F.U.N. Fights: The Foot Clan/Mousers Swarm

It’s been a while since our last update. But we’ve finally gotten back computered up, so Heroclixin’ should return to a more regular schedule.

Originally, the plan was to share our top wishes for new figs and remakes, but WizKids has released sets and pix of upcoming stuff that forces us to redo our lists. So we’re waiting until after Avengers Infinity for that series.

For now, here’s a little something that’s been in the hopper for a while now.

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On a Modern Age 400-point game required to be played on a Teenage Mutant Ninja Turtles set map, I decided to break out my TMNT Villains squad:

Alpha One [Teenage Mutant Ninja Turtles 015] 60
Mousers Swarm [Teenage Mutant Ninja Turtles 020] 60
Mousers Swarm [Teenage Mutant Ninja Turtles 020] 60
Baxter Stockman [Teenage Mutant Ninja Turtles 013] 30
Foot Soldier Bo Staff) [Teenage Mutant Ninja Turtles 008] 30
Foot Soldier Chain Kama [Teenage Mutant Ninja Turtles 010] 30
Foot Soldier Katana [Teenage Mutant Ninja Turtles 009] 30
Foot Soldier Nunchaku [Teenage Mutant Ninja Turtles 007] 30
Foot Soldier Sai [Teenage Mutant Ninja Turtles 006] 30
Mouser [Teenage Mutant Ninja Turtles 005] 20
Mouser [Teenage Mutant Ninja Turtles 005] 20

= 400 on the nose. It faced George’s Captain Thunder, Monsterex and Hat. It looked like it was going to be a total slaughter of the TMNT Villains.

It wasn’t.

Turning Points

George didn’t know about Alpha One. He’d gotten set up to rampage my crowd of Foot Clan soldiers huddled near a corner of the map. But Alpha One has this crazy SP:

DIMENSIONAL DISPLACEMENT DEVICE: Give Alpha One a power action and choose a character within 5 squares. If that character is friendly, it must have the Robot keyword. If that character is opposing, it can’t have the Robot keyword. Place that character adjacent.

 

So Monsterex got teleported into the midst of Foot and Mousers with penetrating damage Flurry who Sidestepped into position to nibble him to death in a couple of turns.

George didn’t go for Baxter first. Though he had the speed to get to my sole Outwitter, Captain Thunder decided to KO a relatively meaningless Foot Soldier instead. Baxter was able to simply move a pair of squares to counter CT’s Flight to prevent him having the reach to get to me. It slowed him just long enough for me to finish Monsterex and get the rest of the force ready to chase the Shazam variant down.

George didn’t use his tiger later. It may not have made a huge difference, but it was one less tool for him.

George didn’t flee with Hat far enough. Alpha One was able to kidnap him for an extra margin of victory a few minutes before game’s end.

This being my first rodeo with the Foot Soldiers, I was as surprised by this swarm’s effectiveness as George was. I’m less confident of its performance in a 300-point build, though; the 4th action proved key nearly every round.

 

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