This checklist post is coming later than usual because we kept learning the existence of secret team-up cards that only come in the super boosters. But I think I finally have a complete list.
This checklist post is coming later than usual because we kept learning the existence of secret team-up cards that only come in the super boosters. But I think I finally have a complete list.
That handy reference for my favorite 140-something figs of the 2010s had me wondering: How much better — or worse — would these get with the changes to HeroClix in 2021? Well, I examined that, figuring the modification of these old favorites’ playability.
Now I’m looking again after the 2023 rules have changed the game. A number of basic shifts:
OK, here we go again:
GREW BETTER: 043 Goliath (Super Strength, late Quake), 204 Yellowjacket (Force Blast), 205 Ant-Man (6 range Prob/Outwit)
SHRUNK: 001 Hank Pym (Outwit range), 201 Hank Pym (Outwit range AND TK), G200 Giant-Man (Outwit)
SAME “SIZE”: 003 and 202 Ant-Man, 022 Yellowjacket, 206 Wasp, 044 Giant-Man (Quake+SStrength up, Outwit down), 203 Goliath (better Strength, shorter Probability Control)
Alternates/HMs (chronologically):
Spot (Spider-Man and Venom: Absolute Carnage 042) His Outwit range shrinks. SPOTTED A NERF
2021’s FAVES
AND FINALLY 2022’s standouts
———
WHEW. Maybe that is the end of changes in the game for a good while.
So because of the two-week-late errata on legacy Krakóa’s point cost, I couldn’t properly publish this ahead of time like I usually do. But late isn’t never, so here we go:
In principle, legacy cards have been a F.U.N. way to bring some old fan-favorites back into Modern/Silver play and rework some old figs that never really worked right before (or don’t anymore due to rule changes).
In practice? These reviews get harder and harder. And my hopes that WizKids fixes their QA problems remain unanswered. But I’m going to try a much easier short version look at these cards this go-’round.
By set number:
———
THEN: She had traited Shape Change that made her completely immune to attack that turn on a 6, SP Mastermind that worked on higher-cost keywords and also reduced the total damage, and SP Leadership and Perplex. But for 82 points, she wasn’t doing much else.
NOW: Now 40 points, she’s still got Mastermind, Shape Change, and adds Super Senses. But she’s also immune to being targeting at all by non-adjacent foes unless they started next to her or started on a themed team. She loses her Perplex, gaining instead Outwit and Poison — both meshing well with her ability to hide sometimes in plain sight.
F.U.N.? She’s a key example of a piece that never quite worked right in her weight class, which makes her a great choice of a legacy.
AM I GETTING THIS? I have the fig so I’ll be looking for the card.
THEN: With Running Shot, Sidestep and Stealth (via SP), and Precision Strike paired with a trait that boosted his AV and damage on Precision Striking targets, Hit-Monkey was indeed a potential Killer of Killers. His mediocre values, though, meant he rarely was. Not without a lot of help. At least he was cheap at 40 points.
NOW: A cheaper still 30 points, he gains IM:Elevated, The Target trait (score an extra 25 for KOing a marked enemy) along with +1 AV and damage vs. Assassins … +2 AV if that Assassin has The Target trait, too. Same SP.
F.U.N.? Seems OK but not game-breaking. A good addition to Assassin themes.
AM I GETTING THIS? I have the piece and the card comes in the Multiple Man Play At Home kit and I’m sure I am getting that one.
———
THEN: She had a bad vampire dial. Starting on click 4 but also with basic Running Shot, she was so unlikely to ever use her Steal Energy to heal past her start line. MAYBE if you played her with a Deadpool you’d get to use her “Protect My Idiot Husband” trait to place adjacent to ol’ DP and close combat that way. But good luck hitting with 10 AV; esp. since click 4 is the only one of her base dial that DOESN’T have Prob Control. Her sole SP, only seen on the extreme ends of her dial, allowed her to swap into the more powerful 053 Shiklah. But both clicks were hard to land on. And did you even own the Super Rare, anyway? Generally a waste of 80 points.
NOW: No need to own a whole other piece: Her SP is now STOP clicks that give her a permanent +2 to her stats. But before that, now her trait places a Deadpool next to HER. And best of all, her Steal Energy finally works from range, too. And just 50 points this time.
F.U.N.? Like Mystique, she’s every way an upgrade in design. I would never play the original. I could play this!
AM I GETTING THIS? I don’t love the character but have the piece. So maybe.
———
THEN: Though he was sometimes soft-shelled and a hefty 142 points, ol’ Weapon Plus here was as meta a figure from his debut until his retirement as any, being one of the first able to attack remotely via a FREE generated bystander, E.V.A. — which had Flight, 8 speed, Super Senses and Outwit. So Fantomex could hide in Stealth (which used to be a lot more difficult to handle), then send EVA moving 8 squares and Running Shoot using his 5 range from it — possibly ending up a full 20 squares away from his target. It was gross.
NOW: Trimmed to 100 points, he loses his SP Shape Change and gains Sidestep PLUS the ability to poof into hindering 3 squares away. Making E.V.A. is now a POWER and he can only remote-shoot targets she’s adjacent to. She also doesn’t give him Toughness anymore and has Prob instead of Outwit. A lower 50-point line lacks the Running Shot+Sidestep+poof SP. But both have a trait allowing Fantomex to assign 10-point equipment for 0 points.
F.U.N.? Weapon XII is a good example of the other style of legacy: a piece that was once highly popular and endemic to a style of play — and a little more meta than Heroclixin’ likes. But this remake is way more fair than the old version.
AM I GETTING THIS? Although he’s not a fave, I have the piece. We’ll see.
———
THEN: Though a whopping 200 points, D+B were a perma-Stealthy duo (back when Stealth was a lot harder to deal with than today) with double Prob when attacking or targeting an adjacent attacker. Having 7 range and IT:Characters, they could light up the enemy with 4 damage Duo Attack. Late dial, a “Ridiculous Regeneration” SP made them a tough KO. Oh, and they had a cumbersome Word Balloon mechanic.
NOW: That’s over; it’s canceled. So is the Stealth and conditional Shape Change. And the duo attack. And the Prob. Along with 120 of their points, so they’re only an 80-point package deal. What’d they keep? The improved targeting remains. A Sheep Gun remains (used to be one of the Word Balloons). The Ridiculous Regen remains (and is better). And the old Prob special is morphed into an auto-nerf of defense when they shoot (or -2 when using Hydra TA)
F.U.N.? More than the original, which was both a points sink and a little bit of an un-F.U.N. factor aside from the goofiness of the premise.
AM I GETTING THIS? I have the piece but am not a huge Deadpool fan. We’ll see if this card falls into my hands for my Hydra swarm.
———
THEN: She made our “Worst of” list that year.
“So you want to use her Steal Energy to get up to fighting strength. But her AV is too low and she lacks the moving attack skills to [get] close before she starts taking hits. And her STOP clicks notwithstanding, it doesn’t take much to knock her off the board. She has a secondary use as a medic, true. But she’s too pricey at 50 points for either of her roles. Put this bovine out to pasture.”
NOW: Bessie is trimmed to 30 points and gets a couple of additional traits to boost keyword allies’ AV and DV and, via her new FREE mini-Smoke Cloud STOP SP, she has an easier time of hurting and healing foes and friends, respectively.
F.U.N.? Another great choice for a legacy. Maybe not meta, but Monster is a strong keyword.
AM I GETTING THIS? Yes. I collect vampires for Halloween-style games. And the concept remains too funny.
