Colossal Retaliator for the Gorilla Warfare team

——

No. 115

The maniacal grin and double-fisted pumpkin bomb pose...so ridiculously amusing

It's a great sculpt. But it's the MONEY BAGS that make it awesome FUN.

Green Goblin [Web of Spider-Man 058] / Doctor Octopus [Web of Spider-Man 054] Original rank: tied for No. 9 of 2010

THEN: Picked for great sculpts more than playability.

NOW: Both have been replaced with strong sculpts with better dials — though the sculpts have never been equaled!

NEXT: I don’t even know if I own these anymore

——

No. 114

Giant-Man 200

Giant-Man [Chaos War 200] Original rank: No. 2 of 2012

THEN: As a fan of giant Pym figures, he was the most novel at the time for me. Loved that Building Shove SP…

NOW: …that is even more unusable now. 300 points or 75, he’s been replaced by many other Pyms.

NEXT: Maybe I’ll try one more Building Shove? IDK

——

No. 113

gg043

Stranger [Galactic Guardians 043] Original rank: No. 9 of 2012

THEN: He was as F.U.N. as a powergame-y tentpole could be.

NOW: He was a bit overcosted at 213 back then and his variable Colossal Size is no longer special at all. Gone

NEXT: No longer in the collection

—–

No. 112

wol034

Aquaman [War of Light 029] Original rank: No. 9 of 2014

THEN: He was an Aquaman, so he made the list.

NOW: It takes much more than simply being a favorite character to be a favorite clix. 129 points is kind of a lot to not fit on Atlantis teams. He’s staying because I’m an Aquaman completist.

NEXT: Having every Aquaman means I oughta play an all-Aquaman team sometime. Hmmm…

——

No. 111

ffsm004

Lex Luthor [Superman Fast Forces 004] Original rank: Late bloomer for 2011

THEN: Jailbird sculpt with cheap cost and support powers made him attractive.

NOW: There are more playable Luthors of similar cost and he doesn’t belong in jail anyway.

NEXT: I’ve been thinking of pitting all my Luthors against an equal build of Superman figures.

——

No. 110

cw044

Crystal [Chaos War 044] Original rank: No. 7 of 2012

THEN: Loved her “Tornado” trait to use Quake at range.

NOW: 105 points is too much, especially with far cheaper Crystal versions available today. Still like this piece a lot, though, and miss her (EDIT: I still have her)

NEXT: But she’s not my favorite Crystal anymore, soooo…

——

No. 109

janet1

Every Last HeroClix Figure with the “Morph: Many Identities” Trait in Age of Ultron: (Hank Pym [Age of Ultron 001], Ant-Man [003], Yellowjacket [022], Goliath [043], Giant-Man [044], Hank Pym [201], Ant-Man [202], Goliath [203], Yellowjacket [204], Ant-Man [205], Wasp [206] and Giant-Man [G200]) Original collective rank: No. 2 F.U.N. of 2015

THEN: This crew was one of the most F.U.N. concepts in the game.

NOW: I tried running this as a team and it was so overwhelming I’ve never tried again.

NEXT: I want to try again. Sometime. So they remain in my collection, in a Pym box

——

No. 108

tt045

Static [Teen Titans 045] Original rank: No. 3 of 2013

THEN: Just glad to get this Milestone figure in clix even though the then-new Precision Strike soon made him completely ineffective for nearly 100 points.

NOW: 98 points for no keywords means he doesn’t get played. He’s also been supplanted by a better version.

NEXT: I’ll team him up with the new one(s)

——

No. 107

 smww006

All the reporters in Superman/Wonder Woman with their “The World Needs To Know” special powers and traits: Newsboy Legion [007], Investigative Reporter [006], Lana Lang [029], Jimmy Olsen [027], Lois Lane [047] —though hers is named differently — Clark Kent [026] and LE Superman [100] on his “deactivation” click.  Original collective rank: No. 5 of 2015 

THEN: As a professional in the journalism field, I love the concept of this trait representing pushy reporters digging for the story.

NOW: So many restrictions on their ability make them hard to play, so I don’t often.

NEXT: They remain in a special box for that rainy day when I can run them as a mob of journalists getting in someone’s face asking questions

——

No. 106

bb052

Blue Beetle and Booster Gold [The Brave and The Bold 052] Original rank: No. 6 of 2010

THEN: One of the best <100-point duos at the time.

NOW: Being too costly with 9 AV and double-based kept them from much play. Gone, but I miss them (EDIT: I still have them, actually. Just buried in a box)

NEXT: It’s still the least expensive way to run the Blue+Gold team, so I may need to reacquire (EDIT: OR JUST GET THEM OUT THE BOX)

——

No. 105

Uhura

Uhura [Star Trek: The Original Series 038] Original rank: No. 8 of 2017

THEN: I love the idea to death; a sneaky assassin with not-Mystics and nixing defenses.

NOW: I’ve never had much success with her at all. Better on paper than in execution — especially with her usually getting executed

NEXT: I might try her teamed up with Mirror Geordi La Forge for the evil cookout

——-

No. 104

wi043

Peace Machine [What If 0043] Original rank: No. 9 of 2017

THEN: His power to limit big damage to just three fit my play style big time.

NOW: He was better for meta play than the F.U.N. fighting I prefer, so he lives in the box today

NEXT: One of these days I’ll try an all James Rhodes force

——

No. 103

dp060-2

Superior Spider-Man [Deadpool 060] Original rank: No. 4 of 2014

THEN: Though he’s F.U.N., I thought he’d be playable at closer to 120 points.

NOW: There’s another version of him at close to 120 points, so this 160-point one isn’t superior at all. (But don’t tell HIM that)

NEXT: I’ve actually wanted to team this piece with the newer Superior Spider-Man and some Spider-Bots.

