Top Ten HeroClix of 2015: No. 8

No. 8

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—tie— Hat [Superman/Wonder Woman 015] and General Lane [Superman/Wonder Woman 028] 

The first tie of this year’s 2015 list, both are inexpensive figs that bring much, much more to the table than their points suggest. First, let’s look at the common Hat and his

MAGICAL HAT: Once per turn, you can either: give Hat a free action and choose a standard attack power, or give Hat a power action and choose a standard damage power. Hat can use the chosen power until your next turn.

On paper, he’s got tons and tons of powers to draw from. But in reality, he’s only got these:

single-arrow Energy Explosion
Incapacitate
Telekinesis
2 damage Penetrating/Psychic Blast
2 damage Pulse Wave
Blades/Claws/Fangs
Smoke Cloud
Poison
Super Strength
Quake
Steal Energy

Battle Fury
Probability Control
Leadership? No
Shape Change
Support? No
Ranged Combat Expert? No
Close Combat Expert ? No
Perplex
Enhancement
Exploit Weakness? No
Outwit

If he had Willpower, he’d be higher on the list.

Gen. Lane may actually outdo Hat by being 5 points cheaper and offering a dial-ful of Police team ability, Enhancement and Leadership, along with this little trait:

LET’S DO WHAT NEEDS TO BE DONE: General Lane and adjacent friendly characters can use the Superman Enemy team ability.

So he basically gives Outwit to any pal. He also Leaderships any fellow Solider, though that and the fact that he loses Willpower on his fourth and final click is enough to force him to share the No. 8 slot.

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