Favorites of the Decade … Under 2021 Rules

That handy reference for my favorite 140-something figs of the 2010s had me wondering: How much better — or worse — would these get with the changes to HeroClix this year? Especially the No Pushing rule for the non-Indomitable crowd, Great Size Willpower for the big guys and gals, and No Hindered movement changes for all.

REPLACE THEN MODIFY

When the new rules replace the old, what’s the modification of these old favorites’ playability? Some get much better — as much as +3! Others drop due to the changes. A number end up with a net +0.

This review has been done for weeks, but I was waiting on some erratas to say how certain old wordings would proceed. I got … most of them. So let’s see what’s what.

  • 121. Animal Man [DC 75th Anniversary 036] 2010: No more pushing damage and unhindered movement really help him out, but as usual he’ll depend a lot on what other Animal keywords are on the board. Barely better: +1 

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  • 120. Swamp Thing [War of Light 053] 2014: Didn’t improve one bit. In fact, both his Telekinesis and hindering terrain creation skills are actively WORSE. -2
  • 119. Martian Manhunter [The Brave and The Bold 036] 2010: No pushing helps him a lot. Except … that’s the *only* thing that’s improved. At his 202-point cost, we’re calling this a +0.
  • 118. Gimli [Lord of the Rings 005] 2011: None of the changes affect him except hindering terrain, which is significant due to his 6 Speed. (Short legs.) Still a net +0 thanks to his old Indomitable ability no longer being special at all.
  • 117. Amadeus Cho [Incredible Hulk 027] 2011: No change other than the hindering one helps, oh, and he can maybe Outwit someone in Stealth. But he has Energy Shield/Deflection so why would he risk his life getting next to someone with his weak DV? +0

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  • 116. Titano [Superman/Wonder Woman G005] 2015: No longer pushing is a plus and Great Size’s improved Willpower even more so, with some Close Combat Expert down the stretch as well. Gorilla Warfare got better! +2.5

It's a great sculpt. But it's the MONEY BAGS that make it awesome FUN.

  • (tie) 115. Green Goblin [Web of Spider-Man 058] / Doctor Octopus [Web of Spider-Man 054] 2010: Gobby benefits from No Pushing, but the loss of Perplex on damage nerfs him a little (+0) — but not NEARLY as much as Doc Ock, whose quadruPerplex is near-USELESS since he can’t modify his 1 damage anymore. -3!
  • 114. Giant-Man [Chaos War 200] 2012: His old weakness, losing Indom at 75 points, is rectified! +1 for that dial. +0 at full cost. EDIT (10/20/2021): I forgot about Great Size Willpower. Add +0.5 to both.
  • 113. Stranger [Galactic Guardians 043] 2012: Not being able to push to his pick-a-power clicks kinda kills him. Also: Opening Pulse Wave is not nearly as good. But a possible big boon is his ability to choose giant or colossal size at beginning of turn so he can get Giant Willpower instead of just the Power Cosmic version. That actually balances out the negatives to maybe a +0.5 for me. (EDIT (10/20/2021): It’s come to my attention/remembrance that he can’t get the giant Willpower due to trigger timing. So actually -0.5

