As should be customary for Heroclixin’ in the future, each month I’m taking a week off from the usual features to do a Top Ten countdown. Last Friday I introduced this Top Ten Black Characters in HeroClix list (along with an honorable mention).

Here’s my #10:

Black Manta (#049 Arkham Asylum)

On the surface, he doesn’t look like much. But he’s got a SP granting Perplex for himself or other swimmers, so suddenly he can:

  • HSS-lite at a respectable 9 AV;
  • Psychic Blast a brick using either 11 AV or for 3 damage;
  • Increase his range to 7 squares, tagging that target who thought he was safe;
  • Protect himself with an 18 DV.

All for less than 70 points. His Injustice League TA isn’t very good, and his keywords stink, too. But he’s just good enough to make this Top Ten list for his way of slipping under the radar and doing way more hurt than he really ought to.

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#9 is one my favorite HC pieces ever…

Veteran Mr. Terrific (#018 Legacy)

With a mediocre-at-best DV of 16 with Willpower and mere 2 damage, even his double-target Incap at 8 range with Outwit don’t look remotely worth 80 points.

But the “T” also stands for “team.” You have to use that JSA TA to shore up his DV. Then (since he’s Golden Age anyway) add the feat Protected, which is all but made for him (and highly character-accurate, representing his tricking enemies to hitting a T-Sphere-generated hologram double).

Now force your opponents into a devil’s choice: hit Terrific, activating Protected to push to becoming a Stealthed PCer, or leave him alone and let him keep Outwitting and Incapping just about every turn with Willpower.

Either way, you win, even if the worst happens and he falls, because they just spent at least three actions focusing on him instead of the bigger fighters he’s running interference for. “Fair Play” at its finest and enough to be the #9 top black HeroClix.

Come back tomorrow for #8 and #7!

 

I’m interrupting my usual weekly features to start a new regular monthly one — Top Ten Countdowns! (I had such a blast doing the various Top Tens of 2010 that I didn’t want to stop.)

It’s February, a.k.a. “Black History Month.” In its honor, I’m counting down the Top Ten Black Characters in Heroclix.

For the purposes of this countdown, here’s my definition of “black character”:

  1. A character of African descent.
  2. A character visually indistinguishable from such, regardless of origin.

In years past, I used to include Egyptians such as Asp in this category, simply because there weren’t many good Black characters to go around. And while I’ll still put M+M Apocalypse on my afro-teams, I no longer strictly count him. Similarly, I won’t be including Little Sure Shot; his sculpt is African, but the character is Native American.

Introductions are done. Who’s #10? Be here Monday to find that out. Until then, here’s the Honorable Mention foreshadowed by the art up top:

Captain America (#019 Secret Invasion)

At a svelte 49 points, black Cap here buys you a long dial of tie-up. Very similar to the barely-cheaper Guardian from Collateral Damage, he loses the older piece’s three clicks of Toughness for just one but gets much better numbers (especially in DV, though, in practice, they fare just about the same). A good filler for Soldier themes, too.