——

No. 102

cage1

Luke Cage [Captain America 014] Original rank: No. 3 of 2011

THEN: He was the most playable Cage to date.

NOW: He is mediocre due to his lack of early Willpower and low defense once he gets it. For the Cage collection only.

NEXT: But when I run an all-Cage match, he’s on the team or I’m not playing it at all

——

No. 101

The-Question1-363x394

Question [WizKids D-008] Original rank: No. 6 of 2013

THEN: I collect trenchcoat sculpts, and this was a VERY GOOD ONE. He’s also strong.

NOW: All those things are still true, I’m just less passionate about any of them.

NEXT: Why have I not built a Trenchcoat Brigade team in forever? I need to rectify that and ensure he’s on the squad

——-

NEXT: Into the Top 100!

There were too many strong figures this year for us at Heroclixin’ to pare down anywhere near to the top 10. And there were even more F.U.N. figures. Almost every single one released could have scored well on our notoriously imprecise scale of Fairness, Utility and Niftyness.

So in a sense, during this 10th year anniversary of Heroclixin’, we’ve come full circle and are just focusing on our Top Ten Favorites again. Mostly they’re mine (Rurouni KJS) but The Baker Taylor weighed in as well to fill out the roster.

 

No. 10 (tie)

Crystal012 SilverSable

Crystal [Avengers Black Panther Illuminati 012] 50 points

FREE Quake. That, along with 9 Sidestep, makes her a solid play as a taxi with teeth. Push her to Perplex on click 2 to make her even more useful. At just 50 points, you don’t mind if she’s got a short life.

She shares this slot with another lady…

Silver Sable [Earth X 002] 50 points

The mercenary is here for her ability to adopt any named keyword and make certain themes fill out on points. Her Leadership and wildcard TA also come in handy. Mastermind might end up harming some of those allies of convenience, but who cares?

 

No. 9

BlackAdam037b

Black Adam [Rebirth 037b] 200 points / 100 points

Every time I see this fig in the box, I wish I could play it. His Quintessence giving first Willpower and then immunity to Outwit are the first two factors that make this Adam the pinnacle of Adam-ness. He also finally gets them along with 18 starting DV — he’d never gotten all three. His FREE d6 roll to move is a very F.U.N. random element that is Useful but Friendly and Nifty as hell. Super Senses also helps his staying power. Very good 200 points, which is also much cheaper than most other Adams of similar strength. At 100, he’s more glass-jawed but his Steal Energy can get him back on top.

 

No. 8 (tie)

WWEAsukaMachoMan

Asuka [WWE 012] 80 points / 40 points

“Macho Man” Randy Savage [WWE 010] 100 points / 60 points

This tie is for my and Taylor’s respective choices among WWE figs. He liked “Macho Man” Randy Savage (“Because… he’s ‘Macho Man’ Randy Savage”) while I decided I was ready for Asuka. I love how mega-aggressive she is, gaining one permanent stat bonus for each KO she makes. Meanwhile, Savage has his +2 self-Perplex (except damage). Or if he Perplexes an enemy, that foe can’t Perplex or Outwit while the Macho Man is talking!

Both wrestlers are Indomitable and, like all WWE figs, have the WWE team ability that gives them FREE move during Round 1, immunity to Outwit and range shots (when on click 1 or they’ve been shot at that turn or are on a blue click) and Bounce and Pin abilities. I like them both better at full cost for those reasons.

 

No. 7

RedHood

 

Red Hood [Rebirth 046] 75 points

This former Robin was nominated by Taylor but I had considered him as well.

12 AV with Running Shot and Energy Explosion is strong and works well with his “Sometimes I Do Things to Annoy People” trait that, on a 4-5 d6 roll, knocks -2AV on a hit foe (and a 6 nerfs ALL hit targets’ AV).
Outsiders team ability is also strong (though you have to be carfeful not to combo it with the Annoy ability), and Batman TA allows him to get safely in range to use it.
But the reason he’s on both our lists is for his final trait “Strict Rule From Batman … No Killing.” He can’t KO unless he’s the last man standing, so he has to be a team player, setting up opponents for his allies to finish. That is F.U.N. to an extreme and we love it!

Did I mention his mid-dial Prob and Poison/Plasticity/Reflexes clicks? Because he’s got those as well. LOVE IT.

 

No. 6 (tie…sort of)

Okoye

Okoye [Avengers Black Panther Illuminati 038] 65 points and [Avengers Black Panther Illuminati Fast Forces 006] 75 points / 50 points

This tie is because I can’t decide if I want the War Rhinos of the set version or the full-speed Charge of the Fast Forces option. Or if I like 038’s starting Leadership and 18 Toughness (and +1DV to adjacent Wakandans) over the other’s +1 damage (for all Wakandans) when on her side of the map and 18 Reflexes. Unsure whether the rare’s CCE from click 2 on are better than FF006’s longer life at 75 points or the 15 points savings for her lower point dial.

The truest solution is to run both at the same time for the many bonuses they offer each other: if FF006 dies, 038 Okoye potentially gets the Wakanda Forever boost. Her War Rhinos can tote Fast Forces Okoye just as easily, and she can give that +1DV to her sister, who increases both their damages on their half of the map. So many options for them!