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  • 112. Aquaman [War of Light 029] 2014: No Pushing works swimmingly for the zombie king of the sea. And the fact that he makes water terrain with every KO on the board means a solid +2.
  • 111. Lex Luthor [Superman Fast Forces 004] 2011: No Pushing means he can freely move to whomever needs Enhancement — or who he wants to Mastermind to next turn. Also has some late Willpower that might help him stay active. His mid-life Perplex won’t help his minimal damage anymore. +1
  • 110. Crystal [Chaos War 044] 2012: No Pushing is GREAT for her, so she can get more out of either her opening Penetrating/Psychic Blast or Barrier. +1
  • 109. Every Last HeroClix Figure with the “Morph: Many Identities” Trait in Age of Ultron: Hank Pym [Age of Ultron 001], Ant-Man [003], Yellowjacket [022], Goliath [043], Giant-Man [044], Hank Pym [201], Ant-Man [202], Goliath [203], Yellowjacket [204], Ant-Man [205], Wasp [206] and Giant-Man [G200]. 2015: Even though their morphing didn’t cause pushing, it’s nice their other actions won’t harm them to take a second token. A number of these have power boosts as well. +1
  • 108. Static [Teen Titans 045] 2013: No Pushing helps him, but his old bane, Precision Strike, gains a bit of a step as well. He may need all those Trashcan Lids at once. +0.5
  • 107. All the reporters in Superman/Wonder Woman with their “The World Needs To Know” special powers and traits: Newsboy Legion [007], Investigative Reporter [006], Lana Lang [029], Jimmy Olsen [027], Lois Lane [047], Clark Kent [026] and Superman [100]. 2015: Because it’s so vital for each to get within 4 squares for their “TWNTK” skills, No Pushing is super welcome. +0.5
  • 106. Blue Beetle and Booster Gold [The Brave and The Bold 052] 2010: They really needed their Perplex on their damage to be effective. No Pushing isn’t enough to balance the loss. No more playtime for these Super Buddies. -1
  • 105. Uhura [Star Trek: The Original Series 038] 2017: No Pushing helps her better pick her targets for assassination — especially without hindering slowing her down from Stealth anymore. +1

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  • 104. Peace Machine [What If 0043] 2017: With the loss of both TK attacks and knockback damage, he has no offense. Even his ranged Force Blast SP is no longer so special. -2
  • 103. Superior Spider-Man [Deadpool 060] 2014: His late dial Perplex is less welcome. Moreover, his Spider-Bots’ Incap and Plasticity both lost a step. -1.5
  • 102. Luke Cage [Captain America 014] 2011: Between No Pushing and later Willpower, he’d be well improved if not for the general nerfing of Super Strength. +0.5
  • 101. Question [WizKids D-008] 2013: Perplex’s nerfing means his utility drops a tad, but he has CCE on any click he wants so he still can pump his own damage in melee most times. +1
  • 100. Black Widow [Captain America 006] 2011: The end of pushing helps her a lot. She also has a long run of late-dial Willpower, which could be handy. +1
  • 99. Cyborg [New 52 Justice League 006] 2012: Pulse Wave got nerfed, so he’s taking a hit. -1

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  • 98. Aquaman [Superman 048] 2011: No Pushing helps him SO much. In fact, he improves some way on EVERY SINGLE CLICK: His double power action SP on clicks 1-6; CCE on four of those clicks; the improved Mind Control mid-dial; and Willpower on his last four clicks. Still overcosted but better now. +3
  • 97. Madrox [Giant-Size X-Men 001] 2011: Although not pushing is a slight boon, losing that ability to push to click 2 with its Perplex is a bit of a blow. But Perplex isn’t what it was, either, so whatever. His late-dial Willpower will come in handier than ever. +0.5
  • 96. Chameleon Girl [Superman and the Legion of Super-Heroes 031] 2014: No Pushing is great, but she also has a LOT of Perplex that’s no good on her mediocre-for-her-cost damage now. +0
  • 95. Cloak [Amazing Spider-Man 202] 2013: Not pushing anymore is really key for his playability, as I used to chafe at the fact he never seemed to be in the right spot to attack when he had zero tokens. Otherwise has zero improvements. +0.5
  • 94. Mirage [Wolverine and the X-Men 004] 2013: She starts with Willpower. Too bad she’s saddled with Incapacitate, which is worse than ever (QUIET, TAYLOR), especially with one target. We’ll give her a +1 because of the tempo-busting potential of constant Incap with good Willpower rolls.
  • 93. Triplicate Girl [Superman and the Legion of Super-Heroes 206] 2014: She doesn’t push anymore. Neither do her pog sisters, so you can’t easy-mode push one to death to give the survivors Willpower for rest of game. But … you can get Willpower for the rest of the game, which is much better than it was. +1.5
  • 92. Superman II [Superman/Wonder Woman 019a] 2015: Pushing was his bane. But his SP Incap really takes it on the chin with both the light blue power’s nerfing and the end of pushing damage (his version specifically references it). -1

