Now it’s time for Heroclixin’s favorite countdown: Its Top Ten Favorite Figs of 2013!

But first, we’ve got to cop to a blunder in the Top Ten list re: Team Bases.

Heroclixin’ considered Justice League, Trinity of Sin and Shi’ar Imperial Guard to be in a three-way tie as the best of the once-broken, now merely powerful team base characters. But, still swoony over the sheer alpha-striking strength of TBs pre-Watch List, Heroclixin’ completely overlooked a challenger for the title outright:

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Hellfire Club Inner Circle [Wolverine and The X-Men T006]

Like the other three, it deals high damage and starts with its best Asset Dial abilities (in its case, it can’t be Mind Controlled, Psychic Blasted or targeted by unfriendly Perplex and has Mastermind and Stealth). By using Solo Adventure to drop off Black King as Mastermind fodder, Hellfire Club becomes very difficult to KO.

Its weaknesses are that unlike the others, it has zero moving attack, has shorter range and is more dependent on map choice to properly leverage its Stealth. But with a well-armored dial that’s a full three clicks longer than any of the others on the Top Ten, who really cares? Feel free to replace your least favorite choice of Heroclixin’ Top Ten with this one.

OK, on with the F.U.N. stuff!

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Here’s the usual honorary mention from the previous year that got released too late to truly shine in its calendar year but got its due the following one.

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Black Lightning [Batman]

WHY I WANTED HIM IN THE FIRST PLACE: First of all, I collect all the black characters in the game and he’s an old favorite. But he’s also a solid update of the character: Evocative of the old Collateral Damage Vet, he bears the same Running Shot, Willpower and Outsiders TA combo. His boost comes from his Special Power granting Energy Explosion, Penetrating/Psychic Blast and triple-targeted, Sharpshooter Incap. In all, he’s a great example of the general excellence in modern clix design.

I WANT TO RUN HIM EVERY WEEK BECAUSE: He became a piece I considered running all the time during the No Man’s Land events of 2013. With Outsiders TA, he was the rare counter to the Utility Belt’s too-frequent stat bonuses. And even now, he’s a figure that fits my F.U.N. playing style.

I DON’T PLAY HIM EACH WEEK BECAUSE: He’s still more of a piece I use in competitive games than friendly ones. But that purpose is undermined by his soft, middling defenses and the uncopyable TA.

I’LL FIELD HIM NEXT: On an “electrify” team of him and other figs with electric sculpt elements. He’s a lock anytime I try out a Politician keyword team.

Next: My fave list begins in earnest with what might be the blackest character of all…

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There were a few more figs that underwhelmed Heroclixin’ this past year. These aren’t utterly terrible, but we’d run a dozen other pieces first in each case.

Centerhall [Teen Titans] is short-lived and expensive and totally useless outside of his narrow theme. But that theme (N.O.W.H.E.R.E.) is shared by one of the Top Ten and also brings out his full potential, so he’s spared the full indignity of being on the Worst list.

Demogoblin [Amazing Spider-Man] has a great tandem of SP and trait that effectively deals penetrating damage and kills defenses and more. But his weak range of 5 is compounded by his equally anemic 16 DV; the chance that he’ll get blasted off his SP clicks is high. And his trait is USELESS on his Battle Fury-laden late dial. This guy needs to go back to Hell.

Low damage and 0 range doom Kelex [Man of Steel 015] to deserved infamy despite PD TA and  a “stop” click. It’s nearly 100 points in cost. There are much less expensive sources of Enhancement to be had. Oh, and guess what? The Mastermind trait…that ONLY functions for the two charcter named Jor-El?…won’t activate the “stop” click, so beware of actually using that skill. Another character that requires a certain other fig to be worth its cost…and then still ISN’T.

Madame Web [Amazing Spider-Man] still has some use as THE cheapest Mystical piece in the game now not named Astral Dr. Strange. But the paraplegic got even MORE crippled by the 2013 rules’ reining in the ranges on her Outwit, Perplex and Probability Control.

Rescue [Invincible Iron Man 202] was such a disappointment compared with her other version. She’s not useless — her utility rises quite a bit as build totals grow — but 58 points for even a flying, Phasing, Willpowered medic seems a lot to pay for a character that really contributes NOTHING ELSE to the cause.

