With a new Narnia movie coming tomorrow, I’ve got Aslan the lion on my mind. Hence, Lionheart is today’s token-toter:

She easily holds between her legs, as her hands are full. 🙂 So if you happen to use ol’ girl for any reason (and those reasons are few), now you know how she carries her rocks!

MY "kooky quartet" of Avengers.

Captain America (Hammer of Thor) 72
SR Hawkeye (Avengers) 56
SR Wasp (Avengers) 37
SR Scarlet Witch (Avengers) 35
+ Eleha’al Vine 0
+ Kinetic Accelerator 0
+ Dynamostat 0
=200 points.

FIRST MATCH: Charlie answered the question: “Who Watches the Watchmen?” by running Rorschach, Nite Owl, and the 83-point Comedian. I got to pick the Monument map, which is very good for Cap. Despite getting the first shots off, I made a crucial error by choosing to attack The Comedian with Scarlet Witch instead of running her away. The misogynist took her right out before taking down Hawkeye and Wasp. Cap was too much for Nite Owl to pin down, though, and he finished the rest of Charlie’s team. 1-0.

SECOND MATCH: Jessica attempted to blind me with Scientists Dr. Octopus (Secret Invasion), Beast (Mutations & Monsters) and Goliath (Secret Invasion). She’s a solid player but still a fairly recent one; she’d never seen Captain America in action before. Once Doc Ock was knocked off his Outwit, I had an easy time of it, losing only Hawkeye for the win. 2-0.

FINAL MATCH: Vic played an unofficial Black Lantern Corps theme of Nekron and Black Hand (Justice League). Vic decided to tie up only Cap instead of my whole team with Nekron, enabling Scarlet Witch to easily spirit Cap away. Clutch breakaway rolls in subsequent rounds also helped seal a victory as I whittled away at the dark villain.

UNDEFEATED! At 200 points, this Avengers team is very solid for a number of reasons. A) The Avengers team ability gives them an unparalleled action and positioning advantage, especially because B) two of them are dedicated taxis. C) Cap’s power enables the team to maintain great offensive pressure even when Hawkeye is hampered. But that doesn’t mean Hawkeye is useless, as D) he represents a 2nd source of 3 damage to deal with Invulnerability/Impervious. E) Wasp makes a good tie-up piece, too, and F) Cap’s Leadership allows that 3rd attack to really maintain the offensive or land a KO blow.

Experienced DAREDEVIL (Sinister)

The 1990s were a stupid time in comics, full of stupid revamps and stupid new directions and stupid new powers and and stupid new costumes. Daredevil’s briefly-worn “armor” costume was among the stupidest of all.

A character whose main thing is nimbleness and agility is gonna load up on armor plating? Yeah. SO makes sense.

But, I must admit…it did look cool. And when I saw this Experienced Daredevil dial sporting Toughness where no previous Daredevil had any at all, I figured this one must be this costume. So I decided to modify mine to match:

  • Painted body in black and red acrylics.
  • Painted armor details in silver enamel.

Front...

...and back. Photos by Antonio Cade.

Completed late-2009. Yep. It does look pretty cool.
NEXT MONDAY: A much less extensive repaint.

Last Friday, I introduced this column and my Heroclixin’ philosophy: teams should be F.U.N.

  • Friendly: Not designed to crush all comers;
  • Utilitarian/Useful: Not about to GET crushed without a fight;
  • Neat-o: Has an interesting or amusing trait.

With a 200-point game coming soon, I’m thinking of running this:

The Atom & Hawkman 120
Hawkgirl (Brightest Day) 71
Red Lantern 5
Kinetic Accelerator 0
=196 points. The 0 range keeps things friendly, but Hawkgirl is a frightfully useful piece, especially with those two Special Objects to boost her damage and speed, respectively. It’s neat that this is an almost perfectly comic accurate team. Not only did Atom and Hawkman share a title once, but I can’t imagine that the trio never shared an adventure.

Will I actually use it? Dunno. I passed it up for the Dark Avengers duo I ran a couple of weeks ago, and I have a great Avengers build I’ll probably highlight next week.

Happy clixing this weekend!

Welcome again to my once-or-twice weekly presentation of characters with Super Strength who can hold their own object tokens.