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  • 91. Frog-Man [Superior Foes of Spider-Man 048] 2016: So No Pushing WOULD help, as does the ability to finally affect Charge and Reflexes, but he has a whole trait based on knockback damage that’s just GONE now. -2, because it ruins him that badly (he actually still has uses to bust up formations, but…)
  • 90. The Spot [Web of Spider-Man 051] 2010: No Pushing helps him a lot, but his low, unPerplexable damage makes it a wash. +0
  • 89. Luke Cage [Civil War Storyline 011] 2016: He kinda liked pushing to his better DV click 2, but his Empower is newly relevant, as is his resistance to penetrating damage. Two late clicks of Willpower and CCE are cool. +1
  • 88. Batman [Superman/Wonder Woman 061] 2015: Pushing and hindered movement, his old biggest weaknesses, are no longer problems. But he got no material improvements. +0.5.
  • 87. Fitz [Nick Fury Agent of SHIELD 021] 2015: Opening Willpower could speed his production of Hoverbots. But no pushing means his clicks of Empower might as well not exist. +0.5

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  • 86. Element Man [World’s Finest 040] 2016: Pushing was his only weakness. Now he doesn’t have to pick Willpower to act with 1 token (indeed, he CAN’T use Willpower anymore), freeing him for better actions. +2
  • 85. Baby Doll [Batman The Animated Series 049] 2018: NP is good. Loss of Perplex on damage doesn’t matter so much because she’s gonna use Energy Explosion anyway. +1
  • 84. Veil [Avengers Asemble 023] 2015: Pushing was a big danger for her. That hindering terrain no longer slows movement makes it harder for her to trap opponents, though. -0.5
  • 83. Goliath [Civil War Storyline 029] 2016: A mid-dial CCE run feels like a wash with the nerf to heavy objects. Another problem: the nerf to Invincible. But Giant Willpower could yield dividends before he goes down. +0.5

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  • 82. She-Hulk [Avengers Infinity 024] 2018: Dial-long Close Combat Expert is already great but because it works with her SP it is soooo improved for her — she will be FILING CASES EVERYWHERE +2
  • 81. Molly Hayes [Hammer of Thor 041] 2010: One of my biggest regrets in my many years of Heroclixin’ is refusing to push her to try KOing a last-click Ares (who then improbably hit her 19 DV) so it’s nice that’s no longer a concern. Too bad Super Strength is so nerfed.  +0
  • 80. Aquaman [Trinity War 201] 2015: Same for him, re: Super Strength. -0.5
  • 79. Hulk [Avengers Movie 202] 2012: Giant Willpower might help. Super Strength won’t much. +0.5
  • 78. Superman II [Superman/Wonder Woman 6-001] 2015: No pushing is a problem … he’s supposed to! He also gets the Indomitable symbol late dial … to no effect. He at least opens with CCE to give him decent AV and damage to start. On a themed team, the Wonders of the World ATA allows him to “push.” +1
  • 77. Mysterio [Web of Spider-Man 056] 2010: Pushing was a big problem. NOW his problem is that his Smoke Cloud keys off Indomitable, which is gone and pretty much ALL figs now are effectively Indom. Still works against Willpower and Senses. +0.5

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  • 76. Groot [Web of Spider-Man 049] 2010: No pushing. He also gets Giant Willpower. +2
  • 75. 3-D Man [Avengers Assemble 013b] 2015: No pushing makes him feel 3 times better. His triple-Plex effectively losing a third of its use is OK because he has a lot of it to spread across his values. And later: the new Hypersonic+Exploit combo! +1.5

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  • 74. Magik [Wolverine and the X-Men 034] 2013: No pushing! And she’s not slowed down by carry anymore! And she can quasi-push herself or a passenger! +3!
  • 73. Miranda Tate [Dark Knight Rises 012] 2012: She starts with the superb Willpower … but can’t push to her CCE/Outwit SP on click 2! She’ll need a teammate to wildcard to be her best. +0
  • (tie) 72. Crystal [Avengers Black Panther Illuminati 012] 2019: She can’t push to click 2 Perplex anymore but … y’know … Perplex. Also, solo target Quake isn’t quite a thing anymore. And her Smoke Cloud isn’t as good. But hey, mid-dial CCE for the win, right? +0
    Silver Sable [Earth X 002] 2019: Late-dial RCE isn’t nothing. Also hated pushing and now doesn’t have to. Ever. +1
  • 71. Nova Prime [Galactic Guardians 001] 2012: Aside from no pushing, he has the new combo of HSS and PenEtrating Blast a click. ONE WHOLE CLICK. Meanwhile, mid-dial Pulse Wave feels bad. +0.5

