OK, so this post is coming a bit later than I promised, but it’s not like I had any visitors yet, anyway!

The scenario: 800 points and at least two figures had to sport either the Green Lantern symbol or the keyword.

My take: Well, since I haven’t scored a Guy Gardner yet, I didn’t want to play a true GL squad…too boring. Instead, I wanted to run a team of all-goofy characters!


Ch’p 82
G’nort 70
CR Blue Beetle 65
V OR Booster Gold 80
Impossible Man 72 + Loner 5
Ambush Bug 50 
Mr. Mzyxptlk 107 + Monster Society of Evil 0
Batzarro 69
Bizarro #1 199 + The Society 0

= 799 points

My plan: This was to be a classic Green Lantern tank team, in which a character with the Green Lantern team ability carries and surrounds himself with passengers. Coupled with Ch’p’s Defend power (once I pushed him to the power), this had the potential to be a hard-to-hit squad. Booster Gold would supply ranged firepower after Blue Beetle and/or Impossible Man (or Batzarro) Outwitted enemy defenses while G’nort and Impy both used Probability Control to influence results. At some point, too, Bizarro #1 would levy his high damage. 

The matches: I had only two opponents at this venue: barely-14-year-old Conrad and Lenny, a very soft-spoken player in his 30s. Lenny fielded a true Green Lantern team:

Abin Sur + Trick Shot
Green Lantern (Crisis)
Katma Tui + Opportunist
Tomar Re
+ Green Lantern Corps

He won the initiative roll and chose the water temple map. He played Assembled and cancelled my Disruption. I picked the side of the map with an island of hindering and blocking terrain to set up my Kinetic Accelerator. I set a Dynamostat and Structural Integrity Field on the big island to give my team a little more cover against the Trick Shot threat.

On our opening positionings, I noticed that I’d left Batzarro open to a quick Trick Shot, but I didn’t mind when he got hit hard into Stealth. Wanting to push my Ch’p to Defend immediately, and to bring some fight to the enemy GLs huddled mostly behind now-indestructible blocking terrain, I pushed Bizarro #1 to make an Accelerator-boosted Charge to attack Green Lantern. The attack failed, so I pushed Ch’p to TK him back to safety. Failed that, too, and neither of my Probability Controllers had any Line of Fire to effect a reroll. 

This was an utter disaster of a turn for several reasons. First, poor Bizarro was stuck unable to act with two tokens on him. Second, I’d unwisely pushed him off his only Impervious click. Third, he was open to several consecutive attacks from the GL Corps. Fourth, said Corps was equipped with the little-seen Green Lantern Corps alternate team ability feat, with allows them an attack boost for every member’s attack roll on a given target — successful or not. And with Perplex, a PCer of their own, and the Assembled feat giving an additional +1 to attack value, Bizarro’s mounting Defense Value that I trusted in was absolutely no obstacle. He was KO’d without being able to make another action.

With the big galoot gone, I tried to get Mzyxptlk into the action to maybe get his quasi-incapacitating Special Power to work, but he didn’t last a turn either against the GLC TA. And again, my PC and Outwit pieces had little LOF to work with, thanks to my own SIF giving plenty of hiding places for the Telekinesis-and-Running Shot-loaded GLs. Although I scored some hits on Tomar Re, I scored no KOs.

So. My game-breaking errors:

1. Not knowing Bizarro #1 only has the single click of Impervious and pushing off it. And doing THAT against a character sporting the Protected feat, to boot!

2. Putting my PC pieces in the BACK of my Ch’p tank. Incredibly sloppy.

3. Not having a proper strategy for Mr. Mzyxptlk. I’ve long known that his Object Animation SP is no good without Telekinesis to toss him (or objects) into range or a character with Smoke Cloud to give him the hindering terrain the power needs to work. I didn’t use either tactic.

4. Using the Structural Integrity Field object was far more harmful to me than him, Trick Shot threat or no. 

5. Completely forgetting to use the Monster Society feat.

6. Forgetting that while he hasn’t been playing as long as I have, Lenny has become a VERY competent player. 

Y’know what really makes this loss rankle the most, though? Lenny’s told me he got the Abin Sur+Trick Shot idea from this review column, particularly the 2nd review. Go look, I’ll wait.