In anticipation of the upcoming Lantern-heavy DC 75 set, here’s Arkillo, who totes his token in an unusual way:

It is NOT for eating. It is for BEATING.


🙂

Truth be told, I almost skipped this week. I played zero games last weekend, which is unusual for me. But I had this one in the vault (played back last spring or sometime) and decided to stick to my schedule.

I love playing Atlas even though they’re tough to win with.

Venus
HoT Jimmy Woo
Gorilla-Man
Namora
M-11
AV Thug
AV Thug
AV Thug
AV Thug  
=395 points.

FIRST match was against Lenny and his sharp cheddar cheese team of SI Dr. Strange, OOTS Batman, Gamora, and HoT Captain America on my choice of the Armor Wars Lab map. Ugh! Two pieces with nearly unlimited Line of Fire powers and two ultra-effective cheap fighters — all with an effective 18 or better defense!

This was a real chessmatch at first. Lenny quietly bided his time while I largely refused to attack. If I dared attempt a Charge with Namora, no matter how I positioned her she’d be counterattacked by all four of Lenny’s fighters (thanks to Cap and the Doc’s unique line of fire abilities) and have nearly zero chance to survive. So I made him burn actions with convenient Thugs as targets so I could make a safer approach by tying up Cap and bringing Venus in close to multi-Incap targets (careful to block Batman’s line of fire). Eventually KO’d Cap but lost Gorilla Man and 3 Thugs for the loss. 0-1 (which felt like a win against all that cheese, though).

SECOND was a match against Lenny’s teenage friend Tony: Odin, HoT Spider-Man and Asgardian Warrior. His inexperience won this for me — he refused to push Odin most rounds despite the character’s ability to do so without cost via the Power Cosmic team ability. That allowed my sorely wounded Namora and Venus to escape while Thug after Thug tied up Odin long enough to preserve my 96-28 victory. 1-1.

FINALLY I went vs. Conrad: HoT Cap, Kurse, M+M Wolverine and Spider-Thor, once more on the Armor Wars map. The teenager remains a somewhat reckless player, but this time his tactics were pretty solid as he smashed my cover behind walls, my Accelerator, and constantly stole my reusable Generator to use against me.

Fortunately, Namora was able to land her initial attack, getting Wolverine out for an insurmountable lead. Venus was also invaluable against the Impervious Kurse, Incapacitating him over and over. Lost G-Man and all Thugs but wiped all but Cap for the win.

FINAL: 2-1. This was the first time I’ve really gotten Venus into the thick of things, and she worked out all right with her Incap-everybody SP. I wasn’t afraid sometimes to not use her Mastermind to gain her Perplex. Similarly, as Thugs dwindled and my need for extra actions waned, I opted to push Woo to his Perplex clicks as well, usually using his SHIELD TA to do it.

Namora continued to disappoint. If she misses that initial Charge, she’s kinda done. But when she works, she works oh so well, as in the last match. Gorilla-Man was close to being MVP with his KO of Batman and taking tons of damage for Venus and tying up foes and landing a crit hit on Odin and whatnot.

But the element most key were the Thugs. These pogs, representing the faceless minions of Atlas, served many roles such as blocking LOF, tying up, MM fodder and even the occasional attack. This Modern Age team doesn’t work half as well without them.

Veteran DRAX (Supernova)

The dial is right...but the sculpt isn't.

While the Rookie and Experienced versions of this character both bear the “Destroyer” tagline and the Wing symbol, the vet version not only lacks both, but he has a radically different appearance:

He’s actually physically smaller than his more hulking Destroyer incarnation, but as initially drawn in the Guardians of the Galaxy, he’s still quite buff. That’s why I didn’t want to go the route many other talented modders did in choosing a smaller character to modify.
Longtime readers of Heroclixin’ will recall my Guardians of the Galaxy series and how their appearance in this game made me a fan of the comic. And, as this Mods series shows, I’m often motivated by a desire for comic-accuracy in doing these sculpt repaints and modifications.

