A buddy of mine and I periodically have what we call “grudge matches.” These are pre-determined battles (usually high-point) between one of his favorite theme-y builds and one of mine.

For example, the first one we tried was this: Asgard vs. Asgard’s Enemies. This time, it was Hulk vs. Iron Man!

This is how these matches usually end in the comics.

His team:

Green Scar 230 + Fortitude 25 + Contingency Plan 12 + Unstoppable 5
Red She-Hulk 139
Rampaging Hulk 128 + Fortitude 25
Hulk (2099) 123
Jennifer Walters, Esq. 107
+ Kinetic Accelerator
+ Meteorite

= 794 points.

My team:


Iron Man (Web of Spider-Man) 202

Iron Man (Secret Invasion) 188
Hulkbuster 165 + Unstoppable 5
Iron Man (Mutations and Monsters) 100
War Machine (Hammer of Thor) 137 + Not So Special 3
+ Eleha’al Vine
+ Dynamostat
+ Kinetic Accelerator
= 800 points. My strategy ?  To leverage my massive range advantage to soften the Hulks up before they ever get to me.

My plan was immediately frustrated by losing the map roll. He picked the Prison. I was ready for this.

Lenny set up slowly and carefully, using Ramp.Hulk as his lead man hidden safely behind a wall. But he failed to see my secret weapon in Hulkbuster equipped with Unstoppable, leading to the first of many…

TURNING POINTS

  • The feat allowed Hulkbuster to destroy the wall, pick up the Dynamostat I’d used to lull Lenny into a false sense of security, and then light into Ramp.Hulk with multiple Running Shots.
  • Frustrated by my inability to miss those opening attacks, Lenny moved a bit too recklessly his next turn. I couldn’t believe he forgot to hide the giant 2099 Hulk behind one of the remaining walls, at least. I got at least two too many shots at the big guy.
  • In an effort to take out WS Iron Man, Lenny’d plugged up the narrow corridor and prevented Green Scar from getting to him with the deadly Meteorite. That gave me an opportunity to shoot Scar off his Super Strength and Leadership with SI Iron Man, making it even more unlikely for Lenny to hit me with his poor die rolls. It cost me those 188 points, though, as he was KO’d in short order.
  • No matter. Once free of Jennifer, Hulkbuster Charged in, picked up Lenny’s lost Meteorite, and destroyed Scar with it, along with Lenny’s hopes for a comeback.

In the end, I took out the whole team, losing only SI Tony.

MVPs

  • Hulkbuster, definitely. Not only did he land the deciding blow, but his use of Unstoppable to break walls for free instantly negated the terrain advantage against my range-conscious team.
  • But some praise must be given to WS Iron Man, too. Being Indomitable helped him to keep the offensive pressure on, giving the Hulks no chance to avoid fire.
  • Finally, it’s got to be said: in all but one of the eight or so of these matches Lenny and I have played, his die rolls have gone ice cold while mine ranged from average to, in this case, blazing like repulsor rays.

So far, Lenny has gotten 2nd place in all our non-tournament Heroclix duels. I don’t know how much more of this he can take.

Continuing the series that SHOWS how Super Strength figs hold object tokens on the sculpt:

He actually doesn’t hold it as neatly as he appears to. The token’s just leaning on the flight stand and between the (spread apart) legs. Still…he holds it, barely.

Note: Amazo from Cosmic Justice holds his the same way, only even less effectively.

Veteran ATOM (Origin)

Nice to finally get an Atom figure, as opposed to the “puck” version from Cosmic Justice. But it’s of the wrong guy!

This is Ryan Choi, the All-New Atom, represented by the Rookie version.

Ryan was a graduate student under Professor Ray Palmer, the REAL Atom:

Note the simpler uniform and belt.

I wanted a classic Atom. So here’s what I did:

  • Filed down details, especially on his back.
  • Repainted with acrylics.

Completed mid-2010.

NEXT WEEK: The worst figure in Hammer of Thor gets a comic-accurate makeover.

 

 

Sorry for getting this up so late. Technical and scheduling difficulties.

Vet MOCKINGBIRD

She was never a great favorite of mine, even though I’m a big fan of married characters in comics. (Hmmm. Maybe there’s a subject for another blog.) Her HeroClix version seemed overpowered and she was dead, anyway.