———
THEN: This duo was a mess. They couldn’t be shot at until they had 2 tokens or were next to a wounded enemy. But their DV was a putrid 17 or lower. Their Flurry Blades SP couldn’t roll lower than 3, and their damage SP could FREE heal. But with only Stealth or that inconsistent invisibility to protect them, their whopping 168 points was really easy to either focus on or simply outmaneuver.
NOW: With more than 100 points slashed off, surprisingly a lot remains: the same Sidestep, worse conditional invisibility (no Stealth, and any action token makes them visible). But the attack SP allows their 2nd BCF roll’s minimum to match the previous one. And their old damage SP is now a choice of range or Battle Fury or AV +1. Best is that their FREE healing is traited now — no longer vulnerable to Outwit or appearing too late to work — and matches their number of action tokens.
F.U.N.? Another good legacy, making an unworkable fig decent.
AM I GETTING THIS? I collect Wolverines so yes.
———
THEN: This duo was an early keyword cheater, giving Brotherhood and X-Men each other’s keywords and team abilities. And they also effectively had a duo attack of Mind Control+Psychic Blast — IF the first attack hit. That was a little difficult with only a 10 attack at their 133-point price. An overcomplicated SP Leadership power came too late in the dial.
NOW: Rather than granting allies the two team abilities, the 80-point new version juices each up if the team has at least 3 allies with the ability. The attack SP bears Telekinesis and Penetrating/Psychic Blast, plus a potential +3 AV or DV depending on how many of each team ability is on the squad. The other SP is still too late, but at least along with Leadership it also grants Shape Change and Perplex this time.
F.U.N.? Looks great for thematic teams — IF they have the proper TAs. It won’t just work for the keyword or with wild cards.
AM I GETTING THIS? I acquired the fig and so I’ll be low-key looking for the card.
———
THEN: Despite a scale-crushing price of 255 points, this was a meta-level Power Cosmic tentpole able to attack for 5+ damage every single turn if he hit.
NOW: Slimmed down to 150 points, he lost his old Hypersonic-lite ability that allowed him to get that needed early shot, leaving only Charge. But he still gets the bonus attack if he hits, and if he hits again, he drops an action token. Less of a sure thing than before. Good thing he has a Pilot trait with which he can use a Deadpool’s attack and damage powers.
F.U.N.? This one keeps the flavor of the original without being quite as potentially busted. But the lower cost really increases the aid he can roll with on a team.
AM I GETTING THIS? I never owned the piece and never heard of the character, so no.
———
THEN: He had a cute “countdown” mechanic that left him Immune and Immobile in the starting area for the first several turns before breaking out as a Charge Blades piece. OK but not worth the 72 points without investing even MORE points to get him into the fight in Turn 5.
NOW: He’s only 40 points, so him still having the countdown isn’t as tough a pill to swallow. He also has a new trait that allows adjacent allies to either speed upon slow his emergence to the fight. But because he gets Adamantium tokens each turn he ends in his tank, the longer he stays the stronger he gets. At minimum (1 turn), he’ll have Invulnerability. At most, he’s Impervious to penetrating damage with +3 to all his stats (7 turns).
F.U.N.? Given the speed of competitive games, I don’t see him being a meta piece.
AM I GETTING THIS? MAN! I collect Wolverines so I wish I could have reacquired this ahead of the legacy announcement. Just kept missing the few that popped up for sale.
———
THEN: A rare Stealthy colossal and one with the dreaded Colossal Retaliation on top of all but one of its cost lines of 70 to 600 points (400 being the exception), it could also attack via the hindering it made after CR. Still a little hard to work with since it wasn’t especially strong for the points.
NOW: He makes Plant terrain markers and, as FREE, can effectively “Outwit” through any of them — his or others’ — and the same power on multiple targets. He also still has Retaliation, but uses Pulse Wave instead of Quake, and generating the aforementioned Plant markers next to each hit instead of his own squares. 300, 250 and 150 points are his known point costs.
F.U.N.? But c’mon WizKids! How do you forget to put the one point cost everyone cares most about — the lowest one? It’s almost like there was maybe some question about how to price it and so they left it blank — and because they don’t have a “This is the final word” copy editor like me in charge, the thing remained blank. And so now I wait to see if there will be errata. (EDIT: The errata came — a full TWO WEEKS after release — and he HAS NO low point cost. He’s 150 and up.)
AM I GETTING THIS? Probably! I have two of these figures. And because the card comes in the Wolverine and Deadpool Play At Home kit — and I collect Wolverines — I’ll pick this one up.
———
Another legacy card set review in the books! Hope you get the ones you want!
Looks like we got the whole set list a bit early.* So here’s our customary pocket checklist:
Four to a sheet!
*UPDATE 1: Oh wait, it appears there’s still the Release Day OP LE to see. (It’s Madisynn. I haven’t see her stats or point cost(s) yet, so can’t add her to the checklist. And she’s set no. 100, which suggests a number 099 piece we haven’t seen yet, either. So I maybe jumped the gun here. WATCH THIS SPACE!)
**UPDATE 2: OK, this SHOULD be the final one. But it’s Next Phase, so whatever

It’s Black History Month and I decided to do this a while back: a definitive list. Most are obvious (see: Black Panther. Luke Cage. Storm). Some are surprising (Blink. Technocrat. The albino Tombstone). A very few are somewhat debatable (such as Killer Croc) and so have an asterisk* next to them. (BUT I’LL ALLOW IT.)
In alphabetical order. [Specific set numbers] are given where necessary to distinguish from other, same-named characters.
Aaron Cash
Aaron Davis
Akili
Alexis
Alex Wilder
Algrim
Amanda Waller
Ambrose Chase
Anarchist
Aneka
Angstrom Levy
Annihilation
Aqualad [Rebirth 012]
Ashley Barton
Atlas Bear
Augustus Cole
Ayo
Azrael [Batman 104]
Azzuri
Balrog
Bast*
Batman [Streets of Gotham 052]
Battlestar
Batwing [Batman 042]
Baxter Stockman [TMNT 013]
Bedlam
Beetle [Superior Foes of Spider-Man 033]
Bishop
Bishop of XSE
Black Death
Black Leopard
Black Lightning
Black Manta
Black Manta Goon
Black Panther
Black Panther 2099
Black Talon
Black Vulcan
Blade
Blink
Blue Marvel
Bronze Tiger
Brother Voodoo
Bumblebee
Bushmaster
Calypso
Calypso Ezili