In fact, Drax here was actually one of the first mods I revealed on this site, way back during my first Guardians of the Galaxy campaign. But now you get to learn the process:

  • Removed cape (it’s a separate piece, but I had to work his head off to do it).
  • Replaced head.
  • Filled in resultant gaps around his collarbone area with several layers of a thick modeler’s glue.
  • Cut and filed away belt details.
  • Repainted body a deeper green (acrylics).
  • Repainted pants with a flat gray miniatures paint.
  • Repainted boots, gloves and belt in black enamel.
  • Painted on red tattoos/war paint and gold enamel belt buckle.

Better now.

Completed late-2009, in time for my blitz of Guardians of the Galaxy teams that followed shortly after. 🙂
NEXT WEEK: A stupid revamp gets a cool mod.

 

 

 

Hope you had a great Thanksgiving! I almost certainly have had one, but this was written and set to publish earlier in the week.

OK, so I revealed my grand plans to bring a new feature to Heroclixin’ (almost) every weekday last week, but stopped short of the pressing the “Publish” key on this one because I figured I should explain my team-building philosophy a little.

I, primarily, am a fun HeroClix player. First, I am Friendly. I dislike playing teams designed to crush all comers. I’ve faced those teams and found the experience unpleasant. It’s also more challenging to play a less-than-optimized build and still win with it. I mean, which delivers bigger bragging rights: going 3-0 with a Warbound Skrull Ms. Marvel+SI Nick Fury or with The Runaways?

This doesn’t mean I like to lose. Therefore, most of my teams will still have a degree of Utility to make them effective against all but the most highly competitive builds. No auto-losses!

Finally, probably the biggest element of my team-building philosophy is the “Neat-o” factor. I almost always run with a theme of some sort that I hope will bring a smile or at least a nod of appreciation from my fellow players.

So there, in a fairly torturous acrostic-ized nutshell, is my approach to this feature and to the game at large: It’s all about FUN.

Example of a team I ran back in June for a Modern Age 400-point game requiring that characters share a generic keyword:

Crispus Allen 197
Edward Nigma 60
The Question (Arkham Asylum) 37
Gotham City Detective 27
Gotham City Detective 27
Gotham City Detective 27
= 375 points. Although a team with 3 Outwitters and 4 Enhancement pieces may not look all that Friendly, consider that the team has zero move and attack powers, limited range, and little protection from same — and I could just as easily have run the Batman/Catwoman duo to address all three weaknesses and had room for another figure. All the same, it has plenty of Utility in the powers I named, along with Nigma’s powerful SP. Finally, though (and the other reason BatCats was never a consideration), the team’s Neat-o factor is that all are wearing suits and ties. They’re the Sharp-Dressed Detectives. 🙂
FUN team-building at its best. Hope you’ll visit next Friday for more!

I’m away from my computer, celebrating the Thanksgiving holiday with family. But in case you’re visiting today, I thought I’d schedule a relative feast of pics for you.

In fact, because it contains a Thanksgiving dinner scene, the nerdcore 2002 film Spider-Man has become something of an annual broadcast tradition. So enjoy this Spider-centric edition, and have a happy Thanksgiving!

"Is he strong? Listen, bud...he's got radioactive blood!" From left: Vet Spider-Man (Sinister), Spider-Man (Avengers), Unique Spider-Man (Armor Wars), Unique Scarlet Spider (Sinister), Spider-Woman (Secret Invasion) and Spider-Girl (Secret Invasion).

  • Vet Spidey holds his token between his leg and the brick wall (similar to Tuesday’s CD Clayface).
  • Iron Spidey holds his in his extra “legs” as pictured, or you can fit the token even better between his left shoulder and leg.
  • Lay the token on AW Spidey’s back. It’ll lie neatly in the gap created by the web and his ankle.
  • Similarly, Scarlet Spider’s able to hold his with his butt. 🙂

Not to be outdone the Spider-ladies can heft their heavies:

  • Spider-Woman’s fits under her right armpit.
  • Spider-Girl’s is wedged upright between her left armpit and her dial base.

Finally, here’s one more Spidey for you, the LE from the 2007 Sinister set:

The ORIGINAL pole-dancing, armored Spider-Man!

Don’t have the latest Spider-Men pictured yet. But if you readers have any photos of HeroClix characters holding their objects, send ’em to me at heroclixin@yahoo.com with your name/screenname and location. If I don’t have that character pictured, or you’ve shown me a new way of Token-Totin’, I’ll publish the pic in this space and give you credit.