F.U.N. Focus: Atlantis update [2 of 2]

Last time we looked at the Atlantis newcomers costing under 100 points, as well as new water-heavy maps. 

^^^^^^^^^^^^^^^^^^^^^^^^ 101-125 points: maneaters ^^^^^^^^^^^^^^^^^^^^^^^^

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Ocean Master [Trinity War 029]: This latest version of Aquaman’s half-brother Orm brings the pain to the surface. At any time during the game, he can take a one-time double power action to permanently flood up to half the map. Now no Atlantis team need be left high and dry, ever. That’s not his only trick, though. He can also Penetrating/Psychic Blast an unlimited number of targets sitting in water within his 6 range — no LOF needed. With 11 Running Shot and 11 AV, he’s the shooter Atlantis has needed for a while. Sprinkled clicks of Prob round out this 115 point package.

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Aquaman [Trinity War 201] is an Indomitable beater with 4 damage, Charge, Super Strength and Invincible, though his other stats are barely OK for his 122 points. But he’s likely being run for A) his trait to encourage foes to pick maps with at least 12 squares of water and B) his own free action ability to call up water in his own and an adjacent square. With his SP Empower and Leadership, it’s a decent combo.  

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Above 125 points: alpha predators ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

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Sea King [Trinity War 014], the evil Earth-3 version of Aquaman, gets a decent dial. First, he gets to put 6 squares of water on the map so he’ll never be completely beached. Second, he’s an Indom Transporter with Super Strength and a respectable 11 AV. Finally, he’s got CSA TA, allowing him to use Prob and toss a token on any ally, even himself. At 135 points, he’s a little bit pricey for what he does, but again, getting that free water terrain can be worth it all for an Atlantis team that lost map choice.

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Weighing in at a fairly massive 172 points, Aquaman [Trinity War 018] is not really based on any version of the character in comics. He’s closer to the guy featured in that one Justice League cartoon where he was shooting energy blasts at Lovecraftian monsters and making them run. (Or, maybe, he’s this guy, from Aquaman #41, released just last week. Did WizKids know something we didn’t when they designed this figure last year for this February’s Trinity War?) Anyhow, this Aquaman is a shooter instead of a melee brick, either using Leadership and Enhancement on allies one turn or picking Energy Explosion or PPB —both with Running Shot — on another. He also manages top dial to do the no-LOF Outwit/trick that his 60-point version must push for. Mid-dial, he gets some Sidestep and big damage potential via Close Combat Expert — no Super Strength needed — before shifting to the late Charge+BCF combo. He’s only 7 clicks, though, two LESS than the next most expensive Aquaman in the game, who’s 16 points cheaper. His fairly average DV can’t take much penetrating damage.

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That wraps our Atlantis update! Look for other F.U.N. Focus articles and updates in the future. Next up will be Legion of Super-Heroes.

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