Welcome again to the mini-feature that shows how nearly every character with Super Strength can tote their own object token.
Weapon Alpha’s high-flying sculpt wouldn’t seem a good candidate for object-holding, but it’s possible.
Formerly called “Wednesday Battle Reports,” the name change represents a shift in how I do these. They just take way too long to read and write. So instead of a play-by-play description of the games, I’m going to follow this basic format:
Hopefully, I can handle this format a bit more easily and you’ll find it smoother reading. Let me know what you think?
This cartoon, in retrospect, was terribly lame. Heck, Aquaman, now my favorite hero, is still fighting the bad rep he gained from this show nearly FORTY YEARS LATER.
But because he’s my favorite character, when a venue held a scenario requiring that all characters had to appear in an animated series, the original Superfriends line-up was the first to come to mind:
Come on, I don’t care how lame you thought Aquaman was, that sound effect for his power rocked.
Anyway, here’s the team (in order of appearance in the clip):
Man of Steel (Collateral Damage) 200 + Alias 3
Wonder Woman (DC 75th Anniversary) 127
Batman & Robin 138 + Lunge 5
Aquaman (DC 75th Anniversary) + Contingency Plan 12
Marvin & Wendy 9
+ Opened Hydrant
+ Eleha’al Vine
+ Generator
= 600 points.
Far from being just mere flavor for the team, the pog Marvin & Wendy were a crucial blocker thanks to two characters with 18 Defend. Their Energy Shield/Deflection then gave them a staggering 20-21 DV at range, protecting my very soft-shelled fighters until they could get into the fight.
First Round I faced young Zach’s Teen Titans: Bart Allen (DC 75th Anniversary), Superboy (DC 75th Anniversary), Donna Troy (DC 75th Anniversary), Beast Boy (DC 75th Anniversary), Robin (Arkham Asylum) and Red Arrow.
HIGHLIGHTS
TURNING POINTS
Hitting Superboy — at LAST! — for enough damage to send him running to Bart Allen for Titans TA healing. That freed Wonder Woman to Charge Donna Troy out of the game. Superboy came back to fight Man of Steel, but that only allowed me to double-team him into KO to seal the win.
MVP
Second Round: Bill ran Doomsday (DC 75th Anniversary), LOSH Cosmic Boy, Phantom Girl, V Batman (Legacy), Mr. Mind and Jason Blood.
HIGHLIGHT
I won map roll and got the BPRD water map. From then on, I proceeded to roll at least one less than what I needed to land any given hit.
TURNING POINT
MVP
No one. Wonder Woman missed Jason Blood’s 16 DV with her 11 AV. That’s how bad it was. Not even Contingency Plan helped.
Third Round: James had Batman (Arkham Asylum chase #99), SR Batman(DC 75th Anniversary), Darkseid (Crisis), Ultron (Hammer of Thor) + Nova Blast.
HIGHLIGHTS
TURNING POINT
Darkseid phased in, then pushed to hit Man of Steel hard. To save Supes from a relatively easy KO, I used Aquaman to water-warp and smash blocking terrain to open Batman & Robin’s line of fire to Outwit Darkseid’s Impervious. Marvin & Wendy Flurried Darkseid for 1 (knocking him off Impervious), then Wonder Woman Charged to knock him onto his 16 DV click. That left Darkseid easy pickings for a KO, and my opponent thoroughly conceded at this point.
MVP
Everyone. Seriously, like a good comic book (or Superfriends episode), EVERYBODY got their moments.
FINAL RECORD: 2-1. A very fun team that’s surprisingly effective.
Been quite a while, eh? Other features took over the site for a while, but now My Custom Mods is back! And it just so happens that this is one of my most ambitious mods of the series yet:
Normally, this is where I put a pic of the original figure — the “Before” shot. But this time, I wasn’t just modifying a sculpt. Instead, I was trying to substitute a whole character, dial, sculpt and all.
Black Widow is a character who’s never been done right in HeroClix. This is what she does:
Nearly all versions of her are really good at #4 and part of #2, but not #1 and certainly all fail terribly at #3.
Well, it turns out that Gambit (Mutations & Monsters) is quite good at all those things:

So the lithe Russian gal I've coveted all this time is a really a dude with permanent 5:00 shadow? ...When did HeroClix start mimicking my personal life? ...Wait. Did I just type that out loud? OMG...
Anyway, I decided to replace his sculpt with Black Widow.
However.
Not only did I not want to dismantle my actual Black Widow (if I even had one at the time), but since this was going to be an unofficial version, I wanted to mod an entirely different sculpt to match.