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  • 70. Clark Kent [Man of Steel 009] 2013: Heyyyy, opening Willpower! And a Leap/Climb trait so he can get the movement skills with his Charge and HSS — both with 2 targets. Even his Perplex feels better used on his AV. +3

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  • 69. Sand [Harley Quinn and the Gotham Girls 060] 2017: RCE is better for him, and his Force Blast from range makes that MUCH stronger for defense. +2
  • 68. Deathlok [Wolverine and the X-Men 11b] 2013: How does his RCE as CLOSE even work now? DOES it? -1
  • 67. Red Hood [Rebirth 046] 2019: So he doesn’t have to push now, which is good. The only other upgrade is he can multi-target with his close attacks. +1

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  • 66. Spider-Punk [Superior Foes of Spider-Man 062] 2016: Heyyyy, look who doesn’t take pushing damage anymore! And has 2 targets for Charge+Flurry! And CCE to stay good end-dial! Only thing bad is Pulse Wave now on his back half. +2
  • 65. Rocket Racer [Web of Spider-Man 044] 2010: He doesn’t push. Otherwise exactly the same. +1
  • 64. Timber Wolf [Superman and the Legion of Super-Heroes 013] 2014: Mid-dial Flurry combos with Exploit Weakness. But he was already Indomitable, sooooo… +0.5
  • 63. Aquaman [New 52 Justice League 005] 2012: Him not pushing is a real improvement. He also gets some late-dial CCE that I don’t care about. +0.5
  • 62. Black Adam [Rebirth 037b] 2019: Woooo! He gets Quintessence-fueled Willpower now, which makes up for all the Perplex that isn’t quite as good for his midlife and that Invincible no longer caps damage. +1
  • 61. Black Panther [Secret Wars Battleworld 061] 2018: Willpower Cosmic! It’s just too bad about his Pulse Wave click with RCE, now. +1
  • 60. The Captain [Giant-Size X-Men 054] 2011: Pushing is no longer a problem for him, true, but it was also one of the best ways for him to get unstuck from his bad “passing out” clicks. +0
  • (tie) 59. Batman [DC 75th Anniversary 031] 2010: Boy does he like not having to fret about pushing once he finishes his smoke maneuvering. But boy does he hate that his late dial Perplex not help his weak damage. And Incap is also poor. +1. But his partner
    Robin [The Brave and The Bold 042] 2010: also likes the non-push and benefits from occasional CCE. +1
  • 58. Muhammad Ali [WizKids DP17-004] 2017: Late dial his CCE+Flurry combo makes the rope-a-dope more effective than ever. +1

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  • 57. Giant-Girl [Avengers Infinity G001] 2018: In addition to improved Willpower, her frequent CCE clicks become VERY sweet spots. +2
  • 56. Vixen [Streets of Gotham 028] 2012: On the one hand, not pushing will help. But her click 2 was pretty good and now she’ll almost never see it. Like Animal Man, she depends on what’s on the field to use any new combos. +0.5
  • 55. Dust [X-Men Xavier’s School 056] 2018: So Smoke Cloud is not as good anymore; she can’t trap victims with her dust storms. Put at least she won’t push! Not that she was, much … given her Sidestep and FREE Smoke ability … sooo … +0.5
  • 54. Black Widow [Captain America: The Winter Soldier 003] 2014: Hey, it’s a little easier for her to be on a themed team to do her stealing enemy theme probs thing! Yay! But the number of Probs is like half. Boo! Maybe we are glad for her late clicks of CCE and Incap-plus. +1

