The Scenario: 300 points of nothing but Alter Egos.

My F.U.N. team: Bruuuuuce!

Bruce Wayne (Dark Knight Rises 202) 80
Bruce Wayne (Dark Knight Rises 003) 60 + Alias 3
Bruce Banner (Incredible Hulk 002) 55
Bruce Banner (Incredible Hulk 202) 50
Bruce Banner (Avengers Movie 002) 40
+ Iron Man Briefcase 12
= 399 points, plus, of course, alter egos Batman (Dark Knight Rises 201), The Dark Knight (Dark Knight Rises 001), Hulk (Incredible Hulk 001, 043, 201 and Avengers Movie 014 and 202).

FIRST I faced a team of all A.I.Marines, one fitted with a full Gauntlet. That made all my Outwit useless down the stretch, leading to a loss after I rather overconfidently left the 80-point Bruce open to ranged shots (it was the Bridge map) and forcing me to Mastermind damage without being able to effectively retaliate from range myself.

In the SECOND round, I picked Bizarro World against another largely A.I.Marine crew led by General Thunderbolt Ross (Incredible Hulk 208). His Air Strike did little but get me to AE clicks faster. But again my lack of range denied me a lot of attacks, and the few I made were theme-Probbed into misses — and another loss.

FINALLY, I faced an assortment of AEs: Donald Blake, Bruce Banner (Incredible Hulk 002), Matt Murdock, General Thunderbolt Ross 029, Rick Jones on Bizarro World again. This time I had figured out how to get the lines of fire I needed. Unfortunately, I got too aggressive with the 40-point Bruce and lost him before transformation, costing me that match as well.

Piece-by-piece:

  • Bruce Wayne (Dark Knight Rises 202): The one piece I’d never run and the tentpole of the team, big Bruce was my main offensive threat with Outwit and 10 AV. He could also Mastermind damage to pals. I depended too much on that in my first game when I should’ve trusted his Batman Ally TA instead. I found myself in an unexpected quandary in the late game more than once: his damage value is HIGHER on his first AE click than on the Batman 201 piece. It was a tough decision to give that up to switch!
  • Bruce Wayne (Dark Knight Rises 003) 60 + Alias 3: His 18 DV + Defend kept me in the first match longer than I had any right to after my non-use of the bigger Bruce’s TA. Never switched to AE, thanks to forgetting to use Alias to possibly avoid a one-turn KO.
  • Bruce Banner (Incredible Hulk 002): His Perplex was badly needed by this low-AV, low damage team. But of all the team, this Bruce was the first one to AE every time. Worse, my opponents had little problem rolling doubles to KO Hulk 043 in the first two rounds before he could land a single attack. Disappointing.
  • Bruce Banner (Incredible Hulk 202): Yet another Outwitter for the team, this Bruce had the advantage of being able to auto-AE once hit. Unfortunately, Hulk 201 missed his must-land attack (thanks to multiple theme rerolls) and got perforated on the next turn with ease.
  • Bruce Banner (Avengers Movie 002): never got to switch in either Hulk…always KOed too soon or just too late to get to the clicks.

Simply put, this team was just plain outgunned. I’d like to try a different build in the future when we have a new Bruce Wayne to add, or one where I can field the force-shielded Bruce Banner (Incredible Hulk 101) for a little more offensive oomph. But I probably ought to keep “Bruuuuce” on the sidelines for tournaments and save it for friendly home games only.

Played this 600-point theme in a 4-way about four weeks back.

Thundra (Incredible Hulk) 88
Medusa (Incredible Hulk) 82
Spider-Woman (Chaos War 037) 82
Invisible Woman (Chaos War) 80
Wasp (Chaos War 030) 77
Scarlet Witch (Chaos War) 75
Tigra (Chaos War) 57
Wasp (Fast Forces) 50

=591 points. Won map and picked the Dawn of Time with Time Zones, facing a Star Trek Away Team with the LE Mr. Fantastic and Avengers Black Panther to fill points; a New 52 squad anchored by Hawkman, two Green Arrows and some JL Dark folk; and a Hand crew complete with ATA.

Here’s how the figures shook out:

Thundra (Incredible Hulk): Racked up the early kills with KOs of an Arrow and Hawkman (her marked man) in succession. Telekinesis helps her a great deal. She might’ve done even better if not for a late-game misplay pitting her against not one, but TWO figs with Exploit Weakness.

Medusa (Incredible Hulk): The Inhuman queen hardly did more than get an occasional Leadership roll (always apart from her underlings) and take damage. Landed on her glorious Flurry+Blades clicks only to miss badly and get KO’d. A royal disappointment that I hope fares better when I one day run her with her taciturn mate, Black Bolt.