 

No. 5

DoctorOctopus034

Doctor Octopus [Earth X 034] 75 points / 50 points

Taylor nominated this figure to fill out my faves and he had to convince me to include him here. He’s definitely a F.U.N. figure. But why was he a fave? I asked him over chat (along with my unspoken thoughts):

TAYLOR: For 75 points you get 18DV with Mastermind and Outwit
ME: (That’s not special)
TAYLOR: If he’s on any force with three or more characters, add Stealth
ME: (Hmm. OK, that’s kinda special)
TAYLOR: And he’s a pick-a-power piece
ME: (Well, not really, as he only gets a choice of Energy Shield/Deflection or Flurry or Passengers: 2 or FREE 4-square move … well, OK, that’s kind of a lot)
TAYLOR: Also, Improved Movement: Characters is SO GOOD. ALSO IMPROVED MOVEMENT: ELEVATION
ME: (Actually, YES)
TAYLOR: At 50 points you get Leadership and Reflexes. Doc is too flexible to ignore
ME: (Especially with that dial-long Sidestep and his 4 range to go along with everything else…)
And that’s how Taylor’s pick wound up leapfrogging WITH MECHANICAL ARMS past several of my own faves into the top 5 of this list.

No. 4

Shade

Shade, The Changing Girl [Rebirth 044] 45 points

This Cosmic girl is a supreme tie-up figure with her Phasing, Plasticity and Shape Change — the last of which gives her the option to make foes target their own allies! Her SP to warp to any unheld object’s square is just gravy. Having only the sole keyword and 1 damage keeps her Friendly enough to be F.U.N. — barely. But this list isn’t entirely about F.U.N., it’s about being a Fave, and so she is.

 

No. 3

CapMarvel021

Captain Marvel [Captain Marvel 021] 150 points

I bought a whole gravity feed to ensure pulling this stellar representation of Carol Danvers. That Strafing Run SP (no breakaway necessary!) that gives Charge against a new target after her anti-Stealth Running Shot is top tier — especially since she doesn’t HAVE to attack with the Charge and instead just use it to get out of harm’s way, like a juiced up Hypersonic. She’s also immune to enemy Prob. But her scariest feature is her Energy Absorption that puts her on a goddess click for a turn. Despite all this strength, her regular dial is never overwhelming and keeps her surprisingly fair.

 

No. 2

Ambrose

Ambrose Chase [WizKids DP19-005] 90 points / 60 points

Having become a minor fan of Planetary after his three teammates The Drummer, Jakita Wagner, and 2017 Top Ten F.U.N. Fave Elijah Snow showed up in the Elseworlds set that year, Ambrose Chase was an immediate must to add both to that theme and the Black Box (my collection of black/African-descended clix) when he released this summer. But I also love the great Utility of his bullet swarm SP (SIX POSSIBLE ATTACKS!), his Prob (plus self-reroll!) and Outwit/Perplex SP — all of which is still Fair (he can’t attack any of those six more than once that turn, his Prob range is just 3, and he can’t choose both Perplex and Outwit). And how about that Nifty, accurate 0 speed, attack and damage Regen click at the end?

 

And No. 1 is:

Power Girl [Rebirth 022] 115 points / 75 points

I wrote about this lovely piece earlier this year, and knew she’d find a spot on both this list and the F.U.N. list (that we didn’t do after all) by the end of 2019. Here’s why:

  • She’s giant. I love giants on principle ever since their introduction way back when I started playing in 2005. But she’s better than most because she can mitigate their weakness to range by not choosing to be a giant as a FREE action. I love being able to keep her safe behind cover like this. It also allows her to use Equipment.
  • She gets giant bonuses. When she does go big, all her stats grow +1, giving her some extra DV against enemy attack and making her offensively fearsome. I love the boost
  • She can be giant —or— colossal. So she has even more Giant Reach for a Charge if she chooses the larger size, and can keep attacking with two tokens. I love this ability to press the attack.
  • She has some self-healing. When she hits but doesn’t KO a target, her “Remember, We’re The Good Guys” trait gives her a 66% chance of healing, which can pay dividends with her Colossal Stamina.
  • She’s an Outwit/Perplex piece. Like No. 2 fave Ambrose Chase, she has the choice of these two FREE powers (but not both, which keeps her in the F.U.N. zone).

Add her traited Super Strength to all this, and it’s no wonder she’s topping my favorites of 2019. And I know Taylor appreciates her as well, as he texted me this note and photo back in July after he played her a tournament:

Screen Shot 2019-12-26 at 11.30.43 AM
Yes, Taylor. Yes, she is.

———

That wraps up our Top Ten of 2019 pretty early. But Rurouni KJS is about to try tackling a countdown of his favorite clix of the DECADE, where I look back at all of Heroclixin’s top faves and F.U.N. figs since 2010. What’s aged well? What’s been power creeped into irrelevance? What’s even more beloved than the new hotness? Check in and see over the coming weeks (’cause I think it’s going to take that long).

 

 

Merry Christmas, Heroclixin’ readers! Hope you don’t see any of these under your tree.

Usually we rank these and count down to the baddest of the terrible. But honestly, none of these are useless. I can’t even drag them for their flaws like I have in years past. So we’ll just put them in order from cheapest points to highest.

 

Hydra 011 [Earth X 011] 25 points

Taylor gave me an argument on this one because he loves Incapacitate and I …….. do not. But this Hydra chick ranks among the worst because she’s so much less effective than her Hydra 010 counterpart.

Hydras side-by-side

With any held object, Hydra 010 can chuck an object 2 squares further than 011’s 4 range for more damage and for 5 points cheaper. He’s also better on the end dial with Plasticity because of the Close Combat Expert. Hers appearing with Range Combat Expert is a poor combo.

———

Spiders Man [Earth X 013] 30 points

Screen Shot 2019-12-20 at 11.27.09 AM

— I rather like the SP. It’s half of what Incapacitate SHOULD be. But that short range and low DV and too-brief life are all problematic. Basing him makes his SP and defense much less effective. So it’s a no.

———

 

Winter Soldier [Avengers Black Panther Illuminati 016] 45

Screen Shot 2019-12-23 at 12.01.11 AM

While his opening stats are good, him being vulnerable to Mind Control from being based is doubly bad due to him being a range piece. Especially with the chance of it being permanent. He’s just not good enough with just 6 range to make running him worth the risk.