Spider-Man [Amazing Spider-Man 039] is 34 points with Super Strength and traited Stealth-plus. But his lack of mobility (no Leap/Climb or Improved Movement) and keywords (SHIELD is the only one) or team abilities make him the absolute worst Spidey of Modern Age, maybe ever.

And then there’s a special non-achievement award for just about the entire Kick-Ass 2 set. Most weren’t quite bad enough to rate among the worst of the year — barely — but even the semi-adequate among them bore the weaknesses of middling stats and lacking keywords to make them at all playable outside the set.

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All right, that’s enough time in the gutter. I’ll take a refreshing shower and list Heroclixin’s Top Ten FAVORITE pieces of 2013. As usual, don’t expect much overlap between this final countdown and the previous ones!

So here it is…the crud at the bottom of the slop trough. The scum of the sewage runoff. The nasty stuff that grows on that forgotten leftover dish in the back of the fridge.

No. 2

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Pepper Potts [Invincible Iron Man 016]
Alter Ego figs are always a bit clunky to field; most of the time, they’re just whiling away rounds, trying push — or get hit — to their transformation clicks. In the meantime, what do you do with them?

In Pepper’s case, nothing. Not unless she’s paired with an Iron Man or Tony Stark, to whom she grants immunity from Mind Control and P/P Blast from 150 points or less. And from whom she gets to switch to AE for free if she’s about to be KO’d next to him.

But by herself? Absolutely useless…until she gets to her AE clicks. Then she’s suddenly a half-decent medic with 14-13 Defend and 7 AV. So…do you use her as a medic, or swap in a Rescue suit and get stuck with a token or two and less healing ability?

She’s called Pepper but she’s not so hot.

BUT…she’s quite the meat shield for an Iron Man or Tony Stark thanks to her trait

No. 1

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Mandarin [Iron Man 3 104]
Starting with Stealth, Perplex and Shape Change, Mandarin looks like a stolid supporting piece. But he’s only any good on an A.I.M. team., and only if he’s the beefiest member. When the beefiest member is only leveraging 2 damage and 5 range, all the traited Leadership and Mind Control in the world likely won’t help — especially as his mid-dial Mastermind-only-when-next-to-AIM SP lacks Stealth to guard it. This 100 points is indeed a fraud, only rivaled by his sculptmate…

Mandarin [Iron Man 3 004]
At first he looks so much better, being able to hide within the start zone [via “Terrorist Mastermind” on clicks 1-3] and attack from same [via “Activate the Sleeper Cells”] like certain other figures in years gone by. But the latter’s activated by and through non-free actions by AIM personnel — and, worst of all, it doesn’t even show until click #4 [of six].

His third SP, “Message of Terror,” grants Leadership, Outwit and Perplex along with a super version of the latter two if the Extremis Explosion power ever gets used. Good luck with that: Because he’s stuck in the start zone, until then he’s not going to do much Leading, Outwitting or Perplexing, ever. And even if he self-pushes to mid-dial where he can use his “shoot-from-start-zone” SP, he’s by then lost Message of Terror and only has 8-9AV and 1 damage. 120 points is TWICE as much as this bum is worth.

BUT…well, maybe he can lead an AIM team, maybe? Blegh.

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Next: A dubious bonus round of dishonorable mentions

No. 4

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Prodigy [Fear Itself 004]

The booby prize of many a Fear Itself booster. Though his “Flawed Leadership” could work at times, and his first click is OK, he’s practically done after just one click of damage [losing his Invuln.] and totally useless as anything other than a meat shield after two. Really not worth running for the 75 points; there are nearly a hundred better choices for the exact cost in Modern Age alone. I’m pretty sure the word “prodigy” means like the complete opposite of this piece.

BUT…that Leadership SP does work. Sometimes. On really huge-point teams

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A fellow player reminded me of the Kick-### 2 set and its generally underwhelming figures. As I looked at them, I repeatedly found myself agreeing with him but also saying to myself something like, “But…this character’s only like 35 or 40 or 50 points.”

Except in this case.