When I first heard of the 50-points-and-below requirement for this tournament, I aimed to field the 43-point Molly Hayes and a few other favorites.
But then I had the mother of all dice-rolling meltdowns. I decided my next team shouldn’t miss so much and opted for high attacks over anything else.
Warlord 50
The Holiday Killer 43
Spider-Man (Secret Invasion) 50
Peter Parker (Web of Spider-Man) 50
Harbinger 50
Impulse (DC 75th Anniversary) 49
= 292 points.
THE STRAT
With two wildcards, this team centers around Batman Enemy Holiday Killer to leech his high AV. The fact that he’s stealthy and a Willpower’d Outwitter with 8 range also helps. Harbinger ferries him around to position while Parker pushes to Perplex. Then, and only then, do my chief fighters Warlord and Spidey get into the fray, with Impulse making hit-and-runs as opportunity presents. As needed, Harbinger would shoot or use her swap-places SP to get the others into or out of trouble zones.
FIRST ROUND was a truncated one, as I’d been delayed about half the match. No KOs were made and I won the roll-off. But I was well on my way to clobber the team, so I think it was a deserved win.
SECOND ROUND was against a Soldier theme of Captain Metropolis (Watchmen) leading a pair Thunderers of Qward and Easy Company Soldiers (DC 75th Anniversary) on the Graveyard. Holiday Killer  blocked LOF and took opportunistic shots to stop the Thunderers, leaving the rest of the team little threat to me.
FINAL ROUND saw me stuck on the Web of Spider-Man Bridge against a bunch of shooting X-Men. In an effort to get some offense going, I used Harbinger to taxi Holiday Killer close enough to bring it. But she was improbably KOed in just two attacks (thanks Cyclops from Danger Room) and HK critcally missed past his key 2nd click. That left Spidey, Parker and Warlord easy, easy kills for Vet Havok and I was down to just Impulse against Havok, Rookie Nightcrawler, Rookie Jean Grey, Vet Psylocke (X-Plosion), and Exp. Pyro.
Impulse proceeded to last nearly the remaining game, KOing Havok, Cyclops and Pyro before finally getting beaten. I must’ve made 9 of 10 Shape Change rolls, keeping my assailants tied down and blocking each other’s LOF.

It was pretty much this cover, except featuring X-Men instead of high-schoolers.

A lot of people will think of Johnny Quick (DC75th Anniversary) when considering speedsters 50 points or less. Me? I’ll always look to Impulse first. 🙂

CAPTAIN AMERICA (Avengers)

There was once an excellent painter at WizKids who decided to cross over into sculpting. He was less than entirely successful.

Attempting to recreate this beefy, heroic he-man:

…he produced this elephantiasis-headed 101-pound weakling:

Oh. This was the "before" Super Soldier Serum shot, right?

Anyway, just as I wrote some weeks ago that a pair of characters made it onto my favorites of 2010 simply because their sculpts were fantastically fun, so this one proves the inverse. It’s so BAD that despite having a decent dial, it never hits my table.

I decided to replace him with another World War II-era ‘Clix with better proportions: SGT. ROCK from Cosmic Justice.

Here’s how I tackled this months-long project:

  • Removed CAPTAIN AMERICA (Avengers) sculpt from base (and rock).
  • Used hobby knife to remove shield from Cap’s arm.
  • Removed SGT. ROCK sculpt from its base.
  • Used hobby knife to remove rifle from SGT. ROCK’s left hand.
  • Glued shield to SGT. ROCK’s left arm.
  • Filed down grenade in SGT ROCK’s right hand.
  • Filed down sergeant insignia on SGT. ROCK’s helmet.
  • Filed down shirt lapels and dogtags.
  • Glued rifle to SGT. ROCK’s right hand and arm.
  • Repainted SGT. ROCK with acrylic paints.
  • Glued modded SGT. ROCK sculpt to CAPTAIN AMERICA (Avengers) base.

Completed mid-2010. Though I still haven’t run the piece in an actual game…

IN TWO WEEKS: Another ambitious mod of a returned character. Next Monday, though, will be a new Top 10 series (something I plan to make a monthly event). Be there!

It’s almost Valentine’s Day, that Hallmark-promoted holiday that puts dudes on the spot the middle of every February and sets ladies up for disappointment.

Oh, sorry. Did I sound a little bitter there? Didn’t mean to.

(Much.)

Anyway, a lot of venues like to couple-up the clix in their scenarios. Here are a few that I always look toward (or will for the first time, this year):

Ultra Boy and Phantom Girl

For 170 points you get this pair of wild card fliers. One is a tough fighter and the other a mobile taxi, both sporting 18 DV. Theme ’em up with other Teens or with their own crew, the Legion of Super-Heroes (which features other pairings like Lightning Lad/Saturn Girl, and Mon-El/Shadow Lass).

Speaking of teens…

Invincible and Atom Eve

It took a while for these teenagers to come together, but they are inextricably linked, now. ‘Vince gives you an inexpensive HSS brick while Eve covers his retreats with Barrier.

