Sceritz named and writes on:
No. 3
Sceritz named and writes on:
No. 3
Sceritz writes on his nominee:
No. 4
The piece that broke the clix’s back. Everything was going well in 2017. There were the strong, the weak, the F.U.N. Avengers/Defenders War was an amazing set. Deadpool was fun, revealing brand-new title characters. Then “What If” came out. So much strength. Too much power. Of course, one piece had to rise above. Announce itself KING. Someone thought it was a good idea to bring the Infinity Gauntlet back, and into the hands of the crazed Green Goblin. Then make a Heroclix out of it, and like every other piece or resource in the game associated with the gauntlet, it’s way too powerful. It was almost immediately watchlisted, and then stripped of its Power Cosmic team ability at the lower point values.
Even with the nerf, he remains. The ability to take two powers without a consequence is perhaps the strongest ability in Heroclix right now. Goblin King is at his best at 175 points with decent values, natural probability control, and good damage reducers. He could be your tentpole and still have room for decent support, or be support himself until the time comes to fight. His 75 point value doesn’t have the sheer power or dial length to compete all game, and at 275 points he’s expensive. Fun to play with, but in modern tournaments he’s too much. Goblin King could’ve been the best piece we got this year, but Wizkids held him back.
RAPID-FIRE TRICK SHOOTING: Hawkeye can use Running Shot. Each time Hawkeye hits an opposing character with a range attack, after actions resolve, he can use Running Shot again as a free action, but only to target a character that wasn’t attacked this turn.
RKJS: Though I nominated all the Shredders for consideration, it was Sceritz who said Mini rose as the cream of the crop. Taylor writes about him at No. 6.
TBT: The TMNT series of Heroclix has always been a cache of surprises: from the original sketch chase pieces, to the super turtles, and now Shredders galore!
The Shredder chases are all strong, but Mini takes the cake. He shares the longest dial of eight clicks — matched only by the 40-point-extra Shark Shredder — He supports the most consistent dial like the Claw Shredder, and to top it all off… TINY SIZE. He’s got a mess of powers to contend with, a fine mix of attack (Precision Strike) and support (Empower), traited Sidestep with penetrating damage, Indomitable, and a Plasticity/Stealth combo power. All top-dial.
It gets a little easier if you manage to knock him down a few clicks, but if you play against him it’s still a headache. This is my favorite part — if you kill him, you have to do it AGAIN. I don’t know the story-based TMNT shenanigans behind the Shredder’s “Mystical Worms” trait, but it’s amazing. What’s the saying? Kill me once, shame on you — kill me twice, shame on me? This is a 90-point, 11-click TINY-SIZE MONSTER. Very deservedly on the 2017 Top Ten.
This one was Sceritz’s nominee. he writes below:
No. 7
RKJS named and wrote about
No. 8
I really expected to have to fight to add this one to the list, but both Sceritz and TBT named him on their own. Here’s my review:
No. 9
WHY IT’S ONE OF THE BEST: 10 speed. Two passengers. 4 clicks of life protected by 17 Energy Shield/Deflection for just 15 points. He’s supplanted 2016 Top Ten figure Overdrive as the game’s best taxi.
WHY IT’S HERE ON THE LIST INSTEAD OF HIGHER: Well, OK, Overdrive still brings a lot of intangibles that Kite Man lacks, and one wonders how much better this fig might be with more keywords (Gotham City Underworld is all he’s got) or points saved from not having his Batman Enemy TA, which he’s not likely contributing to or benefiting from. And there’s that almost useless beginning of turn free “sidestep” when he’s holding an object — because he’s primarily a taxi and can’t carry allies and objects at the same time, when is he ever gonna use it?
But, y’know, no one really cares about those drawbacks. Because he’s KITE MAN. And one of the top figs of the year.
…
…Hell, yeah.
Last year, Sceritz and site master RKJS each delivered full-blown lists and reviews for the Top Ten. But this year, with so many clix released, our top picks were much more identical than 2016’s lot. Plus, with Taylor’s addition, three top tens might’ve been too much. So each of us picked a member of our Top Ten to write on.