So here’s what I did:
Completed late-2009. But more than a year later, I’ve still not played her in a game.
(Maybe it’s because I know that “she” is really a “he.” Just like…oh, I almost did it again.)
NEXT WEEK: Another white girl going black…sort of…
I’ve never done one of these lists before for this site (or on my previous one, Pojo.com). I tend to be a glass-half-full type who can find a solid use out of any piece.
But…y’know. Sometimes a piece is just bad. It might do something neat, but requires so much extra support or such situational serendipity that it might as well be wasted points.
Here we go, then…the worst of the mediocre.
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#10: Max Mercury (The Brave and the Bold #023)
How can a character with Hypersonic Speed, the best standard power in the game, make a “worst of” list? When said character costs over 70 points and only has one click of damage greater than 1. And then gets Perplex…that only affects speed! BARF!!! Sure, he could make Charge figures really good, but he’s spending SEVENTY POINTS to do that and little else. Hell to the no. Probably my least favorite piece of Brave and Bold, even if he’s not the worst.
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#9: The Burglar (Web of Spider-Man #105)
His hyped-up AV and damage against cheaper characters is only good against pogs and, oh, about 5 characters in Modern Age games. And they’ll all be in the backfield where he’ll never get to without concerted effort on your part. Wouldn’t you rather be, y’know, trying to win the game? Keep The Burglar locked up.
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#8: Ocean Master (DC 75th Anniversary #027)
He’s not a master of much of anything but sucking. His 3 range is almost worthless and his SP stands a 33% chance of both not cracking Invulnerability and causing him unavoidable damage. If he’s caught without water terrain, his Probability Control — the only reason to play him — dries up like a beached jellyfish. Give him about as wide a berth as you would that thing while on your vacation.
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#7: Clark Kent (The Brave and the Bold #002)
For a guy who’s secretly Superman, he’s sure sorry. Nearly 50 points for a little bit of Toughness and Perplex? Not hot. Even if he somehow survives to switch to AE Superman, he’s only got one click of Charge (so no pushing to switch) and only 3 clicks of life.
He should have Superman Ally TA at least…x-ray vision is the one power he can and does use inconspicuously as Clark Kent and it’d almost make him worth the price. As he is, though, he’s a hack.
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#6: Extant (The Brave and the Bold #037)
At first he looks like every generic army’s nightmare with his SP that hits them all at once. Then you realize the horrible truth.
He’s a little hard to hit (at first) and has solid 10 range and a lot of 3 damage, yes. All that goes for pieces wayyyyy under his 169 points. Extant need not exist in your team-building plans.
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#5: Quentin Turnbull (Jonah Hex #003)
Hard to use Mastermind when you’re only 40 points with a 14 DV. I mean, the peons are likely to have a higher DV, and yet you’re making it easier for opponents to KO them! Perplex and Outwit can be had cheaper…especially with the latter buried on click 3 of his 4-click life.
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#4: Knot Top Leader (Watchmen #016)
Maybe if there were, oh, I don’t know…more than ONE WHOLE OTHER FIGURE IN THE GAME that benefitted from his having the Knot Top keyword and higher cost, this waste of 37 points (which, again, you’ll only ever play because you want to use one or more copies of that one whole other figure in the game) might not be among the worst figures of the year. But there isn’t, and so he is.
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#3 Bruce Wayne (The Brave and the Bold #101)
Did I say it was hard to use Mastermind on a 40-point piece? Try 33 points! I suppose one could get some short-range Mind Control use out of him if you made sure he had some pogs to shuffle attacks off to. Otherwise, leave this playboy passed out in the hotel room where he belongs.
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#2 Mary Jane Watson (Web of Spider-Man #030)
IF you’re playing a Spider-Man, she can be a Willpower’d wild card. That means spending a minimum of 50 extra points in Modern Age just to make her worth considering. If you want a themed team you’ll have to go up to 90 points to field Brick Spidey.
That’s not hitting the jackpot, BTW.
15 points of a pointless HeroClix figure just to say she’s been made into a figure. Let’s never do this again, OK, WizKids?
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And Heroclixin’s number one worst HeroClix figure of 2010 is:
Spider-Man (Web of Spider-Man #100)
At first, Brick Spidey looks OK, with a neat SP and an even better trait. Then you realize that huge 4-square base ruins him utterly, making him too big a target for enemies, restricting his attack abilities via his Transporter Move And Attack, and generally offering him no benefit whatsoever. AND he dies from just 6 clicks? He’s a brick, all right…a brick of FECES!!!