———

Spider-Girl [Earth X 001] 50 points

Screen Shot 2019-12-20 at 11.30.05 AM

I hate Incap in general, and in particular when the range isn’t great and the Running Shot is missing. Maybe if she had Willpower to make up for the lack of first-strike capability, she wouldn’t be on this list, because the AV and 2x targets is what you want in an Incap piece and CCE thrives on pushability. But no, she’s comparatively garbage at this price.

———

Starfleet Admiral [Star Trek To Boldly Go 007] 50 points

Screen Shot 2019-12-20 at 11.34.39 AM

Outwit puts her too close to the action while using Mastermind frankly hurts more valuable figs than her. Sure, she has Leadership-plus, but the conditions attached to it makes it not much of a bonus.

———

Jessica Cruz [Rebirth 056] 65 points

Screen Shot 2019-12-20 at 11.36.19 AM

No move+attack and just 6 range both mean she’s just a taxi (and her “Leading the Charge” trait is likely wasted). But the no-cost TK is likely hindered by the fact that her lines of fire are blocked by her many passengers. Plus she’ll need to set up objects in prescient fashion to be able to use them well. Add the lack of armor and mediocre defense and you get this not-so-good wackness.

———

Bumblebee [Rebirth 039] 75 / 50 points 

Screen Shot 2019-12-20 at 11.35.39 AM

She just doesn’t mesh together. Her SP offers a nice HSS option, but drops her damage to 2. Also, her 2 targets don’t work with Precision Strike and 10 AV is a little underwhelming at her full cost. So what about her 50 point line? Her AV jumps to 11 and she swaps the Precision for Incap, but her damage drops to 2 which means her HSS is wasted on the -1 damage penalty. Outwit isn’t on either top click. She’s fun but kind of a mess.

———

Deathstroke [Rebirth 017] 75 points

Screen Shot 2019-12-20 at 11.29.10 AM

— Incap works well with his Defiance trait that lets him maybe heal after hitting. What’s wrong is that his first and second clicks should be swapped to make him actually useful for his cost. He’s just not worth anything outside the Defiance theme — one that’s already hobbled by not having a proper build total:

Deathstroke 75
Power Girl [Rebirth 022] 115

Jericho [Rebirth 002] 60
Rose Wilson [Rebirth 003] 60
Terra [Rebirth 004] 65
Kid Flash [Rebirth 021] 75
= 450 points

What the heck is that? And why didn’t Adeline Kane [Rebirth 008], the character who actually formed Defiance, get the keyword?

AdelineDefiance

———

Maximus [Avengers Black Panther Illuminati 060] 90 points

Screen Shot 2019-12-20 at 11.38.06 AM

His plusses (mass Perplex of friendlies if you build same-name teams, incapacitating Mind Control, TK) are dragged down by his non-optional trait that has a 33% chance of Battle Fury-ing him (so much for that 6 range), or keeping him from costed actions (so much for his Indom). He belongs on such specific teams that he’s bad otherwise.

———

Professor X [X-Men Dark Phoenix Saga 035] 100 points

Screen Shot 2019-12-20 at 11.31.27 AM

I want to like him (ranged Leadership and being able to shoot/Outwit through walls is good) but losing his Influence upon clearing hurts him too much in early game and his dial’s so short. Better than last year’s No. 1 Worst, Professor X, Dreamer [Xavier’s School 049] but that’s not saying much, esp. at 2x cost!

———

This is probably the most clix with 11 AV or better to ever end up on a Worst Of list. Just shows how good figures are this year … nothing is out-and-out terrible.

Well, except this Dishonorable Mention from the Orville starter set.

HM: Commander Kelly Grayson [The Orville 002] pre-errata

Screen Shot 2019-12-20 at 11.24.37 AM

Aside from the Enhancement, this SP is supposed to function sort of as a Probability Control of normally unProbable rolls.

But

  1. You can’t use Shape Change or Super Senses on your turn
  2. You can’t use Leadership in the action phase, when you can activate FREE actions like this SP
  3. Which makes this power 98% USELESS and UNWORKABLE (there’s a corner case where you might get caught in a friendly Energy Explosion and need to reroll Super Senses. WAYYYYY OVER INNA CORNER case). But even if it were usable…
  4. …You could put the game into infinite rerolls because there’s no limit to the rerolls.
  5. This is in a starter set for new fans
  6. They had to issue errata for A STARTER SET
  7. HOW IS A NEW FAN GONNA FIGURE WHERE ERRATA IS????

 

(Power now reads: “Enhancement. Once per turn, when a friendly character that’s adjacent or has the Planetary Union keyword rolls for Leadership, Shape Change, or Super Senses, you may reroll that roll.”)

———

That’s the trash out of the way. Next time Heroclixin’ reveals our favorite figures of the year 2019.

Screen Shot 2019-12-19 at 12.54.50 PM

So ever since Heroclixin’ launched a decade ago, we’ve done a Top Ten list of the best figs (more or less) of the year.

Until now.

We’re giving up.

It’s just too hard this year.

There were a LOT of good dials. A partial list:

Medusa [Avengers Black Panther Illuminati 030]: An uncommon so good that it changed the pauper format to highlander.

Astronomer [Avengers Black Panther Illuminati 048]: Improved Targeting Elevated might be the most powerful of IT and he’s got it with ELEVEN RANGE and with PROB and DOUBLE TK and he gets any one gem for just +5 points.

Mister Oz [Rebirth 052]: Meta teams for me are 260 points because this 40-pointer is the first thing on every team for his TK manipulation and see-all Prob.

Vulture [Earth X 019b]: It got Watch Listed for good reason. Endless attacks on short-dialed foes is one thing but he’s easily juiced into a master killer for less than 100 points. Way less.

