Sceritz’s Top Ten Favorite figs of 2017: No. 6

Beta Ray Bill [The Mighty Thor 063]

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I used to dream about a new modern Beta Ray Bill. I’m not joking. Walt Simonson’s Thor run is one of my favorites when it comes to mystical/cosmic Marvel, and the debut of Beta Ray Bill birthed an instant fascination with him as a character. Now we have him again and as a CHASE. His ability to keep opponents from attacking with range from more than 4 squares away is too tempting not to use. It’s so good it makes me feel bad for using it. Then granting him Probability Control on top of that solves a major problem of many Asgardian themes.

If used correctly, Beta Ray is a very high level character. His ability to control tempo is usually not something your opponents are prepared to deal with, and you can use this to your advantage. The top dial with 12 attack and Precision Strike is nothing to balk at either. While is range is lower, you’ll have to deal with whoever is standing next to him as you make your approach, and then you have to get past that 18 defense and the Probability Control.

That special power isn’t on every click, but that doesn’t make him much easier to deal with. When he hits his final STOP click, he can be given a MOVE action, and after resolutions he can Regen for free — which could land him back on that power and battle capable again with a 10 attack and prob. He is an excellent figure, certainly worth the points. (Being able to team him in 400 points with Thor Odinson is just icing.)

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