Spider-Woman (Chaos War 037): Her Pheromones SP is clutch. Unlike, say Perplex, which goes away with damage, her stat-modding ability lasts all round. She very much aided Thundra’s early production.

Invisible Woman (Chaos War):  Came soooo close to getting that free heal trait to work. Darn my inattentive placement of Spider-Woman…!

Wasp (Chaos War 030): When this piece showed in the 2012 World Champion match, I was both gratified and unsurprised. She’s fragile as all get out — I lost her in 2 light hits — but can really swing a game your way. I must’ve landed six straight Super Senses rolls. It’s just a shame that she spent virtually 75% of the game tied up by White Tiger and couldn’t back up the rest of my team for the 25% that mattered.

Scarlet Witch (Chaos War): TK, Perplex, PC and Mystics made her the perfect support role player of the ladies. Even her inability to fly proved useful. Expect to see her in a Top Ten list in the future.

Tigra (Chaos War): Her low DV keeps her from absolutely buzzsawing through any game she’s in, including this one. She still racked up more than her point cost tonight.

Wasp (Fast Forces): My mobile Perplex, then Outwit piece. Definitely needed by this sisterhood dealing all-too-ladylike light damage.

_____

This was a F.U.N. team for sure, with enough juice to challenge all teams — I actually had traction against all thrre other forces — yet with the obvious Neat theme and no unFriendly elements.

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play in the final event “Trials of Dragon*Con”:

(1-25) Checkmate Pawn (Black) 25
(26-50) Catwoman (Unleashed) 50
(51-100) Luke Cage (Cap America) 98
(101-150) Monica Rambeau (Giant-Size X-Men) 139
(151-200) Crispus Allen 197
(201-250) Apocalypse (Mutations & Monsters) 250
(251+) Iron Man/War Machine 300

And that wraps up my Dragon*Con bye round teams. Stay tuned to Heroclixin’s battle reports to see which, if any, actually got played and how they did.

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play in the 400-point “Dragon of Dragon*Con” tournament:

Black Rider 100
One of the Nine 100
Ringwraith 100
Servant of Sauron 100
= 400 points, plus the “dragon” Sauron himself!

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play around 9 AM in the 400-point modern Age named keyword tournament:

Vision (Chaos War 100) 185
Giant-Man (Chaos War) 75
Hawkeye (Avengers Movie 208) 65
Sharon Carter 45
Mockingbird 25
+ X-Kryptonite 5
= 400 points, plus all four sideline Morph pieces for Pym.

 

As I said Thursday, I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play around 6 PM in the 500-point Star Trek tournament:

U.S.S. Defiant 100
U.S.S. Excelsior 150
U.S.S. Hood 100
U.S.S. Enterprise-A 75
U.S.S. Equinox 75
= 500 points.
The rules require either all-Federation or all Klingon, and I’ve played all my I.K.S. ships. So it’s the Feds’ turn!

 

I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings. I’ve pre-posted my potential teams for each event for your vicarious weekend reading pleasure.

Here’s one of the GREAT teams I’d play in the 1 PM 300-point Golden Age tournament:

THE GREAT TEN

August General In Iron 100
Ghost Fox Killer 68
Accomplished Perfect Physician 51
Seven Deadly Brothers 30
Seven Deadly Brothers 30
+ Yellow Lantern 5
+ Indigo Lantern 5
= 299 points.
 BFCs: Alpha Strike, Ordinary Day, Disbanded

-OR-

GREAT LAKES AVENGERS

Deadpool (Web of Spider-Man) 158
Squirrel Girl 59
Doorman 45
Dinah Soar 25
+ Great Lakes Avengers ATA 12
= 299 points.
 BFCs: Ordinary Day, Armor Wars, Infiltration. Plenty of F.U.N. factor, here.

 

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There’s also the “Court of Owls” game at 600 points at the same 1 PM time. Here’s my team:

The Dark Knight (Collateral Damage) 100
Batman (Fast Forces) 100
Batman (Crisis) 90
The Bat-Man (Superman) 81
Batman (DC 75) 77
Batman (Dark Knight Rises 201) 75
Batman (Arkham Asylum) 64
+ Yellow Lantern 5
+ Red Lantern 5
=597 points.
 It’s actually a “highlander-friendly” Batman team, with each being a different character: “The Dark Knight Returns'”over-the-hill Bruce Wayne, New 52 Wayne, Jean-Paul Valley, Thomas Wayne, Dick Grayson, movie Bruce Wayne, and Terry McGinnis.

