"Wu-Tang AGAIN!?" "Awww yeah, again and again!"

Seriously, it seems I’m always pulling them out. Maybe it’s because even though I tend to try teams that are more comic-accurate than not, their membership has shifted around so much that practically any configuration feels more than plausible.
Maybe it’s because I have yet to use all the available characters to the theme. (I just recently reacquired, for example, One Who Knows, the Limited Edition version of Starhawk.)
Maybe it’s just because I like the title so much; writers Dan Abnett and Andy Lanning’s work has so improved since their days on the Legion of Super-Heroes (where they started out superb and petered out to a mediocre end).
Maybe it’s because two of the main members made my Top Ten HeroClix of 2009 list, and I like for my theme-y teams to be at least a little competitive.
Or maybe it’s because I love Phyla-Vell so much, even though she did NOT make the Top Ten list.
Perhaps the biggest reason lately is probably the double-fisted cosmic FAIL I had with the team recently.
Whatever the reason, they tend to hit my table (or at least my planning pad) on any build total over 400 points.
Chapter 1.
SCENARIO: 700 points, 50% Floor Hammer of Thor:
V Starhawk 144 + Spotter 5
Phyla-Vell 138 + Protected 8
Star-Lord 90 + Contingency Plan 12 + Inside Information 4
E Vance Astro 70 + Ambidexterous 16
Rocket Raccoon 65
Yondu 53
R Aleta 51
Bug 44
= 700 points.
I found myself facing, first round, this team:
Thor & Loki 362 + Immortal Contempt 10 + Sidestep 10 + two more feats I can’t recall. Surprisingly not Protected or Thunderbolts, though.
Sif 93
Asgardian Warrior 37
Asgardian Warrior 37
Asgardian Warrior 37
Asgardian Warrior 37
Asgardian Warrior 37
Yeah, pretty daunting. He won map and picked the Lab. This caused problems:
1) Not much room to use my several ranged attackers.
2) I put a Dynamostat in a spot that’d hinder eventual Running Shots as effectively as it might’ve slowed down Thor & Loki.
3) I failed to tie up the big duo opponent with the 44-point Bug, allowing them to rather freely beat my 138+ point heavy hitting into near-death (again, thanks to the close quarters). Game-breaking FAIL, there.
I managed to KO four of the five Warriors and Sif, but lost Phyla-Vell, Yondu, Vance Astro, Bug, and Star-Lord. 0-1.
2nd match was against a young lad running
Thor (Hammer of Thor)
Odin
Asgardian Warrior
Balder
I picked the Junkyard. This was a careful tactical match where I was oh-so-careful to keep all adjacent for the Resistance BFC. The Spotter feat was invaluable to help shots on Thor while the hindering terrain kept Balder out of the fight. Having learned my lesson in the earlier game, I totally used Bug to keep Odin occupied long enough to lay enough damage on Thor to send the thunderer running. But although run he did, I was able to chase him down in the end for the win, adding him to the Asgardian Warrior I’d notched earlier. I’d lost Bug, Yondu and Rocket. 1-1.
Finally I faced judge Brian on his Asgard map:
Fenris Wolf
Ronan the Accuser (Hammer of Thor)
Enchantress (Hammer of Thor)
Phyla-Vell
Star-Lord
Fire Demon
I scored an early crippling shot on his Phyla that set the game inexorably in my favor. Although I took plenty of damage, having:
  • a medic in Starhawk,
  • Prob Control in Rocket (which absolutely saved Star-Lord, mid-game) and
  • the Defenders TA shoring up the woundeds’ DVs deep into the game (which made Brian’s mediocre die rolls miss more than not)
made the difference. Wiped his whole team and lost none.
WIN/LOSS: 2-1. You’d think I’d be satisfied with that record, especially after the terrible mental error of failing to use a tie-up figure as just that. But no, I wasn’t.
Not after I realized I’d COMPLETELY FORGOTTEN TO RUN ROOKIE ALETA ALL NIGHT LONG.

How did I forget hair (and cleavage) THIS big???

The presence of a figure that not only bears the Telekinesis power, but Barrier as well would have TOTALLY changed the complexion of the Thor & Loki fight, giving me first strike options, a chance to avoid retaliation, or to pull the wounded out for healing…
Already outgunned by far, I was playing with a handicap even greater than her 51 points represented.
Chapter 2.
So when I learned my next tournament was 500 points, this was the team I fielded, ready to redeem my bad performance:
Phyla-Vell 138
Star-Lord 90 + Inside Information 4
V Major Victory 84
Rocket Raccoon 65
R Aleta 51
Bug 44
+ Guardians of the Galaxy 24
= 500 points. Trying out the team’s alternate team ability. It hurts the normally Power Cosmic Phyla-Vell a bit, robbing her of her pushing ability, but frankly, pushing to her Hypersonic clicks might be worth it.
FIRST faced Vic on the Space map: Scientists Mr. Fantastic (Secret Invasion) + Brilliant Tactician, Hulkbuster, Living Laser, Rip Hunter.
He played Disruption while I placeholdered. Scored an early hit on Living Laser with Star-Lord. But that was the extent of my KOs while Mr. Fantastic boosted all others to top form, costing me Bug, Star-Lord and the Major. Disruption truly, truly cost me as it kept me from attacking much at all. I really should have killed that card with my theme team cancel (which I ended up not using at all). Another big fat tactical FAIL0-1.

