The very best of the relics are these:

2
M’Krann Crystal Sliver [Wolverine and the X-Men]
Another 8-pointer, this is almost the best relic to play thanks to its 50% shot at pickup and the get-out-of-KO-free card it represents and that it’s largely one-size-fits-all. It misses the top slot only because it kicks in when you’re losing a figure, a position which you’d rather not be in.

#1
Impact Beam
A 50% chance with 8-point cost to get double-distance Force Blast with double penetrating knock back damage is a big upgrade for anyone. For Heroclixin’s money, this is the best relic in the game.

Barely.

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The worst relic costs a bank-busting 15 points. It requires a 6 roll from all but a select few characters. And while it does grant a trio of good powers —Leadership, Stealth, Prob Control — there’s a 15% chance EVERY ONE OF YOUR TURNS that this relic will be lost and its wielder dealt 1 unavoidable damage to add injury to insult. And then the wielder can never recover it.

But why would one WANT to? The One Ring [Lord of the Rings] is the nadir of the list. Leave this one at the bottom of a river somewhere.

#4
Uru Forge [Fear Itself Mighty Scenario Pack]
It’s one of the pricier relics on the list, but look at what 10 points buys:

  • A choice of a permanent +3 to speed or range, or
  • A permanent +1 increase to either AV, DV or damage, or
  • swap in a completely different relic into the existing game.

All for an easy-as-pie 3-6 roll. It could’ve been number one if it gave you the new relic outright instead of forcing ANOTHER pickup try.

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#3
Wonder Girl’s Lasso
At the very reasonable cost of just 5 points, this relic granting Steal Energy even from range is well worth fielding for any team. Only the somewhat slim 33% chance of grabbing it keeps it from being a top pick.

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The Sonic Transmitter [Batman] is a 7-point waste on even the one force it benefits, one with Flock of Bats characters on it. Rarely are those characters going to be fielded without either a Batman [Batman 053a] or a Caped Crusader [Batman 053b] figure to interact with them, and as with the #5 worst relic, this one will also be used more effectively as a resource-based item. It’s just all kinds of useless for all but a handful of figures and forces that it’s nearly the worst relic one could ever field.

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Be back next week for the best and worst relics of all.

#6
Palantir [The Two Towers]
The most expensive relic on the top 10 list by far at 15 points, it’s here because it grants use of a pricey power — Mind Control — from behind walls, with an efficient 3-6 roll. For those teams you need to fill points on without just adding dead weight, this relic is the way to go. Better for long range than short, of course.

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#5
Mjolnir [Hammer of Thor]
The first relic is still one of the very best, even though it requires a daunting 6 roll for just a 15% shot at being worthy of the hammer of Thor. Granting a hefty +2 AV and damage along with Quake, Flight and Energy Explosion, gaining this relic can be a game-winner. It costs 0 points, too, so there’s no reason not to add this relic to a Golden Age force.

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In the middle of the five-worst list at #3 is the Globe of Ultimate Knowledge [Incredible Hulk]. Like Mjolnir on the good list, it requires a difficult roll of 6 to obtain. Unlike the above hammer, it’s going to cost your force 10 points, pass or fail. And the benefit of gaining it? Outwit. That’s all. It’s just not worth it. Ever.

 

#8
Disintegration Beam [Invincible Iron Man]
For 8 points and a 50% roll, you get one of the game’s few anti-relic/resource elements. But lest it be completely worthless in those matches not facing those dreaded “R” factors, it’s also a method for cutting through enemies’ armor if they’re not over 150 in cost. It’d be higher on the list if it didn’t depend so much on hot dice and strong attack ability to be useful after pickup.

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#7
Scorpio Key [Captain America] and Flame Blast [Invincible Iron Man] [tie]
Only 4 points buys the Scorpio Key, an outside source of Penetrating/Psychic Blast AND + 2 range. Needing only a 33% 5-6 roll, it’s a great points filler. For double the cost but with an easier 50% roll, the Flame Blast also grants PPB with a minimum 4 range — so it’s better for those 0 range pieces — and Energy Explosion when only targeting one foe. They balance out to a tie.

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Getting Super Senses as the Lothlorien Cloak [Fellowship of the Ring] offers isn’t so bad until one notes the 10-point cost and the 50% chance it won’t fit and the fact that the doggone thing only functions IN hindering terrain, not just when lines of fire cross it. It’s overpriced by at least double and thus ranks as the fourth-worst relic.

#10
Nul’s Hammer and Angrir’s Hammer [tie]
These are the two hammer relics actually worth running AS relics somtimes. For 8 points, each grants a bunch of abilities to improve a piece’s effectiveness:

  • Angrir’s: Charge, Steal Energy, Regen AND + 2 AV.
  • Nul’s: The same +2 with Willpower and Running Shot at 4 range minimum.