Captain America [Secret Invasion 019, Nick Fury Agent of S.H.I.E.L.D. 049, Marvel Studios Disney Plus 005, Avengers Defenders War 069, Captain America & The Avengers 039, Avengers Infinity 033, Marvel Studios Disney Plus 056, Marvel 2025 Starter 001a/b, Black Panther 042]
Captain Kirk and Lt. Uhura
Captain Marvel [Sinister 058]
Captain Universe [Avengers Assemble 036, Spider-Verse 053]
Cardiac
Catwoman [Batman Classic TV 009 and Unleashed 222]
Centurius
Clarice Ferguson
Cloak
Cloak and Dagger
Coldcast
Col. James Rhodes
Colleen Wing and Misty Knight
Cottonmouth
Coyote Tango*
Crimson Avenger[Collateral Damage 087]
Crispus Allen
Cyborg
Daisy Fitzroy
Darwin
D-Cel
Deathlok [Wolverine and the X-Men 011a, Wolverine and the X-Men 011b, Spider-Man Venom: Absolute Carnage 008, Sinister 053, Sinister 054, WizKids MV024-001]
Deathurge
Debrii
Dee Jay
Devil Dinosaur & Moon Girl
Diggle
Doctor Spectrum [Guardians of the Galaxy 059a]
Doctor Voodoo
Doorman
Dora Milaje
Dora Milaje Midnight Angel
Dr. Cecilia Reyes
Dr. Claire Finn
Dr. Gravity
Dr. Voodoo
Duane Freeman (bystander)
Duke Thomas
Easy Company Soldier (but not the LE version, Little Sure Shot)
Eliot Franklin
Empress
Erik Killmonger
Falcon [except Avengers Black Panther Illuminati 041a]
Falcon and Redwing
Fatality
Firestorm [Justice League 018, Justice League New 52 010]
Frenzy
Gabe Jones
Gabriel Jones
Gateway
GCPD [Batman Alpha 015]
GCPD Detective [Streets of Gotham 004]
Genesis [except Deadpool 045]
Ghost Panther
Giant Man II
Goliath [Civil War 029, Secret Invasion 022, Smash and Destroy 028b]
Goodness and Mercy
Gotham City Detective
Gotham Policeman
Green Lantern [Fight for Gotham City 058, DC 2026 Starter Set, Justice League Unlimited 002, Justice League Unlimited 036, Justice League Unlimited 104, Batman The Animated Series 039, Cosmic Justice 082-084, Cosmic Justice 221]
Green Priestess
Guardian [Collateral Damage 086]
The Guardian [Assassins Creed 004]
G.W. Bridge
Hadari Yao
Hammer [X-Force+Deadpool 059a]
Hatut Zeraze
Heimdall [Avengers Movie 210, Thor The Dark World 010, Thor: Ragnarok 004, Thor: Ragnarok 009, WizKids MVP24-017*]
Hooded Justice
Hope
Hope Taya
Hunter B-15
The Hydra (Falcon)
Hypno-Hustler
Intergang Medic
Invisible Kid
Iron Heart
Ironheart
Iron Man [Invincible Iron Man 038]
Iron Man and Iron Patriot
Iron Man / War Machine
Iron Man and War Machine
Iron Patriot [TabApp M-002, Iron Man 3 003, Iron Man 3 102]
Iron Spider [Spider-Man Venom: Absolute Carnage 044, Spider-Man Beyond Amazing 043b)
Isaiah Bradley
Isca The Unbeaten
Jakeem Thunder
James Rhodes
Jefferson Morales
Jefferson Pierce
Jericho Drumm, Sorcerer Supreme
John Stewart
Jo Mullein
Josiah X
Kid Flash [Rebirth 005, Rebirth 021]
Kid Quantum
Killer Croc* [except Batman The Animated Series 047a]
Killmonger
King Jefferson
King Killmonger
Korath [Captain Marvel Movie 019]
Korath The Pursuer [Guardians of the Galaxy Movie 015]
Knuckles
Kurse [Thor The Dark World 008, Thor The Dark World 106]
Lex Corp Security
Living Mummy
Lt. Commander Geordi La Forge
Lt. Commander John Lamaar
Lt. Geordi La Forge
Lt. Marcus Stone
Lt. Nyota Uhura
Lt. Uhura
Lucius Fox
Luke Cage
M* (dark-skinned North African but has been frequently “whitewashed” since her introduction)
Maggott
Makkari [Eternals Movie 005, Eternals Movie 016]
Malice [Avengers Black Panther Illuminati 025]
Man-Ape
The Man Without Fear [Avengers Defenders War 101]
Manifold
Maxam
M’Baku
Menace
Mettle
Michael Roth
Micron
Midnight Angel
Miles and Gwen
Miles Miles West
Miles Morales
Mirror Geordi La Forge
Miss America* [WizKids M17-009, Avengers Forever 050]
Misty Knight
Monica Rambeau
Mr. Bones
Mr. Terrific [except DC75th Anniversary 011]
Muhammad Ali
Mummy
Nakia
Nick Fury [Captain Marvel Movie 004, Captain Marvel Movie 013, Avengers Infinity 017, Avengers Forever 026, Avengers: Age of Ultron 015, Chaos War 040, Avengers Movie 035, Avengers Movie 203, Classics 2-11, Sinister 091]
Nick Fury and Goose
Nick Fury, Jr.
Nightmask
Nightshade
Night Thrasher
Nightwatch
N’Jadaka
N’Kantu
Nubia
Okoye
Onome
Oya
Panthro*
Patriot
Pawn 502
Peace Machine
Penance
Perry White [Batman V Superman 015]
Phastos
Phillipus
Phoenix Force Black Panther
Photon [all except Supernova 081]
Power Girl [Rebirth 006, Rebirth 022]
Power Man [except Captain America & The Avengers 014]
Power Man and Iron Fist
Prodigy [Avengers Forever 033, X-Men Xavier’s School 047]
Professor [Infinity Challenge B009]
Prowler
Puff Adder
Pulsar
Queen Shuri
Queen Storm
Rage
Ramonda
Ravonna Renslayer
Researcher [Web of Spider-Man 003]
Rex Strickland
Robbie Robertson
Rocket Racer
Ronin [Avengers Assemble 052]
Sam Wilson
Saracen
Sgt. Johnson
Shard
S.H.I.E.L.D. Agent [Infinity Challenge 001-003]
S.H.I.E.L.D. Section Chief
S.H.I.E.L.D. Spy [Strange Tales 010]
Shuri
The Signal
Silhouette
Skitter
Slyde
Snap Wilson
Soldier [Superman/Wonder Woman 008]
Spectre [War of Light 050a, War of Light 050b, Lantern Legacy 024b]
Spectrum
Spider-Byte
Spider-Carnage
Spider-Hero
Spider-Man [War of the Realms 008, WizKids M20-104, Superior Foes of Spider-Man 031, Earth X 037b, Absolute Carnage 018, Black Panther 034, Spider-Verse 001, Spider-Verse 005, Spider-Verse 021, 400 Spider-Man 002]
Spider-Man, Spider-Man and Ghost Spider [Spider-Verse 200]
Spider-Punk
Spiders Man [except Spider-Verse 016]
Static
Steel [except Rebirth 023a]
Storm
Sunspot* (dark-skinned Afro-Brazilian whose race was a point in his origin story but he has been consistently “whitewashed” in recent years)
Superman II
Synch
Tattooed Man
T’Chaka II
T’Challa Star-Lord
Technocrat
Teela
Teen Lantern
Tempo
Tetu
3-D Man
Throg
Thug [Infinity Challenge 013-015]
Thunder [Batman 021]
Thunderball
Titan
Tombstone
Triathlon
Turk Barrett
Tyroc
Tyrone Johnson
Uhura
Valkyrie [Thor: Ragnarok 012, Thor: Ragnarok 005, War of the Realms 049]
Venom Black Panther
Venomized Miles Morales
Vermin
Vibranium Man
Vixen
Voodoo
Wakanda Hulkbuster
Wakandan Scientist
Wakandan Warrior
Warhawk
War Machine
The Watcher
White Tiger [Avengers Black Panther Illuminati 026, Avengers Black Panther Illuminati 004]
Witch [Worlds Finest 015]
W’Kabi
Wonder Woman [WizKids D23-005]
Xandressan Windsman
XS
Yrra Cynril
Zelma Stanton*
Zenzi
List will certainly grow.
2023 is finally back to normal. Like, EXTRA-normal, because:
…it wasn’t just Marvel clix! There were not just two but SEVERAL DC clix across the year.
So it’s again time for my list of my top 10 to 20 HeroClix of the year.
But with actual map time still somewhat at a premium in 2022 even, there’s always one fig that could’ve made the previous year’s favorite list but didn’t stand out immediately until it got play this past year — potential “late bloomer” faves.
So I introduce this year’s list with an addition, again asking
and
There’s actually two this time:
I always want to run him. Well-priced with traited Flurry but not overbearing. He’s best up close vs. 2-3 people, which opens him to a lot of counterattacks — a very fair fig.
