So this little feature grew to be one of the toughest to do, each week. Part of the reason is because I really wanted to go into detail writing about each step of the match. But time just simply doesn’t allow for it.

Lack of time and opportunity also did a number on my actual clix playing for the first quarter or so of this year. As a consequence, I have a lot of unplayed pieces.  Lately, every game I play is dedicated to running as many of those unplayed ‘clix as I can stand, whether it’s a simple 200-point pickup game or a sealed Infinity Gauntlet tournament for a coveted Elder of the Universe figure.

As a result, this space on Wednesdays will be dedicated to mini-reviews of a newly played HeroClix piece from the week before rather than full-blown battle reports. To wit:

On last Saturday, I came into the venue ready to play a Nova Corps team (the week’s scenario being “Assemble!” —  700 points of a single faction) but saw that two others of the seven players also had Nova Corps. So, having come fresh from a 2nd viewing of “The Avengers” — yes, it was that good — I swiftly rebuilt a second team around the brand-new Free Comic Book Day Thor figure:

Thor (Avengers Movie #200) 150
Iron Man (Avengers Movie #006) 160
Hulk (Avengers Movie #202) 255
Black Widow (Avengers Movie #036) 35 
Captain America (Avengers Movie #204) 100
= 700 points,
unplayed pieces in boldface. No theme bonus, just movie-accurate awesomeness. It got pretty easily to the final match, where I was overmatched by an identically named team of comic-accurate Avengers: Thor and Cap from Hammer of Thor, Black Widow from Cap set, one of Galactic Guardians’ Hulks and Secret Invasion Iron Man. They took out Hulk in just three shots — WizKids really needs to implement my suggested fix to Outwit — providing the only margin of victory needed.

FCBD Thor: At the 150-point level, he made a great tag team running shooter with Iron Man, especially with his Pulse Wave option to get him in close if necessary. He seemed to take damage down to his late-dial Hypersonic Speed clicks a lot, to my opponents’ distress.

Iron Man 006: Performed well but lived by the skin of his teeth in every game. I should’ve considered pushing him to Outwit more often than I did. It might have made a big difference in the champ match I lost if I’d been able to nerf SI Iron Man’s powerful Extremis power.

Black Widow: She was key tieup in every single match except the one I lost, because she just couldn’t get to her mark. That role kept her from being used for her SHIELD team ability, though. I have to find the proper balance for that in the future.

Captain America: A bit torn between keeping him strictly on defense (the +1 DV trait to adjacent pals) and using that 11 AV right off. He also seemed to be a magnet for good enemy attack rolls. Fortunately, he never becomes useless and found a way to help the team to the end.

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So, it’s a little less meaty than I’m used to writing. But it’s actually, y’know, done and published, so there’s that. Hopefully, I can keep this going!

Tomorrow, plan to see a normal-sized Token Totin’ entry.

Welcome again to the photographic record of how all the sculpts of characters with the Super Strength power can hold object tokens.

At last, we bring photos of all the new Galactic Guardians with objects in hand (or otherwise)!

 

Hollywood (Galactic Guardians 013) adroitly grasps the token in his right arm. Charlie-27 (012) is less adept — tuck it under his gun-toting elbow. Hulk (027 and 207), is very similar to Hulk Robot, who I shot back in the Incredible Hulk set edition, but I found a better way to tote that token as shown above.

 

Namor (009 & 203) is a bit tricky, until you realize the token wedges well under his crossed arms and upon the crescent part of the dial base. Blood Brother (007) balances the token more precariously than it looks. Annihilation Seeker (005) and his sculptmate Ravenous (018) grasp theirs under the right elbow. Finally, Replica (035) uses her wings to hold a heavy.

 

Gladiator (040) confidently carries his object under his left arm. Xavin (022) and sculptmate Super-Skrull (034) have the right form to hold tokens well. The Thing (038) handles his…well, we’ll see. And Stranger (043), who’s no stranger to powers, can just barely hang on to his.

Thing begs a closer shot from a different angle:

Ah. It becomes more apparent. An object token fits under his chin for a most unusual hold — but one fit for clobbering, for sure.

