New Comic Day Battles: Atlanta FALCONS

Welcome again to my typical Wednesday feature. Along with your new comic reading, check out how my Heroclixin’ went this weekend.

The inspiration of the team: Last week, we learned we’d end up having an NFL season after all, and the scenario required 400 points of no-females. With the latest version of Falcon released in the new Captain America set, my being from Atlanta, and my love for “same-name/character, different figure” teams, it was high time for an all-Falcons team.

The actual build:
Falcon (Captain America #030) 79+ Inside Info 4
Falcon (Avengers #040) 75
Snap Wilson (Sinister #219) 60 + Loner 5
V Falcon  (Sinister #057) 57 + Not So Special 3
Sam Wilson (Sinister #207) 53 + Contingency Plan 12
E Falcon (Sinister #056) 46 + Pym Particles 6
=400 points.

My basic strategy: Build Contigency Plan tokens while my Falcons inch close enough to make a bunch of Charge attacks.

ROUND 1. vs. Bill’s Captains America: both Bucky Caps, Wall Cap, Rogers, HoT on Krakoa.
Highlights:

  • I made a crit miss with Krakoa to end my first turn.
  • A combination of good attacks and Krakoa quaking took Steve Rogers down. Unfortunately…

Turning Points:

  • Using AV Falcon’s Running Shot from elevated terrain to the ground was a bad mistake, giving Wall Cap easy Charge access to him, one of my more important characters. This, on top of…
  • CA Falcon missing a must-land Charge to Quake attack on three of the Caps sealed my utter defeat.

MVPs: none.

ROUND 2. vs. Paul’s John Stewart with Trick Shot and ICWO, Sgt. Rock + ICWO, Warlord, and three Easy Co. Soldiers on the Bridge.
Highlights: One hit landed all game. UGLY.
Turning Point:

  • My decision not to immediately hole up on the rooftop cost me dearly as my minimal cover (Dynamostat) was swiftly destroyed, giving the Soldiers multiple free shots on my team before I could even get in Charge range.

MVPs: none. This game was an unmitigated disaster.

ROUND 3. vs. Oat’s Ulik, Blob, X-Ray, Gharskyght, WS Spidey on Jotunheim.
Highlights: boxing in Ulik on the topmost peak, keeping him from attacking my key team members at first.
Turning Point:

  • X-Ray got multiple Pulse Waves on my team, weakening my them bit by bit so Ulik would have little trouble KOing the survivors.
  • Though down to just CA Falcon, I still had a chance to win and took it, pushing to get Ulik off his final damage reducing click. But it was a critical miss, just like my first attack this evening. And yes, it was my final attack, as Ulik critically hit to just barely KO Falcon.

MVPs: CA Falcon nearly did it anyway.

This game went about as well as the last game the real Atlanta Falcons played last season. What could I have done better?

  1. Protect big Falcon more. As my best attacker, he needed to not get shot before moving so much. I should’ve surrounded him with the ESD Falcons instead of holding them back so.
  2. Protect Sam Wilson more. With his 10 AV and Willpower, it was hard to keep from using him as a main attacker. But he was far better used for his feat.
  3. Not play my opponents’ game. I gave ranged attackers far too many low-risk-high-reward opportunities. There was no avoiding some of it, but still.
  4. Use AV Falcon and Snap Wilson as my frontliners. The former is the sole mobile ranged threat of the team, and the latter, the other shooter. In addition to blocking for big Falcon, he could’ve traded some shots in the meantime.
    And, finally…
  5. Use a different team. Sorry, but as much as I like Falcon, he’s just not any good on this particular build. CA Falcon needs a Captain America to get his points’ worth. AV Falcon needs to be 20 points cheaper. Snap’s damage is too low, Sam’s and the Vet’s AV is lacking while E Falcon’s weak in DV.
Next week, look for the first of a two-parter starring a group of figures who could be considered two-parters themselves. But before that, tomorrow see a special all-Cap set edition of Token Totin’ and, on Friday, the grand conclusion to Morrison’s Soldier keyword reviews.
Heroclixin’s BACK, baby!

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