Speaking of Barrier, half of this pair is a mistress of it…

Mr. Fantastic (Secret Invasion) and Invisible Woman (Secret Invasion)

The First Couple of the Marvel Universe makes a decent team, too. His +2 Perplex makes her a potent ranged threat while her TK enables some extra range.

Superman and Lois Lane

As classic as this pair is, in HeroClix it’s really just an excuse to play a Superman in this format. Lois doesn’t contribute anything other than A) the Superman Ally TA if you’re fortunate enough to own the ultra-rare chase figure from Origin or B) a way to block or tie up enemy figures for a turn or two.

Peter Parker (Web of Spider-Man) and Mary Jane Watson (Web of Spider-Man)

Even though MJ nearly topped my list of 2010’s worst pieces, she does have some playability when paired with her man. In this format, I might just stick with AE Parker and let this couple act as wild card support for the real fighters.

Dr. Manhattan and Silk Spectre

Aside from his obvious huge damage potential, he also has TK to toss his gal out to tie up targets with her 19 DV in close. Then, if she survives a hit, she can run back to him and Enhance his shots even more. But if that pair of Watchmen is too rich for you…

Nite Owl and Silk Spectre

With two versions of Nite Owl, this pairing offers more points flexibility (if not much raw power at all). Use them as the street-level tie-ups they are.

Black Adam (Crisis) and Isis

The only thing the big Crisis Super Rare has really needed to work is some TK for extra mobility/range and PC to help his must-hit alpha strike land. Isis provides both. Huge point cost, though.

Hawkeye (Avengers) and V Mockingbird

Even adding the Thunderbolts ATA (he qualifies for it) doesn’t even break the 100-point mark! She’s perfect tie-up to set up his shots.

August General in Iron and Ghost Fox Killer

These Great Ten members are in love and are fairly deadly in melee.

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I’m not really one to promote gay couples. But there are some in ‘clix that shouldn’t be overlooked:

Scandal Savage and V Knockout: These villains are mistresses of close combat.

The Question (Arkham Asylum) and Batwoman: One of the game’s best and one of its most mediocre for under 80 points. Could do worse.

Wiccan and Hulking: Ditto…except Wiccan’s not nearly as good as Question and Hulking’s nearly double the cost of Batwoman…y’know, you probably should overlook these booty-buddies.

Phyla-Vell and Moondragon (Hammer of Thor): Costly, but you know I love me some Phyla-Vell.

 

Happy clixing this weekend!

Today’s pic is a double feature of that Secret Avenger, MOON KNIGHT.

First, the Experienced version from Critical Mass:

Fits quite neatly between his right arm and head.

…and then the Special Power’d version from Avengers:

Under his cape.

I need to start keeping a running tally of who’s been featured so far. Maybe I’ll start a new page?

Every time a scenario is announced, the first thing I do is try to fit an Aquaman to it. Thus, I built and played three different Atlantis/Aqua team builds for three different scenarios.

SCENARIO ONE: 600 point Modern Age DC only

BD Aquaman 105
AN Aquaman 106
AN Mera 85
Ocean Master 65
Tempest 116
Starro Aquaman 70
Aqualad 40
= 587 points.

I faced a Titans team of Red Arrow, White Lantern Superboy, Bart Allen, Liberty Belle, Beast Boy, Donna Troy and Miss Martian on the constricted Sciencells map. Despite some early failure to roll that cost Starro Aquaman his life and the utter difficulty in mobility this map presents for non-flyers,the turning point saw the remaining Aquamen double-teaming Superboy for the big KO of the game. Lost Tempest, StarroAqua and Aqualad but wiped the enemy. FAIL moment(s): Thoroughly forgetting to use BD Aquaman’s Undead Sea trait to punish enemies.

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SCENARIO TWO: Six Degrees of (Keyword) Separation. Each character must have a keyword, and share that keyword with one other character, who must share a different keyword with a different keyword…and so on until both six characters and 600 points are reached.

BD Aquaman 105
Tempest 116
Zauriel 117
AN Aquaman 106
Starro Aquaman 70
AN Mera 85
=599 points. Atlantis to Mystical to JLA to Justice League of America to Ruler.

