F.U.N. Friday: The 2014 Rules

WizKids surprised us all this week with a new set of rules months before we were expecting any. Heroclixin’ has an opinion, as usual.

New Ultra-Light Objects: This is a welcome addition. The only downside is that there are still only 3 objects per force.

Standard Ultra-Heavy Objects make the 2-point ultra-heavy Tank Turret cry.

New themed team rules: Instead of having to remember having a certain number of characters per point build, it’s now much more simplified. At least 2 characters, and all with a shared keyword. That’s it. Heroclixin’ approves; that Trinity team that was originally playable at 400 points, then wasn’t anymore, is finally possible again.

No Theme Prob for generic teams: This is a nice balance, I think …one that gives the edge to slightly more comic accurate — or, at least, more comic feeling forces.

Easier Theme Prob counting: With generic themes out of the picture, a single, simpler calculation is possible: One per character or one per 100 points, whichever’s lower.

Only themed teams get to use ATAs. This is the only change Heroclixin’ might hate a little. But after seeing all the great wildcards that came out in Legion of Super-Heroes, it had to happen.

Themed teams can’t cancel Battlefield Condition cards anymore….maybe. It’s possible that it was merely forgotten in the mix of overhauling themed teams in general. Heroclixin’ doesn’t really think so. Why cut the pertinent paragraph out if you intend to keep it?

Unlimited rolls for Relics. With so much of Relics’ thunder being stolen by the essentially cheaper Resources, this was a change that needed to happen. It’s still very balanced in that burning actions to grab them may leave a team vulnerable to a more aggressive one.

Giant Reach no longer grants immunity to Plasticity…Great Size does. So now colossals enjoy not getting stuck by the power.

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