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  • 53. Jakeem Thunder [Joker’s Wild 053b] 2016: Wow, with no pushing, he no longer has to pick Willpower. But he still CAN pick Willpower when he has two tokens and maybe still get to act. And with pick-a-power and 2 targets, he can really weaponize the new multitarget ability in close. +2
  • 52. Captain America and Black Widow [Captain America: Winter Soldier 017] 2014: Perplex on damage used to be great on duos like this one. USED TO. -1
  • 51. Captain America [Fear Itself 201] 2013: Torn between being glad he doesn’t push and sad that he can’t push to his “Inspiring Defender” 2nd click. A late bit of CCE might be OK? +1
  • 50. Black Rider/Ringwraith/Nazgul/One Of The Nine/Servant Of Sauron [Lord of the Rings 016/006/101/102/020] 2011: A key play with these 9 AV guys was to push to 10 AV click 2. That’s over. They’re canceled. -1
  • 49. Wildfire [Superman and the Legion of Super-Heroes 021] 2014: His double power actions work better in a post-pushing game, but he’s also hurt by the fact that he can’t push to those healing clicks of his. At least he’s got RCE with PW on a couple of mid-clicks to help his flagging attack. +1
  • 48. Alloy [World’s Finest 058] 2016: Giant Willpower could really make a big difference in his playability. And because his damage is so naturally high, his Perplex doesn’t feel nerfed as it seems better used on other stats. +1

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  • 47. Ms. Marvel [Avengers Assemble 055] 2015: Pushing was her biggest problem, so she’s better. In fact, she’s much better since she can choose to be giant at beginning of turn and gain Giant Willpower. (EDIT: Or so I thought at the time of this writing, but the timing is off, so no Willpower.) Actually, she’s much, MUCH better: She can choose colossal size and also get CCE for that +1 AV and damage. +3

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  • 46. Wasp [Avengers Infinity 044] 2018: While pushing held her back, she also has a great click 2 that she’ll never see again. And her puny 2 damage down dial can’t be helped by her Perplex. -2
  • 45. Captain America [Nick Fury: Agent of SHIELD 049] 2015: Starting with Willpower gives him that “self-Leadership” to make up for the fact that somehow he never got REAL Leadership. No Pushing makes his Redwing and Pigeon bystanders much more effective. +1.5
  • 44. Cyclops [Uncanny X-Men 033] 2016: No Pushing is so vital to get more mileage from his opening click. He also has a significant run of Willpower down dial, which is better than the nearly-as-long Perplex on the stretch. +1.5

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  • 43. The Atom [Superman/Wonder Woman G001] 2015: Great Size is the main attraction, but at his 200 and 150 levels, he also starts with CCE. +2
  • 42. Hawkman & Hawkgirl [Batman The Animated Series 060] 2018: Absolutely none of the changes improve this pair. +0
  • 41. Dee Dee [Batman The Animated Series 015] 2018: No Pushing is the only net bonus. It’s enough. +1

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  • 40. Colleen Wing and Misty Knight [Amazing Spider-Man 044] 2013: The end of pushing is fabulous for them. Even better, Duo Attack now works with their Incap and BCF at various points in their dials. There’s a little bit of Willpower but a little more Perplex. Still a solid +2
  • 39. Batman [Batman and His Greatest Foes Fast Forces 001] 2016: He starts with Willpower, and gets CCE and Flurry combo later, but Reflexes losing its knockback resistance could be a problem going foward. +1.5

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  • 38. Black Lightning [Batman 045] 2012: Early Willpower works. Even better: his SP granting EE now combos with his PPBlast, and it’s possible the 3-target Incap could combo with EE, too. (EDIT: It doesn’t, as both powers are “instead of normal damage” abilities — gotta pick one.) At minimum, he can use the multi-target Incap in close attack now. +2

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  • 37. Robin [Harley Quinn and the Gotham Girls 030] 2017: On one hand, him not pushing makes him more a potent fighter. But on the other, he can’t push himself to KO and trigger the mass “incap” of enemies anymore. I’ll just have to settle for middial CCE and him having 2 bolts in melee. +2
  • 36. Asuka [WWE 012] 2019: Opening with CCE means no one is ready for Asuka. +1