That does it for the Top Tens of 2010. Hopefully, we’ll all be around next January to recount the most memorable ‘Clix of 2011 (and the recently revealed Magneto already looks like a lock for Heroclixin’s list, let me tell you)!
I’m going to take a short break from posts (I think) and will be back Monday with resumption of My Custom Mods series! Til then, happy clixin’!

WHY I WANT TO PLAY THEM EVERY WEEK:
When “Batwing’s” dial was revealed, I immediately fell in love with it. Unlike pretty much every other Batman or Robin or Nightwing before him, this Batman wasn’t a “sit in the bushes and Outwit/snipe/’plex” pussycat, but a man of action; a down-and-dirty face-kicker. The “Paracape” SP makes him able to launch an attack from the cover he still needs.
Even better is his “Smoke Cloud Maneuver” SP, which not only gives him a bit of extra speed for his eventual Charge (or a way to stealthily approach, bit-by-bit), but it gives any “Robin” fig the same benefit. And that’s great for the B+B Robin, who’s another mold-breaking version of the character I’ve only grown to love even more with the introduction of the new Batman.
I’m not even a fan of the Batman and Robin book and not a huge fan of Dick Grayson. But I luv these two pieces and try to fit them on a team every week.
I DON’T PLAY THEM EVERY WEEK BECAUSE:
I kinda refuse to play Batman without some sort of Robin, now. It’s a little hard to be themey with them without going fully Gotham…and I don’t care to do that.
I’M PLAYING THEM AGAIN:
I have a “Batman, Inc.” theme team all set.
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WHY I WANT TO PLAY HIM EVERY WEEK:
This comes as zero surprise to anyone who knows me or recent readers of this blog. He’s my favorite comic character finally done real justice, who makes my favorite theme, Atlantis, super-effective. Not a week goes by that I don’t build an Atlantis team or a team that doesn’t feature this Aquaman or his sculpt-twin in DC 75th Anniversary (or both).
I DON’T PLAY HIM EVERY WEEK BECAUSE:
My fellow players hate him. They FEAR him.
(This makes me happy. Aquaman’s been disrespected so long that their reaction is quite cathartic.)
I still bring him to the table…and then usually say “Just kidding” and play something else. I also want to, y’know, run different figures.
I’M PLAYING HIM AGAIN:
…to try out the new Atlantis ATA.
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That’s it for my Top Ten FAVORITE ‘Clix of 2010. I warned you; there wasn’t much overlap at all.
Come back tomorrow for the Top (?) Ten WORST HeroClix of 2010!

WHY I WANT TO PLAY HIM EVERY WEEK:
Because the sculpt:
…reminds me so much of this cover:
…the second comic book I ever bought. I LOVE getting into character, taunting opponents about attacking “mere illusions” when I force misses with PC or make Super Senses rolls. I also try to make sure to play his wonderfully campy-yet-creepy theme music* from the Spider-Man 2 PS2 game during his actions.
It doesn’t hurt that his trait is really useful.
I DON’T PLAY HIM EVERY WEEK BECAUSE:
He only has the Sinister Syndicate keyword and he’s a weakling with poor offense. I also like to run him with the earlier versions from the Ultimates set.
I’M PLAYING HIM AGAIN:
On the next Sinister Syndicate team, of course. I think I’ll also try him on a wild card abuse team to get the best use of his Syndicate TA.
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#3 is…
Rocket Racer (Web of Spider-Man #044)
WHY I WANT TO PLAY HIM EVERY WEEK:
He’s black, y’all. 😉
Seriously, as a young black teenager coming up, I was always glad to see characters who looked like me, even if they were silly morts like this one. Ever since the 1985 story the above art appeared in, the Racer’s been a favorite, and I was glad to see him in Web of Spider-Man.
(Now bring on Slyde!)
I DON’T PLAY HIM EVERY WEEK BECAUSE:
He’s not very powerful and takes a lot of finesse and wild card abuse to make him worth running. He’s too many points to make workable in low-point games. And I hate to run him only to fail, so I don’t run him unless I’m sure I can make him work.
I’M PLAYING HIM AGAIN:
Probably on the same wild-card abuse team as Mysterio. 🙂
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Be back tomorrow for my top two (or more… 🙂 ) picks for favorite ‘Clix of 2010!
Continuing the countdown of my Ten FAVORITE pieces released in 2010:
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WHY I WANT TO PLAY THEM EVERY WEEK:
It’s Blue and Gold! The funnest duo in comics, bar none, hearkening to a more innocent time in comics, when the body count wasn’t so relentless.
