Top Ten Tie-Up Figs in Modern Age [part 1 of 4]

A tie-up figure [TUF] needs these things to best function as such:

Mobility [to easily base the target foe], Utility [to affect either that foe or the battle at large], Survivability [to not be an easy KO] and Expendability [because a TUF is probably going to be a KO anyway]. 

How well these figs rate on Heroclixin’s MUSE meter determines their spots on the Top Ten.

 

No. 10

Mob Rule [The Flash 210]

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MOBILITY: Mob Rule has none: No IM, no Charge, just 8 Speed with one opening click of Plasticity. This looks like a Fail.

UTILITY: He sports Empower and, later, Precision Strike. Other aspects, such as 3 range, are useless in close combat.

SURVIVABILITY: His 16 DV is not imposing, even with Toughness, though it and his 5-click life will take at least two hits to KO. No, you’re running Mob Rule for his trait that, on a 5-6 roll after damage, brings in 30-point Mob Rules into the game to help make him (and them) great TUFs. The new Mobsters, depending whether you pull in the 009 or another of this 210 one on click #3, bring more 16 Toughness or 16 Combat Reflexes respectively to the role. And both start on Precision Strike.

EXPENDABILITY: Though very economical to start at 40 points, the price for extra tie-up ramps up 30 points for every bit of Mob help he brings in. Still, he’s cheap enough to claw onto the Top Ten.

 MUSE METER LEVEL: 4 of 10

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No. 9

Murmur [The Flash 043]

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MOBILITY: Murmur brings 9 Charge along with the prerequisite Plasticity, so he can be an attacker. But this, and his lack of Improved Movement, detracts from his use as a TUF.

UTILITY: That melee ability could come in handy when tying up Outwitters, Perplexers and PCers, because he gets Flurry and a huge +2 attack against those pieces. Late dial, he’s Sidestepping, Willpowered medic, which runs counter to use as a TUF.

SURVIVABILITY: He’s immune to Poison and bears a solid 17 Combat Reflexes. With 6 clicks of life, he’s sure to absorb at least two attacks.

EXPENDABILITY: At a not-so-light 65 points, Murmur is not points to toss away. He’s also a bit too effective a fighter to be a classic TUF. Finally, tied up is not the best place for a medic to be.

MUSE METER LEVEL: 5 of 10 

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No. 8

Agent 13 [Captain America: Winter Soldier 013]

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MOBILITY: Like many on the bottom half of this list, she doesn’t rate well on this part of the acrostic. She only clears the basic prereq of having Plasticity and 8 Speed.

UTILITY: Here’s where she starts to shine; she’s got a deadly SP on click 2, so feel free to push her to base a tie-up target whose defense slot powers you need gone, because they can’t use them when she’s adjacent. She a TUF that not only stalls the opposition but helps hurt it.

If she’s on a themed team, she also picks an enemy keyword at game’s start and those foes can’t make multiple free actions per turn.

SURVIVABILITY: She not only starts with 17 DV with Combat Reflexes, but also bears Shape Change for all-important protection from enemy range fighters trying to shoot her off her mark. She takes a small hit in this slot for having to push to her SP and losing a point of DV in the process.

EXPENDABILITY: At 55 points, she’s about right for the TUF role. But her trait and SP are so good and game-making that sacrificing her hurts. She doesn’t rate well in this slot.

MUSE METER: about 6 of 10

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Visit next time for the No. 5-7 TUFs in ‘Clix

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