I already listed the top 10 (and a couple dozen runners-up) of 2010, but have yet to share MY favorites of the year. (Warning you now…there’s almost NO crossover.)

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#10

The Spot (Web of Spider-Man #051)

WHY I WANT TO PLAY HIM EVERY WEEK:

I have a soft spot in my heart for the ridiculous aspects of comics in general. There’s nothing more ridiculous than The Spot. He’s also surprisingly effective, with his HSS-lite (he’s a Transporter) and SP ability to pop next to blocking or walls and Flurry someone.

I DON’T PLAY HIM EVERY WEEK BECAUSE:

He got weak offense numbers, requiring extra investment into Perplex or something. His 51-point cost also prices him out of the below-50 games where he shines.

I’M PLAYING HIM AGAIN:

Probably on a Scientist themed team, even though he doesn’t really fit that well. I’ll probably team him up with SI Mr. Fantastic to really make him a surprise beast.
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9

Green Goblin (Web of Spider-Man #058) / Doctor Octopus (Web of Spider-Man #054)

WHY I WANT TO PLAY THEM EVERY WEEK:

It’s really not at all about their playability. Both pieces are OK Super Rares that I didn’t really have to have and actually initially planned to trade away.

But then I got them in hand and looked at the sculpts:

The maniacal grin and double-fisted pumpkin bomb pose...so ridiculously amusing

and…

It's a great sculpt. But it's the MONEY BAGS that make it awesome FUN.

These are two of only three characters in the game that I want to play just for the sculpt alone. (The third is Nightwing & Starfire. Recently sold them.)

I DON’T PLAY THEM EVERY WEEK BECAUSE:

They’re never a first choice as characters or for playability, so they’re well down the list.

I’M PLAYING THEM AGAIN:

Next Sinister Syndicate team, of course. Before that, I also have an all-Doc Ock team ready to run co-starring the Secret Invasion, Ultimates and Clobberin’ Time versions.

Tomorrow: A couple of Justice Leaguers.

#5 is a Marvelous occasional duo:

Shazam! and Black Adam (The Brave and the Bold, #055)

You knew this piece, which appeared in the 2010 HeroClix World Champion’s team, was going to show up on this list. And it’s not hard to see why:

  • Hypersonic Speed, on both “ends.” The Shazam end is particularly beast, thanks to…
  • Probability Control, to make sure those rolls have the best odds of going your way;
  • Big damage that never drops below 3 (this is key for their Duo Attack ability) — much of it penetrating damage.
  • The ability to halve their cost to 140 and fit either persona onto a smaller team. Again, Shazam’s the best for it due to his dual utility as beastick and support piece.
  • But don’t overlook Black Adam’s ability to mix his HSS with Close Combat Expert or Exploit Weakness;
  • Justice Society team ability offers a way to boost defenses (as do the Defend clicks of the Shazam half);
  • their Mystical keyword makes for some powerful themed teams.

The duo has some serious soft points in their defense (Defend on Shazam, low DV on B. Adam, short life on both 140 pt. versions) in addition to the usual drawbacks of doublebased characters (the inability to be moved with Telekinesis chief among them) and duos (no Fortitude allowed for them in Golden Age) that keep them from being higher up. But the only 12-click character in the game is definitely Top 5 material.

Next: One from the Greatest Generation.

Not the Dark Avenger you probably expecting:

#6

Noh-Varr (Web of Spider-Man, #038)

This one almost slipped under my radar. But he’s loaded with elements making him a lock for the list:

  • Running Shot with Penetrating/Psychic Blast and Pulse Wave (SP “Transforming Gauntlet Gun”) with great stats;
  • Invulnerability, helping the chances of even a strong hit landing him on…
  • Hypersonic Speed and Super Strength. Good combo, that;
  • late Perplex. That’s good, as his stats start to slip;
  • two clicks of Regeneration that can land him on good clicks no matter what;
  • EIGHT keywords, making him a good fit for a lot of themed teams;
  • “Traitor To All,” his trait giving him an AV boost if he ignores his keywords, making him an even better fit on non-themed teams.

