F.U.N. Friday: Figure Flush finished!

It’s been a marathon run, but I’ve finally cleared out the six leftover Fast Forces/Starter set clamshells FULL of never-played figures in my collection and whittled it down to this small case intended for such pieces (the clear one on the right):

…and even it’s only half-filled! It’s a good feeling.

Piece-by-piece, alphabetically:

Blanka (Street Fighter 102) served well as a meat shield for bigger monsters. But that’s about it. He takes up too much space in my ever-more-crowded HC storage for his lack of utility even though he fits a couple of F.U.N. themes.

Dagger (Amazing Spider-Man 203) never got to be the fine healer she’s capable of being thanks to some horrible die rolls in the game. Of the two new Daggers, I might prefer the other one.

Dr. Strange (Amazing Spider-Man 005) fell victim to a lot of Poison Ivy poisoning but I liked the way this piece held up anyway. He’s got a fairly permanent place in my collection.

Franken-Castle (Amazing Spider-Man 101) took the dirtnap in the big game against a Police swarm, never landing a Leadership roll or an attack. But it still took two Flurrying foes forever to put him down for good. Zombie Punisher may see play from me again.

GCPD Detective (Streets of Gotham 004b) is much less effective than her Outwit-wielding “A” version. There’s enough Perplex elsewhere in the Police keyword for me ever to field this chick.

GCPD Officer (Streets of Gotham 001b) was OK. And that’s about all I can say. I’d like to get a 2nd one to drive the GCPD Cruiser while this one rappels all over the map.

Harvey Dent (Streets of Gotham 022) was the engine of his team, swinging over and over with Flurry on an Outwitted target. He never took enough damage to risk becoming Two-Face, either.

The Joker (The Dark Knight Rises 209) is a different sort of bad clown. I’ll save him for a mass Joker team (or leader of a bunch of his thugs and henchmen).

The Joker Thug (Batman 004a and Batman 004b) is a neat piece on Joker-led swarm teams but a little awkward to use, too.

The Joker’s Henchman #2 (The Dark Knight Rises 019) finally joined his brethren on the battlefield. But he never got to use his special Probability Control, because the game was too short. Maybe next time.

Kraven The Hunter (Amazing Spider-Man 031a) did little more than Leap/Climb behind enemy lines and try to get his chosen prey. Didn’t work. But he definitely gave the team chances to win. This clix will hunt.

Punisher (The Incredible Hulk 023) failed his one shot at an approaching Big Barda. Didn’t last long after that, especially after I Weapon Swapped to the pistol version upon a second attack after Barda beat him with a light object. That was a mistake. So far, it just looks like I need to avoid fielding the sniper Punisher under most circumstances.

Robin (DC 10th Anniversary 014) WAY overperforms. First, his Enhancement naturally enhances fellow shooters. Next, his Leap/Climb got him into close quarters with ease. And while his 16 DV does no favors in that position, it does help him attack with 10 AV and 3 damage next turn if he survives. Though a tad more costly than I like, this 52 points isn’t badly spent.

Satanna Hellstrom (Amazing Spider-Man 034) was OK, but she’s not really my type. I prefer good girls to bad ones. I needed the points for Thunderbolts and didn’t have them. Oh well.

Scarlet Spider (Amazing Spider-Man 018) nearly took out Kal by himself (before one of my opponents stole those points from me). That 20 DV in close is pretty awesome.

Spider-Man (Amazing Spider-Man 054) had too many friends around to leverage his combat boosts when isolated. Still a decent piece, though I may try to trade him for a different armored Spider-Man.

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Thus ends the Figure Flush, leaving but a literal handful of never-before-played heroClix in my collection instead of the 175 I started with.

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