Narrowly beat a team led by AV Iron Man and WS Deadpool (KOing the former along with WS Wolverine and M+M Archangel) but got absolutely SKUNKED by a team led by Skrulluminati, CL Nick Fury and HoT Cap.

Both games I tried to TK Zauriel out to Pulse Wave, failed, and got him KOed less than a turn later. In the second, not only did I have a total range and mobility disadvantage, no objects (due to the Damage Control feat), but, worst of all, I had a very poor plan of addressing these issues that vitally depended on me hitting my rolls and my opponent missing his.

Ninety percent of my attack attempts (either by Skrull roll, or, more often, ice-cold rolls) failed and nearly that proportion of his attempts succeeded. So…so much for that. Lesson Learned: Move to minimize the opponent’s advantages instead of making it easier for him!

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SCENARIO THREE: No Fly Zone: No fliers allowed. Transporters OK.

This is my home venue, and these guys can’t stand it when I play Atlantis or Aquaman. But…they allowed transporters, and I wanted to try out the new Atlantis ATA.

AN Aquaman 106
BD Aquaman 105
V Icons Aquaman 71
JL Starro Aquaman 70
JL Aquaman 68
E Icons Aquaman 56
V HT Aquaman 41
R Icons Aquaman 39
R HT Aquaman 27
+ Atlantis ATA 16
=599 points.

But I was under the impression that feats and BFCs were banned this tournament. Upon learning they weren’t, I dropped the ATA and added Submerged to E Icons Aquaman and Armor Piercing to the Brightest Day version for an actual final cost of 598 points.

I chose the Aruna Temple map, which is about 60% water. My opponent’s largely ranged team of WS Bullseye, AN Green Arrow, AN Deadshot, Barry Allen, Lt. Marcus Stone and about a half-dozen PD generics stayed way on the other side, forcing my wide-open Aquamen to take fire on the way there.

No problem; my cheaper Aquamen had deep enough dials to make it to them, tying up the Sharpshooters long enough for the heavier-hitting fishmen to score KOs. Additionally, my fodder took so many attacks to put down that the Undead Sea trait racked up a fair amount of damage, too. I took out Green Arrow, Bullseye, Deadshot and a couple of cops, losing only my HT Rookie and Vet.

Next, I got stuck on the Graveyard against HoT Cap, Green Scar, Gamora, WS Nightcrawler and V Psylocke (Armor Wars) but washed it out with Atlantis Rising. Took a lot more damage in this game and handed out a lot more via the Undead Sea as well, knocking Nightcrawler off his kidnapping clicks.

Keeping Scar and Gamora tied up with HT Vet gave me a shot, but an ill-timed double-target critical hit on E Icons and R HT Aquaman by Cap knocked me out of position, possibly costing me an improbable victory as I was forced to waste bigger attackers on Nightcrawler instead of being able to focus on Green Scar.

It didn’t help that all those attackers couldn’t hit Nighty’s simple 17 DV in five straight attacks.

A final positioning FAIL allowed the otherwise tied-up Gamora to Outwit BD Aquaman just in time for a last-second KO by Green Scar. Also lost Starro, E Icons, R Icons, AN Aquaman for a crushing defeat, only KOing Psylocke. Lesson Learned: Don’t let frustrating dice failures shake me out of decent tactics…such as staying out of Outwitters’ sight!

Final round was on the Bridge map against the new Ares, Warlord and BN Flash times TWO. I perched JL Aquaman on the tower to Perplex everyone, kept my crew in the water so no one could reach them, and did hit & run attacks until I’d wiped them all out. Lost Starro, and R HT.

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With that game, I’ve been pretty much done with Atlantis/Aquaman-centric teams, having run just about every iteration possible. I even got a shot at using the Atlantis ATA. So it appears that my Aqua-holism is cured!

(Until I reacquire one of the Fantastic Forces Sub-Mariner pieces to use the ATA on. …ugh…starting to get the shakes…!)