 

A bit surprisingly, Giganto The Mole Monster (G004) is the only Colossal in the set with Super Strength. He holds it in his hand.

You’ve GOT to balance it on his thumb and middle finger or it just won’t work.

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I want to present the balance of the Avengers figs, but I still haven’t so much as seen a Frost Giant yet, much less shot any pictures. And I didn’t have my camera handy when I finally got a peek at Volstagg, the other brawny piece left. So who knows whether Thursday’s edition will feature more than a single piece?

Check in tomorrow for a new approach to Wednesday’s New Comic Day Battle Reports.

Here’s Heroclixin’s customary pocket checklist for you! It took a little more time than usual to compile this one because of the diverse releases including:

  1. the 11-figure mass-market-only release (collector numbers 201-211)
  2. the game- and comic-shop countertop release (numbers 001-042, with 023-040 representing the 3-piece team packs exclusive to this release)
  3. the foil-wrapped release in Toys “R” Us (lacking numbers  023-040)

Finally got it all together, I think (actually have had a fair amount of trouble finding the latter two releases) and present the following checklist:

AMpocketchecklist

Welcome again to the photographic record of how all the sculpts of characters with the Super Strength power can hold object tokens.

I was hoping to post a big update full of photos of all the new Galactic Guardians with objects in hand (or otherwise) but I’ve run into more freelance deadlines and just plain old life. In fact, I’m squeezing just to get this one on.

Still, I’m pleased to present, on the eve of the Avengers movie release date, the Avengers Movie clix that can tote their tokens:

Hulk (014 and 202), Thor (201) and Captain America (204)

Hulk pretty easily holds the token in his arms, ready to SMASH! anyone within his two-square Giant Reach. Thor’s token fits almost as easily under his cape. Cap, though, BARELY grasps his (light) object: you’ve got to wedge it in under his shield and over his arm — as much as can be done — and next to his chin.

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Haven’t gotten ahold of the other Super Strong characters in the game to photograph yet: Thor (020, 200), Volstagg and Frost Giant Champion. Maybe by next Thursday. Next Token Totin’ edition, though, will be Tuesday and it will be GALACTIC!!! In the meantime, enjoy watching The Avengers this weekend (or suffer through it, if it turns out to be a “Phantom Menace”-sized disappointment)!

Welcome again to the photographic record of how all the sculpts of characters with the Super Strength power can hold object tokens. 

I was hoping to post a big update full of photos of all the new Galactic Guardians with objects in hand (or otherwise) but I’ve run into the last minute to get my taxes done (and am dismayed by the huge payment I have to make this year after decades of nothing but refunds). So I’m just going to have to grab one from the vault:

Image

It’s the Wrecking Crew. At left, see how Thunderball’s chain doesn’t actually connect to the wrecking ball, making for an easy hold. In center, Piledriver holds his object with some simple arm-twisting. And of course at right the original Ultimates version of The Wrecker cradles it like a baby.

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Got a freelance job I need to finish this week, so Thursday’s update will be a minimal one like this if it comes at all. Hoping to present the GG Token Totin’ showcase in seven days! Be there! 

Concluding my look ahead to the Top 10 characters I want to see clixed in the future.

Five Marvel. Five DC. No remakes (…sort of). Here’s the final pair.

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DC: Sand

Both a founding member of the modern-era Justice Society of America and one of the survivors of the old DCU’s Golden Age of heroes from the WWII years, Sanderson Hawkins is a JSA mainstay who’s somehow never made it into clix form.

Back in the old days of the Rookie/Experienced/Veteran design scheme, he’d have been perfect for creative dials. The Rookie would reflect his time from the 1940s as the non-powered kid sidekick of the original Golden Age Sandman — think Robin with JSA TA rather than Batman. The Experienced would be an Invulnerable brick for his decades stuck in the form of a sand monster. The Vet would have his current powers of shifting into sand form (and thus phasing through the earth) and his precognitive dreams (Probability Control). Now, with special powers, he could be done even better.