THEN I faced Lenny, again on the Space map: Marvel Knights Power Man & Iron Fist, Daredevil (Hammer of Thor), Elektra (Secret Invasion), Shang-Chi, Cloak & Dagger (Secret Invasion).
I used a similar strategy as last time, since it was the BFC that beat me more than anything. The Accelerator gave Star-Lord another quick strike to nerf Elektra and Shang-Chi early on. He paid dearly, getting clocked hard by Power Man and Iron Fist within an inch of his life. Fortunately, I’d declared he’d take Combat Reflexes knock back and, even more fortuitously, the path took him directly between his teammates and out of retaliatory range.
I used Bug to tie up DD, Cloak & Dagger and Elektra from taking shots at Rocket on the building, but I mis-positioned, giving Power Man & Iron Fist easy Charge access to him. Bug still ate up seven attack rolls before going down — mission accomplished.
Now Lenny tried to hunt down Star-Lord trying to heal on the Vine, but Aleta was able to jank him away with TK back to my starting area, and then again to the back of the map when DD chased him further for a “saved by the bell” win having KO’d Elektra and lost only Bug. 1-1.
FINALLY I faced young Donovan (last seen here in the Runaways battle royale) on the Days of Future Past map; he ran Thor (Hammer of Thor), Malekith, Heimdall.
He’s gotten better with the rules and came close to beating me thanks to several Super Senses hits with Heimdall. But once I concentrated fire on Thor, I was able to wear him down and got both the Asgardians, losing Star-Lord and Bug for my part.
WIN/LOSS: 2-1. Again, I come away unsatisfied, because I played with such a handicap in the first round by letting Disruption stand. Sure, I hoped to save my cancel for a more injurious card, but really. Another FAIL, another pointless loss.
Chapter 3.
Next game: a 500-point floor event.
Phyla-Vell 138 + Protected 8
One Who Knows 123 + Protected 8
Star-Lord 90 + Contingency Plan 12 + Alias 3
Rocket Raccoon 65
R Aleta 51
= 498 points.
FIRST round was again against Vic. He had a pretty min-maxed team of Phyla-Vell and Kurse + Lunge with AA Zoom and Moonstone, most with In Contact With Oracle (ICWO) equipped. I picked the BPRD water map to slow down Zoom. Can’t recall what BFC I used, if any.
So, let’s see. I’m playing Guardians of the Galaxy again, right? So it must be time for another cosmic FAIL.
This time, after picking the water map for the express purpose of keeping Zoom from using Hypersonic Speed to Flurry me, I fly One Who Knows and Aleta both to land, where a taxied Zoom could easily use Hypersonic Speed to Flurry One Who Knows for an immediate crippling.
Seriously. Why did I DO that? I just don’t know what the hell I was thinking. Shorn of my main hitter, I got wiped. No KOs. 0-1.
SECOND round. I faced Lenny on his Avengers tank base map and his stupid stealth team of Captain America (Hammer of Thor) + Thunderbolts + Contingency Plan, Daredevil (Hammer of Thor) + Stunning Blow, Gamora + Protected, SI Iron Fist + Lunge and at least 4 Hand Ninjas. I opted not to use my theme team cancel, letting his Deep Shadows stand, reasoning that it’d force Cap to come close instead of hiding behind the tank. What I didn’t hear the very soft-spoken Lenny say was that Cap was picking Batman Ally via Thunderbolts. Helloooo, perma-Stealth.
So. I only had two legal targets at any given time with my range-focused team, and both were kept well behind a Stealth wall. And then, thanks to a C.Plan boost to Daredevil’s range, Aleta got hit off Telekinesis, killing my team’s ability to actually reach said targets. Thanks to my self-imposed utter inability to actually, y’know, FIGHT, I lost all but Phyla and KO’d none.
FINAL: 0-2. Not one, but TWO huge FAILs, and one a total repeat of the one before (failing to use the themed team BFC cancel).
“Disgusted” isn’t strong enough a word. My performance makes me want to puke on myself. Heck, I’d be less disgusted if other people puked on me.
Chapter 4.
Therefore, I build one more GotG team, for a 900-point tournament:
V Starhawk 144 + Spotter 5
Phyla-Vell 138 + Protected 8
LE One Who Knows 123
Star-Lord 90
+ Protected 8
V Major Victory 84 + Contingency Plan 12
Rocket Raccoon 65
Yondu 53
+ AP 10
R Aleta 51
Bug 44
+ Warbound (Guardians of the Galaxy) 45
Lila Cheney 6
Lila Cheney 6
=900 points. I have just one opponent: Lenny and his Sinestro Corps:
Superman Prime 318 + Fortitude 25 + Protected 8
SR Sinestro 146
Arkillo 126
Lyssa Drak 72
Amon Sur 70
Yellow Lantern 65
AA Manhunter 64
I picked the Danger Room outdoor map to make sure I could best use my range advantage. But Lenny found a way to bunker up really well and give his crew a safe zone to TK from. I still got early (though unsuccessful) shots on Yellow Lantern to remove the Defend threat. Wasted several theme PCs trying to get Yondu’s Armor Piercing Energy Explosion to land and tag Yellow Lantern, Arkillo, Amon Sur and Superbrat clustered together. Finally had to push to do it.
Meanwhile, Phyla got crithit by Sinestro, and I didn’t bother to Protect the shot away, preferring her Hypersonic Speed to her Perplex. That was a mistake.
What wasn’t a mistake was One Who Knows flying to cover her, Warbounding the token to his taxied pal Rocket Raccoon, then attacking Sinestro from 12 squares out (thanks, Contingency Plan!) next turn and using Barrier to defend the pushed Yondu incessantly with Warbound.
Lenny wasn’t taking another shot from Starhawk AND One Who Knows. TKing Arkillo, he Charged (and missed) Starhawk, safely out of the PCers’ line of fire. But there he’d stay, failing breakaway rolls again and again.
After taking another Energy Explosion from Yondu, Superbrat was pinged off HSS and had to make a TK-assisted Charge on me, forcing Star-Lord to burn Protected. Phyla pushed to HSS Superbrat for 4, but that left her way open to his successful break away to ChargeFlurry her to death (with Protected unusable) and Star-Lord deep into his dial. That left Superbrat pushed…and vulnerable to a swarming KO, unable to use Protected!
Sadly, I went one missed attack from achieving that easy KO.
Lenny kept taking shots to KO Star-Lord (who, with his bare 17 DV, was definitely the easiest shot to take) while I kept trying to finish Superbrat and Sinestro (who’d joined him), leaving Star-Lord open to these shots. Eventually, the sheer number of die rolls got Superman Prime to KO (Bug, TKed by Aleta, scored the winning shot) and One Who Knows finally taxied Star-Lord to the safety of hindering terrain before his luck ran out.
From there it was clean-up, as Lenny’d lost pretty much all his hitters. Amon, Yellow and Lyssa were all now wounded and Arkillo couldn’t break away ever. Wiped the Sinestro Corps and lost only a Lila, a Protected feat and Phyla.

Current GotG record: 12-9.

I may give it a rest for a while, now. But don’t be surprised if you see them in this space again soon. This record should be a bit better…or, at least, I shouldn’t be so at fault for the losses.
LESSONS LEARNED from this less-organized continuation of the Guardians of the Galaxy campaign:
  • Warbound on One-Who-Knows and Rocket Raccoon and Aleta and Bug is pretty broken. It’s a good thing the feat eats up so much point room.
  • Use my stinkin’ theme team BFC cancel if the enemy’s BFC hurts me even a little. Does no good to save it for later if I never win into the later rounds!
  • Pick my terrain carefully and use it correctly. I did this horribly on the water map and pretty well in the last game.
  • Remember that Stealth is no help against Pulse Wave! I forgot this in the Deep Shadow’d match.