Weaknesses? Maybe a slight lack of early close-combat effectiveness and/or Flight. Yeah, who cares? Great light tentpole who leaves plenty of room for support or other solid fighters.

Next week: The Top 5! Will your favorite make the list? Watch and see. ‘Til then, happy playing!

#7 is naked power.

Dr. Manhattan (Watchmen, #005)

Also known as “Zenhattan” for his floating lotus position pose, he’s on the list because:

  • His powers can’t be countered;
  • PERIOD!! 🙂
  • His first SP grants 12 AV Psychic Blast (and Barrier, and Telekinesis…but the PB is the one that everyone really cares about);
  • Impervious, which segues into “That Didn’t Kill Osterman,” which, in addition to nullifying damage, sends him back to his starting area and probably out of harm’s way;
  • “Simultaneous Perception” which grants Super Senses and Probability Control on top of it all, making him very difficult to even hit;
  • His Watchmen TA makes him immune to enemy attempts to mess with his stats.

At 276 points, he suffers from not being able to push, and being totally range-oriented (making him a bit vulnerable to tie-up), especially on the back end of his dial. Played correctly, though, he never sees that end.

Next: A dark avenger.

#8 is…

Too much "hunch punch."

Atrocitus (DC75th Anniversary, #042)

A 202-point no-range Charging brick would seem a poor candidate if not for his:

  • Indomitable symbol;
  • his “Burn Through Defenses” trait which downgrades Impervious to Invulnerability and Invulnerability to Toughness, making him an answer to those powers;
  • great stats throughout;
  • A later SP “Ever Growing Hate” and Poison to help him deal with swarms.

He’d place higher if he didn’t waste points on Blades/Claws/Fangs with such high natural damage. He also needs Telekinesis to help him not get shot to pieces from range. In Modern Age games, he’s a great fit for the Red Lantern Special Object and the Kinetic Accelerator; in Golden Age, it’s probably Fortitude or nothing.

Next one is less angry and less red. (Which could be anyone.)

In total contrast to the high-flying, fast-racing superpowered heroic duo Flash and Green Lantern, the next piece on the list is a non-powered villain operating so deeply in the shadows that no one is fully certain who he really is.

#9

The Holiday Killer (The Brave and the Bold, #021)

What, this little 43-pointer makes the list? YES. For such a low cost, he brings:

  • Stealthed Outwit. That’s always a solid combo;
  • High sharable AV (via his Batman Enemy TA). Even though he’s less vital now that wild cards can lend stats, it’s still welcome on him;
  • 8 range. He’s not JUST a hidden support figure but a viable 2nd or 2rd attacker.

Sure, his dial is short, but hey…he’s only 43 points! He requires no extra feats to function well in Golden Age games.

Next piece is maddening.

No Friday Force-Building this week. We’ve all got brand-new clix to pull and try out! In that spirit, here’s a look at one of my favorite themes.

Several weeks ago, I posted a simply titanic article about the Atlantis keyword in HeroClix. Long a thoroughly uncompetitive keyword theme, it’s gotten some boosts in the past couple of years with the emergence of Namor in Secret Invasion, one of the most flat-out effective beasticks (not a typo; see the glossary) in the game and, more recently, Aquaman (Brightest Day) for his ability to make other Atlanteans quasi-Mystics and his own considerable offensive prowess.

Now there are three new Atlantis pieces in DC 75th Anniversary set. Let’s look at what they do for life under da sea:

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50-100 points
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Ocean Master (DC75): Aquaman’s villainous half-brother makes his HeroClix debut. He’s not very good, though, with only a pitiful 3 range, Force Blast and Mastermind available for his first two clicks. Mid-dial he gets a Special Power granting him Blades/Claws/Fangs at range, but at the risk of taking 1 unavoidable damage if he rolls a 1 or 2.

The only reason he should be considered for an Atlantis team is his trait giving him Probability Control while in water. Because of this, and his super-short range, he should be feated with Submerged whenever possible. He’s purely a weak support piece, so you may want to spend the 65 points on other Atlanteans instead.

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I don't yet own a Mera fig, but I got a shot of her at my venue. And, as you see, she can tote her token! (Barely. Squeeze it between her hair and shoulder.)