Kobik [Avengers Black Panther Illuminati 069]: Swapping team abilities shouldn’t be a thing, yet here we are.

Jean Grey [047]: Mega Mind Control shenanigans — and an explosive finish.

Q [Star Trek Resistance Is Futile]: Die replacement remains a broken ability, no matter how WizKids tries to rein it in, bit-by-bit, every time it tries to keep it in the game.

Wendigo [X-Men Dark Phoenix Saga G018]: That ridiculous multiple attacks ability AND healing? Sheesh

Voyager [Avengers Black Panther Illuminati 017]: Mega TKer. Mega taxi. Can’t Outwit her. Perplex. Might be the best 50 points one can spend.

Thanos [Avengers Black Panther Illuminati 067]: So many positive modifiers. For a tentpole with virtually no move+Attack, he’s awfully effective.

Starfire [Rebirth 055]: HSS Energy Explosion! 50-point Pulse Wave! Quintessence! STOP click! Free healing with other Titans!

Billy Batson/Shazam [Rebirth 026/037a]: Cheap Perplex with a STOP and a great alter-ego mechanic.

Eddie Guerrero [WWE 017]: For his triple Flurry, STOP-plus, superProb.

Captain Venom [Earth X 062]: Gives Monster teams theme prob.

Dr. Claire Finn [The Orville 003]: Possibly the game’s best medic, with one of the game’s best pogs.

And that’s just more or less off the tops of our heads. I’m sure there are more.

So……. yeah. It’s just too much for me. And Sceritz, who’d normally help me figure out the meta stuff, has been pulled away from Heroclix to run his website Do You Even Comic Book and his creator-owned comic series, Scorpio. And Taylor has taken a step back as well.

So sorry, no Top Ten of 2019.

There’s not even going to be a Top Ten F.U.N. Figures of 2019 list from us.

The reason?

There’s just too many!!!!

2019 was a year where the vast majority of figures score well on our F.U.N. Factor:

  • Is the figure FRIENDLY and FAIR? That is, if your opponents see this figure on your team, will their hearts utterly sink at the prospect of dealing with it? If so, it’s not F.U.N.
  • Is this figure still USEFUL and full of UTILITY anyway? If so, it may be F.U.N. But it shouldn’t run TOO high on this scale, or it may overwhelm the Friendly portion!
  • Does this figure have a NEATO or NIFTY or NICHE or NERDCORE appeal that goes beyond its just having good stats and powers? Does it have a special place on a team outside of the usual keywords? And does this clix capture the character’s appeal? If so, it may be F.U.N. But the answer can’t JUST be, “I like this character.”

Like, even a good portion of the candidates for best fig still feel kinda Friendly and Fair. Not all, but a LOT of them. But it’s hard to find figs this year that weren’t Useful somehow. And most all were pretty Nifty in some way. So it’s too difficult to even do the F.U.N. list this time around.

But we are still going to do a Top Ten WORST of the year. Stinkers do exist.

And I will still list my favorites, as will Taylor (maybe). So the Top Ten isn’t dead.

(I’m also considering a look back at Heroclixin’s Top Ten of the Decade, seeing how we’re still in our 10-year anniversary. It will be interesting — and probably mortifying — to revisit some of those original picks after the many changes and power leaps the game has undergone.)

Almost as soon as we updated our review of all Atlantis pieces, not one but TWO dropped into the game. Let’s take a look:

 

^^^^^^ 50-75 points: barracudas ^^^^^^

NamorRegen

Namor [X-Men Regenesis 010] 70 points

Starting with the great Charge+Flurry combo with the possibility of full 8 Speed in a direct path is nice-looking. His 10 AV is just OK for the price, though, as is his 17 DV, and the lack of Super Strength or Indom is a problem. Still, he’s the absolute cheapest Namor in the game, and traited Regeneration in water can come in handy.

 

hc_mabpi_044s003

Namor [Avengers Black Panther Illuminati 044] 75 points

Four short clicks of life seem, well, short for this cost. Indomitable 17 DV Invincible isn’t bad, but one Outwit can ruin his day. He sports a nifty trait that drops an action token from him if an enemy rolls 1-2 on Leadership, but that’s nothing to count on. And just ignore his damage SP; it’s unusable in this point range.

But don’t give up on him completely…

^^^^^^ 76-100 points: sharks ^^^^^^

hc_mabpi_044s003

Namor [Avengers Black Panther Illuminati 044] 75 points*

… especially considering his actual price tag is 80 points to pay for the either of the Infinity Gems the figure is designed to use via this 5-point optional trait:

Namor starts the game with either the [ABPaI] Power Gem or [ABPaI] Time Gem equipped.

The Time Gem is tempting to use because it grants Probability Control, a very rare power on Atlantis teams. But the Power Gem is the way to go: It gives him Ranged Combat Expert (useless) and Close Combat Expert (highly useful) as well as a basic +1 damage modifier (and 1 extra penetrating damage on a 10 roll or higher). Charging and hitting for 4 even without an object is way better than the 75-pointer’s printed 3.

Moreover, a Power Gem’d Namor can use his damage SP:

MY FURY IS AS THE TEMPEST UNLEASHED: Battle Fury. When Namor attacks with the [ABPaI] Power Gem equipped and targets only characters with printed range values of 5 or more, modify his damage +1 and the damage dealt is penetrating.

Because his life is so short, he’s best on bigger teams that can fit Telekinesis on to get him in striking range of the long range shooters he likes to beat down or simply have bigger threats to draw fire.

 

NamorRegen

Namor [X-Men Regenesis 010] 100 points

At full points, this Namor gains a bit of speed and a click of 11AV. But the same Strength-less 3 damage and lack of Willpower plague him. The good news is that his full-dial Regen-in-water could keep him alive even longer with 7 clicks. DO NOT PLAY HIM WITHOUT WATER.