All right, so the initial run of the Agents of Atlas went…not so well at all, actually. Definitely had some changes to make for a real tournament.
Jimmy Woo 46 + Contingency Plan 12
M-11 59
Gorilla-Man 61
Namora 76
Marvel Boy (Hammer of Thor) 102
Venus 125
+ Nanobots 10 + Camouflage 8
= 499 points. BFCs were: Bright Lights, Mistrust and something that got killed anyway.
++++++++++++++++++++++
FIRST up was the previous two weeks’ champ, Solomon:
Wonder Woman (Arkham Asylum) 248 + Fortitude 25 + Protected 8
Robin (Crisis) 79
Iron Fist (Secret Invasion) 70
Mister Mind 68
= 498 points. On the BPRD map, I used Bright Lights to rob the Bat Ally and friends of cover to hide in. Setting up Namora on the Kinetic Accelerator, I waited for Wonder Woman to close in. Solomon wouldn’t do it, instead Mind Controlling M-11 to attack Gorilla Man with a heavy object for swift early damage. G-Man pushed and retreated to my Eleha’al Vine to heal.
Marvel Boy, with a SHIELD boost to range and Contingency boost to AV, managed to roll high enough to hit Mister Mind and then Robin off Outwit, and later to hit Iron Fist. That was enough for M-11 to knock Mind and Fist out for good. With Robin taking more fire, Solomon was forced to bring Wonder Woman from hovering just out of range and into the fight — and into Namora’s swing zone!
She took the bait and hit WW for 6…which was Protected away. :( But that left WW tied up and unable to stop the free folks from taking Robin in the final seconds for the win. KO’d Iron Fist and Mister Mind as well, losing none. 1-0.
++++++++++++++++++++++
NEXT, I faced Paul’s Spy team:
Ms. Marvel-b (Secret Invasion) 168 + Armor Piercing 10 + Fortitude 25
Warskrull 110
Winter Soldier 70
Ghost Widow 54
Agent Brand 44
+ Contingency Plan 12
Alfred (Hypertime) 6
= 493 points. I picked the BPRD map. We both theme-cancelled each other’s cards.
He got an early OHKO of Woo but that left the offender, Ms. Skrullvel, open to Namora’s successfully crippling Meteorite strike. Gorilla-Man and Marvel Boy teamed up to finish her. Venus, though camped next to blocking terrain for the Camouflage, got her Shape Change countered by Warskrull and had to Mastermind a shot from Winter Soldier to Marvel Boy for big damage.
Marvel Boy ran to the Vine, but Ghost Widow was right there to Poison him. Giving him up pretty much for lost (especially when he failed to break away), I concentrated on fighting Winter Soldier. Venus Incapped him for a push.
Winter Soldier got closer and got a shot on Gorilla-Man. Caught between the sniper and the Warskrull, the ape went down. But Namora and M-11, boosted by the Accelerator, got to Winter Solder for a KO. They were coming for Ghost Widow when time ran out. 2-0.
++++++++++++++++++++++
FINALLY, it was the championship match against Vic’s Skrull team:
Ms. Marvel-b (Secret Invasion) 168
Skrull Emperor 140 + Protected 8
Super Skrull: Avengers 126
Skrull Warrior (Supernova) 30
Skrull Infiltrator (Supernova) 25
= 497 points. He theme-cancelled my Mistrust BFC and put us on the Prison map.
Vic made four Hypersonic Speed-y attack rolls on Namora (thanks to a pair of theme PCs) and failed them all. That left Ms. Skrullvel in range of an easy strike with Namora’s Meteorite Charge.
Which was nullified by a successful Skrull roll. DAMN!!!!!!!
Although Namora was able to KO a neighboring Warrior instead, that single rolled 6 did more to kill my chances of a win than anything else. Vic was able to Hypersonic Speed attack to and from hindering terrain at will for 4+ damage thanks to Skrull Emperor’s Perplex, KOing Namora in the very next turn.
Once Gorilla-Man went down in a single turn as well, I decided I wasn’t going to allow that tactic any longer and ran down the long hall near my starting area. It didn’t work, though, costing Jimmy Woo his life and garnering me just 25 more points as I’d KO’d the Infiltrator before fleeing.
WIN-LOSS: 2-1. OK, so it appears that Agents of Atlas utterly  crumbles against double Hypersonic Speed 4+ damage teams.
But really. Who doesn’t?
Final thoughts.
Jimmy Woo
Contingency Plan was key, mainly to make Namora’s initial attack stick. Better yet was his SHIELD TA, which made Marvel Boy a far more dangerous shooter. A great team player, making the whole squad work better together.
Hmm. Kinda like the leader he’s supposed to be, isn’t it?
M-11
Most of the time simply in Namora’s tow, he was valuable for taking theme PC tokens as well as dishing some damage of his own. In builds with more feat room I might give him Nanoarmor at a minimum, or Opportunist or Automatic Regeneration.
Gorilla-Man
His chief role was as Mastermind fodder for Venus (and his Leap/Climb was indispensable for that), but he dealt some key blows as well. Wish I could’ve added Lunge or Armor Piercing or Automatic Regeneration to him.
Namora
Didn’t disappoint as my big gun (aside from the Protected- and Skrulls-forced whiffs). The Kinetic Accelerator absolutely does wonders for her, enabling her to usually carry M-11 to help finish off whoever she Charges.
Marvel Boy
Otherwise acting as Venus’s taxi and occasional Mastermind sponge, he was the surprise of this team, backed as he was by Woo’s SHIELD TA. Suddenly able to shoot for 4 damage, he becomes a game-changer. Had he been able to even target someone in the last game, who knows how it might’ve gone?
Venus
Lacking in damage and mobility skills, Venus’s use in these games as anything but a decoy was a bit suspect. Never used the Nanobots combo I’d intended, as the objects disappeared all too quickly. Outsmart may have been a better choice. Camouflage was worth it, though. In bigger builds, she’ll have Mental Shields to be a more active battler. Or Knockdown, for the same reason.

Here’s my ideal keyword-friendly 600-point version:

Jimmy Woo 46 + Contingency Plan 12
M-11 59 + Nanoarmor 6
Gorilla-Man 61 + Automatic Regeneration 12
Namora 76 + Submerged 5
Marvel Boy (Hammer of Thor) 102
Venus 125 + Outsmart 10 + Camouflage 8 + Knockdown 5
Jimmy Woo 46 (stand-in for ex-SHIELD agent Derek Khanata)
Thug  (Avengers) 7 (old-school Atlas members)
Thug  (Avengers) 7
Thug  (Avengers) 7
= 594 points. Opting to stay as highlander-friendly as possible while keeping the keyword…that’s why I wouldn’t just run another M-11. He’s one-of-a-kind. :)

Jimmy Woo 46
M-11 59
Gorilla-Man 61
Namora 76
Marvel Boy 102
Venus 125
+ Warbound (Agents of Atlas)
= 499 points.
Tried out this Warbound team in a friendly match against a tough trio:
Superman (Justice League) 226
The Sentry (Secret Invasion) 197
Venom (Hammer of Thor) 73
I all but lost the game on my map choice (BPRD) and wrong placement of the Kinetic Accelerator, preventing Namora from reaching the special object with M-11 in tow. When she got an immediate opportunity to attack Sentry with the Com Dish, but failed, she was easy sushi for Supes and Sentry. M-11 didn’t last long, either.
At this point, I only had Marvel Boy left who could deal damage to Superman or Sentry, but his AV wasn’t up to the task of hitting a pair of 18+ DVs. And the one who could, Venus, was too tied up by Venom to do so for most of the game.
Venus still dealt the most damage through a MC of Sentry (who pasted Supes with the Generator), but it cost her life as the feedback knocked her off MM & SC. Marvel Boy and Gorilla-Man double-teamed Vemon for a KO. Woo was the last to fall, only able to run from the HSS tag team.

FAIL.

I’m probably not using this Warbound build again. It just constrains the team’s flexibility too much. If only Venus could Warbound to Gorilla-Man instead of only Namora and Marvel Boy, who are too important as damage-dealers to take her tokens!

Not giving up, though. After the next installment of the Event Dial series, watch this space to see how the team does in a proper tournament!

