Read the introduction to the series here and catch up with previous entries here.
E006 DC ONE MILLION
Read the introduction to the series here and catch up with previous entries here.
The series resumes, with new installments coming fast and furious over the next two weeks. Read the introduction to the series here and catch up on previous entries here.
COMETEER (red, slots a-d)
Wing 12 Force Blast
Fist 9 Quake
Defense 17 Combat Reflexes
Damage 2
Range 6 x 1
WHAT IT MEANS: Despite having range and knockback-generating powers, Cometeer is best in close with an effective 19 DV in melee. A good pick if you’re getting swarmed.
—
PLASTIC MAN (orange, slots b-e)
Boot 8 Plasticity
AV 10
DV 17 Super Senses
Dmg 2 Shape Change
Range 0
WHAT IT MEANS: Turns you into tie-up extraordinaire. Good Attack Value, too. Another good choice if already based, especially if you’ve got other shooters on the team.
—
CASTOR AND POLLUX (yellow, slots d-g)
Boot 8 Charge
Duo 10 Incapacitate
DV 16 Super Senses
Damage 3
Range 0
WHAT IT MEANS: The lone Duo character among the Dialed, Castor & Pollux are a strong offensive melee character. Charge, Duo Attack and Incap give them a lot of ways to deal hurt. Too bad their defense is a bit soft.
—
TOMMY TOMORROW (lime, slots c-f)
Wing 8 Running Shot
AV 10 Energy Explosion
DV 16 Energy Shield/Deflection
Dmg 1
Range 6 x 1
WHAT IT MEANS: Tommy is all-range, all the time. Don’t let him get into a boxing match. At least as a flier he can move about fairly freely and get an effective 19 DV in hindering terrain.
—
CHILLER (green, slots a-b, k-l)
Boot 8 Running Shot
AV 9 Incapacitate
DV 16 Barrier
Dmg 2
Range 6 x 1
WHAT IT MEANS: Another range specialist but not as good as Tommy. Chiller IS good for two-turns-in-a-row Barrier, at least.
—
THE MOTH (cyan, slots e-h)
Wing 9 Stealth
AV 10
DV 16 Energy Shield/Deflection
Dmg 1 Ranged Combat Expert
Range 0
WHAT IT MEANS: Moth is a mess. Stealth — assuming you’re using it right — makes Energy Shield/Deflection largely useless. Zero range value makes Ranged Combat Expert entirely useless. Avoid completely unless you’re running two or more Perplexers (or Contingency Plan) to give him a surprise shooting ability.
—
RAGNAROK, THE COSMIC VIKING (blue, slots f-i)
Boot 8 Charge
AV 10 Blades/Claws/Fangs
DV 18 Toughness
Giant 2 Battle Fury
WHAT IT MEANS: A bit soft-skinned for a towering giant, but you could do worse than this fellow with staggering damage potential.
—
FUTURA (purple, slots g-j)
Wing 11 Hypersonic Speed
AV 9 Telekinesis
DV 18 Super Senses
Dmg 2 Probability Control
Range 8 x 1
WHAT IT MEANS: Futura is so incredibly versatile that when you see purple on the dial, you should just automatically pick it if you can.
—
FERRONAUT (brown, slots h-k)
Boot 9 Leap/Climb
AV 10 Super Strength
DV 16 Invulnerability
Dmg 3
WHAT IT MEANS: The toughest of all the Dialed Heroes, Ferronaut can can get up in a face and smash it.
—
CADUCEUS THE HEALER (black, slots i-l)
Wing 7 Phasing/Teleport
AV 10 Pulse Wave
DV 18 Defend
Dmg 1 Support
Range 8 x 1
WHAT IT MEANS: Lookit all that YELLOW! This is the ultimate support dial — able to boost defense, heal or taxi away friends with ease. Ignore the 1 damage Pulse Wave unless you know you can hit a target on its later clicks.
—
POWERHOUSE (grey, slots j-l, a)
Boot 8 Charge
AV 9 Super Strength
DV 16 Toughness
Dmg 2 Close Combat Expert
Range 0
WHAT IT MEANS: Powerhouse is an OK melee choice.
—
TIDAL WAVE (white, slots a-c, l)
Swim 9 Phasing/Teleport
AV 9 Incapacitate
DV 17 Barrier
Dmg 2 Shape Change
Range 4 x 1
WHAT IT MEANS: Not bad but not great.
—
Yes, I ran them again, in another 900 point game (as in Chapter 4 of this post):
FIRST, I faced Andy’s Infinity Watch themed team on the Asgard map: Thanos (Supernova), Adam Warlock (Secret Invasion) + Brilliant Tactician, E Drax the Destroyer, Moondragon (Hammer of Thor), Gamora and Pip the Troll. He used Cosmic Interference Field to kill my Barrier ability, and I didn’t bother to theme-cancel it.
I would regret this.
Landed some solid hits on Thanos in spite of Adam Warlock’s boosting defenses +2 with Brilliant Tactician (a tactic I hadn’t realized he could do with his special power “Him”). But Thanos landed his own hits back in return, and I was never able to finish the mad Titan. Same went for Moondragon, who was hit hard but never eliminated. KO’d Drax but lost Rocket, One-Who-Knows, Yondu and someone else, I think. 0-1.
SECOND match was against Chadd’s Avengers: Dr. Strange (Secret Invasion)+Brilliant Tactician, Captain America (Hammer of Thor), Thor (Hammer of Thor), U Iron Man (Mutations & Monsters), Ms. Marvel (Secret Invasion) and Hercules (Secret Invasion). He picked the Arkham Asylum map, not realizing it’d hinder Cap’s effectiveness.