 

^^^^^ 101-125 points: maneaters ^^^^^

hc_mabpi_044s003

Namor [Avengers Black Panther Illuminati 044] 110 points*

Top dial, he starts with mostly the same numbers and powers as his 75-point level: 10 Charge, 11 Super Strength, 17 Invincible. 3 damage. This Namor is also a team player with Empower. Those are the basics. But like the cheaper version, you’re paying the extra 5 for one of the gems.

Time not only grants Prob Control, but gives him Flurry on his Charge SP. If he had his 4 damage on click 1 instead of click 2, this would be the ideal choice. But maybe the Power Gem is better because like most Charge figures, he’s going to get hit, and will likely get more use from the constant CCE and +1 damage the gem gives.

———

And we’re all caught up, finally! Going to be much better about this ongoing series from now on.

Two practice games in, I still believed I was playing the Apokolips team incorrectly by advancing with Granny Goodness and company and by using Darkseid’s Outwit to soften targets.

So I ran this practice again one more time. I found the Supergirl piece on sale for just a few dollars and so added her in at last. She’s a lot stronger on this force than either the Lex Luthor or the Superman, with her being another Psychic Blasting anti-Stealth piece and, as such, a potent Superman Enemy user. I needed to run her, Barda and Granny as a ranged unit while I sacrifice Female Furies to activate Granny’s damage bonus for other Apokolips pieces. It’s how Chadd ran an earlier, Darkseid-free version of this squad and I now saw that Supergirl is the essential element.

———

“THIRD TIME IS CHARM?”

For this third game, I used the ROC Ziplines map. It’s almost perfect for Darkseid, as only the scattered solo squares of elevated terrain block his line of fire at all. It’s less perfect for the rest of Apokolips, as there’s a lengthwise river of water that stops walkers, so I was going to have to commit to one half or the other with the boot speed characters.

Apokolips went first, and Darkseid immediately KO’d the Accelerator, joined by Barda and Supergirl. A Parademon Scout carried Harriet and was followed by Lashina safely behind across the river while Granny and the rest of the Furies bided their time.

Authority TK’d Apollo out to HSS and hit Lashina, whom I’d thought safe. Much of the rest of the team holed up behind the elevated squares for cover and Eli built Barrier and used Chill In Your Bones on MOVE actions to hinder Darkseid’s phase-then-shoot maneuver.

Apokolips needed to keep Authority from gaining momentum — especially being unable to safely attack with Darkseid — so I tied up much of the team with Harriet, Lashina and a Scout. But they were KO’d and Elijah ended the turn using Barrier and Chilling POWER actions.

Normally, Granny Goodness’ SP boosts Female Furies’ damage when a Fury goes down. But the Barrier eliminated that threat.

Which meant Barrier had to go. Being able to ignore all but elevated terrain for range, an Enhanced Darkseid (using his phase-then-shoot SP to get around the inability to make POWER actions) got an angle on both Elijah Snow and Jenny, knocking the former off his Outwit/Perplex SP and her off Running Shot. Steppenwolf and Knockout respectively teleported and ziplined to tie up Engineer and Eli deep in enemy territory.

Mistake.

Engineer picked Plasticity, Poison and Outwit to ping Steppenwolf off his 19 Invincible, then Sidestepped out of Ambrose Chase’s way as he got two of his possible three RANGE attacks off. Then Engineer successfully evac’d Snow from the back row for possible healing and Invigoration near the main force.

Mistake.

With Eli pushed, and with Barda getting another Leadership/Enhancement roll to untoken Darkseid for ANOTHER phasing shot (sidestepping Eli’s penalty on RANGE this turn), it was simplicity to P/T then KO Eli easily, opening up the Running Shot from Supergirl to wound Apollo (Alias feat failed — and I forgot Super Senses). Jakita Wagner was also in a bit of trouble, tied up after a miss vs. Granny and losing health.

On Authority’s turn, Doctor tried for a Pulse Wave attack but failed.  All this carrying got a lot of Air tokens on Swift. So after getting Invigoration from Engineer, she picked up Midnighter to get in close to take on Darkseid & Co. while Jack Hawksmoor moved to back up Jakita.

Mistake.

After yet another Leadership from Barda on Darkseid, Supergirl used Superman Enemy to Outwit Swift’s Combat Reflexes and push and hit her with this SP:

SCATTER THE HUMAN RABBLE: Supergirl can use Super Strength and Quake. When Supergirl has two action tokens, she can use Quake as a free action.

and this trait:

DARKSEID’S ASSASSIN: When Supergirl hits with an attack, after actions resolve, give each hit character an action token. If one or more hit characters were unable to be given an action token, remove an action token from Supergirl…

So she hit for 3, tokened Swift to push her, then Quaked again for another 3 and KO in just one costed action.

Then Darkseid one-shot Midnighter (Alias feat failed).

Then Granny beat up Jack and Stompa double-Quaked him and Jakita, KOing her.

Then Barda used Running Shot to finish Jack off.

Four Authority/Planetarys down in ONE ROUND … Two from full health!

But all that drew fire from Doctor, who pushed to get a solo PW of Darkseid for three. Apollo, healed back to full, got an Enhanced Precision HSS shot to ping Supergirl (she got Impervious) followed by a harder shot from Jenny. Then Ambrose got a clutch breakaway from Knockout to Running Shot to elevated and shoot at six targets, KOing Granny and, most importantly, getting Barda off that Leadership SP.

And just like that, the momentum was solidly with the Authority, despite being down 5 figures.