But then she came back in the wake of Secret Invasion, and I happened upon the miniseries “New Avengers: The Reunion” in which Hawkeye and Mockingbird come to terms with the state of their relationship. Wonderful series, and one that shows that the Veteran Mockingbird absolutely could deserve her HeroClix dial, especially in this scene:


She’s also wearing a sweet new outfit that matches her trademark billowy sleeves with a long coat.

I wanted to update my Mockingbird to match. Here’s how I did it:

  • Cut away LexCorp Security’s overcoat.
  • Tried to glue it to V Mockingbird.
  • Simply didn’t work.
  • Fortunately, I had a GAMBIT figure left over from an earlier Black Widow project.
  • Dismantled GAMBIT, removing his head, arms and legs, leaving only his coat.
  • Cut away excess coat to fit Mockingbird’s back.
  • Filed down Mockingbird’s mask and boot tops.
  • Glued coat to back.
  • Repainted entire figure in blue and white and yellow acrylic paint.
  • Used thick glue to build knee pads.
  • Painted knees and forearms in silver enamel.
I never uploaded a finished photo of this mod until now. Yay for improved digital camera phone technology!

I never uploaded a finished photo of this mod until now. Yay for improved digital camera phone technology!

Completed early 2011.

NEXT WEEK: A small hero’s biggest version gets into big-boy clothes.

Wrapping up our Black History Month-themed countdown of the Top Ten Black Characters in ‘Clix with the #2 piece:

Gotham City Detective (#006 Arkham Asylum)

Cheap Enhancement is always good, and this is the best value for the power  thanks in part to the PD Team Ability allowing him to also boost his Enhanced partner’s chances of hitting as long as he can see the target, too. Starting 9 AV is good for the 27-point cost.

Push GCD a bit to gain Plasticity to be one mother of a tie-up piece with Willpower, or stay put to keep Enhancing shooters while throwing out a ranged attack himself.

So many roles almost make this mere generic the best black piece in the game.

And the #1 Black fig is:

Bronze Tiger (#032 Justice League)

He’s got the Charge and 11 AV to move in for immediate attack; he’s got the DV to survive the counterattack and the Willpower to push to deal extra damage with Close Combat Expert; he’s got self-healing potential with his Suicide Squade TA and the ability to hide from shooters with the League of Assassins ATA (thus addressing his lone weakness against ranged attacks. Lunge and/or Loner are two feats that make him a lot better for minimal extra cost.

For just 60 points, Bronze Tiger is one of the better characters in the game. And so he takes Heroclixin’s top spot among the best Black Characters in ‘Clix.

Hope you enjoyed this month’s Top Ten countdown. Be here Monday for another Custom Mod. Until then, happy heroclixin’ this weekend!

#4 is the Mr. Hammer-Time himself…

V Steel (#069 Origin)

I reviewed this piece way back in 2007, and am basically just quoting from that review. 10 range is GREAT for sniping until he can Charge for big damage with Super Strength. (Lunge is his feat, to get extra reach on that move.)

Then, don’t be afraid to push for a Close Combat Expert KO, because his AV spikes from a starting 10 to 11 and never sinks below 9. His damage is also excellent throughout, and his defense spikes to 17 TWICE down the length of his nine clicks, even if his reducers quit after only seven. Ending with Outwit and 4 damage can be a rude shock for opponents.

Great stats and virtually no wasted points makes for an affordable tentpole for 300-point games.

 

#3 is the similarly-armored


War Machine (#200 Hammer of Thor)

Compared to Vet Steel, War Machine almost seems a bit of a downgrade, with less life and less powers — especially in the close-combat department.

But he gains top-dial Running Shot and a second target to go with his 10 range while also maintaining 3+ natural damage for most of his dial. And, to make matters worse for enemies, he gets an AV spike to 11 with Penetrating/Psychic Blast in mid-life as well.

If War Machine has a weakness, it’s that he’s not quite so dangerous in close quarters. But again, his base damage is almost always high enough to take on any comers. Definitely worthy of the #3 spot on the Black list!

Finally, be here tomorrow to behold the best of the Black!!

is the oldest figure on the list yet…

Fatality (#053 Cosmic Justice)

With TK, she offers mobility for the team. With RCE, she offers big damage. At 68 points, you can’t beat that. The pricey Trick Shot or Elite Sniper feats might pump her cost too high, but with the right shields and/or tie-up, hey, why not use ’em?