Frightened of all that Running Shot, I proceeded to build Barrier after Warbound-juiced Barrier* between shots with Starhawk (love that 12 range) until the final moments of the game, when Chadd finally quit hiding behind his own walls and took some shots on my barely-exposed team. In the end, though, there were zero KOs. Chadd conceded the match to me since I’d dealt nearly all the damage (Cap was on his final click and Ms. Marvel was on her last Toughness click).
FINAL: 1-1. Not too bad, actually. Maybe would’ve done better had I been able to use a Barrier once or twice (or three times thrice :p ) in the first game to hold off Thanos. BFC cancel FAIL. But I really didn’t mind losing to a proper Infinity Watch team.
* I got some flak for my infinite Barrier action, but considering I was up against four move-attackers, each (thanks to a Brilliant Tactician) able to hit my no-damage-reducers-on-top-dial team for at least 4 clicks from more than 10 squares out? Um, yeah. I’m gonna fight that crew on my terms, thanks.

I am sick of the increasing darkness in modern comics of recent years. So the promise of, if not lighter, at least more heroic fare in Marvel Comics is very welcome in this reader's eyes.
As a HeroClixer, I’m always inspired to make teams based on comics. So when I saw this promo art, I immediately started team-building and ran it only a few days later in an 800-point tournament (from right to left):
Gorilla-Man 61
V Black Widow (Ultimates) 59
Benjamin J. Grimm (Secret Invasion) 100
V Beast (Mutations & Monsters) 73
U Hawkeye (Avengers) 56 + Alpha Flight 0
Captain America (Hammer of Thor) 72 + Alpha Flight 0
Thor (Hammer of Thor) 226
Spider-Man (Secret Invasion) 50
U Iron Man (Mutations & Monsters) 100 + Alias 3
= 800 points.
ROUND ONE: Cosmic Clash! starring Silver Surfer (Avengers), Firelord (Avengers), Stardust (Avengers) and Air-Walker.
No Battlefield Conditions used on the Junkyard map. The player was a bit reckless, immediately pushing to KO Black Widow in a single turn. That left him unable to respond as my whole team attempted to pound his with Running Shots. Aside from some odd misses on Thor’s part (two crits?), it was a very systematic takedown. Wiped his team with Widow being my only loss. 1-0.
ROUND TWO: Siege of Asgard? starring Namor (Secret Invasion), Arkillo, The Riddler (Arkham Asylum), Green Arrow (Justice League), White Martian, Hercules (Secret Invasion) and Iron Fist (Secret Invasion).
This match so named because of my opponent Stephen’s choice of the Rainbow Bridge map, early in it my Running Shots were miserable failures (though not critical) and it seemed I might be heading for a slow loss. But a timely Alias roll saved Iron Man’s Invincible click and soon I started landing attacks while Stephen missed many of his (most notably Namor’s Charge+Flurry on Ben Grimm). KO’d Hercules, Namor and Iron Fist, losing only Alias. 2-0.
ROUND THREE: When Cheese Goes Bad, starring V M’onel, Ms. Marvel (Secret Invasion B) + Protected, Batman (Justice League common) + Protected, Nightshade (x2, one + Armor Piercing), Spider-Man (Secret Invasion) + Vault (x2), Dawnstar, Gee.
Player Charlie freely admitted this was a total cheese team, mitigated only by the lack of Probability Control or Perplex to really make it stinky. So after completely dragging the first teams he faced in the tournament, he took it completely in stride when V M’onel’s Hypersonic alpha strike with a Meteorite critically missed. He didn’t roll much better all game long (calling it karma for his cheese), which saved Thor by a hair and got me the victory. I’d KO’d Batman, a Nightshade and both Protected feats while losing only Alias.
To be a team just tossed together from a piece of promotional art, it performs surprisingly well together! Gorilla-Man is a great tie-up piece for the shooters, being highly survivable on his own. V Black Widow was key to the last win by seeing through Stealth (and loaning the Ultimates TA to Spidey for same). Benjamin J. Grimm provided the additional punching power this otherwise range-heavy team needed. (I selected Grimm over the similarly capable Thing from Secret Invasion because of his Indomitable adding to his ability to press the attack. His trait could also have been useful to give Spider-Man, a fellow Fantastic Four keyword-bearing piece, a damage reduction, though it never came up.) Beast was brilliant as mobile Perplex, of course, and a simple push would provide Outwit if needed.
Avengers Hawkeye, a piece I’ve never respected before (due to his unusable-with-Running Shot SP), proved to be a key extra attacker; when the high AV shooters missed easy shots, the law of averages would make his pithy 9 AV an improbable hit. More importantly, his starting 3 damage made sure it was an effective hit.
Cap and Thor, as evidenced by my recent Top Ten list, were a great tag team of shooting (even though, as I implied above, some of my dice rolls with them weren’t so hot); the latter was the main damager while the former made the sneakier shots needed against targets the thunder god couldn’t reach.
M+M U Iron Man I selected not only because his 100-point cost is slim enough for the build, but also because this new armor should not have the Extremis powers the excellent 188-point Secret Invasion piece does. (I put Alias on him to represent some sort of holographic misdirection.) His SHIELD TA was highly useful because he usually taxied Spider-Man around. The wild card then frequently copied SHIELD TA to boost Tony’s damage. That’s when he wasn’t using the original Avengers TA to help deploy, or to potentially heal or be healed via X-Men or Fantastic Four TA. I’ve already mentioned him using Ultimates.
This is a perfect team for me. It’s theme-y and powerful without being terribly un-fun to play against or too complicated to use effectively. What do you think?