I’d fielded pre-built Guardians of the Galaxy teams at the 800 and 1000-point levels, coming away with a successful tournament record. But with other players not quite ready to leave that Saturday evening, we played on in a three-way “shock the turtle” (in which the map’s playable zone shrinks with each turn, forcing characters toward the center or take a click of damage) battle royale, me with still another Guardians of the Galaxy team:

Star-Lord 90
V Major Victory 84
Rocket Raccoon 65
Bug 44
+ Guardians of the Galaxy ATA 16
= 299 points of unOutwittable themey goodness.
Paul and Lenny fielded, respectively, Robots and Martial Artists**:
Skull-Brother 75
Ahab 68
Phalanx Soldier 31
Phalanx Soldier 31
Phalanx Soldier 31
Phalanx Soldier 31
Phalanx Soldier 31
and
Daredevil (Hammer of Thor) 81 + Stunning Blow 10
Batman (Justice League) 75 + In Contact With Oracle 10
Robin (Arkham Asylum) 66 + In Contact With Oracle 10
Hand Ninja (Hammer of Thor) 38

(We had a fourth player but he had to leave before we completed the 2nd round of turns.)
I won map roll and picked the Smallville map, starting on the building-heavy side. I did all right at first, Force Blasting a Hand Ninja into the open. But my Bug basing Daredevil got Stunning Blown into the activated shock barrier and I badly mis-moved Major Victory into the barrier to lose Impervious without ever taking an attack.
Meanwhile, Star-Lord was doing a bit better, taking shots at Skull-Brother and Ahab. Rocket Raccoon also scored a crithit off a building on Daredevil, that was sadly nullified by a themed team Probability Control**. (I thoroughly forgot to use any of my theme PCs.) The Major fell to the shock barriers after defending against encroaching Phalanx; Star-Lord, to Batman’s fire. Soon, only Rocket Raccoon was left among DD, some Phalanx, Skull-Bro and Batman. Only DD and RR were left when the entire field was electrified, and DD had the longer dial for the win.
This was a fun but disappointing game for me. Three extreme, game-shattering lapses on my part — the Major Victory self-damage, the illegal theme team I didn’t catch (I’m usually good at that), and my ignorance of my own theme PC — led to my defeat.
**Of course, it WASN’T a themed team. That Batman lacks the Martial Artist keyword. Even after checking to see if Robin had it, we all missed this one.
Then, Lenny and I stayed late to play another game. I ran some unused pieces: Destroyer, Seth + Protected, Volstagg and Thor, Frog of Thunder. Which would appear to go against the theme of this series, except that Lenny played:
Phyla-Vell 138
Star-Lord 90
+ Contingency Plan 12
Gamora 73 + Protected 8
V Mantis 67 + Alias 3
Rocket Raccoon 65
Bug 44
for 500 points of more Guardians of the Galaxy goodness! I wasn’t mad at ‘im. :)
We played on the Days of Future Past map, a good one to play the Opened Hydrant in, giving Frog of Thunder excellent cover and thoroughly blunting the threat of a Charging Gamora. Too bad I put Volstagg just outside the water, giving Gamora an easy shot at him. Destroyer managed to beat her to her late dial but Gamora lived on. Frog got Star-Lord, Bug and Mantis, Seth got Rocket, but a Hypersonic Phyla-Vell with an Outwitting Gamora couldn’t be stopped in the end. Frog and then Seth fell.
Those were Saturday night’s GotG battles, and my record now stood at 5-4. One more tournament, on the following Sunday afternoon. Would my planned 300-point team maintain the winning record or flop badly? Watch this web address…

Hey, this is like the opening shots of one of those '90s Batman films. Only cool, actually...AND NO BAT-NIPPLES!

Back from Christmas and continuing the series.

Next day was a 800-point game using the Ragnarok event dial. Here’s the team:
GUARDIANS OF THE GALAXY
V Drax 184 + Protected 8 + Unstoppable 5 + Cannonball 4 + Alias 3
Adam Warlock (Secret Invasion) 160 + Contingency Plan 12 + Invigorate 10
Phyla-Vell 138 + Protected 8
Star-Lord 90 + Contingency Plan 12
Gamora 73 + Protected 8 + Maneuver 8
Rocket Raccoon 65
Lila Cheney 6
Lila Cheney 6
= 800 points. Threw in a pair of pogs because I had room (after nearly maxing out on the 10% feat limit) and because Lila, being a space-faring teleporter, will probably meet them sooner than later.
FIRST MATCH vs. Paul and his Robots:
Air-Walker 201 + Armor Piercing 10
Beta Ray Bill (Hammer of Thor) 159
Skull-Brother 75
Bi-Beast 73
Ahab 68
M-11 59
Phalanx Soldier 31
Phalanx Soldier 31
Phalanx Soldier 31
Phalanx Soldier 31
Phalanx Soldier 31
On the Asgard map, I had to dig through Phalanx hordes while weathering Air-Walker and Beta Ray Bill attacks. Was simply unable to finish off any piece over 31 points, and the final condition of the Ragnarok event dial erased all the victory points I did score. (Paul clearly built his team for this event dial, a point I will certainly make when I cover Ragnarok in my ongoing “Building for the Event Dial” series.) Lost both pogs, Star-Lord and Gamora. 0-1.
SECOND MATCH vs. Azul and his
Psycho-Man 151
Enchantress (Hammer of Thor) 141
Ronan the Accuser (Hammer of Thor) 130
Green Arrow (Crisis) 104
Gambit 90
Miss Martian 76
Amanda Waller (Arkham Asylum) 75
V Scourge 21
He was tired of the Asgard map (as was I), so he picked my Dockyard. I picked the land end to force him down the narrow causeway.
Had to deal with Psycho-Man first. Fortunately, one of the early conditions of Ragnarok gives Outwit and consequently offered a chance for Star-Lord to take an early, though unsuccessful, shot. That scared Azul enough, I think, to TK Psycho-Man to base and attack Star-Lord for solid damage. But the rest of my team was able to dogpile him for the first KO.
Azul’s relative inexperience continued to work horribly against him as he brought Amanda Waller and Green Arrow in close, leaving her without Mastermind fodder and him pushed off his Stealth click. That cost him Amanda (c/o Star-Lord). I was working on Ronan (actually passed up an easy KO of him to chase after a fleeing Green Arrow) when time expired. Lost no one. 1-1.
THIRD MATCH vs. Bryce and his
The Mighty Thor 286 + Spotter 5
Thor (Hammer of Thor) 226
Fenris Wolf 140
Hogun 96
Asgardian Warrior 37.
There was a Vendetta feat in there, too, but it was on The Mighty Thor and therefore mostly useless due to almost no characters with higher points to target.
This young but savvy player wasted no time attacking. On the Asgard map, I managed to dodge some big early damage with PC and Super Senses. When Fenris Wolf missed his strike, I took the opportunity to dogpile him with Gamora and Drax and Star-Lord for the first KO.
From there, Bryce’s rolls really went cold while I started landing repeated shots with Phyla-Vell (thanks to Adam’s Invigorate) to whittle down the Thors. Got a full-power heal on Drax to take him from near-KO to back useful. Wiped out the whole team, losing only my sacrificial pogs.
Win/Loss: 2-1 in this tournament, 5-3 overall. Not bad! (I somewhat wish I’d tried out the Guardians of the Galaxy alternate team ability for this game to defend against the “Treacherous Loki” condition that gives any character Outwit for a round. But…I didn’t. :p )
Still more coming from that weekend…keep watching this space!