Like most older figures, her DV is pretty sad (even with Super Senses) and her late dial stinks. But she’s still one of the most solid black characters in HeroClix.

 

#5 brings us a tie between

Nick Fury (#091 Sinister / #2-11 Classics)

and

Storm (#057 Mutations and Monsters)

Fury is pushable for sure, with the ability to do a fair amount of hurt for relatively few points. All that Stealth up front helps keep him safe, and his fine attack stats and powers (Psychic Blast, Willpower AND Outwit) make him a serious threat. But his end half isn’t nearly as threatening as the front, and pushing him to click #2 (because you will push him) takes him closer to that end, so he’s on the bottom half of the list.

Conversely, Storm is all about long-ranged power (especially on her second click). A slight weakness to being based is mitigated by her “Goddess” SP that grants Force Blast and Quake in addition to Energy Explosion and Smoke Cloud.  She’s a little high-priced to be so fragile, but she’s still worth every point.

On the home stretch, now. Be here tomorrow for #4 and #3 on the Black List! 🙂

The #8 piece is one of the first black heroes created:

Black Panther (#024 Avengers)

A dial chock-full of Leap/Climb and either Perplex or Outwit makes BP an excellent support piece. His starting 11 AV puts him among the elite fighters. It’s his wild card status, however, that makes him most versatile, allowing him to:

  • share that 11 AV with Batman Enemy/Sinister Syndicate TA users;
  • hide with Batman Allies;
  • peer at Stealthed targets with Superman Ally /Ultimates;
  • deter attacks with Mystics, and so on.

Costing nearly 100 points with no range or moving attack keeps the king of Wakanda out of the running for highly competitive figures. But on this list, he stacks fairly well. Add either Lunge or Pounce to give him some extra fighting oomph. Or play him as pure (if expensive) support and make him a Brilliant Tactician for Avengers, Fantastic Four, Ruler or Spider-Man Ally teammates.

#7 is that enforcer from the future:

Bishop (#014 Mutations & Monsters)

100 points gets you, initially, a strong ranged fighter with Running Shot and 19 DV from shooters. But you’re playing him to soon push him to Outwit.

The drawback, of course, is that he’ll suddenly become a prime target, and his 17 Toughness won’t protect him much from even light hits. But said light hit lands him on the potentially more dangerous RCE, while a big shot simply leads to still more Outwit.

His end-dial bearing Regen gives him both potential to come back to solid fighting shape and to serve as an X-Men team battery. It’s for all this utility, in addition to his strength as a secondary attacker, that he’s the #7 top Black character in ‘Clix.

Tomorrow we hit the midpoint!

As should be customary for Heroclixin’ in the future, each month I’m taking a week off from the usual features to do a Top Ten countdown. Last Friday I introduced this Top Ten Black Characters in HeroClix list (along with an honorable mention).

Here’s my #10:

Black Manta (#049 Arkham Asylum)

On the surface, he doesn’t look like much. But he’s got a SP granting Perplex for himself or other swimmers, so suddenly he can:

  • HSS-lite at a respectable 9 AV;
  • Psychic Blast a brick using either 11 AV or for 3 damage;
  • Increase his range to 7 squares, tagging that target who thought he was safe;
  • Protect himself with an 18 DV.

All for less than 70 points. His Injustice League TA isn’t very good, and his keywords stink, too. But he’s just good enough to make this Top Ten list for his way of slipping under the radar and doing way more hurt than he really ought to.

_________________________________

#9 is one my favorite HC pieces ever…

Veteran Mr. Terrific (#018 Legacy)

With a mediocre-at-best DV of 16 with Willpower and mere 2 damage, even his double-target Incap at 8 range with Outwit don’t look remotely worth 80 points.

But the “T” also stands for “team.” You have to use that JSA TA to shore up his DV. Then (since he’s Golden Age anyway) add the feat Protected, which is all but made for him (and highly character-accurate, representing his tricking enemies to hitting a T-Sphere-generated hologram double).

Now force your opponents into a devil’s choice: hit Terrific, activating Protected to push to becoming a Stealthed PCer, or leave him alone and let him keep Outwitting and Incapping just about every turn with Willpower.

Either way, you win, even if the worst happens and he falls, because they just spent at least three actions focusing on him instead of the bigger fighters he’s running interference for. “Fair Play” at its finest and enough to be the #9 top black HeroClix.

Come back tomorrow for #8 and #7!