No.3

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Battle Guy [Kick-A## 2 009]

If he had normal Perplex to help his low stats (7/9/15/2), he’d still be mediocre but at least playable as a third-line fighter in addition to his pit crew role of boosting others’ stats with his nerfed version. Even being only 35 points doesn’t save him from the ignominy of being among the very worst that 2013 had to offer because he only bears a short four clicks of life in comparison with the five or higher possessed by his setmates (who aren’t exactly great themselves).

BUT…he’s going to be a backfield piece anyway, so he doesn’t need to be that great, statswise, and he’s just long-lived enough to become a half-decent tie-up piece unless the enemy devotes a really strong blow to him

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Finally: the deepest pile of manure

No. 6

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Layla Miller [Wolverine and the X-Men 026]
At first glance, she looks like a meta-worthy piece, loaded to the gills with pit crew powers including a SP bundle of Outwit and Prob Control (the latter with a rider allowing her to drop tokens from herself or adjacent X-Factor pals) and the power to revive a KO’d friend. But when one sees that

  • her range is just 4 and
  • her DV is just 16 and
  • her AV is just 9 and
  • her damage is just 1 and
  • her resurrection SP doesn’t show until mid-dial and
  • it only works on adjacent figs costing 150 or less and
  • the revival only last for a turn anyway and
  • she’s liable to be KO’d before she gets to use it during her 5-click life,

then even her wild-card Minions of Doom TA is unlikely to truly make her playable at her nearly 80-point cost. Her tagline is “I know stuff,” but you ought to know not to use her.

BUT…there are those pit crew powers and that TA. She could still work a little

No. 5

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Zach Hale Comstock [Bioshock Infinite 012]
Outwit and Leadership with a 15% chance at a bonus immunity to Outwit for pals within 4 squares seems OK. But…it’s just 4 squares. That doesn’t offer much flexibility at ALL. With 1 damage all dial long, his offense is nil and a total waste of his 10-11 AV. And his uncopyable Founders TA just kills his use with other teams that could otherwise synergize with him. He’s 70 points of geriatric junk.

BUT…don’t ever count Stealthed Mastermind out completely. Surround him with fodder and go to town

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Next: Excrement in clix form

The countdown — with the emphasis on DOWN — marches on.

No. 8

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Secret [Teen Titans 040]
Bearing Phasing/Teleport and Poison-plus that halves the Speed of foes whom it doesn’t outright damage, the 50-point Secret would seem like a great cheap tie-up figure and thus not worthy of a spot among the Worst. Her trouble is that even with Super Senses her 16 DV is a bit below average. Shape Change would balance that little weakness out a fair amount if you didn’t have to push to click #2 to see it. This is a secret that should be kept…off your teams!

 

BUT…both her AV and damage “hulk-up” down her dial. She could be a “Secret” weapon against the unsuspecting.

 

No. 7

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Fairchild [Teen Titans 003]

With Impervious and 6-only-but-traited Shape Change, this statuesque fig seems like an odd choice for the Worst list. Starting with Leap/Climb and 9 AV are what doom her. For 100 points, she either needs to move-attack or have a better shot at landing her blow with the heavy object she’s likely toting. It doesn’t help that her 2nd click has the 10 AV she could use, but that she’ll never see because you’re NOT GOING to push this Indomitable gal for just that modest upgrade. On top of it all, she’s MUCH more playable on her 75-point level, so C-Note Fairchild should be roundly ignored.

BUT…she’s got a nice butt? Seriously, just use the 75-point version unless you just gotta fill points

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Next: Poop on parade

After a brief break following the more-than-a-week-straight Top Ten countdown,  Heroclixin’s look back at 2013 continues. This time we look at the WORST clix the year had to offer!

An earlier draft of this countdown, pre-Watch List, was going to consist of two different categories: the usual “worst” pieces — those you wouldn’t be caught dead fielding in a game you hoped to, y’know, maybe win — and a second list containing the worst pieces to FACE. But after the Watch List results, most of the second type were relegated to the dust heap of HeroClix history, and the remaining stuff just isn’t that scary. So it’s on with the crap countdown!