After a somewhat disappointing debut for this team, I decided to drop Mantis to make extra feat room (and to make it a true Guardians of the Galaxy #1 team, as she was not a field operative of the team). She filled her role on my team as a decent L/C tieup piece and meat shield, but was otherwise just lost points.
This was for a 1000-point 50% Hammer of Thor floor format.
GUARDIANS OF THE GALAXY
V Drax 184 + Protected 8 + Unstoppable 5 + Cannonball 4 + Alias 3
Adam Warlock (Secret Invasion) 160 + Contingency Plan 12
Phyla-Vell 138 + Elite Sniper 20 + Protected 8
Moondragon (Hammer of Thor) 134
Star-Lord 90 + Contingency Plan 12
Gamora 73 + Protected 8 + Maneuver 8
Rocket Raccoon 65
Bug 44 + Vampirism 12
= 988 points.
FIRST MATCH I missed because I was late. :(
SECOND MATCH was against newbie A.B. and his
Wonder Woman (Arkham Asylum) 248
Ragnarok Surtur 233
V Maxima 160
Hercules (Secret Invasion) 142
Ulik (Hammer of Thor) 118
Malekith 91
R Destiny 20
…which, I’m again noting too late, was an illegal team (1012 points AND less than 50% Hammer of Thor).
I put us on the Prison map from the Sinister set to cut down on his Telekinesis advantage. The close quarters worked exceptionally well for me, cutting off Destiny’s ability to force rerolls with Probability Control and giving my Sharpshooters Star-Lord and Phyla-Vell plenty of targets. A.B., an inexperienced player, also played too conservatively, never committing Wonder Woman or RagSurtur to the fray (after maybe overextending with Ulik). I only KO’d Ulik, though Hercules and Malekith each were a single hit from defeat by the end. I lost only Gamora’s Protected.
THIRD MATCH was against Chad and his
Thor (Hammer of Thor) 226
Heimdall 149 + Fortitude 25 + Repulsor Shield 25
Enchantress (Hammer of Thor) 141
Ulik (Hammer of Thor) 118
+ Fortitude 25 + Repulsor Shield 25
Sif 93
Malekith 91
Thor Girl 81
He picked the Days of Future Past map and I started outdoors, setting up the Kinetic Accelerator behind some blocking terrain to guard against early Running Shots from Thor. It almost didn’t help, though, when the Indomitable Thor took a pushing Running Shot anyway. Fortunately for me, it was a critical miss.
Now Thor was open to fire from Phyla, Moondragon and Star-Lord. Gamora, though, was stuck unable to attack thanks to Heimdall (who’s immune to most move & attack powers) blocking one route and poorly-placed hindering terrain on my part blocking the other.
I took an early lead by KOing Ulik but subsequent losses of Star-Lord and Bug and an inability to finish off Thor made this a much closer match — two points! — than it appeared. Still, ugly wins still = wins. Got a Blood Oath feat as the sole undefeated player and brought the GotG overall record to 3-2. But I’m not done yet…!

From left to right: Gamora, Rocket Raccoon, Star-Lord, Adam Warlock, Drax, Phyla-Vell. All coming to an 800-point HeroClix game near you.

This is a love story.
When Hammer of Thor’s release was still some weeks away, I barely had a clue who any of the Guardians of the Galaxy were (besides already-made members such as Mantis, V Drax and Gamora). And aside from Rocket Raccoon, I didn’t care one whit. I didn’t read Marvel’s “cosmic” titles and had no interest in starting.
But as more info on the set began to filter out, I found myself intrigued more and more by both previously unknown characters and the ones I knew.
Then I saw her.

Now I'm a believer!!!!

I was so impressed by the sculpt alone (let alone the solid dial) that I got interested in the Guardians of the Galaxy comic. And, in a scant six weeks or so (thanks in large part to my friend and fellow player Lenny loaning me the majority of the series for one of those weeks), I’ve become a big fan. All because of my love-at-first-sight with Miss Phyla-Vell above.
Anyway, I’ve been wanting to play this team for weeks but didn’t want to do it halfway. I also had to reacquire Vet Drax from Supernova first…

The dial is right...but the sculpt isn't.

and then I wanted to modifiy him to match his current look:

Better now.

Turned out great. One day, I’ll do a post or series of posts featuring all my mods. I’m hardly the best out there, but I like my work.
Here’s the team.
GUARDIANS OF THE GALAXY
V Drax 184 + Unstoppable 5
Adam Warlock (Secret Invasion) 160
Phyla-Vell 138 + Protected 8
Star-Lord 90
Gamora 73 + Protected 8
V Mantis 67
Rocket Raccoon 65
= 798 points.
FIRST MATCH vs. Charlie (RockMan on HCRealms) and his team full of classic Avengers:
Thor (Hammer of Thor) + Protected + Inside Info
Iron Man (Secret Invasion) + Protected
Giant-Man (Avengers)
Captain America (Hammer of Thor)
Hawkeye (Avengers)
Quicksilver (Avengers Super Rare)
Wasp (Avengers Super Rare)
Scarlet Witch  (Avengers Super Rare)

…and some other cards I can’t recall. He picked the Dawn of Time map. I picked the wrong side. Tons of hindering terrain forced my crew to assemble in a wide kill zone where Thor and Iron Man could take easy shots and get easy rerolls from Prob Controls. I’d have to hope my Kinetic Accelerator would give Gamora enough of a boost to get to someone. (An ideal build would’ve given me some way of double-teaming her with Drax. But no, not this team.)
Complicating that early-strike idea was Quicksilver swiftly moving to base Gamora and Mantis. Simply could not have that, so Drax Charged him to KO with the Meteorite. (Didn’t mind doing it because Drax has his own Exploit Weakness to work with.) Thus freed, Gamora got enough extra speed from the Accelerator to get to Iron Man. But her attack was Probability Controlled into a miss, and that’s all she wrote aside from tying up Tony for a while longer.
Mantis got healed by Adam Warlock after taking a hard shot from Iron Man but fell to Thor once she got back in the field while Drax pushed and utterly failed against Giant-Man. Stuck on Combat Reflexes and unable to Outwit any Avengers of note, he sucked massive damage straight to KO. Star-Lord took it even worse when a Perplexed Thor one-shot him.
EDIT (01/5/10): And now, as I recall, Charlie’s Earthquake BFC going off didn’t help much either!
Never quite got Star-Lord, Phyla-Vell or Rocket Raccoon into the fight for real…landed a shot on Iron Man but that was it. I lost Drax, Star-Lord, Gamora, Mantis and only got Quicksilver and a Protected feat. 0-1.


SECOND MATCH vs. Lenny
Thor (Hammer of Thor) + Fortitude + Protected + Alias
Beta Ray Bill (Hammer of Thor)
Heimdall
Sif
Spider-Man (Hammer of Thor)

Again I was forced onto the Dawn of Time map, but I picked a better side this round, giving me a little more cover and him only one direction of attack. Star-Lord again took an uru mallet to the face, but thankfully this was only for 5 damage, sending him to Adam Warlock’s healing ways.
This time Drax was the first to Accelerate to Thor, using Unstoppable to run through the water. But he was forced to waste his Meteorite on an adjacent Asgardian Warrior when Thor got his Alias roll.
Gamora came next (once the others cleared out the other A. Warriors shielding Thor) and the whole team began to work on Thor as Heimdall and Sif moved in to support him. Beta Ray Bill got some killing shots on Drax but gave Star-Lord something to try Galactic Marksmanship on so he could lay some big hurt on Thor (once Phyla and others got Spider-Man out of the way).
Thor whiffed a couple of key attacks and breakaways, sealing his fate. Got Thor, Spidey and both Asgardian Warriors (to my losses of Drax, Gamora and Mantis again) for a win. 1-1.