I think I made my last mistake with Apokolips when I forgot Barda’s range after she lost her Running Shot. A hail mary range attack against Ambrose’s 20 could have yielded results. Supergirl’s HSS attack on Jenny was unsuccessful (Super Senses) and Apokolips never recovered, especially after Ambrose pushed next turn.

He, Apollo, Jenny, Engineer, Doctor and Drummer were all left standing.

LESSONS LEARNED

I need to respect the power of the Authority more. In this third game, even with the advantages to Apokolips and better play of the team on my part, the Authority completely reversed what should have been a game-shattering loss of force in that one round. The second match, I thought the game was completely lost in the early going but the team recovered. And in the first game, even I was a bit shocked how quickly the tide turned after Midnighter got shot.

Speaking of which, I have not figured how to keep that dude from getting alpha struck. I need him to be ready to make an alpha strike of his own sometime, but it seems that leaves him far too vulnerable. I think I need to completely rethink how I deploy him.

Despite all this, it was all academic: in between the first two playtests, Chadd messaged me saying he was thinking of not packing the Apokolips team after all, leaving me throwing up my hands, saying, “What am I doing all this for, then?”

Then he had a different team idea. So the series continues next week!

JLAVENGERS minimalist posters

Some years ago, I got these two posters and decided to build two then-Modern Age HeroClix teams to match — one for me to play and my friend Lenny, the other.

It was a monstrosity of a game, with the build totals topping 2000. Avengers took it because it was a themed team with JUST ENOUGH theme probs to make a crippling alpha strike miss while the Justice League — not quite themed due to the lack of the keyword on Hawkgirl — lacked the rerolls needed. Lenny never quite recovered.

Much later, I looked at the much-lower average point cost of these characters and wondered: How cheaply I could build both 12-person squads — and, this time, ensure that BOTH were themed?

The answer: 800 points.

EARTH’S MIGHTIEST HEROES: The Avengers

Vision [Avengers Defenders War 006] 50

Thor [Avengers Infinity 025] 100

Nick Fury [Avengers Age of Ultron] 45

Black Widow [Avengers Black Panther Illuminati 013a] 35

Captain America [Avengers Defenders War 011] 50

War Machine [Captain America: Civil War 004] 105

Falcon [WizKids M17-007] 50

Hulk [WizKids F18-001] 100

Captain Marvel [The Mighty Thor 036] 95

Hawkeye [Avengers Infinity 004] 50

Iron Man [Avengers Infinity 001] 60

Black Panther [Avengers Infinity 002] 60

=800 points

The Justice League: WORLD’S GREATEST HEROES

Green Lantern [Elseworlds 004] 55

Wonder Woman [DC Rebirth Fast Forces] @ 50

Green Arrow [WizKids D16-004] 85

The Flash [DC Rebirth Fast Forces] @ 50

Superman [Batman The Animated Series 036] 100

Cyborg [DC Rebirth Fast Forces] @ 50

Hawkgirl [Batman The Animated Series 073] @ 50

Batman [Batman The Animated Series 040] @ 60

Supergirl [Superman 010] @ 100

Aquaman [DC Rebirth Fast Forces] @ 50

Billy Batson [DC Rebirth ] @ 40

Martian Manhunter [DC 10th Anniversary] @ 100

= 790 points

I gave Lenny the choice of which team to play: He chose Justice League and won map, selecting Regenesis Month 2. due to water for Aquaman and plenty of wide spaces for shooters.

TURNING POINTS

From the get go, Len split his team, with an advance squad behind blocking and the rest closer to home. He didn’t anticipate War Machine’s range being Perplexed to 9 for first shot on Cyborg. From there, Len kinda wasted actions moving the advance squad back to the core.

But he got a great attack off with Green Arrow to likely cripple War Machine — one that backfired because of A) my TTPC and B) his advancing too far with GA out of range of HIS potential theme probbers. Especially when the final roll was a 2. OUCH!

In fact, although he likes to blame his poor dice and my less-untimely misses compared to my hits, his eventual loss was due as much to misplays galore.

  • He didn’t use Batman’s Batarang, due to the attack’s low damage. But a free attack is a free attack.
  • He overlooked Superman’s Justice League Unlimited trait and his Leadership the entire game.
  • Similarly, he overlooked the bonuses Wonder Woman and Aquaman give each other (though in fairness, the timing to use them is tricky).
  • What isn’t tricky is the FREE attack Aquaman gets when he’s dropped in water. I know Len sneered at the low damage, but…
  • He kept ignoring Thor’s Call The Lightning SPECIAL squares, giving me way too many free strikes at him.
  • He never used the Green Lantern TA to carry multiple figures — and completely overlooked his chance to give Green Arrow a chance at shooting after a carry.
  • And speaking of GA, he was so focused on that big attack on War Machine that he ignored the archer’s 3 targets to possibly split that damage around — and, later, to Trick Arrow into a mass Energy Explosion.
  • He took harder shots at higher defenses rather than considering attacking some lower DV targets — targets that I punished him with later.
  • He had to contend with Hawkgirl’s Occasional Weakness multiple times due to mistimed attacks, even when he had easy ability to lead with her.

I wasn’t without my own failings, though.

  • I left War Machine open to that shot, trusting too much in his Impervious.
  • I wandered Panther to elevated, forgetting Supergirl’s anti-Stealth Running Shot
  • I simply could not finish Hawkgirl, who eventually KO’d Hulk — even with the DV bonus
  • I completely forgot Panther’s FREE Charge after a KO and the mistake nearly swung the momentum against me

But here’s the kicker: After my win (with both Caps, Vision, Nick, Widow, Falcon, Hawkeye, and Iron Man left standing), we played a second, shorter game on the Ha-Ha-Hacienda (my choice). He opted to use the JL again. And he made the majority of the above mistakes AGAIN (though racking up a lot more KOs this time so only the Caps, Hawkeye, Widow, Vision and Panther remained).