He’s just kinda hilarious (that ability to jack targets of their equipment — plus the sheer POGG UR-POGGness of his flavor text) and dangerous (Giant Reach+Charge+Flurry) all at once. But never terribly scary and a big target.
In alphabetical order, let’s look at 2023’s F.U.N. selections: What’s Fair about them, how they’re still Useful and what I find Nifty or Nerdcore about each.
———
Aquaman is my favorite DC hero and clix versions have come a long way since the original in the Hypertime set 20 years ago. Not only is he more mobile and invulnerable now, but he also has the ability to spawn kraken tentacles to represent his command of sea life.
Fair-finned friend: Spawning tentacles require a lot (range, water, Leadership rolls) to actually work. You have to build a team of swimmers around him, which limits the amount of abuse he can do.
What’s Useful (under the surface): But of course he’s quite good on a swim team. Him being able to Empower fellow Dolphin symbol allies map-wide is strong. And unlike many earlier versions of the king of the sea, he will never be beached because he brings his own water terrain.
What’s Nerdcore: I need to update my occasional series on Atlantis figures.
OHHHHHHHHHH WHO’S THE KING OF THE SEA
———
I have a box of Banes. But this is the peak Bane because he plays just like the character in the original Knightfall storyline. He starts on click #7 with Outwit (through other characters!) but at any time he can pump himself with Venom and become a beater. It’s really well-designed.
All’s Fair…: He doesn’t start bonkers and is full of self-harm. There’s a definite risk vs. reward consideration when playing him.
…And Useful for Breaking the Bat…: BUT HE GETS BONKERS DESPITE THE SELF-HARM, with massive stat boosts, Impervious Super Strength and Close Combat Expert.
… Like A Skinny Nerd: I like playing him with his “bane chant makes everything epic” or “Gotham’s Reckoning” music from The Dark Knight Rises..
BECAUSE THE BANE CHANT MAKES EVERYTHING EPIC.
———
Not the first Adam to make this annual list, and I’m unsure if I like it better than 2019’s Rebirth version. But this one’s punishing Mystics-related “Lightning” trait really encourages enemies to attack him one-on-one — with HONOR, not ganging up on him. Immune to Outwit as well and packs a reverse Mastermind SP to force fire on him.
What’s Fair? This Justice: This may be the least F.U.N. fig on the list. But because he encourages focused fire upon himself, the bold (especially if they reduce penetrating damage) can take him down.
What’s Useful? This JUDGMENT: This is a tentpole who can hold together a team, taking the hits for weaker teammates — which is what I like best.
What’s Nerdcore? THIS JUSTICE: YOU MUST FACE HIM — ALONE.
———
Another entry into the Black Box of Black-themed characters. Like his earlier prime version back nearly 11 years ago, this is a strong, potentially meta-shifting figure, able to deal free no-roll damage or free no-roll healing or get out of KO free once. On top of that, he’s got Mind Control, TK and Smoke Cloud all dial long (SP) and Prob and Support on either dial half.
Fair Price: “The Monkey’s Paw Curls” is a nice balance to a couple of very powerful effects. And those effects are limited per game.
Useful Magic: But FREE DAMAGE? No-roll healing? Prob? And more? Yes please.
Nerdcore Cred: I aim to collect every Black character so here he is.
VOOOODOOOOO
———
Though technically legacies aren’t NEW figures, they count as releases this year. So here’s this duo/no longer duo fig. Aside from liking the characters, I like the way they get defensive boosts and healing when they’re in the open and offense boosts when attacking targets in hindering. They’re interesting to play!
Light of Hope: Their modest old combat values aren’t terrifying any opponent, even with their stat pumps.
Useful Dark Justice: Wild card, flier, and that weird SP where if they target and hit a solo enemy in hindering, that target gets essentially isolated from their team for a turn are all worth running.
Nifty Nerdcore: C’mon, they’re Cloak and Dagger.
EBONY … AND IIIIVORYYYYYYY
———
I knew I’d be excited for the return of the Doom Patrol in clix. But I thought 2016 fave Crazy Jane’s legacy card version would take the cake. Rita here was the real F.U.N. fig here. If I were still ranking this list, she’d be No. 1.
Fair Lady: Relatively modest stats make her more an annoyance than a terror.
Useful Annoyance Though: Shape Change, Giant Reach 4 and FREE Regen if she took damage last turn make her a tough KO. Also Outsiders TA.
Doomed to be Nerdcore: The only downside for me is that she’s not actually a giant like previous versions have been. But she’s the chief reason for me to try a Doom Patrol team. (Even more so than Chief and, yes, Crazy Jane.)
I just wanna see her be a giant woman. A GIANT WOMAN!!!
———
By far my favorite mechanic this year was the Expendable Goon trait.
EXPENDABLE GOON: When [this goon] is KO’d by an opposing character, after resolutions you may roll a D6.
[1-3]: [some kinda consolation effect].
[4-6]: Generate a character with an Expendable Goon trait on its 15 point starting line adjacent to a friendly character.
Already a fan of generics, I glommed on this ability to respawn new goons of any type: Black Manta Goon, G.O.O.N., Gorilla City Warrior, Joker Goon, Polar Bear, Qwardian Thunderer, Riddler Goon, and White Rabbit Goon.
Fair Felons: At 50 points, each goon might feel just a little overcosted while the 15-pointers are just 2 easy-to-KO clicks long.
Useful Idiots: But YO. Each has at least a little utility on either line. Too many ways to briefly discuss here. So I discussed HERE in a separate article.
Nerdcore Knuckleheads: If I had to rank them from least to most favorite? Well, I wouldn’t.
GOONIES NEVER SAY DIE AND NEITHER DO GOONS
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Falcon makes a lot these year-end lists of mine (2014, 2019, 2022) so I kinda hesitated to add yet another. But the sculpt is pretty cool and, as noted, I have an affinity for the character.
High-Flying Fairness: Like most Falcons, he’s not an especially hard hitter. And his “Aerial Extraction” only works for his shared keywords.
Useful Deployment: But that trait is really strong! It’s like a better TK for fellow Avengers or Soldiers. He also has IM:Characters for him to stay mobile.
Nerdcore Role: It’s time for another Atlanta Falcons build!
AN ACTUAL WINNING ATLANTA FALCON HERE
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Though I’m the world’s least biggest Green Lantern fan, Sojourner Mullein is a cool new member I was super glad to see her debut in clix.
Fair Sector: She’s a fairly hefty 75 points but is missing reducers for the vast majority of her dial. She also has a trait requiring Willpower but lacks it at first — which can occasionally cause her problems. But that means she is not a huge problem for folks to see on-map.
Space Cop Utility: But her Invincible-bearing STOP clicks tho. That SP gives her colossal size and its associated Willpower, which makes her heal on a 6 roll. (And possibly off the STOP. Which is kinda OK.) Before that, she’s about the hands: Charge+Flurry. Also has a lot of Outwit on the early run of her dial and some Hypersonic in the mid- to late game. She qualifies for the Green Lantern Ring, too.
What Part of “Nerd Fight” Didn’t You Get?: As seen in the miniseries Far Sector. As I said: Super glad to see her clixed.
READY FOR THIS NERD FIGHT
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Every once in a while, WizKids makes a dial that captures a character PERFECTLY. This is real close. Flipping between two dials, one of him as Outwitting mastermind (with the powers, natch) and the other for fisticuffs, Wilson Fisk is ready for anything
A Legit and Fair Businessman: OK, so maybe he shouldn’t have TWO clicks of Invulnerability. But nothing else about him seems overtuned.
Useful To His City: In addition to the dial flipping, he also extends the range of Sinister Syndicate TA from adjacent to 6. But the best thing is he can generate Police Officer (Spider-Man Beyond Amazing 003) instead of normal Leadership.