Though “crap” may be a bit harsh. There are very few totally bad figures being made now. For each character, there might be a way for these turds to possibly — POSSIBLY — shine like, well, pewter maybe.

No. 10

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Hammer Industries Drone [Invincible Iron Man 005]
75 for 5 range, 9 AV and 2 damage unless you push to click #3 — for just ONE click of 3 damage? And the AV slips to 8 from there? And it requires carrying one of the just three cheaper Hammer Industries characters to get a DV boost from its SP? Even Improved Targeting: Hindering isn’t enough to save this from being a hunk of junk.

BUT…one of those Hammer Industries figs is the deadly-versus-armor Justin Hammer, who could use the DV bonus. And there’s also the 55-point Gravity Feed drone whose shorter dial has more utility and could also benefit. So maybe this trash could be someone’s treasure.

 No. 9

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Scarlet Witch [Wolverine and the X-Men 079]
Unlike all other Scarlet Witches, on click #1 she’s got to be in the fight to be of any use. But with 10AV and Force Blast and Ranged Combat Expert, she looks well-equipped to get some use out of her Hex Bolts trait to randomly nerf a hit foe’s Speed, Attack or Defense values for a turn.

That is, until you see she’s only got 5 range and no moving attack skills to leverage them.

With no Mystics TA to deter foes from simply Charging her onto her useless late clicks and no passive role to play from even a little further away, this Wanda ends up hexing herself.

BUT…give her a little help from a Telekinetic friend, she just might be able to get that one Hex Bolt shot off, maybe two if she pushes…and that puts her on Prob Control. She’s only 60 points…could work.

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Next: More turds

No. 1

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Ghost Rider [ASM 046]

Usually, a Heroclix figure has one or more weaknesses built into it. It’s just a fact of design; with limited materials, one can only get limited results.

For instance, there’s a position out there that humans’ difficulty in childbirth is an argument for evolution and against God’s creation because He would have made it easier while the messiness of evolution from being four-footed animals to bipeds accounts for the imperfect delivery method. But this position doesn’t consider that the bipedal woman’s delivery canal must, by necessity, fight against gravity for all nine months of the gestation period. Otherwise, accidental premature birth would be a danger every time a pregnant woman squatted to do, well, anything.

The point is that  even a perfect God has to design within the limits of matter.

And moreover, not everything is designed to DO everything. Character accuracy factors a lot in adding weaknesses to HeroClix dials. Hence, the lack of damage reduction for Question or Cerise or Brother Voodoo are appropriate. Some figs lack range, or moving attack ability. Some are just too much of a team and so lack the action advantage that swarms can leverage.

But sometimes, even within the limits of design, you still get that one nigh-perfect figure. And in 2013, Ghost Rider is that figure.

Unlike so much of the Top Ten, he is:

  • well-armored with Invulnerability and 18 DV
  • Well-priced as a tentpole at 145 points, leaving ample room for a secondary fighter or supporter or both
  • Armed with lots of mobile attack options with good AV
  • Able to get in attacks and damage every turn via a) Indomitable, b) his Living Hellfire Chain SP and/or Poison and c) the Heroes For Hire ATA, if so equipped
  • bearing the Mystics TA to deter a lot of attacks
  • Able to taxi his help as a Transporter.

This is a piece with no weakness. No blind spot. Nothing that requires a relic or resource to truly cover. And it’s deservedly the top piece of last year.

No. 2

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Question [WizKids D-008]

A recurring theme in Heroclixin’s 2013 Top Ten is flexibility: The best figs are those able to adjust to the needs of the matchup or the turn or the action. No figure this year does so better than Question. At the minor cost of some power showing on his dial that he’s not even using, he gets to use any OTHER power he has on his card, via his “Past Lives” trait. So most of the time, on click #1, he’s ditching Smoke Cloud for:

  • Stealth, for safety until he Charges later with ease thanks to Improved Movement: Hindering/Elevated, 0r
  • Plasticity, to keep an opponent locked down and dealing with his Combat Reflexes+Mystics TA deterrent, or
  • Incap, to deal with the enemy’s actions, or
  • Super Senses, to dodge attacks, or
  • Shape Change, to prevent attacks in the first place, or
  • Toughness, if damage is coming from, say Poison, or
  • Flurry, to combo with his opening Charge and 3+ damage [thanks, SP Perplex] or
  • Close Combat Expert, for maximum melee ability in base

On top of all that, his SP Perplex grants him double use of the power on different targets and forces enemies to burn a power action to use their OWN Perplex in turn. At just 100 points, he’s not taking up much of your team at all.

