He’s called the Human Robot, but there are no fleshy bits in the #6 HeroClix figure of 2009.

Talk•to•the•hand•fleshy•ones

M-11
boot symbol
59 points
Team: none
Keywords: Agents of Atlas, Robot
Range: 6 x 1
DIAL: http://wizkidsgames.com/heroclix/gallery/
STRENGTHS: Unrelenting 3 damage for his WHOLE DIAL. 10 AV for his first SEVEN CLICKS. 18 DV and Super Strength for three clicks. Willpower for FIVE. And Regeneration the rest to potentially heal back up to his 2nd click. Psychic Blast through his mid-dial makes him deadly at range. For less than 60 points, he’s an awesome package.
WEAKNESSES: With zero damage reduction and no movement powers, M-11 is a soft, slow target.
CARDS TO CONSIDER: With so much Willpower, either OPPORTUNIST or PROTECTED are excellent fits. NANOARMOR helps mitigate big hits with enemy Super Strength. AUTOMATIC REGENERATION is choice in case he actually takes a hit.
IN SUM: Though he has his soft points, they’re easily worked around. M-11 is as good a mid-point fighter as you can ask for in HeroClix.
Next week, it’s on to the top five! This weekend, though, enjoy something from my “regular programming”… :)

Read the introduction to the series here.

E002 IDENTITY CRISIS

Based on the depressing 2005 miniseries that broke up the happiest couple in comics. Figures it's one of the harder event dials to build for.

This event dial is one of the reasons this series was written, as it cannot be played with certain teams.
THE SETUP: All characters are Unique.
WHAT IT MEANS: The “highlander” rule is in FULL effect. Leave the generic swarms at home.
MORE SETUP: Before the beginning of the game, each player must choose one of his or her characters and secretly write the character’s name on a piece of paper.
WHAT IT MEANS: This is the Culprit, and this is why you can’t run multiples: it wouldn’t do to cheat and claim the Secret Invasion Spider-Man that got KO’d just happened not to be the one who’d make you lose on points. :)
TURN THE DIAL: At the end of each round.
WHAT IT MEANS: Straightforward progression.
WIN CONDITIONS: THE CULPRIT REVEALED: When victory points are being totaled, all players must reveal the name of the character they wrote down. If that character survived the battle, its player receives additional victory points based on the character’s point value.
1-49 = 100 victory points
50-99 =  75 victory points
100-149 = 50 victory points
150-199 =  25 victory points
200+ =  0 victory points
WHAT IT MEANS: Survival points make a comeback in HeroClix! Try fielding some mid-cost but survivable pieces to be the Culprit…or avoid the potential loss by making it the heavy.
MURDER! (Red, slot B): At the beginning of the round, each player (starting with the first player) chooses an opposing character. Deal the chosen character 2 penetrating damage. A character can be chosen and damaged by this effect only once.
WHAT IT MEANS: You’d better not field a character who’s too top-loaded with a power or powers you depend upon. By round 2, kiss those clicks bye-bye. (You may want to decoy opponents into hitting a character who gets BETTER on click three.)
VOTE TO MINDWIPE (Black, slots C-G): At the beginning of the round, each player receives a number of votes to the number of characters he or she currently has in the game and must vote for only one of the following options: 1) All team abilities are ignored; 2) all feats are ignored; or 3) all characters gain Earthbound. The option that receives the most votes is in effect until the end of the round. If multiple options have the most votes, all options with that number of votes are in effect.
WHAT IT MEANS: Having those cheap pieces on the board could pay off here. Just be careful not to mess yourself up; it wouldn’t do to expose your Batman Allies by voting for option 1. In fact, it may wise to not field such crucial TAs at all. Also note that this condition is present the rest of the game.
ONE AGAINST THE JLA (orange, slots D-F): If a character is attacked more than once in a round, modify that character’s defense value by +1 for each time it has previously been attacked during the round (+1 for the second attack, +2 for the third attack, etc.).
WHAT IT MEANS: Tentpoles probably get the most benefit from this effect, but it’s fine for anyone getting dogpiled.
SUMMING IT UP: This dial is one you absolutely have to plan a little for in advance, since you can’t run your cheeseburger multiple OOTS Batman squad. And as said above, running team abilities like Batman Ally might not be a good idea.
(In fact, maybe you just shouldn’t run Batman at all.)  :)
You also have to be a little strategic in protecting your Culprit as well. You don’t want to telegraph its identity by playing too conservatively, but you don’t want to give up extra points either. What to do? WHAT TO DO?!?
Well, one thing to do is to watch this space this weekend for the next Crisis…an INFINITE Crisis. Between now and then, look for the 2nd part of a series of Agents of Atlas battle reports!

Also overlooked in the My Custom Mods series was this one.

VENUS (Hammer of Thor #052)

Aside from the dots-for-eyes phenomenon that’s plaguing HeroClix paint jobs in recent sets, there doesn’t seem to be anything to mod here…

…or is there?

Right side…

…left side.

Hey! They painted over her sleavage!

She’s ALWAYS flashing the sleavage. (And it always brings the boys to the yard.)

This painting error is unfortunate. So I:

  • Painted the white on her left sideboob to match her right sideboob.

Now THAT’S character-accurate!

And that, at last, concludes My Custom Mods for the forseeable future — until, of course, something else gets screwed up or isn’t quite comic-accurate to my liking. Then…I just might do something about it. :)

Be here next week for a new feature: the thought process behind each of the DC cards with art.

MARVEL BOY (Hammer of Thor)

The dial and sculpt only sort of matches the character’s Rookie state.

But…WAIT.

This is supposed to be the VETERAN?

And he doesn’t even CALL himself Marvel Boy anymore! Ugh!

And where are the short pants?

I can’t do anything about the horrible, horrible dial. But I could at least fix his outfit.

Here’s what I did:

  • Tried encapsulating head in clear, thick glue.
  • Looked horrible.
  • Removed head of Mysterio (Ultimates).
  • Removed Marvel Boy head and replaced with that of Mysterio (Ultimates).
  • Repainted with acrylic paints.

Completed mid-2010.

NEXT TIME: Cannibalizing one fig to make another.