Nerdcore? HARDCORE: While not all cops are bad, he’s got them all either in his pocket or neutralized. It’s such a perfect look for Kingpin that he makes the list.
A LEGITIMATE BUSINESSMAN
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OK, so yeah 019a OMAC deservedly made the worst list. Individually, it’s terrible. But with 3 or more gathered together? Or with their boss OMAC Prime in the lead? Wow, is it F.U.N.
Fair Programming: We covered how unintimidating OMAC is. The prime is a lot scarier. But he’s fair because for best results, he’ll be right in the opponent’s face, giving them great opportunity to deal with him.
Useful Protocols: CAN they, though? He gets to use any and all displayed standard powers — that’s any colored box currently showing — of adjacent opponents. With IT:Adjacent, he could Psychic Blast your own psychic blaster. He also KOs adjacent pogs for FREE. And if he or any other Robot pal KOs a target, he generates another OMAC, maybe leading to an endless flood of them.
Nerdcore Code: That’s so reminiscent of DC’s mid-2000s Infinite Crisis and I love it.
UNDER HIS BROTHER EYE
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I reviewed her along with other legacies here. But she was a lot more F.U.N. than I expected.
Fair…: Although she’s good at hiding (FREE Smoke Cloud and Stealth), she will eventually be able to be fought — and her defenses are a bit weak.
But Deadly Useful: Her offense is dang terrifying, amounting to full move Blades attack. She can attack every turn for free under most circumstances.
’90s Nerdcore: I loved the movie this was based on. So yeah…
… YOUR ANGEL OF DEATH AWAITS
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REGULATOR … MOUNT UP! This cowboy is a doggone menace, able to hurt two targets at once by only hitting one.
A Fair Shot: He’s pretty soft with no upfront armor and average defense
Useful With The Steel: But his Super Senses deals his printed damage, representing him outdrawing his opponents and blasting first. Awesome! (But overtuned because it should require the attacker be in range and LOF.) Police and wild card TAs round out the package.
Nifty Style: I have a theme of Old West-themed figs with the Past keyword that he’ll be riding with.
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This con exclusive is loved by most players for his ultra-efficient 30-point line offering massive utility, but I like his higher costs for actual fighting because cost to cost he’s a fave.
Fair Playing Hero: He has to trade that utility for either fighting or defenses, so he never quite feels like he’s overtuned in a game.
Useful Coast to Coast: SO MUCH UTILITY THO. Leadership or Empower or CCE on dial. Perplex on trait —TWICE if he’s untokened — and a friendly target can’t be Probbed by enemies. And his FREE “Power Bands” SP giving him the choice each turn of blasting or blocking or moving friends or foes.
Nerdcore? Come on. IT’S SPACE GHOST. Even if he was bad, he was almost instantly shortlisted.
COAST TO COAST A FAVE.
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Last legacy card of the roster. The original may have been a contender for my Top 10 years ago but I used to be a lot more selective in these lists. Have always liked this piece a lot, but I was surprised how much I enjoyed running it this year.
Fair Wasp: Her stats have not aged well and unlike many of the oldest figs that got legacies, she did not receive any stat boosting or healing or other defensive abilities. So her 10 or lower AV is thoroughly unscary.
Useful Wasp: Incap is barely useful. It always takes something extra to make it worthwhile. 1 to 2 penetrating damage to each hit character is a good extra.
Nifty Wasp: I love the Wasp so it’s great to get her again.
SHE’S ALL THE BUZZ.
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Actor Terence Stamp’s iconic portrayal of the megalomaniacal General Zod has echoed across the decades and this, finally, is a version in clix worth kneeling before.
“What is ‘Fair?’ Just kneel”: With a modest 5 range and no Outwit protection, Zod feels like a pretty fair-powered piece.
“Are you Useful to me?”: That is, until you consider his anti-Stealth eyes and his Superman Enemy TA and, most of all, “Kneel Before Zod,” a truly F.U.N. trait that can force a nearby foe to, well, kneel (by taking a token or a damage).
Kneel, Nerd: I cannot wait to play this when someone exclaims “Oh my god” so I can calmly reply “Zod.”
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Annnnd there’s another year of HeroClix in the books! As I have been doing since the pandemic, I’ll be constructing a team of ALL these pieces (yes, even both primes) to battle the previous year’s faves in a kitchen table match sometime in 2024.
2022
150 AV4E031 Blue Marvel
125 MSDP056 Captain America
95 MSDP041A Captain Carter + her shield 5
50 AV4E006 Falcon
200 AV4E045 Hulk
45 XMXS031B Isca the Unbeaten + Mercy (defensive) 5
60 WOTR035 Kurse
40 AV4E030 Mindful One
50 AV4E050 Miss America
35 MSDP029 Miss Minutes
45 XMXS001 Storm + Skybreaker 5
40 MSDP101B The Watcher
70 WOTR042 Valkyrie
Shang-Chi 50
Pogg Ur-Pogg 270
= 1335 points
versus
2023
50 BTU043V Aquaman
75 DICN002 Bane
200 NOT046 Black Adam
15 NOT012V Black Manta Goon
65 SMBAL039A Cloak & Dagger
60 BTU027 Elasti-Girl
50 AV60030 Falcon
15 NOT004V G.O.O.N.
15 NOT008V Gorilla City Warrior
75 BTU054 Jo Mullein + GL Ring 0
15 NOT009V Joker Goon
25 NOT019A OMAC
25 NOT019A OMAC
25 NOT019A OMAC
25 NOT019A OMAC
175 NOT019B OMAC Prime
15 NOT011V Polar Bear
15 NOT017V Qwardian Thunderer + Sinestro Corps Ring 0
50 WOV045 Rawhide Kid
15 NOT014V Riddler Goon
80 WKD23-002 Space Ghost
45 SMBA037A The Kingpin
50 NOTL051 The Phantasm
40 AV60L030 Wasp
15 NOT015V White Rabbit Goon
90 NOT032 Zod
= 1330 points.
By far my favorite mechanic this year was the Expendable Goon trait.
EXPENDABLE GOON: When [this goon] is KO’d by an opposing character, after resolutions you may roll a D6.
[1-3]: [some kinda consolation effect].
[4-6]: Generate a character with an Expendable Goon trait on its 15 point starting line adjacent to a friendly character.
Already a fan of generics, I glommed on this ability to respawn new goons of any type: Black Manta Goon, G.O.O.N., Gorilla City Warrior, Joker Goon, Polar Bear, Qwardian Thunderer, Riddler Goon, and White Rabbit Goon. And most have a consolation effect even if they don’t get the 50/50 respawn.
Here’s a flash F.U.N. review of the pieces, in alphabetical order.
Black Manta Goon (Notorious 012)
At 50 or 15 points, this goon in the employ of sea pirate Black Manta is mega-Useful with Enhancement all dial long. High level has Running Shot and Invulnerability, too, with Willpower elsewhere. Leaves water terrain on KO, which is fine for swimmers like him.
It loses a bit on my F.U.N. scale because when played as a pure force with their natural boss, it’s a team full of wild cards with no team ability to copy. But oh well ¯\_(ツ)_/¯
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G.O.O.N. (Notorious 004)

Like a melee version of Manta men, 50 or 15 points gives full life of Empower here. Charge+Blades (with Bat Enemy TA) characterizes the top dial while Plasticity+Poison is the low one’s strength. Willpower and Underworld TA is really useful, too.
Unlike all the rest of the goons, there’s no consolation effect if you don’t respawn. But it’s a 3-6 roll instead, so you’re more likely to activate it anyway. This might be my favorite of the goon squad.
