Figure Flush week five (part 2 of 2)

Here’s what else I played past weekend and what my impressions were:

Both versions of Black Glove Demon (Streets of Gotham) were little more than easy points in their game. I think one needs to run at least three of them to really make them work.

Dwalin the Dwarf (The Hobbit 006) got overwhelmed in his game, cursed by dice rolls. Still, the dwarf put up a decent fight otherwise. He’ll be about the first dwarf I’ll consider for non-Tolkien teams (after Gimli).

I’m realizing now that I forgot Gloin the Dwarf (The Hobbit 019) gets an AV boost in addition to Charge when Thorin’s around. That’s what I get for trying to play a game while on a long-distance call with my brother. I’ll NEVER play him without Thorin.

Manphibian (Amazing Spider-Man 025) was fine even though he couldn’t use his water-boosted HSS early on due to an enemy Thor, Frog of Thunder equipped with Armor Piercing. For 60 points, the scaly alien is solid.

Martian Manhunter (DC  10th Anniversary 019) worked well…with a loaded Utility Belt. Though in actuality, I didn’t do much pushing until the game was well in hand. All that penetrating damage looks great, but I don’t know how well that 16 DV can hold up for his 100-point cost. Will have to try him out on a “My Favorite Martian” theme.

Skrull Commando (Avengers Movie 008), both versions, was basically relegated to tie-up, and not very effective tie-up at that. At least he’s cheap. But unless it’s a Modern Age game, this guy’s NOT taking the place of the old Supernova generics for a Skrull team.

On the other hand, the Skrull General (Avengers Movie 032) brings a lot to the HeroClix table: Leadership and super-taxi to start, giving way to some PB and Outwit later. A must for Skrull swarms.

Skrull Infiltrator (Avengers Movie 207) is similarly indispensable, especially the Smoke Clouding, Barrier-building, Stealthy Close Combat Expert. Only the Barrier came into play, though. Looking forward to running a pair in a future Skrull team.

Thorin Oakenshield (The Hobbit 004) is absolutely needed to get his pokey dwarf company mobile. Thorin also was decent in the end of the fight, coming very close to snatching an unlikely victory. I’ll have to consider him for future Ruler  or Warrior teams for his double-Carry trait.

Worldbreaker (Marvel 10th Anniversary 013) absolutely cleaned house at his 150 level. Want to run him at full strength!

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OK. Just one or two more weeks to go, and I’ll have run almost every unplayed piece and can go back to playing stuff I just wanna play all the time, like that Mysterio team from the last Battle Report. :)

1 comment

  1. I’ve been playing Worldbreaker a lot in my recent play (due to the majority of my figures being left in my former place of living :( ).

    He is best at 250, 150 being close behind. His big problem at 350 is he lacks that outwit protecting power. A clever opponent will just knock out his armour and clobber him hard on one turn. I’ve never had the 350 last, except with Fortitude on him.

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