Yeah. So I really did beat myself in a bunch of different ways. :)


2nd round: I had the bye and so essentially judged the 2nd round between Lenny and Conrad (noting a couple of figs not on 1st clicks, reminding young Conrad of powers and TAs he was forgetting to use). In the end, he’d KO’d Katma Tui and lost his Starro Green Lantern to lose by a SINGLE POINT.

Until all present remembered that Katma had been wearing Opportunist.

So I sat for my game against Conrad’s similarly GL-heavy team:

Starro Lantern
LE Alan Scott
CR Kyle Rayner
CD R Green Lantern
The Mighty Thor
AA Question

on the water map again. This time, I’ll let the characters narrate:

Impossible Man: “Here comes the fun again!”

Ch’p: “All right, everyone form up on me!”

Batzarro: “Me doing what you say!”

Ch’p: “Wh…where are you going, Batzarro?!?”

Mr. Mxyzptlk: “That didn’t work so well LAST time, so I guess he’s trying something new!

Blue Beetle: “Booster? Wait!”

Booster Gold: “Dude, I’ve got a shot on Alan Scott! I’m taking it!”

Bizarro #1: “HA! HIM HIT TARGET HARD!!”

Booster Gold: “Arrgh! My blasters backfired!”

Blue Beetle: “(razzin frazzin idiot…) Hold on, I’m coming!”

Batzarro: “Watch in, them holding their fire now!”


Impy: “I can’t SEE anything from back here!”

Ambush Bug: “I can’t read my #$#%^#$ newspaper with all this noise!

Ch’p: “Put the paper down and pay attention! Bizarro #1, get ready!”


Impy: “Wow, didja see him blast that weird old Lantern over there, G’nort?”

G’nort: “Yessiree!!!”

Ambush Bug: “Hey, where ya goin’, Alan?”

Beetle: “Look out, it’s Thor!”

Ambush Bug: “EEEAGH!!”

Ch’p: “Aw, poor Bug.”

Impossible Man: “That beardo looks like he needs a laugh! HI THERE, M.T. HAMMER!!”

Ch’p: “Well, that oughta keep ‘im busy for a bit.”

Impy: “You ticklish under that armor?”

Mr. M: “Let’s see what fun *I* can stir up!”

Beetle: “This is a disaster. Hey G’nort! Try a divebomb angle on Mera there!”



Mr. M: “AAIEEGH! This Rayner fella is no fun at all! Lemme outta here!”

G’nort: “Ahh…a little help here, guys? I think I’m gonna…pass…out…” THUD


Well, OK, that’s enough of that. Suffice it to say, I didn’t even run my GL tank strat this time, getting too antsy and making an ill-advised TK and shot with Booster and paying for it with his early loss (and depriving me of the “Bwah-ha-ha” SP for the rest of the game). Stacked serious damage on Alan Scott (Bizarro finally came through) but he got away. The only points I netted were for Mera the pog, and I was fortunate not to lose Mxyzptlk as well.

So for the first time in a long while, I found myself in dead last place both in points and wins. But it was Conrad’s first-ever tournament win, so I was glad for him.

Next time on “Battle Reports,” we’ll see what happened when I fielded 2000 points of Skrulls. See you then!

This is Rurouni KJS, as seen on HCRealms and Pojo, the two main websites for all things HeroClix-related since WizKids took the dirt nap.

Not much to say for now — I’m still feeling my way around this WordPress software — but look to here for plenty of HeroClix content in the coming weeks, including:

• entertaining, detailed battle reports

• reviews of HeroClix figures and elements

• occasional how-t0-play articles

• comics-related discussions

I’ve written a lot of reviews over at www.Pojo.com, so feel free to dip over there for a while to get a feel for my writing style. Just come back here when you’re done, all right?

Friday, I’ll share a just-for-fun team built of the wackiest characters in the game and how it did in a competitive setting. (Hint: worse than you think.) See you then!