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Gorilla City Warrior (Notorious 008)

These apes are a little unwieldy, starting with Stealth at 50 points (meaning they’re kinda stationary) but missing it at 15, where moving attack is less important. The hindering terrain they leave on KO isn’t super, either. But plenty of Super Strength, Close Combat Expert, and Invulnerability on both lines is welcome. I’m loving them as extra bodies for a Gorilla Warfare team led by, say, Grodd.
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Joker Goon (Notorious 009)

Charge+Precision+Exploit is his 50-point power. 15 points grants Flurry+Blades but his 9 AV is weak — he needs Batman Enemy help.
Most other goons, it’s just cute to play them with their respective boss. But this one’s consolation respawn that generates Smoke instead keys directly into The Joker (Notorious 047a) and his “Poison via Smoke” trait.
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Polar Bear (Notorious 011)

The pets of Mr. Freeze, these Battle Furious animals are Super Strong, Impervious tie-up at 50 points. 15 buys a still-angry Quaking Charging Tough bear. They leave behind blocking pieces that force breakaways — making them excellent employees for Mr. Freeze (Notorious 040), their natural boss. Not my favorite goon but a good goon.
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Qwardian Thunderer (Notorious 017)

50 points is a Perplexing Running Shooter while the budget version has Sidestep, Willpower and Shape Change. Both start lines boast Pulse Wave. KO consolation is generated objects. Also not my favorite, but I’ve already had great fun running them with their boss, Sinestro (Notorious 025). Note: This is one of the rare goons lacking the Brute keyword.
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Riddler Goon (Notorious 014)

At 50, the Riddler’s minions are Close Combat Expert thugs. But thanks to Toughness, they might see their smarter Perplex on clicks 2, 3 or 5. 15 points also starts with CCE. Sidestep for movement pairs very well with Underworld. And their consolation KO effect to token up their attacker is pretty OK.
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White Rabbit Goon (Notorious 015)

The 50-point minion of the Mad Hatter (Jervis Tetch in this set) is underwhelming with Charge+Incap, though Shape Change and Toughness makes him survivable at least. 15 points is the sweet spot: He’s a Mind Controlling medic with Willpower. On KO, if he doesn’t respawn he shunts the attacker 2 squares away. One of the better goons, but missing the Brute keyword. HE’S TOO REFINED AND LATE FOR TEA
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If you came to this page from the 2023 Favorites post, here’s your way back.
Merry Clixmas! I hope none of these pieces of coal end up in your stockings. Because while clix design is really good these days, pieces that aren’t still exist.
In alphabetical order of badness, the 10 worst dials of 2023!
This is a trainer dial, so it lacks the frills and power a Batman piece usually brings to the table. But bearing only two clicks of Stealth, and with a special power allowing him to FREE move after using Smoke Cloud means he’s not much in the fight, just trying to Outwit for his teammates. Outwit’s super-short 4 range these days means he’s got to get too close to the action.
BOTTOM LINE: Not exactly the world’s finest anything.
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He’s designed to pair up with his twin bro Menos, who has both the upfront Precision Strike for offense and the defensive Super Senses he lacks. But that means you have to play both to get even their individual 25 points’ worth, and I don’t know that’s good value for 50 points. Mas needs … well … más.
BOTTOM LINE: Teen Titan GO! … AWAY
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Originally, I had Miles Morales (Spider-Man Beyond Amazing 016) here because of all the various Spider-figs in clix, that version feels just mediocre all around. But this Rogue takes the spot for being more points for 1 damage and low range and speed. Sure, he has Precision and he ramps up OK if he can roll Super Senses to spawn dupes to also use Enhancement. But Senses rolls are a good-sized IF just to make him worth running.
BOTTOM LINE: Distorted reflection of what a good piece should be
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Though she has a potential niche as a keyword cheater to get Robots onto S.H.I.E.L.D. themed teams, her SP requiring her to hit targets with her puny 3 range to benefit the team makes her awful even for just 25 points.
BOTTOM LINE: Lowest level of clearance at S.H.I.E.L.D., obviously
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It’s her low-point dial that’s kinda terrible. Sure, she can be long-lived with Mastermind, and cheap Leadership is OK, but if she doesn’t churn out Zombie pogs most turns, what’s the point of her?
BOTTOM LINE: Suffer not this witch to be on your teams
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They got really good at starter figs by SMBA. Except for this one. Plain Smoke Cloud and Shape Change mean Bubblehead here isn’t doing much of anything early on for even his low 30 points. Late dial Mind Control can’t be counted on.
BOTTOM LINE: Merely an illusion!
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For way over 100 points, he’s a steeply priced Incap+Mind Control piece. Overpriced, but if you really like those powers, esp. with Stealth and Cosmic Energy, then sure, do you. But his 55-point line is even worse: He loses the MC and the Stealth (both are on the same SP) and trades down Imperv for Mastermind and Plasticity. Not useless but not great either.
BOTTOM LINE: He’s a bad dream.
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So let me get this straight: It’s only one click long unless other identical pieces are getting KO’d? And each is 25 points apiece?? So you’re building AT LEAST 50 points of just some tie-up until you start LOSING points??? Oh wow. If I were still ranking this list, OMAC might’ve topped it easily.
BOTTOM LINE: —system error—
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Oh man, I want to like this one so much better. He’s a strong puncher (11AV, 4 damage Exploit Weakness) with good Invulnerability. But that trait that allows any adjacent foe to Mind Control him is really problematic to play around. Maybe it would be worth it if the Battle Fury he gets from being MC’d (so that multiple enemies can’t manipulate him this way in a single turn) lasted through his OWN following turn. But no. Nominated by machineman at HCRealms, he’s a(n) (un)worthy addition to my list here.
BOTTOM LINE: Walking dead.
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He wasn’t on my radar because he’s a chase I don’t own, don’t want and have never faced. But he was nominated by Poison1981 on HCRealms, and looking at him I see why. Unlike the rest of the figs with the “MULTIVERSAL MASTERS OF EVIL” trait, he’s not focused enough to know when to bring him in with it. Depending on the click, he’s either a shooter or a puncher but does neither very well. He’s kinda thoroughly dependent on Dark Phoenix to get any real use from him. He’s only special when he dies, and even there you’re sacrificing at least 50 points for a few clicks of healing on a remaining friendly.
BOTTOM LINE: There’s always a booby prize among the chases. Forsake this one.
———
OK, those are flushed. Next post: Heroclixin’s 10 (or so) Faves of 2023!
In principle, legacy cards are a F.U.N. way to bring some old fan-favorites back into Modern/Silver play and rework some old figs that never really worked right before (or don’t anymore due to rule changes).
In practice? Well, let’s see.
By set number:
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THEN: “Being a double-based (read: no TK on him) figure with middling range, AV and speed will make Ghost Rider a tough figure to win with. He’s a 3rd-line attacker/taxi best suited for 400 point games behind (or carrying) better fighters, nothing more. Fortunately, he’s not PRICED to be anything more.”
…Is what I wrote about him at the time, long before this blog was even started. 60 points for this was too much even then. Only Future and Robot keywords were retroactively given to him.
NOW: Adding Monster, Mystical and Police to his keywords, Kenshiro here can go on a lot more teams. More to the point, he’s gotten a Pilot trait to have access to a Future piece’s or another Ghost Rider on the Sideline’s attack or damage powers — very helpful for him since he has neither to start naturally. Another trait allows him to replace his terrible 9-or-worse AV with the Sideline piece’s AV. And if the Sideline fig’s chosen click has any of the same powers that’s showing on Ghost Rider 2099’s dial, all his stats are boosted. A final trait, Spirit of Vengeance, gives him penetrating damage if a foe triggered Mystics damage. Cost trims to 50 points.
