2021 was … wild. Here are its worst clix

Another year has ended. And like the unprecedented one before it, 2021 has been … something.

These clix are also something … you probably don’t want to play.

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10th worst

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Rogue (Empyre 104a) 40 points
Rogue104a
She’s not entirely terrible, just sooooooooo underwhelming compared to …
… well …
… ANY other 40-point piece in the game today. And especially with 30 points being the ridiculously meta price of the best figs in the game right now.
This “shugah” ain’t sweet.
 ———

9th worst

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Lex Luthor (Wonder Woman 80th Anniversary 054) 50 points 
 Lex 056
Once upon a time (2019), a young teenager named Isaac Arnold-Berkowitz won the world championship in HeroClix. This is the figure he designed. It’s the definition of “pushable.”
But … there’s no more pushing in HeroClix.
At all.
So outside of some contorting gameplay (say, making him Mastermind fodder … which is counterproductive since HE has the same defense) to get him to work, he’s just an expensive Outwit piece.
Worse still, even if he does get his pogs out, he can’t Mastermind to them without taking some harm himself.
Poor normal genius in a superhero game.
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8th worst

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German Soldier (Wonder Woman 80th Anniversary 003) 20 points
GermanSoldier
9 AV Energy Explosion and Toughness. Ummm, OK. The best thing about him is he’s a Sidekick. I guess they didn’t want to design GOOD Nazi generics.
Mission accomplished!
Speaking of Sidekicks…
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I started to make this next slot a catchall for the Future Foundation set Sidekicks: They just can’t do anything, I thought. But that wasn’t really true across the board. Paying 20 points or less for dials full of

  • Outwit (Leech) or
  • TK (Franklin) or
  • Perplex (Valeria) or
  • Leadership (Bentley-23)
  • or even Mind Control+Incap (Artie) are each useful, even aside from Captain-granted abilities.
These … are not.

7th worst (tie)

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Mik (Future Foundation 011) 10 points
Mik
Stealth Exploit Weakness? Like, why?
——
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Tong (Future Foundation 026) 15 points
Tong
Makes her sibs better but only for a fleeting moment, when all four are on the board (including the Turg bystander).
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Korr (Future Foundation 038) 25 points
Korr
Utterly useless w/o Turg yet the costliest of them all.
Altogether, they’re just 50 points, but are you ever going to have the actions to use them? And let’s not forget you have to spend MORE points on Captains to make them minimally playable. ¯\_(ツ)_/¯
Leave them in the subterranean depths of your tackle box.
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Someone on HCRealms mentioned this quartet:

6th worst (tie)

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Alex Power (Future Foundation 029) 25 points
Julie Power (Future Foundation 030) 25 points
Jack Power (Future Foundation 016) 25 points
Katie Power (Future Foundation 017) 25 points
Longtime readers may recall that Power Pack is my favorite team in comics, so this slot breaks my heart. But it has to be said.
They each have five-click dials with the same two powers all the way:
  • Alex: Force Blast and Telekinesis
  • Julie: Hypersonic and Energy Shield/Deflection
  • Jack: Sidestep and Close Combat Expert
  • Katie: Energy Explosion and Exploit Weakness
Plus they get a trait that allows each to swap powersets and ranges. So Jack who moved into enemy range could, perhaps, swap his Sidestep and CCE for Julie’s ESD for better protection.
But the whole thing is really unwieldy to use. The inability to combo their displayed dials with their siblings’ powers is always a bit deflating. You also can’t multi-swap, say, Katie’s Energy Explosion and Exploit Weakness to multiple members to get both attacks in a turn.
To top off this pack of problems, they don’t even get Sidekick status. And that’s why these kids — who are NOT all right — slide a bit further down the scale here.
(I LOVE THEM ANYWAY.)
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5th worst

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Mockingbird (Empyre L017) 20 points

Screen Shot 2021-12-27 at 6.39.18 PM

Um, yeah, OK, only 20 points for … well … an inefficient tie-up piece (when compared with when the figure was originally released; back then, the Avengers TA gave autonomous on MOVE actions and could be Alternate Team Ability’d into Thunderbolts to pick most any Marvel TA for the game).

Now, though? Not only is she dying soon with these combat values, but she respawns onto the enemy force on click 3 —her most dangerous with Flurry — and with the Skrull.team ability, which YOU don’t get for playing her.

So why would you play her?

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4th worst

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Chamber (House of X 028) 35 points
Chamber
Stealth. Enhancement. 11AV and 3 damage. All for cheap cost. Seems OK, right?
But that trait, tho …  keeping him from actually being that inexpensive frontline fighter he’s otherwise primed to be.
Worse still, he can actively harm your team when he gets KOed.
This fig’s a suicide bomb.
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3rd worst

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Darwin (X-Men: Rise and Fall Fast Forces 001)50 points
 Darwin FF001
He’s all about this:
RALLY (5): Opposing Attack Rolls. When an adjacent friendly character would take damage from an attack, you may remove Darwin’s RALLY die to instead deal 1 unavoidable damage to Darwin.
He’s Mastermind fodder on PEDs, I guess. But that’s a lot of points to sink into not doing anything else. Still maybe better than his twin:

2nd worst

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Darwin (X-Men: Rise and Fall 002) 30 points
Darwin 002
Wow, that’s bleak. So he’s clearly all about this:
INSTANT DEFENSIVE ADAPTATION: Opposing characters targeting only Darwin with an attack can’t have their attack or damage values positively modified. // Darwin has SAFEGUARD: Pulse Wave, Poison.
How often are enemies going to only target him? Especially in this multi target game we play. That’s not even worth 30 points and so he’s probably not worth playing.
Both are, ironically, unfit for survival
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WORST worst

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Cardinal (House of X 043) 50 points
cardinal 043
He’s bad in so many ways.
  • He got hit by the loss of Perplexed damage in the 2021 rules rewrite.
  • 0 damage.
  • 0 range 9 AV Incapacitate.
  • He also has an alternate dial that can actually fight. But…
  • …he needs to watch his teammates take damage from attacks (i.e., losing) to MAYBE activate that dial.
  • … because he has to build up tokens and then roll high enough with the free action.
  • And if that weren’t bad enough, he self-harms once he activates unless he hits attacks every turn.
  • And with him being a melee fighter who’s likely been hanging back, that might be hard to do.
  • Did I mention he has old-style Colossal Stamina? So while he can push himself for those hits, he’s still damaging himself to do it.
It’s actually 100% accurate. But also kinda 100% bad.
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That’s enough of the bad. Look for the next post: Heroclixin’s faves of the year.

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