No. 10 was chiefly Sceritz’s nomination. I had to be convinced he belonged, but he crowded out my nomination, and after reading Sceritz’s review, the case is strong.
No. 10
We online!
After a trying 2017, Heroclixin’ is on track to getting back to a regular posting schedule. And to kick things off, here’s our annual look at the best HeroClix figures of the past year!
For the first time, it’s truly a group effort. A year ago, webmaster RKJS invited Sceritz to weigh in on his top picks. Now we’re welcoming Taylor, aka The Baker Tay, aka TBT, to join as a Heroclixin’ contributor:
A great thank-you to Rkjs for inviting me to write for his blog. Heroclixin’ has been my go-to site for Heroclix-based reading, and I’ve been through much of the archive. My introduction to the “F.U.N” way to play really set me up for a love of the game, and led to my volunteering to judge at our local shop. Now, without further ado; LET’S DO THIS.
As always, there are a few criteria:
Prelims are done. Stay tuned in the early days of January for our list, culled from a record number of figures released. Next we’ll look at the very WORST the year had to offer, then wrap up with our favorites. Hope you enjoy.
A little while ago, the Heroclix Watch List reappeared. Here’s what Heroclixin’ thought and WizKids’ verdict.
The Joker (Joker’s Wild 060)
WHAT WE SAID
Either put actual risk into his healing or remove his 18- to 30-click dial from being Mastermind fodder.
WizKids agreed on both counts. While we thought the self-damage/healing should be greater, WK opted to force the d6 roll every turn. It’s a F.U.N. fix. The Mastermind thing is a sharp blow to his playability, but for just 30 points, he shouldn’t be so good.
WK #DP17-008 Boxing Ring
WHAT WE SAID
The Boxing Ring gives DV bonus against outside attackers, not AV penalty. It’s not the best solution, but it’s not much of a problem in our experience.
WizKids also didn’t think the Boxing Ring was a problem. They just cleared up the gray area for multi base figs, forcing them to either be all in or all out of the special terrain.
Uni-Mind (The Mighty Thor 058)
WHAT WE SAID
FREE: Until your next turn, Uni-Mind can’t use the Power Cosmic team ability, but can use Perplex and Willpower. When it uses Perplex and targets itself, it may modify a combat value by +2 or -2 instead. This turn, it may use Perplex an additional time for every two characters with the Eternal keyword in your Sideline that it can choose powers from. and
FORGED IN BLUE FLAME: During force construction, you may include a number of different characters in your sideline with the Eternal keyword, adding 5 points to Uni-Mind’s point cost for each. If it starts at 150 points, you may include up to 3. If it starts at 275 points, you may include up to 5. If it starts at 370 points, you may include any number. The included characters must be used at their highest point value and be turned to their starting click. At the beginning of each turn and whenever Uni-Mind takes damage, you may choose one standard power a chosen character can use. Uni-Mind can use that power until it chooses again. When Uni-Mind would be KO’d, instead replace it with all the chosen characters on their last non-KO clicks, placing them within 4 squares of it and the opponent scores it. Those characters can’t be healed this game. Protected: Pulse Wave.
WizKids was with us on the self-targeting for Uni’s suPerplex, but decided to go a step further with a very F.U.N. choice: to make it only target Eternals, like the smaller figs with the similar trait do.
We were delighted to see Uni’s pick-a-power reined in to the same level as the rest of the figures in the game by only being allowed to choose at the beginning of your turn instead of also after damage AND at each turn. Like, that was even better than entities and other possessors.
There was a surprise addition to this Watch List: Jakeem Thunder (The Joker’s Wild 053b)! In his case, WK added Shape Change to the list of powers he can’t select more than one from: Outwit, Perplex, Hypersonic, Pulse Wave, or any defense power, citing that Shape Change is a defense power in every way but name.
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Now that the Watch List is done for another year, look for Heroclixin’ to share our picks for Top Ten HeroClix of 2017 very soon. Stay tuned for a new format for this year’s list and a new voice!