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  • 35. Apache Chief [Batman The Animated Series 070] 2018: He will be stomping so much more with no pushing to worry about and a 66% chance at Willpower. BIG MAN INDEED +2
  • 34. Clayface [Batman The Animated Series 001b] 2018: Both his Smoke Cloud and Perplex got worse, so he gets worse. -1
  • 33. Angel [Days of Future Past 005] 2014: No pushing is very good for him. But his Perplex on later clicks feels bad. +1
  • 32. Shade, The Changing Girl [Rebirth 044] 2019: Willpower is great to start and no pushing works for her. But Plasticity and Perplex both lost out a little. +0.5
  • 31. Batman [Batman The Animated Series 040] 2018: Him losing knockback protection is a bit of a problem. On his lower dial, not being able to Perplex damage is a BIG problem with him only having 2 damage, making his Batarang equipment much less effective. -1.5
  • 30. Daredevil [WizKids MP18-007] 2018: His main issue wasn’t being sightless but pushless. And now that’s not an issue. He also has a nicely placed run of CCE. +1.5

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  • 29. Cyclops [Giant-Size X-Men 008] 2011: Starting with Willpower, he also gains a massive new trick middial with his Force Blast SP allowing him to do free damage under the right circumstances. Also he’s got RCE in places. +3
  • 28. Magma [Wolverine and the X-Men 073] 2013: Pushing was a problem. Better now. +1
  • 27. War Machine [Invincible Iron Man 029b] 2013: Not one thing improves for him, and Pulse Wave is markedly worse. Well, I suppose he gets 2 bolts for close combat, which, given that he was a Sharpshooter with Improved Targeting: Adjacency already, is kinda unneeded. +0
  • 26. Nova [Avengers Infinity 032] 2018: Being Power Cosmic means he gets Willpower. Late dial RCE is welcome. +1.5
  • 25. Falcon [Captain America: The Winter Soldier 006] 2014: He can fly high without pushing now. That feels good. But his mid-dial Perplex feels bad because his damage is low there. At least he ends with Willpower to maybe catch a second (tail)wind. +1
  • 24. Grace [Joker’s Wild 046] 2016: She had lost a step when object attacks changed in 2017 and her top clicks are still not nearly as good as when she was new. But the back 2/3 of her dial with CCE makes her superb there. The loss of the Invincible damage cap means she could get blasted past her Impervious. +0.5
  • 23. Elijah Snow [Elseworlds 046] 2017: The Perplex half of his SP is a downgrade. At least his Barrier gets a little better with terrain, though his Pulse Wave takes a hit. Markedly worse is his Big Chill, which no longer forces enemies to fear pushing damage. Hmm. -1

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  • 22. Armor [Giant-Size X-Men 050] 2011: No pushing means she’s stuck on a useless activation click until she can use X-Men TA to heal a pal or she gets hit. She’s almost unplayable. -2
  • 21. Mysterio [Amazing Spider-Man 026 and 206] 2013: Being able to do his Smoke Clouding and switcherooing without pushing might make that newly viable. Too bad Smoke just isn’t very good anymore. +0
  • 20. Valkyrie [Fear Itself 005] 2013: It was kinda ridiculous that she was subject to pushing damage, so it’s great that’s no longer an issue. +1
  • 19. Donatello [Teenage Mutant Ninja Turtles 2: Heroes In A Half-Shell 025] 2016: Pushing was his weakness. Now he can use Support with abandon, should he choose — and he might, given that Perplex is less useful. +1
  • (tie) 18. Okoye [Avengers Black Panther Illuminati 038] 2019: Not that she ever did push to her second click for CCE, but now that she would, she can’t. Fortunate she has many clicks of the power so she’s sure to see it (+1), which is better than
    Okoye [Avengers Black Panther Illuminati FF006] 2019, who gets just a little CCE scattered down dial. +0.5
  • 17. Hulk [Avengers Defenders War 052] 2017: Cho Hulk’s Perplex and Super Strength and Invincible all got nerfed and nothing about him improved. But at least he’s not actively worse. -1
  • 16. Multiple Man [Wolverine and the X-Men 013] 2013: No More Pushing really helps him deploy more effectively. It’s a pity his Perplex + Flurry combo is so poor now. Late-dial CCE is only good on the real Madrox; +0. Multiple Man [Wolverine and the X-Men 205] probably benefits even more from the new no push rule, being able to keep his Mastermind protection, but his second click, with Willpower and Empower, might be more useful. Fortunately, this version of the character has X-Men TA so there’s a slim chance of getting to that second click without depending on the enemy hitting him for 1 damage. +1
  • 15. Oya [X-Men Xavier’s School 031] 2018: It’s vital that she takes her shots at multiple targets while she can, so not worrying about push damage benefits her. But the end of push damage takes a weapon away from her as well, so … +0
  • 14. Nova Corps Officer [Guardians of the Galaxy Movie 004] 2014: Hey, his IM:Hindering SP is completely useless now. At least he doesn’t push. +0.5
  • 13. Wonder Woman [WizKids D-001] 2011: Absolutely nothing about her improved; her SP Perplex got worse. -1
  • 12. Captain Marvel [Captain Marvel 021] 2019: Her late-dial RCE will help her attacks on those clicks. Pulse Wave on her mega click is actively a lot worse. -1

