Continuing this series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with the first of 2007’s Justice League’s feat cards:

JL_F001_PointBlank

Deadshot aiming at the reader at point blank range, from Jim Califore’s work on Secret Six. It works.

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Next time, Card Arts looks at another feat of 2007’s Justice League set.

Continuing this series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with the last of 2007’s Justice League’s BFCs:

JL_BF003_Shrunk

Technically, the Justice Leaguers in the above image (from the Rock of Ages storyline in JLA) aren’t shrunk, just among much larger heroes of an older universe. But it’s a perfect image to illustrate the card.

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Next week, Card Arts looks at the first of the Feats of 2007’s Justice League.

Continuing this series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with the next of 2007’s Justice League’s BFCs:

JL_BF002_Pacification

Great image of the mighty Superman giving a love tap courtesy of Carlos Pacheco. The card itself is a great remix of the more abusable “Power Dampening Field,” which replaces damage dealt higher than 3 with 3.

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Next time, Card Arts looks at the last of the BFCs of 2007’s Justice League.

Continuing this series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with the first of 2007’s Justice League’s BFCs, De-Feated:

JL_001_De-Feated

I think this was the first point when I stopped just looking in DC comics of the period I owned and began to search the web. I certainly couldn’t find and image of the unworn utility belt on the floor like I wanted to use. This was the closest thing I could find. No idea where it’s from or who the artist is.

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Next time, Card Arts continues with the BFCs of 2007’s Justice League.

Continuing this series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with the Legion of Super-Heroes set’s cards.

First, Defiance:

LO_BF001_Defiance

A big ol’ shot of the LSH charging in was called for here. But this image, from the Legion of Three Worlds limited series of 2008 actually post-dates the card’s summer 2007 release (breaking one of my original rules). But I’m too lazy to go back and actually change it to the image it probably should bear:

LegionWeAre

We’ll live, I think.

Here’s the feat from the set, Drag:

Drag

This was one (using art from the 2004 Legion series) that I passed on initially because the text squeezed out almost all room for the text. It’s why I didn’t add art to Thwart in the Origin set’s rotation in this series. And looking at what I attempted, above, you see how I won’t be doing this **** again.

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So much for LSH. Next time, Card Arts continues with the first BFC of 2007’s Justice League.

Continuing this series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with Origin’s Feat cards.

The next feat of the set is Entrench:

OR_F009_Entrench

Umm…yeah. How do you really illustrate that? I chose the JSA’s junior windbag, the air-controlling (and loquacious) Cyclone whipping up a counter-twister to stop a rockslide or something.

They can’t all be winners.

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That concludes Origin’s feats. Next time, Card Arts continues with the cards of the first Special-Powered set, Legion of Super-Heroes.

Continuing this series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with Origin’s Feat cards.

The next feat of the set is Compel:

OR_F008_Compel

A cover image from “Legion of Three Worlds” was an easy choice. Almost as though I were compelled to do it.

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Next time, Card Arts continues with the next Origin feat.

Continuing this ostensibly weekly (but more like monthly) series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with Origin’s Feat cards.

The next feat of the set is Repulsor:

OR_F007_Repulsor

Terrible feat — who’d want to pay 10 extra points to risk knocking an opponent OUT of your range, assuming you could even hit with the AV penalty? — but for completeness’ sake I remembered this panel from the late-1990s Steel comic of the character’s hammer slamming a crook out of a (fake) ice cream truck. That’s knock back, son.

The feat will become absolutely and completely useless when the 2013 upgrade to Force Blast makes so that this can happen on ANY hit, not just ranged, not just on single targets and CERTAINLY not with a -1 to AV.

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Next time, Card Arts continues with the next Origin feat. You WILL be there.

Continuing this ostensibly weekly (but more like monthly) series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with Origin’s Feat cards.

The next feat of the set is Pounce, the feat that used to make folks glad to see Leap/Climb and low damage on the same click:

OR_F006_Pounce

One of the covers from the “Villains United” miniseries or one-shot featuring a leaping-at-you Cat-Man seemed right, though ironically, the Vet version of the character represented by the image doesn’t meet the prereqs for Pounce. Oh well.

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Next time, Card Arts continues with an Origin feat that will be defunct in a few weeks. But not yet!

Continuing this ostensibly weekly (but more like monthly) series talking about DC feats and BFC cards that I went back and customized with artwork for fun. (Here’s a link back to the original concept.) Today, Card Arts continues with Origin’s Feat cards.

The next feat of the set is Coordination, a double-edge feat that unblocks lines of fire for some of those characters who need it:

OR_F004_Coordination

This pic from the ’07 series “JSA vs. Kobra” fit the bill, even if it’s a bit better than the feat it illustrates.

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Next time, Card Arts continues with an Origin feat that’s a DC reprint of a Marvel favorite.