Weirdest Rolling Game Ever.

Weirdest Rolling Game Ever.
Friday night, I played a three-way 200-pointer with Paul and Scott.
My take: X-Men Origins Reunion
U Wolverine (Sinister) 94
+ Automatic Regeneration 12
Gambit (Mutations & Monsters) 90
+ Lunge 5
Paul’s team: World’s Finest and “friend”
U Superman (Origin)
U Batman (Origin)
U Red Ghost
Scott’s team: Age of Apocalypse refugees…and foes
Cyclops (Mutations & Monsters Exp.)
Jean Grey (Mutations & Monsters)
The Hood
Henry Gyrich (Fantastic Forces)
The weird thing about this match was that well over 90% of all missed attacks — and there were a lot of misses — either showed a 1 on a die or missed by one. Additionally, of the 6 or so Regeneration or Claws rolls I made in the game, all but two were rolls of 1. 
Highlights:
I picked the Danger Room backyard and narrowly missed seeing Wolverine immediately pasted by Cyclops’ Psychic Blast due to my unwise placement of the berserker. I soon based Batman on a roof and pushed to hit him. This left him open to Jean’s Mind Control, but she made one of the many misses of the game. 
Red Ghost, using Bat-Stealth (and his own) hid on my object to avoid Gambit. I used Gumbo’s double target to blast it out from under him if I missed my primary target, Batman.
Scott’s beat-up Cyclops ran to Paul’s healing Vine at Paul’s suggestion (since Scott is more of a collector returning to the game after a long absence). Perhaps I should have warned Scott that Paul is as crafty as he is nice, as that move sent Cyke far away from his teammates and easy pickings for the hotly-pursing Superman (who, incidentally, would thus avoid Jean’s Outwit and range attack powers). 
Batman continually avoided KO by Gambit and Wolvie due to those constant “missed by one” rolls and timely Leap/Climbs away.
Scott was the first out, having taken the brunt of Superman’s might, leaving my hurt Wolverine and Gambit to take him (still on or near his top-dial), Batman and Red Ghost. Those aforementioned bad Regen rolls didn’t help, but I eventually got a solid result to give Wolvie a 2nd wind. Gambit getting hit to Cajun Charm (his short-range SP Perplex) was also key.

 

Friday night, I played a three-way 200-pointer with Paul and Scott.

My take: X-Men Origins Reunion

U Wolverine (Sinister) 94 + Automatic Regeneration 12
Gambit (Mutations & Monsters) 90 + Lunge 5

Paul’s team: World’s Finest and “friend”

U Superman (Origin)
U Batman (Origin)
U Red Ghost

Scott’s team: Age of Apocalypse refugees…and foes

Cyclops (Mutations & Monsters Exp.)
Jean Grey (Mutations & Monsters)
The Hood
Henry Gyrich (Fantastic Forces)

The weird thing about this match was that well over 90% of all missed attacks — and there were a lot of misses — either showed a 1 on a die or missed by one. Additionally, of the 6 or so Regeneration or Claws rolls I made in the game, all but two were rolls of 1. 

Bizarre.

Highlights:

  • I picked the Danger Room backyard and narrowly missed seeing Wolverine immediately pasted by Cyclops’ Psychic Blast due to my unwise placement of the berserker. I soon based Batman on a roof and pushed to hit him. This left him open to Jean’s Mind Control, but she made one of the many misses of the game. 
  • Red Ghost, using Bat-Stealth (and his own) hid on my object to avoid Gambit. I used Gumbo’s double target to blast it out from under him if I missed my primary target, Batman.
  • Scott’s beat-up Cyclops ran to Paul’s healing Vine at Paul’s suggestion (since Scott is more of a collector returning to the game after a long absence). Perhaps I should have warned Scott that Paul is as crafty as he is nice, as that move sent Cyke far away from his teammates and easy pickings for the hotly-pursing Superman (who, incidentally, would thus avoid Jean’s Outwit and range attack powers). 
  • Batman continually avoided KO by Gambit and Wolvie due to those constant “missed by one” rolls and timely Leap/Climbs away.
  • Scott was the first out, having taken the brunt of Superman’s might, leaving my hurt Wolverine and Gambit to take him (still on or near his top-dial), Batman and Red Ghost. Those aforementioned bad Regen rolls didn’t help, but I eventually got a solid result to give Wolvie a 2nd wind. Gambit getting hit to Cajun Charm (his short-range SP Perplex) was also key.

So that was the weirdest streak of rolls I’ve ever seen in a HeroClix game. Anyone else had bizarre games like that?

2 comments

    1. AAAAGH. You’re RIGHT! Fortunately, Lunge never came into play, I think. But still, I should’ve seen that!

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