As I said Thursday, I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings.

Here’s what I’d play in the 9 AM 600-point Modern Age tournament:

AQUAMAN & FAM

Aquaman (Superman) 156 + Flashpoint ATA 4
Aquaman (Justice League) 111
Aquaman (DC 75th Anniversary) 106
Aquaman (Brightest Day) 105
Ocean Master 65
Mera (Justice League) 51
= 598 points. F: It’s AQUAMAN. How beast could it be? U: Pretty tough, actually. Enough to threaten many teams at the cost and one that actually benefits a bit from certain characters taking the KO. N: Atlantis teams are one of my favorite things to play in this game, and it’s been too long since the last one.

__

There’s also the “Other Age” game at 500 points at the same 9 AM time. Here’s my team:

General RAAM 151
Dee Jay 75
Aragorn 75
Master Chief & Cortana 150
Lt. Hikaru Sulu 40
=491 points. I figure all the “other” ages ought to be represented on the team! Unfortunately, barring a last-moment ruling, the Star Trek Away Team won’t be allowed as it came too late to be included in the tournament rules setup. And I haven’t gotten mine yet, anyway.

A couple of weeks back, an unexpected team won it all at GenCon’s HeroClix World Championship: Scarlet Witch (Chaos War Fast Forces 006), Wasp (Chaos War 030) and Morgan Le Fay (Chaos War) with a fully loaded Infinity Gauntlet.

I was pretty pleased to have already bought one fairly cheaply off eBay about a week earlier.

A playable piece with fellow Avengers, she is, but I didn’t want to just run her with a standard team build or, worse, just ape the World Champ’s team (no matter how much I like that new Wasp figure).

Not Nifty enough. Without the “N” in F.U.N., you get something a little rude, at best. 🙂

But what to play? The answer came in a second piece I’d been wanting to try out: Crystal.

Also a redhead.

Add to that 227 points any of a number of similarly coiffed Black Widow pieces:

The 35-pointer Avengers movie version leaves the build just two points to much to fit a full 40-point Infinity Gauntlet. Sad.

Same problem with the 75-point The Covert Avenger from the starter version…two points over the max.

The 60-point Captain America Widow lacked the Avengers keyword and would smash the keyword theme to pieces. I was tempted to use her anyway due to Marvel Knights ATA to give Morgan Stealth.

That left the other movie Widow, the 50-point “Takedown” girl.

Morgan Le Fay (Chaos War) 122
Crystal (Chaos War) 105
Black Widow (Avengers Movie) 50
+ Iron Man Briefcase 12
+ Secret Avengers ATA 10
=299 points.

Not bad. It’s a bit more Friendly than the championship team, lacking the ultra-support and Mystics threat that Scarlet Witch offers but not sacrificing all Utility with a mobile attacker like Crystal to back up Morgan. Widow gives Morgan anti-Stealth shooting powers and functions well as tieup for her allies. Both Avengers loan the Outwit/Perplex-blunting Secret Avengers ATA, too. And Morgan can suPerplex either of her Avenger pals slaves.

And, of course, the fact that they’re all red-haired babes makes it Nifty enough for me to play.

How will it actually play, though? Gonna have to wait for a future Battle Report for that.

As I said Thursday, I’m part of the judge staff at Dragon*Con this year, and I might be called upon to play a bye round in the event of uneven pairings. Here’s what I’d play in the 6PM Avengers Vs. X-Men event:

AVENGERS

Giant-Man (Chaos War 200) 300
Wasp (Chaos War 030) 77
Wasp (Chaos War 016) 75
Wasp (Avengers 059) 37
= 489 points, plus possible replacement/Merge pieces Ant-Man (015), Hank Pym (014), Ant-Man (173) and Ant-Man and Wasp (053). It’s Friendly and full of Fellowship with the Hank-and-Janet theme; its Usefulness is in the Morph trait, as well as the sheer mountainous might of colossal Giant-Man; and he’s the Niftiest thing about this team.

X-MEN

Colossus/Wolverine 190
GX Archangel 99
Fast Forces Rogue 75
Armor 66
GX Angel 50
+ Iron Man briefcase 12
= 492 points, plus Split sideliners Colossus (Ultimates Rookie) and Wolverine (Web of Spider-Man  or Chaos War). Any team with Fastball isn’t unFriendly in the least, but it’s certainly Useful (as are Archangel and Rogue). This team is admittedly a bit short on my usual Neato factor, but for once I don’t care.