F.U.N.? This is a good choice for a legacy card: taking a fairly terrible piece and making it at least workable.
AM I GETTING THIS? I got this figure in Heroclixin’ board member Tim’s collection. But it’s not a priority for me to find the card.
THEN: He was an anti-Stealth Energy Explosion piece with decent 11 AV but poor 16 DV and got Earthbound/Neutralized late in his short 5-click dial, taking away even his targeting. Keywords of Pro-Registration, Sinister Syndicate (and TA), Skeleton Crew and Thunderbolts weren’t enough to make him any good outside of sealed. And not really there, either, if you had anything better.
NOW: His old 52-point cost drops to 40 and he swaps his Pro-Registration keyword for Monster. A new trait makes him effectively respawn instead of getting KO’d AND deal free damage to an enemy in range — no LOF needed.
F.U.N.? As bad as the original was, this new version redeems it a lot without making it too good.
AM I GETTING THIS? I have this figure and will make it my go-to version of the character.

THEN: For 82 points, you got a weak Charge fig (8 Speed, 10 AV, 17 DV, 2 damage) whose “Soul Collector” attack SP didn’t work on targets with anything better than Toughness (see the 2 damage) and she could never benefit from her damage SP “Soul Shrivel” that nerfed her hit target’s stats until her next turn. She got Prob Control and her SP’s Steal Energy rider could maybe come in handy (and is probably why she didn’t make my Worst of 2013 list), but she was never much good, not even for her Howling Commandos, Mystical, S.H.I.E.L.D. or Thunderbolts keywords.
NOW: She gets new mostly keywords of Heroes For Hire, Legion of Monsters, Monster, Ruler along with her old Mystical and Thunderbolts. Her attack SP is now Smoke Cloud that deals fire damage after a turn, friend or foe. Steal Energy is traited now; same trait also gives a 50% chance of making her Fire/Smoke token follow an opponent who tries to escape it. Her new damage SP is 4-6 Shape Change.
F.U.N.? Trimmed to a svelte 50 points, this Mystics character has some meta potential with her no-roll damage.
AM I GETTING THIS? I originally cycled her out of my collection in an attempt to purge it of “demonic” pieces. I reacquired the fig. We’ll see if the card finds its way to me.
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THEN: Mystics, Leadership, Support and the ability to give Regen to friendlies with “Man-Thing” in the name was what 40 or 33 points bought you. Well, that and her “Untamed Weirdness” trait that kept foes from getting stat boosts against her.
NOW: She gives the anti-stat boost to all teammates within 3 squares and her keywords (Battleworld: Weirdworld , Midnight Sons, Mystical, Ruler and one new one: Champions) to Man-Things. One of her traits also has this interesting wrinkle: she can effectively quasi-Mastermind to any allied Man-Thing, placing it next her from anywhere on the map and possibly making the whole attack null because unlike MM, it doesn’t make the Man-Thing the HIT target. So an attack that succeeded against her might fail against him/it. Her SP, which used to give her Leadership and Support, now lets her copy enemy bystanders when generated in her 6 range.
F.U.N.? This now 35- or 30-point fig is clearly made to work with Man-Things, which, in Modern, are a single Super Rare and a SR legacy fig. Looks like wild F.U.N. anyway.
AM I GETTING THIS? I own two of this fig. Eventually this card may come to me.
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THEN: Black Talon had friendly Mind Control, a very powerful effect — and one even more potent if he was played with or pitted against Monster keyword figs cheaper than his 60 points, as he could triple target them. In addition to that SP, his trait could first pull a KO’d enemy next to him at full health and try the MC for a single action. Also had Charge+Blades for when MC was not feasible. Keywords: Lethal Legion, Masters of Evil, Mystical.
NOW: His trait and SP essentially swap: He has trait Mind Control (which now works with Charge; it didn’t back in 2014) and his SP can bring any fig, friend or foe, back to life for one move and one attack before dealing Black Talon 1 damage — no dicey MC attack needed. He gains no new keywords and costs just 45 points now.
F.U.N.? This piece is not very survivable — 16 Toughness is trash — so his meta presence may be low. OTOH, that is one hell of a trick.
AM I GETTING THIS? I’ll.be glad to try him in Modern again. And, of course, he’s a Black character, and I’ve aimed to get every single one.
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THEN: This piece topped Heroclixin’s Top 10 that year:
… sometimes, even within the limits of design, you still get that one nigh-perfect figure. And in 2013, Ghost Rider is that figure.
- Well-armored with Invulnerability and 18 DV
- Well-priced as a tentpole at 145 points, leaving ample room for a secondary fighter or supporter or both
- Armed with lots of mobile attack options with good AV
- Able to get in attacks and damage every turn via a) Indomitable, b) his Living Hellfire Chain SP and/or Poison and c) the Heroes For Hire ATA, if so equipped
- Bearing the Mystics TA to deter a lot of attacks
- Able to taxi his help as a Transporter.
This is a piece with no weakness. No blind spot. Nothing that requires a relic or resource to truly cover. And it’s deservedly the top piece of last year.
Time has left him behind in several respects — Transporter is no longer a thing, ATAs are history, his once-impressive stats would better fit a much cheaper dial. But it’s still one of the better Ghost Riders ever made.
NOW: It’s a much cheaper dial (80 points) with some key losses: No more IM: Elevated or Transporter Hypersonic Speed for this biker. He adds Vehicle to his original Champions, Heroes for Hire, Legion of Monsters, Midnight Sons and Mystical keywords for all the shenanigans that unshelved keyword can do now. His Attack SP, which now has Poison, still allows him to FREE damage a nearby target, but now THEY have to have 2 tokens instead of HIM. His damage SP later in his dial buffs his slackening AV with CCE and Prob. And no Heroes For Hire ATA to get a conditional one-time, no-cost attack anymore? No problem: his “Rider For Hire” trait is a FREE one-time attack.
F.U.N.? No longer the meta force at all, he’ll be in the back of the pack when the bikers roll out. But still able to keep pace.
AM I GETTING THIS? I never owned this and Ghost Rider’s never been a favorite of mine. So I skipped the Play At Home kit this card comes in.
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THEN: This duo was unwieldy even for duo standards. At a staggering 152 points, they had lowish damage (just 3), no moving attack until well into the dial, and once they did, their defenses flagged a LOT — and an attack SP barring them from being targeted from range came late dial and so was nearly useless except to maybe buy time to run and Regen. Having traited (and thus then unOutwittable) Perplex was nice, but an opening SP keeping even friendlies from modifying their stats meant … well … I am really wondering now how they didn’t make my Worst of 2013 list.
Oh, now I remember: They had Transporter, meaning they actually DID have moving attack ability — like, the LITERAL Move And Attack ability (When not adjacent to enemies, Hypersonic Speed but with -2 attack). At least they had Mystics TA. Still not good enough for any of their keyword themes: Animal, Brute, Defenders, Mystical, Politician. Waaaugh!
NOW: They get the byzantine-looking new Pilot trait, where a Sidelined Howard the Duck or other Animal keyword can give this fig one of their standard attack or damage powers and then drop onto the map for a single click of life if the duo is KO’d. This time, they really DON’T have starting moving offense. But they get Defenders TA now, and the opening SP is Prob Control that offers a free attack if a friendly fig missed the reroll. They also do penetrating damage on this SP.
F.U.N.? At 80 points, they’re no longer priced like a main attacker. And with extra keywords of Celebrity, Legion of Monsters, Midnight Sons, Monster and Vehicle on top of their original five, you’ll find a F.U.N. team for them somewhere.
AM I GETTING THIS? I used to own this but it’s not worth it to me to reclaim it.
