Building for the Event Dial [part 19]: Knightfall

Read the introduction to the series here. Catch up on previous articles here.

AAE102 KNIGHTFALL

This dial reflects DC's Batman-centric Knightfall, Knightquest and Knightsend storylines from the mid-199os.

TURN THE DIAL: At the end of each round.
WHAT IT MEANS: Another steady-moving event dial.
Arkham Escape (yellow, slot A): When characters that begin your turn in your starting area are given a move action, it doesn’t count toward your available actions for the turn.
WHAT IT MEANS: Hey, everyone gets Avengers/JLA/Top Cow TA for a round.
Break The Bat (lime, slots B-C): When the result of a successful attack roll is doubles, the damage dealt is pentrating damage.
WHAT IT MEANS: No way to prepare for or defend against this.
A New Batman (red, slots D-G): Once during your turn, you can choose a character on your force. The chosen character is able to use Blades/Claws/Fangs and Toughness (if it can’t already) until the beginning of your next turn. Until the beginning of your next turn, opposing characters get +1 to their attack value when attacking the chosen character.
WHAT IT MEANS: Note that this character can change each round…and may have to when the enemy gets easier shots on the newbie “Batman.” Characters with Charge, Flurry or Exploit Weakness (or all three, natch) are good candidates for this effect.
The System (black, slots E-H): Once during your turn, you can choose a character and modify one of it’s combat values up to +3 for the duration of an action. After the action resolves, roll a d6 and subtract the number of characters (friendly and opposing) adjacent to the character. If the result is equal to or less than the number by which you modified the combat value, deal 2 pentrating damage to the chosen character.
WHAT IT MEANS: Pump ’em up for a price. Taking 2 damage is pretty grevious, but getting to deal a potential +3 damage might be worth it. Just make sure you can handle the possible backlash. Also try to make sure the System’s beneficiary doesn’t have a crowd around him increasing his chances of taking hurt.
Reclaiming The Mantle (blue, slot H): All characters can use Willpower (if they can’t already and can’t use the Indomitable ability). For each of a character’s powers or abilities that has been countered, modify it’s attack value and defense value by +1 (maximum +3).
WHAT IT MEANS: Outwit is not the nerf-all it usually is, so use it with care, if at all.
SUMMING IT UP: This dial is mostly straightforward and uncomplicated (except for some of that “The System” nuttiness).
That wraps it up for DC event dials (for now). But what could have been the end for HeroClix only became an hiatus. And along with figures and feats came new event dials. Stay tuned for RAGNAROK!

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