- I put the figure in my car for about 15 minutes to a half-hour and, sure enough, it softened nicely, becoming quite malleable.
- Ran cold water on the figure once in the desired position.
- Then I propped it upright in my freezer to let it set in the new position:
My Custom Mods [mod 3]: Jolt
Rookie/Experienced JOLT (Fantastic Forces)
My Custom Mods [mod 2]: Star-Spangled Kid
EXPERIENCED STAR-SPANGLED KID (Legacy)
Next time: my first — and only — non-subtractive resculpt.
My Custom Mods [mod 1]: Rookie DOVE
Welcome to a new feature here on HeroClixin’: My Custom Mods! Each article will detail in brief my process in doing the mod, proving that you don’t have to be an expert sculptor or use a lot of Green Stuff to make your pieces your own! (A caveat, though: I did minor in Art in undergrad. But I was a drawing specialist. Painting was the class I nearly failed!)
Without further ado:
ROOKIE DOVE (Hypertime)
- Carefully, but firmly, I snapped off the flight base.
- Then, if I recall correctly, I snipped off the excess peg from the figure’s foot to give the glue a wider surface to bond to.
- Finally, I used modeler’s glue to fill up the space where the flight stand had once sat and held Dove’s foot there until the bond set in about 2.5 minutes or so.
- Propped it up so she wouldn’t sag (much) until the bond fully cured.
New feature coming: My custom mods!
Over my years of HeroClix collection and play, I’ve dabbled in another aspect of the hobby — modifying existing sculpts into customized versions. Thus far, I’ve teased readers with a few pix in an article here and there, but rest assured I have plenty more to share, from barely-noticeable repaints to major reconstructions.
Each article will detail in brief my process in doing the mod, proving that you don’t have to be an expert sculptor or use a lot of Green Stuff to make your pieces your own!
I hope to make this a regular feature — perhaps weekly. What do you think?
Feats and BFCs with new art
It’s been up for about a week now, but now it’s time to officially reveal my DC feat and battlefield condition cards with art added.
http://heroclixin.wordpress.com/pix-and-downloads/dc-cards-with-art/
Check ’em out and print ’em out!
BWAH HA Heroclix — Justice League International

I cropped out Drs. Light and Fate because they were not worthy of my team (translation: I ran outta room for her and didn't have him at all).
Nostalgically beloved, sometimes maligned, the humor-focused era of the Justice League was a daring experiment in mainstream comics. For the first time, one of the Big Two’s marquee team books focused more on the relationships of the characters than on the villain(s) of the month. It proved surprisingly popular (for a while, anyhow), spawning a spin-off or two before it collapsed under its own ridiculous weight. Perhaps if writers Giffen and DeMatteis had dialed back the humor and played it a little bit straighter, the novelty wouldn’t have worn off in only 5 years. After, Brian Michael Bendis has essentially done the same thing with his team books for the past 6 years, with no sign of real fatigue in sales.
But I digress. This is supposed to be about HeroClix.
Now, with the release of several new pieces in The Brave And The Bold set, one can play a solid Justice League International themed team. Here’s mine, from a recent tournament:
JL Green Lantern (Justice League) 133
Fire & Ice 131
Mr. Miracle & Oberon 115
Blue Beetle & Booster Gold 82
Batman (Justice League #001) 75 + Inside Information 4
Black Canary (Justice League) 50
More FAIL.
Seriously. I can’t believe some of the utter FAIL I’ve still been experiencing in HeroClix games lately.
Black Adam. I seem to make stupid tactical FAILs with this character more than any other. Back when he was new back in the Crisis events, I’d do ridiculous things like:
- use his Impervious 254-point body to shield a 61-point medic from Outwit-equipped snipers. Barely escaped that game with a victory thanks to the time limit.
- Hit Crisis Spectre hard with a Hypersonic hit and neglected to use the rest of his movement, leaving him completely vulnerable to the wounded but still-dangerous giant. I lost that game, snatching defeat from the very jaws of victory. Giant Hypersonic FAIL.
Lately, I’ve pulled Black Adam back out of the tacklebox. And I’ve made the same sorts of utter FAIL:
- Used Exploit Weakness on a near-dead KC Shazam instead of HSS, leaving him vulnerable to repeated Lunging Stunning Blows from HoT Daredevil. Utter Hypersonic FAIL.
- Didn’t use his full HSS speed with a full-health enemy V Icons Superman on the board, and didn’t really have much of a reason why I didn’t get him out of reach. Worse…I didn’t use his lower-pointed passenger to block line of fire to him. About three different FAILs. In one action.
Now with a new Black Adam as part of the Shazam! and Black Adam duo, I had another chance to do well by him…or not. See, I put Lunge on the guy (since he has Close Combat Expert much of his dial) and went to town, using the feat to get a quick one-hit-KO of Max Mercury. But later, I took a HSS chance to try to take out an enemy Brave + Bold Superman and lacked the speed to get back to relative safety.
Wasn’t until much later that I realized I’d forgotten Lunge, that would have given me the extra movement to not get so easily ganged up on by BB Superman and Wizard Shazam. Amnesiac FAIL.
In the same game, I utterly forgot BB Metallo was Indomitable, thus losing crucial attack chances. Lost that game. Double FAIL.
In the game previous, I didn’t use Goodness & Mercy’s SP Willpower to chase down a healing enemy. SP FAIL.
These FAILs paled next to today’s though.
Scenario: My Extant, way up on points and on his 1st click against enemy Flash (Justice League Super Rare) has a shot at long range. Afraid my 10 AV isn’t enough hit an 18 DV + Super Senses, I Phase in close. Flash proceeds to alternately Flurry, Hypersonic and generally pummel my weakening Extant to KO.
I wasn’t finished. Same tournament, tired of trying and failing to hit an enemy Black Flash, I pursue and base a wounded Max Mercury hiding on an Eleha’al Vine. Max uses Flurry to land 8 consecutive attacks to deal (with the other White Knight) my reducer-less Extant a bitter defeat.
Extant has full-dial Phasing and a 10 range. 10 RANGE! WHY WAS I BASING NON-STEALTHED CHARACTERS THAT COULD USE FLURRY….TWICE?!?
Worst bit of FAIL since forgetting to play my TKer in the last FAIL article.
Building for the Event Dial [part 20]: Ragnarok
Read the introduction to the series here.
E101 RAGNAROK
The Brave and the Bold arrive…and you need a checklist.
It’s that time again: another brand-new HeroClix set. Considering that this time last year we didn’t think we’d ever see one, I for one am quite grateful.
One thing I am not so grateful for, though, is WizKids’ ceasing to print the handy little checklists they used to pack in every booster. Yes, I’m sure they’re an ultimately needless expense, but the company could offer downloadable and printable PDF versions.
Fortunately, I’m a fairly talented graphic designer myself, so I’ve been crafting my own checklists since WizKids stopped doing theirs in Secret Invasion. Now that I have my own little HeroClix blog, I figured I should share.
BBpocketchecklist (updated April 17, 2010 with added AE point cost for Etrigan and minor spelling/name changes [for instance, “ATOM & HAWKMAN” is now properly spelled “THE ATOM AND HAWKMAN”))