THIRD MATCH vs. Derek
Thor & Loki
Valkyrie (Hammer of Thor Super Rare)
Valkyrie (Hammer of Thor common)
Valkyrie (Hammer of Thor common)
Valkyrie (Hammer of Thor common)
Asgardian Warrior
Asgardian Warrior
Asgardian Warrior
V Hand Ninja (X-Plosion)
I won roll and picked the Space Map. Gamora got an early Charge on Thor & Loki but Shape Change thwarted her. Star-Lord got a much lighter shot on them.
Asgardians surrounded the big duo, forcing me to whittle them away. Poor Mantis, on the map’s rooftop, took down a generic Valkyrie but was woefully overmatched by SR Valkyrie. Rocket Raccoon tried to gain a rooftop vantage to PC, but only got Outwitted once Gamora actually got to hit Thor & Loki to that point in their dial.
Drax pushed and Charged in for a crit hit on Thor & Loki that was nullified when they made their Shape Change again (retroactively, because it’s non-optional). Drax was gone before the next turn, shot in the back by SR Valkyrie and Charged by Asgardian Warriors.
Gamora, on her Flurry+Blades click, rolled a 1 & 2 on the attacks. And then game was over after she was gone. I was incredibly mortified to realize that her base 3 damage would have KO’d Thor & Loki and won me the game instead of losing it — even with the Mystics feedback!
KO’d 2 Warriors and Valkyries each but lost Drax, Gamora and Drax…AGAIN.
These results were less than optimal: 1-2. Mantis and Gamora and Drax were casualties in every game. Gamora did her part despite her loss, but Drax really underperformed because I was just too reckless with him, pushing to make his attacks almost every time.
I kinda found a rhythm by the last game: taxi Gamora to the Kinetic Accelerator on turn one with Phyla, Charge on turn 2 then get Drax on the Accelerator for a push Charge with a Meteorite. I wasn’t able to do this plan of attack in round one and paid for it. Also flubbed it in round two. Almost pulled it off in the last one but Thor & Loki’s Shape Change is a killer and a half.
Even better would be to taxi Gamora first with Phyla, then Drax with Adam, hopefully scoring a 1-2-3 KO with 1) a push shot from Phyla, 2) an Accelerated Charge from Gamora, opening the Accelerator for Drax (hopefully) and 3) Drax coming in with a heavy a turn later.
I was now determined to win with this team, though, because they were still pretty competitive; it was more user error than anything that doomed me. I had a 1000-point game the next Friday and an 800-pointer Saturday. Both would be GotG builds…I SWORE IT*!!!!
*(not really. But I DID play a LOT more GotG teams. Watch this space for more on the space-farers!)

Clockwise from top left: Karolina Dean, Molly Hayes, Nico Minoru, Gertrude Yorkes, and Chase Stein. (Not pictured: Old Lace the dinosaur)

So there we were, me and Paul (the longtime clix player who taught me), there for a 300-point sealed tournament with no one else showing. Most of the regulars had dropped everything to play a D&D campaign (since one of their key players is frequently out of town) or had pressing personal concerns, and the two newbie players we did get couldn’t afford the buy-in at all (and we certainly couldn’t float them).

But they could stay to play a battle royale, so we built 300-point teams. And as you can tell from the title and the art, I chose the Runaways.

Nico Minoru 84 + Contingency Plan 12
Karolina Dean 55
Gertrude Yorkes & Old Lace 54
Chase Stein 45
+ Lunge 5
Molly Hayes 43
= 298 points. Basic intended strategy was to use Chase to get the team into attack range, then use Nico to TK pieces into battle.

I’m a bit of a purist concerning the new “print and play” policy on feats and battlefield conditions. If there’s a genuine copy available, I’ll play it…otherwise I just won’t (unless I really, REALLY need that 7th Submerged card for a massive Atlantis keyword force or something like that). For that reason, I didn’t play my printed copy of the Runaways alternate team ability feat card.

To my left, Paul fielded Thor (Hammer of Thor) and Bi-Beast. To his left was Donovan, a Yu-Gi-Oh player beginning to dabble in HeroClix; he used Taskmaster (Avengers), Stature, Guardsman, E Scarecrow (Icons) and Bucky. To my right was Linda, a returning player excited to try out this Asgard-heavy set: Heimdall, Malekith and Pip the Troll were her force. As the only themed team on the board, I easily won the map roll and chose the blocking-terrain-heavy Anti-Matter Fortress. It’d nerf Paul’s huge range advantage somewhat and had the least confusing terrain rules for the new players to worry about.

Despite what I thought was a careful map choice and character placement, Karolina was nearly an immediate victim of Thor’s first-turn Running Shot. Only her theme-team-granted Probability Control saved her. I was forced to use Nico to TK her out of harm’s way rather than set up a potential attack on Bi-Beast next turn.

Meanwhile, super-green Donovan moved his pieces up with little rhyme or reason, giving the slightly more seasoned Linda an easier time of positioning.

From here, there was a bit too much going on to do a proper play-by-play, so I’ll restrict it to individual characters’ performance and other highlights:

Donovan, dazzled by the potential of Taskmaster’s “Photographic Reflexes” Special Power, risked it and landed a solid shot on Heimdall. But he tried it one time too many and was the first KO of the game.

Linda’s Heimdall made an obscene amount of Super Senses rolls. But E Scarecrow, of all people, finally took him out.

On my end: Gert & Old Lace took the first damage of the game, getting blasted hard by Thor’s Running Shot and forcing Chase to pull them out of range so Nico could heal. That worked out well, as the duo got to Charge (and then free-attack via “Lend A Dino”) Pip the Troll and wear him down considerably. Later scored a crit-hit Charge on Bi-Beast that was a game-changer.

Chase’s “Leapfrog” was a key to the game, but I made one of my three awful mistakes of the game with him. I based Bi-Beast with him, trusting his Combat Reflexes to keep him safe…fool! Bi-Beast has no range! Once I’d Outwitted BB’s Super Strength with Nico — which I had planned to and did — Chase was utterly safe! Chase took a big attack and was forced to push and run the very next turn.

Molly Hayes totally underperformed against Pip the Troll, utterly wasting an object on the Super Sensing little brute. But she made up for it with a KO blow to Thor!

Karolina mostly missed her attacks but also forced a lot of misses thanks to her highest-of-the-Runaways defense at range. To the degree that she kept Thor occupied made her worth her cost.

Nico was, of course, the team linchpin and cornerstone. In addition to the early clutch TK to save Karolina from near-certain 2nd turn doom after the 1st turn near-miss, she used:

Support to get Gert & Old Lace back in to semi-fighting form;
Outwit to help low damage stick or Perplex to improve a stat here or there;
Energy Shield/Deflection to clutch-dodge  Thor’s attack;
Exploit Weakness to successfully soften Thor up;
Phasing/Teleport to escape Bi-Beast’s impending heavy-object+Willpower attack;
Willpower to run further out of BB’s reach for a while;
Regeneration in the late game to  get back to full;
Pulse Wave to painlessly blast the Mystics-teamed Malekith;
Poison to make the Willpowered Bi-Beast pay for basing her.