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  • 11. Bat-Knight [WizKids DP17-006] 2017: Multi-target Precision Strike is a huge upgrade, as is Giant Willpower. +2
  • 10. Troll [The Mighty Thor 039] 2017: No pushing is both a boon and a bane; her click 2 is really good in melee defensively. +0.5

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  • 9. Ant-Man and Wasp [Chaos War 053] 2012: Pushing was the worst for this Tiny Size duo. Now Duo Attack works with Exploit Weakness! +2
  • 8. Black Panther [Age of Ultron 045] 2015: His Perplex at dial’s end makes him more useless offensively on those two clicks than ever. -1

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  • 7. Aquaman [Brightest Day 006] 2010: Though it was nice to sometimes push to his higher click 2 DV, having his starting CCE available for both his Charge or Transporter Move & Attack along with no pushing is all good. His later Mind Control also improves a lot. +3

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  • 6. The Authority [017 Swift, 032 Jenny Quantum, 033 Jack Hawksmoor, 048 Apollo, 049 Midnighter, 060 Engineer and 061 Jenny Sparks] 2014: Most benefit from not pushing.
    • Doctor (016) levels up his Barrier and Force Blast, but loses on Pulse Wave; +1.
    • Swift (017)
    gets a bump from her CCE in the middle; +1.
    • Jenny Quantum (032) loses on Perplex AND Pulse Wave; -1.
    • Jack Hawksmoor (033)
    really used to get a lot out of his click 2, which he’ll now never see outside of some corner cases. At least he’s got more CCE to maybe land on; +0.5.
    • Before, you HAD to play Apollo (048) with Midnighter (049) for the Willpower just to play the big guy; now it’s a nice bonus. And oooo, look, RCE makes those clicks SO much better; +2.
    • Speaking of Midnighter, getting to combo Flurry and EW and his anti-CCE trait and his anti-movement SP equals +3.
    • Similarly, Engineer (060) gets to combo so much; +3.
    • Finally, Jenny Sparks (061) no longer fears pushing and doesn’t really care her late Perplex won’t boost damage. +1.5.
  • 5. Moon Knight [Avengers Defenders War 062] 2017: Perplex is nerfed. But his middial CCE will help make those formerly weak clicks formidable. +0

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  • 4. Drax The Destroyer [Guardians of the Galaxy Movie 013] 2014: The end of pushing is very good to him. His mid-life CCE is even better. +2
  • 3. Ambrose Chase [005] 2019: Not pushing is the good news. His Perplex option being nerfed is the bad. But still a net positive. +1

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  • 2. Miss America [WizKids M17-009] 2017: She REALLY does well to not push. Middial CCE keeps her much stronger down the stretch. +2
  • 1. Power Girl [Rebirth 022] 2019: The blessing of No More Pushing is paired with the curse of no Colossal Stamina -OR- Giant Willpower (as Willpower is beginning of turn phase and her choice to size up is a FREE during the action phase). She also has a Perplex option that’s a little worse. +0

Alternates/HMs (chronologically):

  • Impulse [DC75 Anniversary 104] 2010: Losing pushing is the only thing that improves. +0.5
  • Nightshade [Captain America 027] 2011: No pushing means she can’t get to her click 2 with Mind Control very easily…boo-hoo. Late Incap is InCRAP. +0

