Top ten best (and 5 worst) relics [part final]

The very best of the relics are these:

2
M’Krann Crystal Sliver [Wolverine and the X-Men]
Another 8-pointer, this is almost the best relic to play thanks to its 50% shot at pickup and the get-out-of-KO-free card it represents and that it’s largely one-size-fits-all. It misses the top slot only because it kicks in when you’re losing a figure, a position which you’d rather not be in.

#1
Impact Beam
A 50% chance with 8-point cost to get double-distance Force Blast with double penetrating knock back damage is a big upgrade for anyone. For Heroclixin’s money, this is the best relic in the game.

Barely.

___

The worst relic costs a bank-busting 15 points. It requires a 6 roll from all but a select few characters. And while it does grant a trio of good powers —Leadership, Stealth, Prob Control — there’s a 15% chance EVERY ONE OF YOUR TURNS that this relic will be lost and its wielder dealt 1 unavoidable damage to add injury to insult. And then the wielder can never recover it.

But why would one WANT to? The One Ring [Lord of the Rings] is the nadir of the list. Leave this one at the bottom of a river somewhere.

Leave a Reply

Your email address will not be published. Required fields are marked *