Top Ten WORST HeroClix of 2011 (part 1 of 4)

#10
Nomad (Captain America 016)
At first, he doesn’t look like he belongs here. Running Shot, 3 damage and Willpower is a winning combination.

  • Then you notice his 4 range. Again, with Running Shot, that’s not a killer. But it keeps him from being one.
  • It also doesn’t help that he’s 63 points. In a game with far more effective fighters at far fewer points, he’s weaksauce.
  • Especially since he’s got ZERO KEYWORDS to pal him up with fellows to help him out, or vice versa!

With all these liabilities, he richly deserves his ranking as the #10 Worst HeroClix of 2011.

Actually, you'll find him in the bottom of your clix storage case. And you'll wish you hadn't found him.

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#9 is 
Brute Honor Guard (Halo )

Charge and Flurry, a power combo only made possible through Special Powers and Traits, is one of the game’s very best, and Brute H.G. here has it for much of his dial. So how could he possibly end up being one of the worst clix?

  • Low damage. Flurry is one of those powers that’s markedly better as damage rises. His natural 2 (or lower) damage means he’ll be restricted to hitting soft targets or getting help from Perplex for this combat value. That’s a problem because of his…
  • Low attack value. While not terrible, starting with 9 AV is NOT what you need from a 90-plus-point fighter (Heck, even that stinker Nomad starts with a 10!) who HAS to land his attacks, because…
  • He’s soft. A 17 DV with Defend isn’t good for a close combat fighter at ALL. Even though he’s got a SP that can Force Blast his targets so that they can’t punch him back, it only works if he lands his initial attack. (Sure, you could ignore his Indomitable ability and push to click #2 to pick up Toughness. But that’s a REALLY modest upgrade.)

Add his minimal range of 3 and poor Speed, and it’s no wonder this guy earns the DIShonor of being the #9 Worst HeroClix of 2011.

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Who’s #8? None other than Element Woman (Superman 016)
Plasticity, Poison and Exploit Weakness look like they ought to make her playable, not firmly ensconced in the Top Ten Worst list.

  • But her 17 DV with Toughness isn’t really enough to protect her much when she’s in close like her powers demand she be. And once she’s gotten hit — as she usually will be — she just gets worse.
  • This is assuming she can even close in in the first place. Her 7 Speed isn’t very effective with her being unable to fly or Phase, and that value only goes down, never up.
  • One solid hit, and her close combat threat is majorly blunted by her 8 AV (despite Blades/Claws/Fangs). Her DV is also an anemic 15, with Shape Change pretty much showing up too late to be any #$#^@# good.

Like Nomad before her, she’s just too many points for what she doesn’t do. A few powers swapped around, and she’d be good. But as is, well…

You'd beg, too, if you were THIS USELESS.

More badness to come in the days ahead. Commiserate with me!

1 comment

  1. Nomad has actually worked surprisingly well for me. His Willpower helps make up for his short range, especially since he usually isn’t the prime target for opposing attacks. Since most folks don’t like taking three damage from a ten attack, he WILL get hit, but even down his dial, his CCE and Incap with okay attack value keep him useful.

    He’s not a *good* figure, and I really do wish that he was closer to 50 points, but as a tertiary attacker I’ve had some success.

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