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THEN: One of the first-ever SRs, his “Fanfare” attack SP — essentially ranged Flurry but only against different targets — looked good on paper but in practice … wasn’t good. It didn’t work with his old HSS-lite transporter ability and he didn’t have the Willpower he needed to use the SP. Later, a speed SP gave a +2 speed when not carrying. Avengers TA gave him Autonomous MOVE action and his keywords were Avengers and Past.
NOW: He gets the Vehicle keyword as well. That maligned attack SP is now “Two Pistols Or The Lariat” — heavily beefed up into TRUE ranged Flurry with Precision Strike and +1 damage (the pistols) OR a RANGE that deals 1 damage and a token to all foes in range and LOF (the lariat). His other SP is full-speed Running Shot with Flight and IM:Characters. Not bad for a shaving from 50 points to just 35 — or a very svelte 20-point line that actually STARTS with the speed power. AND he’s got traited Prob??
F.U.N.? This is how the West was won, clearly. Quite an upgrade.
AM I GETTING THIS? I have this dream of running all cowboys. So I was happy to get this card.
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THEN: At 150 points, she was always a lot for what she did: Phase into position and, well, sit there until next turn while she get Outwitted and shot. Well, OK, she had a trait that healed her and created a Warrior Soul pog with Blades and stuff when non-pogs got KO’d. And a mid-life speed SP: 2-bolt Mind Control with 9 range (better than her printed one-target 6). And a late-dial Exploit Weakness+Shape Change SP that could auto-KO on a critical close hit. Mystics TA wasn’t enough to really help her.
NOW: With Monster added to her original Asgardian, Deity, Mystical, Ruler keywords, she’s only 95 points — no longer having to do tentpole work for a standard 300-point build. Her self-healing trait still triggers on KOs (of standard characters only) but now generates Grave markers instead. Then she can POWER generate a full-health Zombie (Wheels of Vengeance 006) on them. Her Mind Control SP no longer boosts her range but now deals 1 extra damage to every target hit in the whole MC action! Finally, her last SP is reworked to nix STOP clicks and deal the victim’s click number if it’s higher than her natural 3.
F.U.N.? That last SP could make her mean. And she could play well with other Grave marker makers like Black Lanterns or certain WoV pieces. But even at under 100 points, she’s still a little hard to use. So this is pure F.U.N.
AM I GETTING THIS? Heroclixin’ board member Lenny keeps wanting to match his Asgard team against my Asgard enemies ones. So I will be saying Hello to Hela.
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THEN: This was one of those “don’t die” pieces that was a difficult KO, with four dials you had to dig through one at a time — and he cheated death as long as 3 sixes weren’t rolled. With IM:Elevated, a Hypersonic dial, a Charging dial, a Blades dial and a Plasticity+Poison dial, he was a problem all his 60-point life. Good thing he was a unique and couldn’t be Masterminded. His keywords were limited to Celebrity, Earth X and Mystical.
NOW: They made him less “666”-ish and more the stuntman. Like before, he can pick his start line. But now he’s only 30 points … or 20 … or 10 … and can cheat KO once for each 10 points and sacrificing those 10 points, with a 1-in-6 risk of getting an action token (but much better odds of being Immune for a turn). Meanwhile, he’s still got those dials at his disposal, along with Super Senses now for defense. (Still no Masterminding onto him.)
F.U.N.? This whole review took a while because errata needed to clear up a NUMBER of issues. A) His new keywords are Asgardian, Deity, Monster, Mystical, Ruler? You mean HELA’S keywords?? This is clearly a mistake, one that was not cleared up with the errata that only arrived last week. Also, B) the legacy card lacks his old unique status, which seems like a another massive mistake because this piece could have been grossly meta as a point denial and/or don’t-die fig. But fortunately, C) the errata closed a loophole that could’ve allowed Daredevil to never surrender points, even on KO. So that lack of Unique status no longer seems so troublesome.
AM I GETTING THIS? I collect Daredevils so I’m glad to add this card to the roster.
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THEN: This was a weirdly bipolar piece. At full cost, she had a speed SP granting EVERY standard speed power except Stealth and Earthbound. That offered some great combos like Charge+Flurry or Running Shot+Mind Control. The risk: She lost this power for good if she ever missed an attack. Even her Pulse Wave, traited Perplex and “Untamed Weirdness” trait that barred stat boosts against her weren’t always enough to help her land those must-hit shots. She needed to be more dependable at 150 points to not be totally dependent on her Mastermind to save her. Meanwhile, at her lower line of 100 points, she lacked that SP entirely, relegating her to weak Sidestep and then-middling 6 range but with the Prob Control and Impervious she really needed at top dial, too. At least she also had traited Leadership. Keywords were Battleworld: Weirdworld, Mystical, Ruler.
NOW: Slimmed down to 100 points, she keeps the same keywords and her anti-stat-boost trait but loses a trait that used to give +2 Perplex targeting “Battleworld: Weirdworld”-keyworded allies. Instead, the trait generates a Skulldugger pog (11AV Charge+Flurry with Skrulls TA) on Leadership rolls — useful for fighting and her Mastermind. And remember how her SP offered the potential RS+MC combo? Now, that’s all her new SP is, aside from a rider nerfing enemy Battle Fury in her range. Her 60-point line is better than ever thanks to smaller maps.
F.U.N.? This is a fine fix to a fig that never really worked before.
AM I GETTING THIS? I have had one for ages with a missing original card. Now I can finally play her!
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THEN: This was one of those pieces that could deal mass damage to a clumped set of targets — especially bearing Ranged Combat Expert, which back then could +2 attack OR damage. More than made up for the fact that this flier couldn’t carry same-size pals. Very good for 50 points, he also offered SHIELD TA and Enhancement. Keywords: were only Six Pack, and Soldier.
NOW: For exactly the same price, he loses ANY carry ability and his old mass-damage attack SP. Gains? Pick an attack power. Traited Super Senses that ramps with each attack of the turn. Leadership+Outwit SP with the ability to Earthbound a target within 4. And the Vehicle keyword.
F.U.N.? This is a rare time when the old piece might be more playable. But the new one is more versatile and, consequently, more F.U.N. for us.
AM I GETTING THIS? I own every Black character in the game, so yeah.

THEN: Originally a whopping 270 points, this non-flying monstrosity’s worth was all in his durability. He had a trait that gave him (then) unOutwittable Invulnerability at worst and straight up damage nixing at best on a d6 roll. He also started with a Pulse Wave+Force Blast SP, a combo that’s still good today, and his damage SP “Give Me All The Cameras” that granted Outwit a lot of Improved Targeting. A late dial Speed SP offered a Flurry-but-range-attacks effect and he had Sharpshooter (a limited version of IT:Adjacent). A rare Iron Man that couldn’t fly, though.
NOW: Highly discounted to just 120 points now, he loses all that special damage reduction for mere traited Energy Shield/Deflection+Impervious, leaving him open to Outwit. But at least penetrating damage is no longer a problem, via the same trait. His starting attack SP makes a shift to EE and Penetrating/Psychic Blast (since PW isn’t big damaging anymore) and his damage SP offers the IT plus the choice of Outwit or RCE. That late speed SP switches to Leap/Climb, Sidestep and Force Blast. Same keywords: Armor, Avengers, Scientist, Stark Industries. One gain is the Avengers TA.
F.U.N.? This card, designed by Daniel Powell, takes an unwieldy old piece and brings it up to date. Not meta. Pure F.U.N.
AM I GETTING THIS? I used to chase after every Iron Man suit variant, but I mostly quit after the TabApp sculpts were so dumb-looking. I still looked for this one, hoping to score it for a super rare price rather than a chase-level price tag. And I’m glad I did.
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