F.U.N. Forces: Final (Modern) Authority — and mulling feats

Late 2014’s The Flash set retired in June 2017. So last year, not too long before the crime occurred, I took one last Modern Age run of one of my favorite ever teams in clix: The Authority.

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Here’s my force:

Jenny Sparks [The Flash 059] 125
Apollo [The Flash 048] 125
Midnighter [The Flash 049] 125
Swift [The Flash 017]
Engineer [The Flash 060]
Jack Hawksmoor [The Flash 033]
Doctor [The Flash 016] 50

=690 points. I went against Sceritz, who ran some meta figs I can’t quite recall aside from his own Jenny Sparks. I managed to scrape a win despite a couple of terrible misplays:

  •  Forgot to build blocking terrain with Jack when he got the SP
  •  Got too close with Doc and lost much needed Barrier when he was one-shot, almost costing me Apollo’s life

Fortunately, Sceritz rolled ice cubes just long enough for me to survive with a points advantage.

Though I’m unsure of the exact record, my games with the Authority in Modern and “Silver” ages have a distinct winning percentage. Didn’t get to play this team nearly enough. But as with a lot of my favorites, Golden Age can offer new life to themes, thanks to feats. (Oh, and resources, too, I suppose. But I still hate those things. So no.)

Jenny Sparks: Contingency Plan is great to help nudge some of the team stats ever so slightly, and without her having to see to do it. Automatic Regeneration is OK, but she can’t heal back to her Pulse Wave clicks anymore.

Apollo: Damage Shield works on all his clicks but one. But given that his main SP works best when he’s not based, this feat might not be the best. I’ll only use it to fill points.

Midnighter: He also qualifies for Damage Shield throughout his dial, and this close combat specialist will indeed be based a lot. Opportunist is also a good fit for my play style of him, where he’s getting taxied a lot in the early going.

Swift: Heightened Reflexes or Force Field are solid choices. It’s just unfortunate that a single Outwit can rob her of all her defenses if you’re not careful. Mid-dial, clicks of CCE make Lunge a potentially good mix with her no-cost Air token moves.

Engineer: Though she can qualify for a ton of feats, the ones that could shore up her weak defenses aren’t readily available. So I like Invigorate, which can make her useful to keep the others on the team token-free even as she tries healing her pals.

Jack Hawksmoor: Lunge gives him more fighting mobility once off his top click. Auto Regen might be a must.

Doctor: Force Field is a perfect fit.

Jenny Quantum: Brilliant Tactician is, well, brilliant on her.

——

The Authority is always ready to be wielded!

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