Longtime readers know I love running the Guardians of the Galaxy in clix. I’m not the only one. Similarly longtime clix buddy Lenny is a GotG fan, too, and he played the team in a recent event. I’ll let him tell about it in his own words below!
This Past Sunday I had an opportunity to play a thematic Guardians of the Galaxy team using several of my favorite Guardian characters. I was excited when some of the figures were previewed last year, especially when one of the figures was a new Mantis (my favorite female comic character.) I knew the Guardians had good synergy, but I didn’t realize just how good until I played them in the tournament.
The Format: 600 points modern age, you must have exactly 6 figures on your team.
Star-Lord [Guardians of the Galaxy 030] 110 points
Mantis [Guardians of the Galaxy] 56 points
Yondu [Guardians of the Galaxy] 76 points
Major Victory [Guardians of the Galaxy] 95 points
Rocket Raccoon [Guardians of the Galaxy 052] 80 points
GROOT! [Guardians of the Galaxy 051] 100 points
I played the Green Lantern Power Battery with the Green Ring and 6 constructs. All 3 games were played on the War of Light Korugar map.
Round 1: My first opponent was Thomas, who was playing Fear Itself clix Ms.Marvel, Tyr, Speedball, Monkey King, Raizo Kodo with Jennifer Kale. In keeping with his Fear Itself theme, he played a nearly full Book of Skulls.
I used Star Lord’s trait to allow the entire team to share Major Victory and Groot’s 18 defense. Thomas moved his force up the map, and I grouped mine together on top of one of the buildings. Unfortunately, he moved Ms. Marvel up a little too close, as it put Ms. Marvel within range of a psychic blast from Major Victory that effectively nullified her as a threat.
Raizo and Tyr still remained dangerous, but before I could deal with them I had to worry about my opponent’s Monkey King who based 4 of my characters in an effective tie-up move. Rocket Raccoon’s ability to ignore elvated helped me take out Monkey King, while Yondu’s Precision Strike and Major Victory’s
Psychic Blast eliminated Raizo and Tyr. Jenifer Kale was the last to be KO’d. 1-0.
Round 2: My second opponent was George, a very good player who is always a formidable challenge. He also played a Guardians themed team: Iron Man [Guardians of the Galaxy 055] at 150 pts, Martyr, Moondragon, Gamora, movie common Rocket, and Mantis.
I used the power battery to put the shield construct on Major Victory, (I was counting on being able to share HIS 18 defense with the rest of the team moreso than Groot’s) then the Decoy on Yondu. I positioned my team on top of the elevated terrain and waited for him to advance. Although I struck against Martyr, outwitting her defense with Star Lord and hitting for 3 damage, she retained her hypersonic speed and my opponent was able to retaliate by using his Mantis’ friendly mind control to full effect, effectively giving his Iron Man extra actions and using him to wound Groot, then later knocking my Mantis to ground level and KO’ing Yondu.
As Martyr continued weakening Groot with Hypersonic hit and run in front of the elevated terrain, I moved
Mantis into position near Iron Man and got Groot close to Martyr in the hopes of further weakening her with one last attack before Groot fell. Then I saw an opportunity to use Mantis’ mind control to turn the tide of battle.
I perplexed Mantis’ attack up 1 and pushed her, successfully mind controlling Iron Man, who then made a successful breakaway roll (another of his characters was adjacent to Iron Man) and made him psychic blast his teammate Martyr for another 3 damage. Star Lord then finished Martyr off.
Major Victory’s psychic blast hurt Iron Man, but the enemy Rocket and Moondragon took Groot and
my Rocket down. Iron Man flew up on top of the building where Star Lord and Major Victory were making their stand. But he missed his pulse wave attack, which left him easy prey for Star Lord’s retaliation.
With Iron Man down, the Guardians scored with a critical attack that knocked Moondragon out and ultimately won me the game on points. A hard fought victory against a very worthy opponent. 2-0.
Round 3: My final match of the tournament was against Steve, another very good player who was using 2 Entities. His team was War of Light Krona, prime Captain Mar-Vell, Void from Streets of Gotham, and the new Gravity Feed Flash 202. The Entities were on Flash and Mar-Vell.
This time my opponent stayed on the buildings on his side of the map, taking advantage of Flash’s high speed value and hypersonic speed, combined with Krona’s long range. I made the mistake of leaving Major Victory within Krona’s range, and he was hit for 5 damage.
I switched out the Shield construct for the Nurse, and was able to regen the Major back to his 2nd click. I moved Star Lord down to ground level to make an attack on Flash, but the entity gave him shape change and he made all his shape change rolls. I moved Groot and Rocket closer to make a possible attack on Krona, but he moved Krona back from the edge of the roof.
I was able to use Rocket’s improved targeting ignore elevated terrain special to hit Captain Mar-Vell, then used Yondu’s Yakka arrows to finish him off. Steve then used a combination of ranged attacks from Krona and hit and run attacks from flash to cripple Major Victory again, and phased Krona to rooftops MY side of the map along with Void and Flash to the rooftop next to Krona’s. He also managed to deliver a KO blow to Groot, but I had Rocket adjacent to him so Groot regrew from a Sprig! I even regened him a few clicks!
I used Star-Lord’s outwit to get rid of Void’s supersenses, prob, etc. power and shot her for 3, while Major Victory did some damage to flash with a pulse wave. Rocket’s targeting special again came in handy, as he finished Void off from the ground. Nothing else of consequence happened and I won another tough battle on points, going 3-0 and winning the tournament!
What I liked about this tournament is that each Guardian was able to contribute in some way to the overall victory, and each had their moment to shine. Guardians is a theme that’s both fun AND competitive, with a wide variety of figures that all have different strengths and have great synergy with each other. My own thoughts on the pieces:
Star-Lord – His trait that allows everyone on the team to share the defense of the member with the highest printed defense makes the Guardians a competitive theme in today’s meta, and his being able to outwit through other characters as well as ignore hindering terrain for targeting purposes is the icing on the cake. A must play for competitive Guardian builds.
Mantis – A great support figure, she offers so much to any Guardians theme. Her mind control ability can be used many different ways, with Probability Control on top of that all for the low price of 56 points. She works well with any Guardian, and I have yet to see a competitive Guardians team that she’s not on.
Yondu – The combination of his Yakka arrows and Precision Strike make him a force to be reckoned with. Strongly consider this one for your Guardians builds.
Major Victory – Free action TK, leadership, perplex, and psychic blast make him a solid choice, if not a must play, but be careful because penetrating damage is the Major’s bane.
Rocket Raccoon – His improved targeting power can win games for you, in addition to his tiny size making him an even harder target to hit.
GROOT – Works great with Rocket Raccon. Always sit him in hindering as you’ll get the +1 to defense and he ignores it for movement purposes, and be sure to keep at least one Guardian adjacent to him throughout the game so he’ll never die. Not an absolute must-play competitively, but a solid choice.
Nice write-up, Len! You’ve learned the Heroclixin’ battle report style well!
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