With his only weaknesses being a lack of range and armor, the Question has an answer for most any situation he faces, any time, and it’s why he’s almost Heroclixin’s top figure of the year.

Honorable Mention:

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Arwen [Fellowship of the Ring], with her lonnnng dial and 18 Defend and Plasticity+Carry SP and lots of Exploit Weakness and Reflexes, is a solid figure even without the defining Epic Action trait, “I Call On The Loudwater!” that allows her to freely and repeatedly damage whole teams sometimes from her own starting area. She’d be a Top Ten figure — perhaps THE top figure — if not for her falling outside multiple stipulations for making Heroclixin’s list.

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For the most part, none of these Honorable Mentions have been listed in any real sort of order; one called out on the No. 9 post is no better than the rest. Except for this one: Deadshot [Arkham Origins 016]. With a sky-high AV and excellent damage and Stealth and Sharpshooter and RCE and the ability to score bonus points and anti-Stealth and self-Prob and Indom and double target EE and even more, he almost feels like a steal at 150 points. But, of course, 150 is NOT a steal, especially for a wild card who’ll need some good TAs to draw on. Still…darn good fig that’s darn near Top Ten material.

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Finally, next time: The top banana.

No. 3

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Cerise [WATX 023b]

60 points buys you a figure that is:

  • A superb support for ranged allies thanks to Police TA and Enhancement. But she needn’t be only thus, because she’s…
  • An attacker with 11 AV and Running Shot and Penetrating/Psychic Blast and, sometimes, Energy Shield/Deflection, thanks to her trait giving her her choice between it, Empower and Blades/Claws/Fangs. With only 5 range, though, she’s not going be a main sniper and will get based soon. But fear not. She’s also…
  • A great tie-up character due to Combat Reflexes and, sometimes, Blades/Claws/Fangs (i.e., when she no longer has need of ES/D). And on those turns when she isn’t free to act due to pushing or tokens, she’s…
  • A good support for melee fighters thanks to, sometimes, her Empower.
  • She’s also a decent taxi amidst all these roles.

60 points is a pittance to pay for all this. More than almost any figure in the game, inclusion of Cerise on a team makes the rest of the team better AND she’s very capable on her own. No. 3 HeroClix of 2013.

Honorable Mention:

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Batman [Batman Classic TV 001] gets a nod because he starts with Outwit and Perplex, two of the key “pit crew” abilities, Precision Strike, a trait making most of his doubles rolls into critical hits, and, most especially, his defense power “A Batman Tool For Every Occasion” giving him use of a defense power based on the color of an attacker’s standard power. THAT’S NUTS. So if he’s targeted by, say, Mandarin [Avengers 061] on click #2, who has use of Energy Explosion, Incapacitate, Mind Control, Willpower, Outwit, Barrier, Force Blast, Quake, Smoke Cloud, and Telekinesis, Batman can get:

  • Toughness, to soften the blow
  • Barrier, to build walls on his next turn
  • Willpower, to push freely next turn
  • Regeneration, to heal next turn if he’s hurt
  • Combat Reflexes, for better melee defenses next turn
  • Invulnerability, to REALLY soften the Mandarin’s blow

Because this is a defense power and he’s a rare Batman without Stealth, it’s vulnerable to Outwit, keeping him well off the list. But like many an Honorable Mention, he’s just a relic or resource away from being strong.

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Deathstroke [AO 020] is the beefiest version of the character yet at 195 points. That high cost coupled with a fairly short range holds him down off the Top Ten and relegates him to also-ran status as he’s a tad outmatched in his own weight class — especially being a big wild card that needs a helpful team ability to leech from but only has about 100 points to get it. Despite all that, this is a monster of a figure that can win some games even as a tentpole with careful team construction and play.

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Next: The mysterious No. 2 revealed…!