 

Mera (DC75): At last, the first super-spouse in comics gets her own figure in HeroClix. And like a good woman, she definitely improves the union by bringing several things to the marriage!
First, Telekinesis. A single click on top gives Atlantis first-strike capability at last, whether by throwing objects or, more likely, super-strong friends holding objects. She also gets the power back on her whole back-dial, too.
She also brings unparalleled mobility with Phasing/Teleport (for some reason) and Exploit Weakness with Super Strength to make her a close-combat threat (with Toughness for survival). Later, she shifts focus to Mind Control (again, it doesn’t fit her powerset), Barrier and Regeneration.
At 85 points, she’s not cheap, but that TK is indispensable.
 

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100+ points
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This one's standing on a BLUE tentacle.

Veteran Aquaman (DC75): Sharing a near-identical sculpt, near-identical cost and the dolphin-transporter symbol with Brightest Day Aquaman, this 106-point model has a very different dial. His Speed power is special “Sea Life Telepathy” Mind Control that’s +3 AV and zero feedback damage against the Atlantis keyword. Even better, his Attack SP “Rise From The Deep” allows him to warp in water terrain the way OOTS Batman does in hindering terrain.

 

He’s not as thick-skinned as BD Aquaman, with Toughness sandwiching some Invulnerability in the middle, nor does he have Super Strength to boost his naturally-high 4 damage. But he’s got an extra click of life and some more keywords to make him fit on most JLA-themed teams.
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and…
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Bucket of Water: One of the 3D LE objects in DC75, this 0-point light object is water terrain instead of hindering terrain, providing yet another way to activate the Atlantis keyword members’ various water-based powers. It benefits:
  • any Submerged character;
  • Aqualad and Garth, who can use it to hide via their SPs, then Charge off it (for no penalty to Speed);
  • Starro Aquaman and JL Arthur Curry, who can use it to gain their water-based Invulnerability and, respectively, extra Charge Speed and late-dial Regen and Close Combat Expert;
  • SI Namor, who can use his Regen-only-in-water late clicks on it;
  • BD Aquaman, who gains 8 range when on it;
  • DC75 Aquaman, who could use it for his RFTD attacks;
  • Namora and Attuma, who, because they both gain water-activated SPs after their Super Strength clicks, stand to benefit somewhat even after taking massive damage;
  • Ocean Master, who offers Probability Control on it;
  • Atlantean Warriors, who can use it in conjunction with other hindering terrain to activate their Stealth;
  • and DC75 Mera, who could TK the object to best effect for any of the previously mentioned characters (by, for example, moving the bucket into a square of hindering terrain, thereby allowing the aforementioned Atlantean Warrior to use Stealth even more efficiently), not to mention the ones I forgot and non-Atlantis pieces like Triton and Frog of Thunder.
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In conclusion, the addition of both TK and PC leaves Atlantis missing only Outwit among the classic HeroClix support powers. In just a short time, the fish have grown considerably more competitive! So go for a swim and swamp some enemy forces!

With a new Narnia movie coming tomorrow, I’ve got Aslan the lion on my mind. Hence, Lionheart is today’s token-toter:

She easily holds between her legs, as her hands are full. 🙂 So if you happen to use ol’ girl for any reason (and those reasons are few), now you know how she carries her rocks!

Experienced DAREDEVIL (Sinister)

The 1990s were a stupid time in comics, full of stupid revamps and stupid new directions and stupid new powers and and stupid new costumes. Daredevil’s briefly-worn “armor” costume was among the stupidest of all.

A character whose main thing is nimbleness and agility is gonna load up on armor plating? Yeah. SO makes sense.

But, I must admit…it did look cool. And when I saw this Experienced Daredevil dial sporting Toughness where no previous Daredevil had any at all, I figured this one must be this costume. So I decided to modify mine to match:

  • Painted body in black and red acrylics.
  • Painted armor details in silver enamel.

Front...

...and back. Photos by Antonio Cade.

Completed late-2009. Yep. It does look pretty cool.
NEXT MONDAY: A much less extensive repaint.