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  • Dee Jay [Street Fighter 010] 2011: His opening CCE works SO WELL with the Street Fighter TA, which pairs well with his Leap/Climb. And there’s that one late click combining Flurry and Exploit. +2
  • Superman [Superman 055] 2011: Though Super Strength gets a nerf with heavy objects no longer hitting very hard, at least his penetrating version keeps some bite in those attacks. Worse is that he could get stranded on his mediocre middle clicks. Ending with HSS and RCE is pretty strong, should he land there. +1
  • Bard the Bowman [The Hobbit: Desolation of Smaug 009] 2013: Doesn’t really improve until his late dial’s RCE and Willpower and can’t push there. On the upside, it’s easier to get his no-defense shots off with no pushing. +0.5
  • Silver Samurai [Wolverine and the X-Men 044] 2013: Pushing was his weakness and why he always dies on me. But his new vulnerability to knockback might be exploited. +0.5
  • Batman [Gotham City 001] 2013: The hard part is what power to pick for the game: CCE or RCE? The latter makes his free Incap work better, but … y’know … Incap. Opening Perplex feels bad with 2 damage. And his Indom isn’t special. +0.5
  • Giganta [Legion of Doom 006] 2014: No pushing seems really good, until I remember how much mileage I got out of her click 2. +0.5
  • Shang-Chi [Deadpool 047] 2014: Combined Charge and CCE are big improvements — especially since the latter works with his Counter Block ability. A weakness: knockback. +1.5
  • Hulk [Avengers Age of Ultron 104] 2015: Giant Willpower. But Invincible is somewhat less so. +1.5
  • Faust [Superman/Wonder Woman 056] 2015: Pushing was his bane. It’s no more. And nothing else he has got materially worse. +1
  • Mysterio [WizKids M16-003] 2016: It’s good that he doesn’t push anymore, but bad that he starts with Perplex and Smoke Cloud, which both got a little worse. +0.5
  • Crazy Jane [World’s Finest 019] 2016: She doesn’t push anymore, but that was only a concern on her last click due to her unusual pick-a-click mechanic. Clicks 1, 4 and 5 have no real change. Clicks 2 and 3 bear Perplex and Smoke Cloud, which feel bad. But her last click, No. 6, has Willpower, which she can now use at beginning of turn. +0.5
  • Patriot [Civil War Storyline 021] 2016: His click 2 was his sweet spot, but can’t push to it anymore. Being formerly Indomitable and Improved Movement: Hindering means he gets no upgrade and even his traited Leadership was supplanted by the general boost to Leadership in 2017. -1
  • Batroc [Avengers Defenders War 050] 2017: Zee leepair will no longer push! *laughs in French* +1
  • Thor [The Mighty Thor 061] 2017: The change to heavy objects is a blow to his upfront effectiveness. But his end dial with CCE coupled with his Mjolnir equipment is superb. +1
  • Photon [Avengers Infinity 036] 2018: Pushing used to be AWFUL for her, as she markedly degrades from her first click but needs to be able to keep on the move to be most effective. +1
  • Doctor Octopus [Earth X 034] 2019: A push-free game will help him a lot. Before, the 4-square FREE move was usually the only good choice for his beginning of turn trait. Now any of them will work. +1
  • Falcon [Avengers Black Panther Illuminati 041b] 2019: He has a SP giving him Close Combat Expert as CLOSE, which no longer actually works since the purple standard damage power is now passive. -1 EDIT: He got an errata giving him CCE via the SP, so while he’s less special than before, he’s lost no actual playability. New rating: -0
  • Frenzy [X-Men: The Dark Phoenix Saga 027] 2019: No real change, unless her no cost CCE after a Leap/Climb is ruled illegal. +0
  • Storm [X-Men: The Dark Phoenix Saga G023b] 2019: With the loss of knock back damage and the nerfing of Pulse Wave, she gets a fair bit worse. But the improvements to Mind Control almost balance it out. -0.5
  • Dr. Claire Finn [The Orville ] 2019: The end of pushing is great for her role as a medic. The nerf to Perplex holds her bystander Lt. Yaphit is a dolphin speed fig so that Swim buff will be OK. Her end clicks have the new, improved Force Blast, though her chances are slim of seeing those clicks on her slim 3-click life.  +1.5
 ———
This was fun. Might do a version looking at my Top 20 of 2020, which I mostly didn’t get to actually play much that year because, well, 2020.

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