He’s not really this bad a player. This was a case of a team — both these teams, really — playing more to my style as a player than his. Lenny likes powerful, high-damage strikes to establish a commanding lead and is incredibly frustrated when they don’t land. I’m a more technical player who doesn’t mind taking small shots at a time and using even my misses to my advantage, but I’m constantly challenged to score enough points down the stretch. And then there’s my tendency to snowball small fielder’s choice “errors” into full-blown losses.

Anyway, he’s been keeping score, apparently, between these big matches. Next is a fight between his Inhumans and my Guardians of the Galaxy — the latter being an old favorite theme that Lenny is largely responsible for introducing me to. The Inhumans have gotten a LOT of new juice lately, while GOTG has waned a bit. Heroclixin’ will report how that game goes whenever we get a chance to play it.

 

Heroclixin’ has written about The Authority a number of times, it being a whole team that was my collective No. 2 favorite of 2014. In 2017, it was joined by Planetary, and it got challenged to a potentially tough fight against a high-point Apokolips keyword team. So I opted to run a practice game — one that Apokolips lost.

I thought I needed to run this practice again because I accidentally forgot to actually put a certain figure in the Apokolips starting area, and I also remembered I had Superman, God of Strength to stand in for the 200-point Supergirl piece (removing the Lex Luthor). Finally, I wanted to see how the team would do on a less constricted map.

The ROC Sporting Arena fit the bill, with its only token attempts at hindering or elevated and no blocking terrain at all. Darkseid would see all.

This time I actually remembered to field the Kinetic Accelerator and Eleha’al Vine special objects to give the Authority some extra tactical options.

BUILDS:

Bernadeth [Harley Quinn and the Gotham Girls 040] 50

Knockout [Harley Quinn and the Gotham Girls 006] 50

Mad Harriet [Harley Quinn and the Gotham Girls 022] 50

Stompa [Harley Quinn and the Gotham Girls 007] 50

Lashina [Harley Quinn and the Gotham Girls 056] 75

Big Barda [Harley Quinn and the Gotham Girls 023a] 125

Granny Goodness [Harley Quinn and the Gotham Girls 046] 125

Steppenwolf [Superman/Wonder Woman 058] 135

Brimstone [Superman/Wonder Woman G003] 20

Superman, God of Strength [Harley Quinn and the Gotham Girls 061] 200 (standing in for the Supergirl I didn’t yet have)

Darkseid [Superman and the Legion of Super-Heroes 044] @ 350 (in place of the Darkseid I don’t own)

=1260 points

 

And here’s “Planetarauthority”

Ambrose Chase @ 90 + Force Field 10

Apollo @ 200 + Alias 3

Doctor @ 110 + Force Field 10

The Drummer 40

Elijah Snow @ 120 + Stunning Blow 10

Engineer @ 175 + Invigorate 10

Jack Hawksmoor + Lunge 5

Jakita Wagner 80 + Unstoppable 5

Jenny Sparks 125 + Contingency Plan 12

Midnighter @ 100 + Opportunist 10 + Infiltrate 2  

Swift 90 + Lunge 5

=1297 points.

 

TURNING POINTS

Despite my building some Barrier and blocking terrain with Elijah and Jack, respectively, to shield Midnighter waiting on the Accelerator, Darkseid was again able to get a first shot off on him thanks to Barda blasting a hole — and this time, Barda was able to properly Enhance the damage up for a one-shot kill (Alias feat failed).

Doctor got TK’d to do a mass Pulse Wave but Jakita and Apollo’s HSS tries at Darkseid flopped from TTPC and Jenny’s whiffed as well. Worse, Ambrose crit missed next turn on a push. Jakita got pounded to death’s door by Superman and pushed herself through said door on a thoroughly unsuccessful Flurry after. And a turn later, a pushed Apollo (double Outwitted by Darkseid then Superman Enemies) was spun right through his dial to KO.

It’s here that Granny Goodness did her once-per-game Boom Tube thing to isolate and destroy Jenny Sparks and Engineer.

TURNING POINTS

But again, that’s where it went wrong for Apokolips.

The Drummer had been left atop elevated near his starting area to see the Furies and nix some of their attempts to Superman Enemy Outwit stuff. Jack was also able to erect some blocking to hamper Lashina’s Plasticity zone. Most of all, Jenny lucked out when Superman, God of Strength missed an attack that would have crippled her.

Ambrose, having been evac’d by Swift, got healed by Engineer, and it finally clicked for me that he can use both targets for his RANGE Special, allowing him to potentially hit SIX foes instead of the three I’d been shooting at in earlier games. So that was a major Turning Point, as was my finally also remembering Eli’s “Chill In Your Bones” trait to hinder Apokolips’ POWER, then CLOSE, then RANGE actions. Both bought Engineer enough time to heal and Invigorate the remaining team, which then laid down enough attacks to finish Mad Harriet, Bernadeth, Darkseid, and Superman.

Steppenwolf, Stompa, Barda and Lashina were not nearly enough to deal with the resurgent Planetary/Authority. Engineer, Jenny, Jack, Ambrose, Swift, Elijah and Drummer were left standing — more than half on their opening clicks.

———

I believed I was playing the Apokolips team incorrectly. Each game, I’d thought advancing with Granny and co. would be the knockout lockdown move, and both times it simply led to her KO and the crumbling of her Furies.

Also, each time I decided to use Darkseid’s Outwit to soften targets, thinking he was safe at his 10 range through friendlies to do so. But his having to maneuver around blocking left him slightly open to retaliation both times and he’s paid for it dearly. More to the point, the actual Darkseid I’d be facing has no Outwit until very deep dial, so I shouldn’t be using it here.

And so I ran this practice again one more time. Check next week to see how that went.