Thanks to early set spoilage, the Superman pocket checklist is ready on time.
(A list for Halo is also in progress but that set has yet to be fully revealed. Watch this blog!)
Thanks to early set spoilage, the Superman pocket checklist is ready on time.
(A list for Halo is also in progress but that set has yet to be fully revealed. Watch this blog!)
Lt. Marcus Stone (Web of Spider-Man #021)
Good cop:
Bad cop:
Final report: But since his Outwit SP is used at short range anyhow, it’s not a real drag on him. Lt. Stone is a low-cost fig that only makes cops better, so he’s easily #8.
Roy Harper Jr. (Legacy #202)
Good cop:
Bad cop:
Final report: Strictly a secondary or tertiary attacker on a Police squad, but one that will likely be underestimated.
Tomorrow we hit the city streets and the starlit skies…
Rookie Mandroid Armor (Clobberin’ Time #007)
Good cop:
Bad cop:
Final report: A good filler piece that offers more than any of the other, cheaper generics, this is Heroclixin’s #10 officer.

Chun-Li (Street Fighter #104)
Good cop:
Bad cop:
Final report: She fills a specialized role on Police teams better than any other and thus earns Heroclixin’s #9 spot.
Tomorrow we climb up the chain of command…
We in the U.S. look back on 9/11, the day 10 years ago that changed everything. One thing that event made stark to us is how very much we are continually indebted to the heroes in our midst — the first responders. The ones who, while the rest of us run from danger, are running toward it.
And although this describes any given superhero most of the time, too, there’s something more noble about the characters who are sworn to protect and serve when they’re not in the super-suits as well. In HeroClix, they’re represented by the Police keyword.
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Some criteria:
“RRRAAATTTTSS!!!”Be here starting next Monday for the first of the Top Ten of Heroclixin’s Finest!
Continuing the photographic record of Super-Strength characters who can hold their own object tokens. With the Superman set right around the corner, here’s his half-clone, Superboy:
Superboy holds it, sorta, on his chest or under his chin. No Token Totin’ next week, as it’s time for another end-of-month Top Ten list. (Haven’t quite decided what it’s going to be exactly, though!)
Continuing the photographic record of Super-Strength characters who can hold their own object tokens, today we’re looking at the super-powerful simian, GORILLA GRODD:
His hand’s full of skull, but one can just fit the token under his armpit and in the stat slot.
Be back Thursday for another edition of Token Totin’!
Continuing this feature (replacing “My Custom Mods”) in which I talk a bit on how I selected artwork for feats and battlefield conditions that didn’t come with art, originally. This Monday, let’s look at Ordinary Day from Icons.
…
Oh, I didn’t do Ordinary Day from Icons. I forgot there even WAS an Ordinary Day in Icons. So much for BFCs in the set. Let’s move on to the feats!
This much-needed boon to swimmers was quickly nerfed by a ruling saying certain team abilities ignored it. (That’s been rectified, happily.)
Being an Aquaman fan, I didn’t have a great amount of trouble digging up a solid image. This one, I believe, was scanned from issue 16 of the last completed series. I then flipped it to show the character swimming deeper rather than toward the surface.
OK, so there’s this mad scenario that the head judge at Dragon*Con likes to run. Here are the rules:
To keep the number of players even at DragonCon’s last event, I played instead of judging. Here was the wild scenario:
Trials of Dragon*Con
Modern Age/No bystanders/No multi-based figures
Bring a 6 figure team with no point limit. All figures must have a SINGLE base, NO MULTI-Base figures allowed. You can bring only ONE (1) figure from the following point ranges:
1 – Up to 25 Pts
2 – 26-50 Pts
3 – 51-100 Pts
4 – 101-150 Pts
5 – 151-200 Pts
6 – 201 Pts and over
You will begin the game with the lowest point figure on the map. When the dial turns for any reason, you will roll 1D6 and swap out the corresponding figure. If the corresponding figure has been eliminated, you will bring in the next lowest point figure remaining. The new figure swapping in must be in a legal square it can occupy. No FEATS, Alternate Team Abilities, or BFC’s.
My team, hastily tossed together on the way to the con that morning:
1. The Burglar 19
2. SI Captain America 49
3. Elsa Bloodstone 73
4. Noh-Varr 141
5. Con Ex. Wonder Woman 190
6. DC75 Ares 272
Went 1-2, defeated first by a team of Lilah, SI Spidey, HT Venom, WL Flash, Ms. Skrullvel and Superman Prime followed by Amazon of Bana-Mighdall, AE Peter Parker, AA Robin, SI Namor, Ms. Skrullvel and DC75 Ganthet. Then, when 2 more people dropped, we shifted to two battle royale teamups, in which I paired with my last opponent against Lightspeed & GF SHIELD Field Agent, Energizer & AA Nightshade, Skrullektra & Guy Gardner, SI Namor & GX Juggy, and Superbrat & WL Sinestro. I ran the game early, but WL Sinestro healed 10 clicks over the course of the game. I ended up being first out, but my partner finally made a clutch last-possible-moment PW to finish off WL Sinestro just before the Shock The Turtle barriers would’ve killed him (and [I]not[/I] Sinestro). 🙂
Piece-by-piece:
This was a prime time to bring The Burglar out, as for once he might actually be able to use his “Ambush The Innocent” SP granting him +2 AV and damage against cheaper figures. Unfortunately, nearly all his opponents were too expensive to use it. But he did manage to take out Megan Fox Lilah, who really ought to know better than to stroll through The Park alone at night dressed like that. I’m just saying.
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Secret Invasion Captain America was my #2, but he did little but take damage and get KO’d (though he did manage to get a key Flurry in the final game). In retrospect, I wished I’d remembered Impulse (DC75) for the same 49-point cost.
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Elsa Bloodstone, on the other hand, was quite the force (in the 2nd and 3rd games, anyway). She made Ms. Skrullvel of no consequence with a single attack; she whittled Ganthet down with ease and took down Juggernaut. I’ve rarely gotten her to work this well.
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Noh-Varr was an excellent choice for this game thanks to his wide-ranging powers and +1 AV trait. That is, when he wasn’t getting brought in to simply take the second Flurry attack from Namor. Which happened way too much.
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Ah, my new favorite piece. Convention Exclusive Wonder Woman isn’t really as good without teammates to help, but she held her own pretty well. Getting Hypersonic Speed mid-dial was quite key. I only wish I’d insisted my that partner in the last game Perplex down the enemy Namor’s damage so she could’ve survived that massive Flurry attack.
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DC75 Ares. He wreaked havoc in all three games but still got spun to his last few clicks. Having to be so close-range means he takes a lot of extra fire that cowards longer-ranged characters don’t have to endure.
This is a surprisingly balanced scenario. I may modify it and add it to my list!