But unfortunately, the JSA has gone from its height of being one of DC’s great titles and teams back when HeroClix was new, 10 years ago, to virtual nonexistence in the New 52 DCU. Worse still, Sand lost out to Big Barda in an unprecedented fan poll last year. So it’s possible that we may never see him made. It’s a shame.

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Marvel: Power Pack.

Yeah, this is the big one. I’d like to see all four kids made as one Indomitable peanut-based transporter duo piece. They’d be a wild card (to represent how they team up with older heroes constantly). And, for at least the first half of their otherwise short 100-point dial, they’d have nothing but Special Powers, each slot corresponding to a different member of the team:

In the Speed slot: LIGHTSPEED. Julie would have a nerfed form of Hypersonic Speed (close attacks only and locked damage) and Energy Shield/Deflection.

In Attack is GEE. Alex would have TK, Super Strength and grant the Carry ability to tote 2 characters instead of one. And maybe Incap (if it were upgraded to what it should be).

In Defense: MASS-MASTER. Jack’s ability to turn to a cloud equals Super Senses and Smoke Cloud (for free at 0 range) and Close Combat Expert for his power to compact his molecules for his “Jack Hammer” attack.

Finally, in Damage, ENERGIZER. Katie disintegrates matter and releases the absorbed energy as power balls. That equates to Poison — but with a power action option to remove adjacent walls, objects and blocking to add a POWER BALL token to Power Pack’s card and then use Ranged Combat Expert once for each token. But because she glows when she’s absorbed enough power to shoot, Power Pack don’t get any hindering bonus against range when she’s got said tokens.

Finally, a couple of traits: Power Pack would get Multi-Attack (there’s four of ’em, yo), and their Defense would be +1 against characters lacking the Kid keyword (’cause no one brings their “A” game against children…except other kids).

And that’d be my world champion figure.

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All right, that brings my wayyy extended series of Top Tens to a close. Look for a couple of new pocket checklists for the new sets coming out in the next week or so, along with a return to regular programming.

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DC: Aqualad

Longtime readers will recall that I love the Atlantis theme and keyword, and even you newbies can tell I like ethnic diversity. (If only more people did, maybe I wouldn’t have to write about stuff like this post on my other blog.)

So I was glad to see the new black “Aqualad” on the Young Justice cartoon and, shortly after, in the DC universe proper in “Brightest Day.” I think I prefer the comic version just a tad; I’ve never liked black characters being blond-haired (Storm of the X-Men, I’m thinking of your platinum tresses right now) and I like that the dreadlocked Jackson of the comics is the biological son of Aquaman’s blood enemy Black Manta. I hope he comes back somehow in the new 52.

Clixwise, Aqualad would hopefully bring some cheap Blades/Claws/Fangs to an aqua-team, along with Force Blast tied to water somehow.

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Marvel: Daughters of the Dragon

Sword-wielding Collen Wing and robot-armed ex-cop Misty Knight ought to no longer just be underpowered bystander pogs but a full-fledged duo figure. Blades,  Exploit Weakness and Outwit, and Plasticity would well-represent, respectively, Wing’s katana, Knight’s cyborg limb’s strength and hidden functions, and their bondsman business.

Get these Babes Heroes for Hire in the game for real!

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Finally: Last two. One we should’ve gotten years ago and the other, my pick if I ever somehow became the HeroClix world champion.

Continuing my look ahead to the Top 10 characters I want to see clixed in the future.

Five Marvel. Five DC. No remakes. Here’s the next pair.

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3.

DC: The Great Ten

OK, so this is actually SIX characters, not one. But I still feel entitled to this whole team, because WE SHOULD HAVE GOTTEN TWO APIECE IN EVERY SET SINCE 2007’s JUSTICE LEAGUE. Instead, we got:

Justice League: 1
Crisis: 1
Arkham Asylum: 1 (plus one who isn’t really part of the core team in the pic above)
Brave & Bold: 0
DC 75th: 0
Superman: 1

C’mon. With just two in each set, the team would be complete by now. In these “New 52” days, we might never see China’s superteam done at all.