I DONT PLAY THEM EVERY WEEK BECAUSE:
As with Cookie Manhunter yesterday, I don’t consider JLI that often. And also like him, Booster and Beetle are so essential to the theme — both in spirit and in playability, thanks to one of their SPs — that I simply won’t play it without them.
I’M PLAYING THEM AGAIN:
On the next JLI team. I also need to consider them the next time I play a duo, as their Super Buddies SP benefits the double-fisted ability.
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WHY I WANT TO PLAY HIM EVERY WEEK:
HE IS GROOT!
(Translation: I love the Guardians of the Galaxy, as a simple term search of this blog will reveal. He’s literally the biggest member and the last to be made. He’s powerful and effective and great fun to play shouting his trademark “I AM GROOT” catchphrase with his every action.)
I DON’T PLAY HIM EVERY WEEK BECAUSE:
HE IS GROOT!!!!
(Translation: His point value throws off the Guardians’ build totals on many point levels, especially in Modern Age with the new — and, IMO, essential — Alternate Team Ability. And I really hate to leave characters off simply to make room for Groot, or vice versa.)
I’M PLAYING HIM AGAIN BECAUSE:
HE IS GROOT!!!!!!
(Translation: I’ll fit him onto smaller — or larger — GotG builds anyway, as well as Ruler and Monster teams.)
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Tomorrow: Two more ridiculous Spider-Man-related pieces from my youth.

WHY I WANT TO PLAY HIM EVERY WEEK:
His excellent trait makes Animal-themed teams a bit more potent…and I like Animal teams. He’s been quite a surprise in how fun he is to run!
I DON’T PLAY HIM EVERY WEEK BECAUSE:
I’m not so great a fan of Animal Man as I am of the Animal keyword, and I’m not that huge a fan of the keyword, either. He’s also not so cool on the other theme he fits well, the Justice League International, because there are no other Animal-keyworded figs to draw from, leaving him dependent on what the opponent brings to the table.
I’M PLAYING HIM AGAIN:
Aside from more Animal teams, I still want to try a JLI team. To that end…
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WHY I WANT TO PLAY HIM EVERY WEEK:
I went over his effectiveness back in March. When I’m ready to run the JLI, this is the piece I want to run.
I DON’T PLAY HIM EVERY WEEK BECAUSE:
He’s only got the one keyword. And truth be told, I hardly think about him or the team he belongs to. Even then, he’s often too many points to make the team work within the points, and if I can’t fit him on, I usually give up trying to build it.
I’M PLAYING HIM AGAIN:
Of course, I run him on JLI. But even more, I desire to run a “My Favorite Martian” theme starring him with his Brightest Day and Origin LE versions alongside a White Martian and Miss Martian on a 700-pointer. There’s room for 38 in feats. Could work.
Monday: Two more pieces essential to their trademark keyword themes. Till then, happy clixing!
I already listed the top 10 (and a couple dozen runners-up) of 2010, but have yet to share MY favorites of the year. (Warning you now…there’s almost NO crossover.)
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WHY I WANT TO PLAY HIM EVERY WEEK:
I have a soft spot in my heart for the ridiculous aspects of comics in general. There’s nothing more ridiculous than The Spot. He’s also surprisingly effective, with his HSS-lite (he’s a Transporter) and SP ability to pop next to blocking or walls and Flurry someone.
I DON’T PLAY HIM EVERY WEEK BECAUSE:
He got weak offense numbers, requiring extra investment into Perplex or something. His 51-point cost also prices him out of the below-50 games where he shines.
I’M PLAYING HIM AGAIN:
Probably on a Scientist themed team, even though he doesn’t really fit that well. I’ll probably team him up with SI Mr. Fantastic to really make him a surprise beast.
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WHY I WANT TO PLAY THEM EVERY WEEK:
It’s really not at all about their playability. Both pieces are OK Super Rares that I didn’t really have to have and actually initially planned to trade away.
But then I got them in hand and looked at the sculpts:
and…
These are two of only three characters in the game that I want to play just for the sculpt alone. (The third is Nightwing & Starfire. Recently sold them.)
I DON’T PLAY THEM EVERY WEEK BECAUSE:
They’re never a first choice as characters or for playability, so they’re well down the list.
I’M PLAYING THEM AGAIN:
Next Sinister Syndicate team, of course. Before that, I also have an all-Doc Ock team ready to run co-starring the Secret Invasion, Ultimates and Clobberin’ Time versions.
Tomorrow: A couple of Justice Leaguers.