When a simple 5-6 roll gets all of that, it’s no wonder they make the list, especially over their equal-priced but less loaded fellow hammers. But they’re at the bottom because both are overshadowed by the fact that the Book of the Skull makes them each automatic for just one point more.

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#9
Fragment – Cyclops
One of the most recent additions to the relics roster, this 5-6 roll relic grants Poison, Ranged Combat Expert and Flight for 10 points. It flame-claws a place on the list for being useful for 0 range pieces and shooters alike, making it easier for the former to maneuver in close with Flight, giving the latter better accuracy and firepower with RCE and helping both with the offensive and deterrent factor of Poison.

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The fifth worst relic has got to be the Rebreather [No Man’s Land]. Despite a fair 50% roll and a semi-modest cost of 6 points, what good is Willpower in water, really — especially since relics can’t be placed in water terrain to immediately get the bonus? Immunity to Poison isn’t great shakes, either, when simple Toughness does the job about as well.  Completely sunk by its way cheaper yet overpowered twin on the Utility Belt (wait, a mini-Aqualung can give me super speed if I start by swimming?), this relic chokes every time.

Continuing this photographic record of figures hefting objects, this time winding down a multi-week look at figs from the Wolverine and the X-Men full set. Here’s that paragon of England, Captain Britain [Wolverine + The X-Men 068]:

Under the arm, neatly.

Here’s that ultra powerful boy from the Imperial Guard, Smasher [Wolverine + The X-Men 036] :

 

I had to use the SwitchClix part to grab this older, thinner object. I don’t think it’d work with the thicker ones.

Some don’t have Super Strength full time, such as  Warlock (Wolverine and The X-Men 046):

The shapeshifting alien holds it between his arm and left knee even though he can only pick the power for his turn. Similarly, Hope Summers wins a spot on the Token Totin’ roster with her power to mimic adjacent allies’ powers:

Her cape and left arm make for a great hold.

Finally, that cute couple from the X-Men, Colossus and Kitty Pryde [WATX 101]:

YAY TEAMWORK!!!!

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WATX is well on the way to being fully documented. Hopefully the next one will be the last installment.

Continuing this photographic record of figures hefting objects, here’s the final looks at Fear Itself. Behold the Asgardian All-Father, Odin [Fear Itself]:

The cape and the helmet’s ram horn makes a nice spot for any object to fit when you’ve used his special power to gain him Super Strength.

Another hero of the event is Captain America:

He can barely hold it as shown.

The last SSe ig of Fear Itself is the last LE, Nul [Fear Itself 106]:

This one looks better than it actually works. It’s got to be balanced just so in three-point fashion on his back and tail. It does work, though.

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And that concludes the Fear Itself edition. After a brief final look at Wolverine + the X-Men, Token Totin’ will dive into the heavy metal set of Invincible Iron Man.

Have F.U.N. Heroclixin!’

In the wake of my hard drive crash this summer, it’s been a bit of a challenge to get these done — I lost the templates AND the software to do them, and a new computer is well outside the budget for the forseeable. But I have managed to recreate the wheel somewhat and so present a checklist for the new Iron Man and more!

IIMPOCKETCHECKLIST

Visit the Downloads page for more newly posted checklists from 2013’s releases.

Continuing this photographic record of figures hefting objects, this time picking up a multi-week look at figs from the Wolverine and the X-Men full set. As proof that great things sometimes come in small packages Heroclixin’ presents Sunspot (Wolverine and The X-Men 018):

Well, I did write “sometimes.” Sunspot just lamely leans the token on his chest.

Here’s the more impressive-looking and gripping and appropriately-named-for-this-feature Strong Guy [Wolverine + The X-Men 012]:

Wedge it upright in the crook of his arm as shown. It’s not a great hold but it’ll serve.

Strong Guy had a crush on our next model, the magnificent M :

Monet can just barely hold the newer, thicker objects between her head and left arm as seen in the first photo, while thinner ones can fit a bit more securely in the gap between her right leg and swoosh.

She’s not the only multi-hold female of the set.

Rogue [WATX 064] holds ’em high by her hands and low by her hair.

Another former member of the X-Men Blue team makes the list: Jubilee [047b]:

The little vamp’s got a little grip on this thick token.

Speaking of hussies, this girl gone wild-mutations can keep hold of her tokens better than her top:

Husk [WATX 027]  holds both sizes of tokens btween her left wrist and the torn fabric of her costume.

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WATX is well on the way to being fully documented. Hopefully next Tuesday’s will be the last installment.

Continuing this photographic record of figures hefting objects, let’s take some final looks at Fear Itself, like the Worthy one below, Mokk [Fear Itself]:

He holds his token well as shown.

Here’s an alternate hold that works:

 

Another Worthy fella is Greithoth:

The chain forms a nice lil’ pocket with his arms to hold a token.

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Future editions of Token Totin’ Thursday will highlight more Fear Itself until it’s all shown….probably like next week or so.

Have F.U.N. Heroclixin!’