Anyway, here’s who’s missing and what they should be like:

  • Celestial Archer: super bowman whose trick arrows cast magic spells rather than blow up stuff. A standard rainbow dial and multi-targets would suffice.
  • Thundermind: China’s answer to Superman/Shazam — if they were based on a Buddhist template — would have Running Shot, TK, maybe Mind Control or Stealth and definitely, oh so definitely, a SP called “Bilocation” that’d work a lot like Star Trek Tactics’ U.S.S. Prometheus’ SP “Multi-Vector Assault.”
  • Immortal Man In Darkness: pilot of the reverse-engineered living alien fighter jet could be another Vehicle-keyworded piece. A double-based transporter.
  • Shaolin Robot: Just like it sounds. Powers would be named after the I-Ching hexagrams.
  • Socialist Red Guardsman: Armored radioactive powerhouse with Pulse Wave and special Poison that could hurt foe AND friend.
  • Mother of Champions: She’d be a peanut based duo consisting of her and one or two of said “champions,” with a SP or trait forcing her to take a click every time she clears tokens, representing her superpowered offsprings’ ultra-accelerated lifespans. After KO, she returns to the field a la Clown Prince of Crime from Arkham Asylum.

Let’s make this happen, WizKids and DC. Before the Chinese call in their markers!

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Marvel: Monet St. Croix

When HeroClix got dirtnapped in 2008, this was the first figure I mourned never getting to see ‘clixed.

(Can you blame me? That’s a fantastic figure. But I digress.)

Also known as “M,” she’s a telepath and telekinetic, but those powers frankly take a back seat to her physical powers of super-strength, flight, invulnerability and insufferable know-it-all arrogance.

Oh, you say the last one isn’t a power? She probably thinks so.

She and Layla “Really DOES know it all” Miller are about the only members of the X-Factor team not to be made, and Monet has been around since “Generation X” (remember them?) so it’s high time this awesome Algerian mutant was made a clix.

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Next: Even MORE black people. I’m such a racist.

After spending the first three MONTHS of Heroclixin’s 2012 looking back, it’s time to look ahead to the Top 10 characters I want to see clixed in the future.

Five Marvel. Five DC. No remakes. Here’s the next pair.

DC: Shilo Norman, Mister Miracle

We’ve gotten a few renditions of the New God Mister Miracle of New Genesis/Apokolips, several of them quite good. But we’ve never gotten his Earth-born protegé Shilo Norman. Although seemingly a pale shadow of the original, Scott Free, Shilo has shown himself to be his mentor’s equal in his way as the last human link to the Fourth World in both his Seven Soldiers series and as an instrumental part of the last fight against Darkseid in Final Crisis.

I also wouldn’t mind seeing the black Shilo Norman outshine the white Scott Free (at least until the New Gods make their triumphant return to DC and clix). C’mon, you know Scott Free would cheer louder than anyone.

The dial would be escape- and evasion-oriented, with high defense numbers including a Special Power Super Senses that allows immediate movement like WoS Nightcrawler’s. There’d be Smoke Cloud, a bit of armor in Toughness (he wore a bulletproof vest in Final Crisis) and, most of all, a SP to “Escape the Life Trap” that brings him back from KO after a few turns to represent his ability to thwart the grave itself.

If it seems like it’s overpowered, fret not: offensive powers would be nonexistent beyond maybe some Incap. Damage shouldn’t top 2, attack values would be 9s and 8s. He’d be more like a 100-point tie-up piece with a short dial. But man, I’d play the heck out of it.

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Marvel: Rescue

Tony’s girl friday Pepper Potts got her own repulsor-run suit of armor, but with the stipulation that it not be a personalized WMD. Outfitted with powerful electromagnetic and repulsor tech, her suit’s designed to save people — especially the woman inside it — instead of fighting.

So let’s see that: an armor with Defend and powerful defenses but low, low AV and damage. The ability to carry multiple pals out of harm’s way. The curious presence of Battle Fury to keep her from using the suit’s Super Strength to toss rock — and to represent the ability of the suit’s onboard A.I. to handle things regardless of enemy Mind Control.

(I also just want a new suit for my Stark Armory collection.)

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The next two on the wish list hail from places that are not America. (And one is a bit of a cheat.)

(But it’s MY list.)