And, of course, Contingency Plan freed her and the rest from needing Perplex all the time to do anything. Though way expensive compared to the rest, Nico is worth every point. And, incidentally, was the last piece standing.

Final tally

Donovan KO’d Heimdall and Pip for 191 victory points.
Linda KO’d Taskmaster, Stature, Scarecrow, Guardsman and Bucky for 297 victory points.
Paul KO’d Karolina, Gert, Chase and Molly for 202 victory points.
I KO’d Thor, Malekith and Bi-Beast for 390 victory points.

Runaways: better than expected.


Super scary robot.

Ultron (Hammer of Thor) 174
+ Automatic Regeneration 12
+ Nova Blast 10
+ Protected 8
Phalanx Soldier 31
Phalanx Soldier 31
Phalanx Soldier 31
= 297 points.
>BEGIN TRANSMISSION<
PLAN: Surrounded by my Phalanx Soldiers, I, Ultron, shall advance within Pulse Wave range and destroy any flesh that dares draw near. Or my minions shall surround a target and decimate it attack by attack. Thus shall the Phalanx transmode all flesh into efficient, unfeeling circuitry and order shall be brought to the cosmos. So says Ultron.
STAGE ONE OF THE ERADICATION OF ALL FLESH
Targets:
Mr. Fantastic (Secret Invasion) 100
The Thing (Secret Invasion) 100
Yellowjacket (Secret Invasion, Skrull) 100

LOCUS: A human junkyard, where the fleshlings discard our machine brethren.
ULTRON’S LOG: My minions advanced with care (and ease, due to the use of a Stepladder) but the sight of my hated father caused a curious dysfunction in my processing. Instead of adhering to the battle plan, I used a Kinetic Accelerator to Charge in almost blind with rage, only turning away from my “father” when I scanned him more closely and learned he was but a Skrull impostor of Henry Pym.
Striking at Mr. Fantastic instead, that nearly proved my undoing. Now somehow able to nullify my adamantium shell, Richards opened the way for the brutish Thing to damage some delicate circuits, forcing me to flee. My Soldiers stalled as well as they could, and had I been able to either self-repair or energy-blast Richards even once more, the Phalanx would have been triumphant.
RESULT: Loss of all Phalanx units and no flesh eliminated. DEFEAT.
STAGE TWO OF THE ERADICATION OF ALL FLESH
Targets:
none
LOCUS: none
ULTRON’S LOG: Utter defeat required a full round of rebuilding.
RESULT: Forces repaired for next stage of conquest.
STAGE THREE OF THE ERADICATION OF ALL FLESH
Targets:
Volstagg 103
Moondragon (Hammer of Thor) 134
M-11 59
LOCUS: Earthen Crash Site previously used by invading Skrull army (see “Secret Invasion”).
ULTRON’S LOG: On this sortie the original battle strategy was adhered to, forcing the enemy forces to advance closer. My first target was the human-built robot M-11. Unable to reprogram it to battle for us, I immediately eliminated it.
I had a golden opportunity to Nova Blast the remaining flesh into oblivion and so ordered as many minions out of range as possible. Unfortunately, my damage yield malfunctioned and was only successful in rendering inoperative the one Phalanx unit that could not escape the blast. It was not a total loss; the remaining units began to successfully engage the corpulent Volstagg.
I charged the human called Moondragon and was startled to see her transform before my eyes into a decidedly NON-human form. Nevertheless, flesh is still flesh and such suet must be eliminated completely. As my minions completed their destruction of the supposed god Volstagg, I used my perfectly logical intelligence to keep Moondragon a non-threat until I could finally destroy her.
RESULT: Loss of 2 Phalanx units and elimination of all targets. SUCCESS.
This venue proved a difficult battle, especially due to an unforseen glitch preventing use of protocols that might have shifted the Battlefield Conditions in our favor. The Phalanx therefore warped to another locale to seek greater success.
STAGE FOUR OF THE ERADICATION OF ALL FLESH
Targets:
Volstagg 103
Fandral 101
Hogun 96
LOCUS: Castle walls in ruins (like all other human achievements, with the singular exception of Ultron).
ULTRON’S LOG: Faced with more so-called “gods” — THERE IS NO GOD BUT THE GOD OF THE PHALANX — ULTRON!!!!! — I apparently flew into a jealous-god fit by selecting this locus for the battle. The cursed water moat prevented my minions from advancing with ease and, separated as they were, they no match for these “Warriors Three.” Rare failures on my own part also proved deleterious to the cause of the Phalanx.
Although I was able to forestall defeat for longer than expected, eventually 01001010110 1010101000…
RESULT: Loss of all units and the elimination of the Fandral fleshbag. FAIL.
STAGE FIVE OF THE ERADICATION OF ALL FLESH
Targets:
Ch’p 82
Batman (Arkham Asylum) 120
Hand Ninja (Hammer of Thor) 38
Hand Ninja (Hammer of Thor) 38
E SHIELD Sniper 22
LOCUS: Bifrost Bridge in the realm of the “gods.”
ULTRON’S LOG: A quick scan of this clever-for-fleshlings setup required some immediate battlefield shifting; a phased-array band of my Encephalo Ray prevented the enemy from using any of its disgustingly fleshy “team abilities.”
Thus hindered, the targets were easy to whittle down until the enemy made its boldest move by using Telekinesis (via power ring) to place the Batman in close quarters. But despite his strange gadget making my adamantium shell of no effect, the Batman failed both attacks and my 2 remaining minions eliminated him. From there, it was a simple matter to eradicate the rest.
RESULT: Loss of 2 Phalanx units and the elimination of all flesh. SUCCESS.
FINAL STAGE OF THE ERADICATION OF ALL FLESH
Targets:
Clint Barton (Ultimates) 75
Iron Man (Avengers) 154
V Scarlet Witch (Fantastic Forces) 62

LOCUS: A human junkyard, where the fleshlings discard our machine brethren.
ULTRON’S LOG: We attempted to assault these humans that so resembled, yet were not the hated Avengers with an Alpha Strike, but both sides nullified each other’s attempt to reframe the battle.
It would be the last stalemate of the contest. I and the Phalanx engaged the Scarlet Witch and survived Iron Man and Barton’s ultimately* futile attempts to save her. Breaking through Stark’s pathetic A.I. firewalls with contemptuous ease, I took command of his armor to fire on Barton with a Full Power blast. So weakened, the two of them easily fell to the Phalanx.
RESULT: Loss of 1 Phalanx unit and the elimination of all flesh. VICTORY!
* That appears to be a pun, or irony. I must run a full diagnostic purge of such human nonsense.
>end transmission<
Well, Ultron and the Phalanx Soldiers are a difficult team to run in 300 points (and its chances are not helped when one forgets to pull Battlefield Conditions like I did in the first tourney! Disbanded or Alpha Strike would have helped a bit against the Skrull TA in the first game). Does one use the movement-challenged Phalanx to tie up enemies for Ultron to shoot? Or is it better to use them as meat shields for the big bad robot, despite their woefully short lives?The balance was difficult to find, and with only three of them on the team, all too soon Ultron may well be swarmed to death.
I also made a choice between the reliable Fortitude feat and the more situational trio of Protected, Nova Blast and Automatic Regeneration. Although I don’t regret my choices, Protected would have cost me the first game even if I HAD landed that last-minute KO blow on Mr. Fantastic; the one Nova Blast I tried whiffed all but the friendly target; Automatic Regeneration failed every single roll.
I’d like to try Ultron + Phalanx in a larger-scaled game; I currently have enough to field a 400 point force.
So, what to blog about next? Infintiy Watch? Or Ragnarok (not the event dial)? Comment and place your vote by 12/12/09!

And then it occurred to the crimelord: "Why should I pay for new landscaping and new security separately when I can get both in ONE?!?"

I got a phone call from my venue owner: two returning clixers were headed in for an impromptu gaming session. Having just scored a seasonal job after many months of total unemployment, I was enjoying my last free afternoon and evening for the next few weeks at least and decided to join them with a team I was planning to bring out to a Friday event but wouldn’t now due to the work schedule:

Marvel martial artists of Hell’s Kitchen.

Kingpin (Hammer of Thor) 78
+ Contingency Plan 12
Daredevil (Hammer of Thor) 81
+ Stunning Blow 10
+ Lunge 5
Elektra (Secret Invasion) 80 (Human)
+ Lunge 5
Tarantula (Secret Invasion) 51
+ Lunge 5
Hand Ninja (Hammer of Thor) 38
Hand Ninja (Hammer of Thor) 38
Hand Ninja (Hammer of Thor) 38
Hand Ninja (Hammer of Thor) 38
Hand Ninja (Hammer of Thor) 38
LE Elektra (X-Plosion) 19
V Hand Ninja (X-Plosion) 16
V Hand Ninja (X-Plosion) 16
V Hand Ninja (X-Plosion) 16
V Hand Ninja (X-Plosion) 16

Not only was this team intended to run nearly all the Hand Ninjas I’ve been slowly acquiring since early fall, but it was also born of my desire to play Tarantula, who’s under-appreciated because she’s just not as beastly-good as the 50-point  Spider-Man also seen in the same set. Finally, I’ve slowly been gaining respect for the new Kingpin figure and wanted to play him in a fairly comic-accurate team of him lording over a horde of hired ninjas (including the still-highly-mercenary Elektra and Tarantula) and Daredevil (presumably being manipulated somehow into working with his archenemy).
It was a battle royale starring, to my left going around:
Vic, who’s notorious for getting into the game, then selling out, then getting right back in:
Super-Skrull: Illuminati (Secret Invasion) 250 (borrowed from me)
Mr. Fantastic (Secret Invasion) 100
Yellowjacket (Secret Invasion) 100 (Skrull)
Rocket Raccoon (Hammer of Thor) 65
Nico Minoru (Hammer of Thor) 84

Tony, the venue owner and a diehard, old-school FF fan who plays them the few chances he gets to play a real game. To wit:
Dr. Doom (Secret Invasion) 200
Reed Richards (Secret Invasion) 100
The Thing (Secret Invasion) 100
Johnny Storm (Secret Invasion) 100
Invisible Woman (Secret Invasion) 100

and Therron:
Hela (Hammer of Thor) 200
Heimdall (Hammer of Thor) 149
+ Warbound 5 [Warrior]
+ Unstoppable 5
Fenris Wolf (Hammer of Thor) 140
Sif (Hammer of Thor) 93
+ Warbound 5 [Warrior]
He had an Asgardian themed team. But I had the umpteen-member Martial Artist theme and easily won map choice, putting us in the X:Men Danger Room indoor map. We decided to play until first team out.
I immediately marched as many of the red Ninjas into that map’s 2 x 10 area of hindering as possible:

No, REALLY. They're just a hedge.

…while keeping Kingpin in the rear (with a single black-clad Ninja as his Mastermind bodyguard) to build up Contingency Plan tokens.
Vic hid his team on the map’s 2 x 10 rooftop in mortal fear of Tony’s Telekinesis-fueled threat of sending either The Thing out to clobber someone with a heavy object or Johnny Storm to Pulse Wave an unwary target. But Tony just reshuffled his team in preparation for a much later strike. Then Theron got his quartet set to attack ninjas at the opportune moment.
I moved the rest of my Ninjas (including both Elektras) onto the remaining hindering terrain within reach, but made a key tactical error with the LE Elektra. Theron saw the threat and Charged her to swiftly KO her with Fenris Wolf’s big bite. And thanks to the big bad wolf’s giant size, none of my other Ninjas could retaliate with their swords.
That was all right with me; I had plenty of shuriken in the form of the Ninjas’ 8 range. And with the Hydra team ability boosting their Attack Values for range attacks, they began to whittle the big dog down.
Meanwhile, Vic decided to finally engage my Ninjas with Skrullowjacket, threatening to take out Kingpin. I took the opportunity to send  Tarantula in to occupy him. It proved a poor decision. She nearly took a crippling knockback punch until the players reminded me that I had tons of themed-team uses of Probability Control to burn. And so I did, forcing about 4 of my 7 available rerolls to save Tarantula from instant death. That proved fortuitous as Tarantula was later to use the Lunge feat to score a bit of real damage (yay BCF!) and hinder Vic’s attempts to take down Kingpin.
Elektra, on the other hand, did little but A) thoroughly miss Rocket Raccoon with her Flurry attacks and B) not get missed by Rocket Raccoon’s followup.
(Or Super-Skrull:Illuminati’s, which was the real trouble.) Daredevil, too, underachieved with big misses against Fenris Wolf. (Seems the critters were the ones giving me problems!)
Fortunately, I still had plenty of Ninjas. Hydra TA scored me lots of little shots on Skrullojacket, persuading Vic to try tying up the main Ninja culprits with Mr. Fantastic. With Mr. F using his SP to bump his DV to an impressive 19, it seemed a decent gamble, even against these two red-clad Ninjas’ free attacks.
It wasn’t. The Ninjas’ hits landed Mr. F onto late life.
As the game wore on, Daredevil at last pulled his weight by scoring a KO blow on the Wolf. With the other Ninjas mopping up the floor with all Vic’s team except Skrulluminati, I began creeping up on Tony and Therron’s respective teams. Therron was nearly all beaten up, with only Heimdall left and Tony wasn’t a whole lot healthier. I took the shots and actually scored two crit hits in a row to take out Therron’s last piece to end the game.
All game long, Tony kept warning that my Ninja Hedge would be a serious problem if Vic didn’t deal with them. But I honestly thought he was overstating things. In the end, though, he was right.

Watch out; that hedge has the nastiest thorns you EVER saw.

Kingpin worked just as I thought he would as the master plotter in the background. I actually never got to get him into full fight mode, as by the time he was actually threatened, the game was over.
Daredevil is a devil to use. His short range limits him and opens him up to retaliation. But he can dole out the pain.

She's better this way.

“Human” Secret Invasion Elektra (seen here in my repaint) is a real feast-or-famine piece for me. Sometimes she’s a total buzzsaw that shreds teams singlehandedly, but more often she takes a beating like a bowl of eggs and gets fried to boot. Tonight was the latter.
But she sure looked good doing it. 😀
I’ll have to run something like this again in the future. In the meantime, watch this space for an attack from space against all flesh…